Use util func instead of native, send job sphere

This commit is contained in:
VortrexFTW
2020-09-12 13:17:44 -05:00
parent f06a5b9408
commit d19dab9569

View File

@@ -10,11 +10,11 @@
function initJobScript() {
console.log("[Asshat.Job]: Initializing job script ...");
addJobCommandHandlers();
createAllJobPickups();
//createAllJobBlips();
//addEvent("onJobPickupCollected", null, 2);
addJobCommandHandlers();
createAllJobPickups();
//createAllJobBlips();
//addEvent("onJobPickupCollected", null, 2);
console.log("[Asshat.Job]: Job script initialized successfully!");
return true;
@@ -35,129 +35,147 @@ function addJobCommandHandlers() {
// ---------------------------------------------------------------------------
function createAllJobBlips() {
for(let i in serverData.jobs[server.game]) {
serverData.jobs[server.game][i].blip = createBlip(0, serverData.jobs[server.game][i].position, 2, serverConfig.colour.byName.yellow);
}
for(let i in serverData.jobs[getServerGame()]) {
serverData.jobs[getServerGame()][i].blip = createBlip(0, serverData.jobs[getServerGame()][i].position, 2, serverConfig.colour.byName.yellow);
}
}
// ---------------------------------------------------------------------------
function sendAllJobBlips(client) {
//if(getClientData(client).job == AG_JOB_NONE) {
let tempBlips = [];
for(let i in serverData.jobs[server.game]) {
let jobData = serverData.jobs[server.game][i];
tempBlips.push([0, jobData.position.x, jobData.position.y, jobData.position.z, 2, serverConfig.colour.byName.yellow]);
}
triggerNetworkEvent("ag.blips", client, tempBlips);
//}
//if(getClientData(client).job == AG_JOB_NONE) {
let tempBlips = [];
for(let i in serverData.jobs[getServerGame()]) {
let jobData = serverData.jobs[getServerGame()][i];
tempBlips.push([0, jobData.position.x, jobData.position.y, jobData.position.z, 2, serverConfig.colour.byName.yellow]);
}
triggerNetworkEvent("ag.blips", client, tempBlips);
//}
}
// ---------------------------------------------------------------------------
function sendAllJobSpheres() {
let tempJobSpheres = [];
for(let i in serverData.jobs[getServerGame()]) {
tempJobSpheres.push([
serverData.jobs[getServerGame()][i].position.x,
serverData.jobs[getServerGame()][i].position.y,
serverData.jobs[getServerGame()][i].position.z,
2,
AG_SPHERE_JOB,
i,
]);
}
triggerNetworkEvent("ag.jobSpheres", client, tempJobSpheres);
}
// ---------------------------------------------------------------------------
function createAllJobPickups() {
for(let i in serverData.jobs[server.game]) {
serverData.jobs[server.game][i].pickup = createPickup(serverData.jobs[server.game][i].pickupModel, serverData.jobs[server.game][i].position);
for(let i in serverData.jobs[getServerGame()]) {
serverData.jobs[getServerGame()][i].pickup = createPickup(serverData.jobs[getServerGame()][i].pickupModel, serverData.jobs[getServerGame()][i].position);
serverData.jobs[server.game][i].pickup.setData("ag.ownerType", AG_PICKUP_JOB, true);
serverData.jobs[server.game][i].pickup.setData("ag.ownerId", i, true);
}
serverData.jobs[getServerGame()][i].pickup.setData("ag.ownerType", AG_PICKUP_JOB, true);
serverData.jobs[getServerGame()][i].pickup.setData("ag.ownerId", i, true);
}
}
// ---------------------------------------------------------------------------
function showJobInformationToPlayer(client, jobType) {
if(!canClientUseJobs(client)){
return false;
}
if(!canClientUseJobs(client)){
return false;
}
if(jobType == getClientCurrentSubAccount(client).job) {
messageClientInfo("Welcome back to your job. Use /startwork to begin.");
return false;
}
if(jobType == getClientCurrentSubAccount(client).job) {
messageClientInfo("Welcome back to your job. Use /startwork to begin.");
return false;
}
switch(jobType) {
case AG_JOB_POLICE:
if(!canClientUsePoliceJob(client)) {
return false;
}
switch(jobType) {
case AG_JOB_POLICE:
if(!canClientUsePoliceJob(client)) {
return false;
}
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Police Officers are enforcers of the law.");
messageClientInfo(client, "- Use /startwork at a police station to work as a Police Officer.");
messageClientInfo(client, "- Use /laws to see a list of laws.");
messageClientInfo(client, "- Commands are: /cuff, /drag, /detain, /arrest, /search /tazer /radio");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Police Officers are enforcers of the law.");
messageClientInfo(client, "- Use /startwork at a police station to work as a Police Officer.");
messageClientInfo(client, "- Use /laws to see a list of laws.");
