Add some debug logging
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@@ -75,9 +75,22 @@ let globalConfig = {
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// ===========================================================================
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// ===========================================================================
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function loadGameConfig() {
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function initConfigScript() {
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return gameData;
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logToConsole(LOG_INFO, "[VRR.Config]: Initializing config script ...");
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};
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logToConsole(LOG_DEBUG, "[VRR.Config]: Loading global config ...");
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loadGlobalConfig();
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logToConsole(LOG_DEBUG, "[VRR.Config]: Loading server config ...");
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serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod());
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logToConsole(LOG_DEBUG, "[VRR.Config]: Applying server config ...");
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applyConfigToServer(serverConfig);
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logToConsole(LOG_DEBUG, "[VRR.Config]: All config loaded and applied successfully!");
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logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!");
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}
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// ===========================================================================
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// ===========================================================================
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@@ -89,19 +102,6 @@ function loadGlobalConfig() {
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// ===========================================================================
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// ===========================================================================
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function initConfigScript() {
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logToConsole(LOG_INFO, "[VRR.Config]: Initializing config script ...");
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gameConfig = loadGameConfig();
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serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod());
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applyConfigToServer(serverConfig);
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loadGlobalConfig();
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logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!");
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}
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// ===========================================================================
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function loadServerConfigFromGameAndPort(gameId, port, mpMod) {
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function loadServerConfigFromGameAndPort(gameId, port, mpMod) {
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let dbConnection = connectToDatabase();
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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if(dbConnection) {
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