Fix for init player on spawn

This commit is contained in:
VortrexFTW
2020-09-12 13:17:16 -05:00
parent ebbd44e917
commit f06a5b9408

View File

@@ -10,7 +10,7 @@
addEventHandler("OnPlayerJoined", function(event, client) {
setTimeout(function() {
triggerNetworkEvent("ag.connectCamera", client, serverConfig.connectCameraPosition[server.game], serverConfig.connectCameraLookAt[server.game]);
triggerNetworkEvent("ag.connectCamera", client, serverConfig.connectCameraPosition[getServerGame()], serverConfig.connectCameraLookAt[getServerGame()]);
client.setData("ag.loginAttemptsRemaining", 3, false);
@@ -44,7 +44,7 @@ addEventHandler("OnPlayerQuit", function(event, client, quitReasonId) {
addEventHandler("OnPedSpawn", function(event, ped) {
if(ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
//triggerNetworkEvent("ag.locations", client, serverData.policeStations[server.game], serverData.fireStations[server.game], serverData.hospitals[server.game], serverData.payAndSprays[server.game], serverData.ammunations[server.game], serverData.jobs[server.game]);
//triggerNetworkEvent("ag.locations", client, serverData.policeStations[getServerGame()], serverData.fireStations[getServerGame()], serverData.hospitals[getServerGame()], serverData.payAndSprays[getServerGame()], serverData.ammunations[getServerGame()], serverData.jobs[getServerGame()]);
ped.setData("ag.name", getClientSubAccountName(client), true);
}
});