messageClientInfo(client, "- Commands are: /cuff, /drag, /detain, /arrest, /search /tazer /radio");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_MEDICAL:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Paramedics help people by healing them.");
messageClientInfo(client, "- Use /startwork at the hospital to work as a Paramedic.");
messageClientInfo(client, "- People can enter your ambulance to get healed.");
messageClientInfo(client, "- The pay depends on the player's health before healing them.");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_MEDICAL:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Paramedics help people by healing them.");
messageClientInfo(client, "- Use /startwork at the hospital to work as a Paramedic.");
messageClientInfo(client, "- People can enter your ambulance to get healed.");
messageClientInfo(client, "- The pay depends on the player's health before healing them.");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_FIRE:
if(!canClientUseFireJob(client)){
return false;
}
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Firefighters put out vehicle and building fires.");
messageClientInfo(client, "- Use /startwork at the fire station to work as a Firefighter.");
messageClientInfo(client, "- Get in a firetruck and you will be told where to go.");
messageClientInfo(client, "- Use the firetruck hose to put out fires");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_FIRE:
if(!canClientUseFireJob(client)){
return false;
}
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Firefighters put out vehicle and building fires.");
messageClientInfo(client, "- Use /startwork at the fire station to work as a Firefighter.");
messageClientInfo(client, "- Get in a firetruck and you will be told where to go.");
messageClientInfo(client, "- Use the firetruck hose to put out fires");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_BUS:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Bus Drivers transport people around the city on a route");
messageClientInfo(client, "- Use /startwork at the bus depot to work as a Bus Driver.");
messageClientInfo(client, "- Passengers can get on/off at any stop on your route");
messageClientInfo(client, "- Stay on your assigned route. You will be paid when finished.");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_BUS:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Bus Drivers transport people around the city on a route");
messageClientInfo(client, "- Use /startwork at the bus depot to work as a Bus Driver.");
messageClientInfo(client, "- Passengers can get on/off at any stop on your route");
messageClientInfo(client, "- Stay on your assigned route. You will be paid when finished.");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_TAXI:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Taxi Drivers transport people around the city");
messageClientInfo(client, "- Use /startwork at the taxi depot to work as a Taxi Driver.");
messageClientInfo(client, "- Use /fare to set a fare. Fares start when a player gets in.");
messageClientInfo(client, "- The meter will run until the player exits the vehicle.");
messageClientInfo(client, "- You will automatically receive the fare money");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_TAXI:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Taxi Drivers transport people around the city");
messageClientInfo(client, "- Use /startwork at the taxi depot to work as a Taxi Driver.");
messageClientInfo(client, "- Use /fare to set a fare. Fares start when a player gets in.");
messageClientInfo(client, "- The meter will run until the player exits the vehicle.");
messageClientInfo(client, "- You will automatically receive the fare money");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_GARBAGE:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Garbage Collectors pick up the trash around the city.");
messageClientInfo(client, "- Use /startwork at the garbage depot to work as a Garbage Collector.");
messageClientInfo(client, "- Drive up to a garbage can or dumpster, and right click to grab a bag.");
messageClientInfo(client, "- Walk up to the back of your truck and right click again to throw the bag in.");
messageClientInfo(client, "- Your truck can hold 25 trashbags. Each bag is worth $25");
messageClientInfo(client, "- Drive to the garbage depot again to deliver trash");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_GARBAGE:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Garbage Collectors pick up the trash around the city.");
