Add me action for addgrounditem, check for item action state
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@@ -145,6 +145,7 @@ function createGroundItemCommand(command, params, client) {
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let itemId = createGroundItem(itemType, toInteger(value), getPlayerPosition(client), getPlayerDimension(client));
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messagePlayerSuccess(client, `You created a ${getItemTypeData(itemType).name} on the ground at your position`);
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meActionToNearbyPlayers(client, `drops ${getProperDeterminerForName(getItemTypeData(itemType).name)} ${getItemTypeData(itemType).name} on the ground`);
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}
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// ===========================================================================
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@@ -165,7 +166,7 @@ function createItemCommand(command, params, client) {
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//}
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let itemId = createGroundItem(itemType, toInteger(value), getPlayerPosition(client), getPlayerDimension(client));
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messagePlayerSuccess(client, `You created a ${getItemTypeData(itemType).name} on the ground at your position`);
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messagePlayerSuccess(client, `You created a ${getItemTypeData(itemType).name} in your inventory`);
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}
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// ===========================================================================
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@@ -530,31 +531,17 @@ function playerUseItem(client, hotBarSlot) {
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break;
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case VRR_ITEM_USETYPE_FOOD:
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meActionToNearbyPlayers(client, `takes a bite of their ${getItemName(itemIndex)}`);
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meActionToNearbyPlayers(client, `eats their ${getItemName(itemIndex)}`);
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givePlayerHealth(client, 25);
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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//tempUseValue = (getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue > getItemData(itemIndex).value) ? getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue : getItemData(itemIndex).value;
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//givePlayerHealth(client, tempUseValue);
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//if(getItemData(itemIndex).value-tempUseValue <= 0) {
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//
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//} else {
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// getItemData(itemIndex).value = getItemData(itemIndex).value-tempUseValue;
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//}
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break;
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case VRR_ITEM_USETYPE_DRINK:
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meActionToNearbyPlayers(client, `takes a drink of their ${getItemName(itemIndex)}`);
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meActionToNearbyPlayers(client, `drinks their ${getItemName(itemIndex)}`);
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givePlayerHealth(client, 25);
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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//tempUseValue = (getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue > getItemData(itemIndex).value) ? getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue : getItemData(itemIndex).value;
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//givePlayerHealth(client, tempUseValue);
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//getItemData(itemIndex).value = getItemData(itemIndex).value - tempUseValue;
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//if(getItemData(itemIndex).value-tempUseValue <= 0) {
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// getPlayerData(client).hotBarItems[getPlayerData(client).hotBarItems.indexOf(itemIndex)] = -1;
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//
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//} else {
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// getItemData(itemIndex).value = getItemData(itemIndex).value-tempUseValue;
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//}
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break;
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case VRR_ITEM_USETYPE_ROPE:
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@@ -671,7 +658,20 @@ function playerUseItem(client, hotBarSlot) {
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} else {
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messagePlayerAlert(client, `You turned OFF your phone in slot ${getPlayerData(client).activeHotBarSlot+1}`);
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}
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break;
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case VRR_ITEM_USETYPE_SMOKEDRUG:
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meActionToNearbyPlayers(client, `smokes some ${getItemName(itemIndex)}`);
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givePlayerHealth(client, 25);
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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break;
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case VRR_ITEM_USETYPE_SNORTDRUG:
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meActionToNearbyPlayers(client, `snorts some ${getItemName(itemIndex)}`);
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givePlayerHealth(client, 50);
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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break;
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default:
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@@ -1208,6 +1208,7 @@ function saveAllItemsToDatabase() {
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function saveItemToDatabase(itemId) {
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let tempItemData = getServerData().items[itemId];
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logToConsole(LOG_VERBOSE, `[VRR.Item]: Saving item '${itemId}' to database ...`);
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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if(tempItemData.databaseId == 0) {
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@@ -1272,31 +1273,33 @@ function getItemTypeIndexFromDatabaseId(databaseId) {
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// ===========================================================================
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function playerItemActionDelayComplete(client) {
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switch(getPlayerData(client).itemActionState) {
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case VRR_ITEM_ACTION_USE:
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playerUseItem(client, getPlayerData(client).itemActionItem);
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break;
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if(getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
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switch(getPlayerData(client).itemActionState) {
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case VRR_ITEM_ACTION_USE:
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playerUseItem(client, getPlayerData(client).itemActionItem);
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break;
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case VRR_ITEM_ACTION_DROP:
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playerDropItem(client, getPlayerData(client).itemActionItem);
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break;
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case VRR_ITEM_ACTION_DROP:
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playerDropItem(client, getPlayerData(client).itemActionItem);
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break;
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case VRR_ITEM_ACTION_TAKE:
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playerTakeItem(client, getPlayerData(client).itemActionItem);
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break;
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case VRR_ITEM_ACTION_TAKE:
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playerTakeItem(client, getPlayerData(client).itemActionItem);
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break;
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case VRR_ITEM_ACTION_PUT:
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playerPutItem(client, getPlayerData(client).itemActionItem);
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break;
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case VRR_ITEM_ACTION_PUT:
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playerPutItem(client, getPlayerData(client).itemActionItem);
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break;
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case VRR_ITEM_ACTION_PICKUP:
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playerPickupItem(client, getPlayerData(client).itemActionItem);
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break;
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case VRR_ITEM_ACTION_PICKUP:
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playerPickupItem(client, getPlayerData(client).itemActionItem);
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break;
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case VRR_ITEM_ACTION_SWITCH:
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playerSwitchItem(client, getPlayerData(client).itemActionItem);
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break;
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}
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case VRR_ITEM_ACTION_SWITCH:
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playerSwitchItem(client, getPlayerData(client).itemActionItem);
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break;
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}
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}
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getPlayerData(client).itemActionState = VRR_ITEM_ACTION_NONE;
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getPlayerData(client).itemActionItem = -1;
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