messageClientInfo(client, "- Use /startwork at the garbage depot to work as a Garbage Collector.");
messageClientInfo(client, "- Drive up to a garbage can or dumpster, and right click to grab a bag.");
messageClientInfo(client, "- Walk up to the back of your truck and right click again to throw the bag in.");
messageClientInfo(client, "- Your truck can hold 25 trashbags. Each bag is worth $25");
messageClientInfo(client, "- Drive to the garbage depot again to deliver trash");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_DRUG:
break;
case AG_JOB_DRUG:
break;
default:
break;
}
default:
break;
}
}
// ---------------------------------------------------------------------------
function takeJobCommand(command, params, client) {
if(!canClientUseJobs(client)){
return false;
}
if(!canClientUseJobs(client)){
return false;
}
if(doesCommandRequireLogin(command)) {
if(!isClientLoggedIn(client)) {
@@ -170,7 +188,7 @@ function takeJobCommand(command, params, client) {
if(!isCommandAllowedOnDiscord(command)) {
messageClientError(client, "That command isn't available on discord!");
return false;
}
}
}
if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
@@ -178,30 +196,30 @@ function takeJobCommand(command, params, client) {
return false;
}
let closestJobId = getClosestJobPointId(client.player.position);
let jobData = getJobData(closestJobId);
let closestJobId = getClosestJobPointId(client.player.position);
let jobData = getJobData(closestJobId);
if(jobData.position.distance(client.player.position) > serverConfig.takeJobDistance) {
messageClientError(client, "There are no job points close enough!");
if(jobData.position.distance(client.player.position) > serverConfig.takeJobDistance) {
messageClientError(client, "There are no job points close enough!");
return false;
}
}
if(getClientCurrentSubAccount(client).job != -1) {
messageClientError(client, "You already have a job! Use /quitjob to quit your job.");
if(getClientCurrentSubAccount(client).job != -1) {
messageClientError(client, "You already have a job! Use /quitjob to quit your job.");
return false;
}
takeJob(client, closestJobId);
messageClientSuccess(client, "You now have the " + String(jobData.name) + " job");
}
takeJob(client, closestJobId);
messageClientSuccess(client, "You now have the " + String(jobData.name) + " job");
return true;
}
// ---------------------------------------------------------------------------
function startWorkingCommand(command, params, client) {
if(!canClientUseJobs(client)){
return false;
}
if(!canClientUseJobs(client)){
return false;
}
if(doesCommandRequireLogin(command)) {
if(!isClientLoggedIn(client)) {
@@ -222,39 +240,39 @@ function startWorkingCommand(command, params, client) {
return false;
}
let closestJobId = getClosestJobPointId(client.player.position);
let jobData = getJobData(closestJobId);
let closestJobId = getClosestJobPointId(client.player.position);
let jobData = getJobData(closestJobId);
if(jobData.position.distance(client.player.position) > serverConfig.startWorkingDistance) {
messageClientError(client, "There are no job points close enough!");
if(jobData.position.distance(client.player.position) > serverConfig.startWorkingDistance) {
messageClientError(client, "There are no job points close enough!");
return false;
}
}
if(getJobType(getClientCurrentSubAccount(client).job) == AG_JOB_NONE) {
messageClientError(client, "You don't have a job!");
messageClientInfo(client, "You can get a job by going the yellow points on the map.");
return false;
}
if(getJobType(getClientCurrentSubAccount(client).job) == AG_JOB_NONE) {
messageClientError(client, "You don't have a job!");
messageClientInfo(client, "You can get a job by going the yellow points on the map.");
return false;
}
if(getJobType(getClientCurrentSubAccount(client).job) != jobData.jobType) {
messageClientError(client, "This is not your job!");
messageClientInfo(client, `Use /quitjob to quit your current job.`);
return false;
}
if(getJobType(getClientCurrentSubAccount(client).job) != jobData.jobType) {
messageClientError(client, "This is not your job!");
messageClientInfo(client, `Use /quitjob to quit your current job.`);
return false;
}
messageClientSuccess(client, "You are now working as a " + String(jobData.name));
startWorking(client);
//showStartedWorkingTip(client);
messageClientSuccess(client, "You are now working as a " + String(jobData.name));
startWorking(client);
//showStartedWorkingTip(client);
return true;
}
// ---------------------------------------------------------------------------
function stopWorkingCommand(command, params, client) {
if(!canClientUseJobs(client)){
return false;
}
if(!canClientUseJobs(client)){
return false;
}
if(doesCommandRequireLogin(command)) {
if(!isClientLoggedIn(client)) {
@@ -275,141 +293,141 @@ function stopWorkingCommand(command, params, client) {
return false;
}
let closestJobId = getClosestJobPointId(client.player.position);
let jobData = getJobData(closestJobId);
let closestJobId = getClosestJobPointId(client.player.position);
let jobData = getJobData(closestJobId);
if(jobData.position.distance(client.player.position) > serverConfig.stopWorkingDistance) {
messageClientError(client, "There are no job points close enough!");
if(jobData.position.distance(client.player.position) > serverConfig.stopWorkingDistance) {
messageClientError(client, "There are no job points close enough!");
return false;
}
}
//if(getClientCurrentSubAccount(client).job != closestJob.jobType) {
// messageClientError(client, "This is not your job!");
// messageClientInfo(client, "Use /quitjob if you want to quit your current job and take this one.");
// break;
//}
//if(getClientCurrentSubAccount(client).job != closestJob.jobType) {
// messageClientError(client, "This is not your job!");
// messageClientInfo(client, "Use /quitjob if you want to quit your current job and take this one.");
// break;
//}
messageClientSuccess(client, "You have stopped working!");
stopWorking(client);
//showApproachCurrentJobTip(client);
messageClientSuccess(client, "You have stopped working!");
stopWorking(client);
//showApproachCurrentJobTip(client);
return true;
}
// ---------------------------------------------------------------------------
function startWorking(client) {
if(!canClientUseJobs(client)){
return false;
}
if(!canClientUseJobs(client)){
return false;
}
getClientCurrentSubAccount(client).isWorking = true;
getClientCurrentSubAccount(client).isWorking = true;
let jobId = getClientCurrentSubAccount(client).job;
switch(serverData.jobs[server.game][jobId].jobType) {
case AG_JOB_POLICE:
messageClientInfo(client, "Use /uniform and /equip to get your equipment.");
break;
let jobId = getClientCurrentSubAccount(client).job;
switch(serverData.jobs[getServerGame()][jobId].jobType) {
case AG_JOB_POLICE:
messageClientInfo(client, "Use /uniform and /equip to get your equipment.");
break;
case AG_JOB_MEDICAL:
messageClientInfo(client, "Use /uniform and /equip to get your equipment.");
break;
case AG_JOB_MEDICAL:
messageClientInfo(client, "Use /uniform and /equip to get your equipment.");
break;
case AG_JOB_FIRE:
messageClientInfo(client, "Use /uniform and /equip to get your equipment.");
break;
case AG_JOB_FIRE:
messageClientInfo(client, "Use /uniform and /equip to get your equipment.");
break;
case AG_JOB_BUS:
messageClientInfo(client, "Get in a bus to get started.");
break;
case AG_JOB_BUS:
messageClientInfo(client, "Get in a bus to get started.");
break;
case AG_JOB_TAXI:
messageClientInfo(client, "Get in a taxi to get started.");
break;
case AG_JOB_TAXI:
messageClientInfo(client, "Get in a taxi to get started.");
break;
case AG_JOB_GARBAGE:
messageClientInfo(client, "Get in a trash truck to get started.");
break;
case AG_JOB_GARBAGE:
messageClientInfo(client, "Get in a trash truck to get started.");
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_DRUG:
break;
case AG_JOB_DRUG:
break;
default:
break;
}
default:
break;
}
//showStartedWorkingTip(client);
//showStartedWorkingTip(client);
}
// ---------------------------------------------------------------------------
function stopWorking(client) {
if(!canClientUseJobs(client)){
return false;
}
if(!canClientUseJobs(client)){
return false;
}
getClientCurrentSubAccount(client).isWorking = false;
getClientCurrentSubAccount(client).isWorking = false;
triggerNetworkEvent("ag.skin", null, client.player, getClientCurrentSubAccount(client).skin);
triggerNetworkEvent("ag.skin", null, client.player, getClientCurrentSubAccount(client).skin);
let jobVehicle = getClientCurrentSubAccount(client).lastJobVehicle;
if(jobVehicle) {
if(client.player.vehicle) {
triggerNetworkEvent("ag.removeFromVehicle", client);
//client.player.removeFromVehicle();
}
let jobVehicle = getClientCurrentSubAccount(client).lastJobVehicle;
if(jobVehicle) {
if(client.player.vehicle) {
triggerNetworkEvent("ag.removeFromVehicle", client);
//client.player.removeFromVehicle();
}
let vehicleData = getVehicleData(jobVehicle);
jobVehicle.fix();
jobVehicle.position = vehicleData.spawnPosition;
jobVehicle.heading = vehicleData.spawnRotation;
jobVehicle.locked = true;
jobVehicle.setData("ag.lights", false, true);
jobVehicle.setData("ag.engine", false, true);
jobVehicle.setData("ag.siren", false, true);
let vehicleData = getVehicleData(jobVehicle);
jobVehicle.fix();
jobVehicle.position = vehicleData.spawnPosition;
jobVehicle.heading = vehicleData.spawnRotation;
jobVehicle.locked = true;
jobVehicle.setData("ag.lights", false, true);
jobVehicle.setData("ag.engine", false, true);
jobVehicle.setData("ag.siren", false, true);
getClientCurrentSubAccount(client).lastJobVehicle = false;
}
triggerNetworkEvent("ag.clearWeapons", client);
getClientCurrentSubAccount(client).lastJobVehicle = false;
}
triggerNetworkEvent("ag.clearWeapons", client);
let jobId = getClientCurrentSubAccount(client).job;
switch(serverData.jobs[server.game][jobId].jobType) {
case AG_JOB_POLICE:
messageClientInfo(client, "Your uniform, equipment, and police car have been returned to the police station");
break;
let jobId = getClientCurrentSubAccount(client).job;
switch(serverData.jobs[getServerGame()][jobId].jobType) {
case AG_JOB_POLICE:
messageClientInfo(client, "Your uniform, equipment, and police car have been returned to the police station");
break;
case AG_JOB_MEDICAL:
messageClientInfo(client, "Your uniform and ambulance have been returned to the hospital");
break;
case AG_JOB_MEDICAL:
messageClientInfo(client, "Your uniform and ambulance have been returned to the hospital");
break;
case AG_JOB_FIRE:
messageClientInfo(client, "Your uniform and fire truck have been returned to the fire station");
break;
case AG_JOB_FIRE:
messageClientInfo(client, "Your uniform and fire truck have been returned to the fire station");
break;
case AG_JOB_BUS:
messageClientInfo(client, "Your bus has been returned to the bus depot");
break;
case AG_JOB_BUS:
messageClientInfo(client, "Your bus has been returned to the bus depot");
break;
case AG_JOB_TAXI:
messageClientInfo(client, "Your taxi has been returned to the taxi depot");
break;
case AG_JOB_TAXI:
messageClientInfo(client, "Your taxi has been returned to the taxi depot");
break;
case AG_JOB_GARBAGE:
messageClientInfo(client, "Your trash truck has been returned to the city landfill");
break;
case AG_JOB_GARBAGE:
messageClientInfo(client, "Your trash truck has been returned to the city landfill");
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_DRUG:
break;
case AG_JOB_DRUG:
break;
default:
break;
}
default:
break;
}
}
// ---------------------------------------------------------------------------
@@ -432,68 +450,68 @@ function jobUniformCommand(command, params, client) {
if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
messageClientError(client, "You do not have permission to use this command!");
return false;
}
}
let uniformId = Number(params) || 1;
let jobId = getClientCurrentSubAccount(client).job;
getClientCurrentSubAccount(client).jobUniform = uniformId-1;
let uniformId = Number(params) || 1;
let jobId = getClientCurrentSubAccount(client).job;
getClientCurrentSubAccount(client).jobUniform = uniformId-1;
switch(serverData.jobs[server.game][jobId].jobType) {
case AG_JOB_POLICE:
triggerNetworkEvent("ag.skin", null, client.player, serverData.policeJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.policeJobSkins[server.game][uniformId];
triggerNetworkEvent("ag.giveWeapon", client, 2, 200, false);
triggerNetworkEvent("ag.giveWeapon", client, 1, 1, false);
break;
switch(serverData.jobs[getServerGame()][jobId].jobType) {
case AG_JOB_POLICE:
triggerNetworkEvent("ag.skin", null, client.player, serverData.policeJobSkins[getServerGame()][uniformId-1]);
//client.player.modelIndex = serverData.policeJobSkins[getServerGame()][uniformId];
triggerNetworkEvent("ag.giveWeapon", client, 2, 200, false);
triggerNetworkEvent("ag.giveWeapon", client, 1, 1, false);
break;
case AG_JOB_MEDICAL:
triggerNetworkEvent("ag.skin", null, client.player, serverData.medicalJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.medicalJobSkins[server.game][uniformId];
messageClientInfo(client, "Your uniform and ambulance have been returned to the hospital");
break;
case AG_JOB_MEDICAL:
triggerNetworkEvent("ag.skin", null, client.player, serverData.medicalJobSkins[getServerGame()][uniformId-1]);
//client.player.modelIndex = serverData.medicalJobSkins[getServerGame()][uniformId];
messageClientInfo(client, "Your uniform and ambulance have been returned to the hospital");
break;
case AG_JOB_FIRE:
triggerNetworkEvent("ag.skin", null, client.player, serverData.fireJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.fireJobSkins[server.game][uniformId];
messageClientInfo(client, "Your uniform and fire truck have been returned to the fire station");
break;
case AG_JOB_FIRE:
triggerNetworkEvent("ag.skin", null, client.player, serverData.fireJobSkins[getServerGame()][uniformId-1]);
//client.player.modelIndex = serverData.fireJobSkins[getServerGame()][uniformId];
messageClientInfo(client, "Your uniform and fire truck have been returned to the fire station");
break;
case AG_JOB_BUS:
triggerNetworkEvent("ag.skin", null, client.player, serverData.busJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.busJobSkins[server.game][uniformId];
messageClientInfo(client, "Your bus has been returned to the bus depot");
break;
case AG_JOB_BUS:
triggerNetworkEvent("ag.skin", null, client.player, serverData.busJobSkins[getServerGame()][uniformId-1]);
//client.player.modelIndex = serverData.busJobSkins[getServerGame()][uniformId];
messageClientInfo(client, "Your bus has been returned to the bus depot");
break;
case AG_JOB_TAXI:
triggerNetworkEvent("ag.skin", null, client.player, serverData.taxiJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.taxiJobSkins[server.game][uniformId];
messageClientInfo(client, "Your taxi has been returned to the taxi depot");
break;
case AG_JOB_TAXI:
triggerNetworkEvent("ag.skin", null, client.player, serverData.taxiJobSkins[getServerGame()][uniformId-1]);
//client.player.modelIndex = serverData.taxiJobSkins[getServerGame()][uniformId];
messageClientInfo(client, "Your taxi has been returned to the taxi depot");
break;
case AG_JOB_GARBAGE:
triggerNetworkEvent("ag.skin", null, client.player, serverData.garbageJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.garbageJobSkins[server.game][uniformId];
messageClientInfo(client, "Your trash truck has been returned to the city landfill");
break;
case AG_JOB_GARBAGE:
triggerNetworkEvent("ag.skin", null, client.player, serverData.garbageJobSkins[getServerGame()][uniformId-1]);
//client.player.modelIndex = serverData.garbageJobSkins[getServerGame()][uniformId];
messageClientInfo(client, "Your trash truck has been returned to the city landfill");
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_DRUG:
break;
case AG_JOB_DRUG:
break;
default:
break;
}
default:
break;
}
}
// ---------------------------------------------------------------------------
function quitJobCommand(command, params, client) {
if(!canClientUseJobs(client)){
return false;
}
if(!canClientUseJobs(client)){
return false;
}
if(doesCommandRequireLogin(command)) {
if(!isClientLoggedIn(client)) {
@@ -512,19 +530,19 @@ function quitJobCommand(command, params, client) {
if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
messageClientError(client, "You do not have permission to use this command!");
return false;
}
quitJob(client);
messageClientSuccess(client, "You are now unemployed!");
}
quitJob(client);
messageClientSuccess(client, "You are now unemployed!");
return true;
}
// ---------------------------------------------------------------------------
function jobRadioCommand(command, params, client) {
if(!canClientUseJobs(client)){
return false;
}
if(!canClientUseJobs(client)){
return false;
}
if(doesCommandRequireLogin(command)) {
if(!isClientLoggedIn(client)) {
@@ -551,9 +569,9 @@ function jobRadioCommand(command, params, client) {
// ---------------------------------------------------------------------------
function jobDepartmentRadioCommand(command, params, client) {
if(!canClientUseJobs(client)){
return false;
}
if(!canClientUseJobs(client)){
return false;
}
if(doesCommandRequireLogin(command)) {
if(!isClientLoggedIn(client)) {
@@ -580,26 +598,26 @@ function jobDepartmentRadioCommand(command, params, client) {
// ---------------------------------------------------------------------------
function getJobType(jobId) {
return getJobData(jobId).jobType;
return getJobData(jobId).jobType;
}
// ---------------------------------------------------------------------------
function getJobData(jobId) {
return serverData.jobs[server.game][jobId];
return serverData.jobs[getServerGame()][jobId];
}
// ---------------------------------------------------------------------------
function quitJob(client) {
stopWorking(client);
getClientCurrentSubAccount(client).job = AG_JOB_NONE;
stopWorking(client);
getClientCurrentSubAccount(client).job = AG_JOB_NONE;
}
// ---------------------------------------------------------------------------
function takeJob(client, jobId) {
getClientCurrentSubAccount(client).job = jobId;
getClientCurrentSubAccount(client).job = jobId;
}
// ---------------------------------------------------------------------------