Change some messages
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@@ -67,11 +67,11 @@ function toggleAccountGUICommand(command, params, client) {
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if(!doesPlayerHaveGUIEnabled(client)) {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
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messageClientSuccess(client, `You will now be shown GUI (if enabled on current server)`);
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messageClientNormal(client, `⚙️ You will now be shown GUI (if enabled on current server)`);
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console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled GUI for their account ON.`);
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} else {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
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messageClientSuccess(client, `You will not be shown GUI anymore. Any GUI stuff will be shown as messages in the chatbox instead.`);
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messageClientNormal(client, `⚙️ You will not be shown GUI anymore. Any GUI stuff will be shown as messages in the chatbox instead.`);
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console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled GUI for their account OFF.`);
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}
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@@ -81,7 +81,7 @@ function toggleAccountGUICommand(command, params, client) {
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triggerNetworkEvent("ag.showLogin", client);
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console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the login GUI`);
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} else {
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messageClient(`Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
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messageClient(`👋 Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
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console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
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}
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} else {
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@@ -89,7 +89,7 @@ function toggleAccountGUICommand(command, params, client) {
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triggerNetworkEvent("ag.showRegistration", client);
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console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the register GUI`);
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} else {
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messageClient(`Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
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messageClient(`👋 Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
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console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
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}
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}
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@@ -104,12 +104,12 @@ function toggleAccountServerLogoCommand(command, params, client) {
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if(!doesPlayerHaveLogoEnabled(client)) {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
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messageClientSuccess(client, `You will now be shown the server logo (if enabled on current server)`);
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messageClientNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`);
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console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled the server logo ON for their account`);
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triggerNetworkEvent("ag.logo", client, true);
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} else {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
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messageClientSuccess(client, `You will not be shown the server logo.`);
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messageClientNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`);
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console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled the server logo OFF for their account`);
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triggerNetworkEvent("ag.logo", client, false);
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}
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@@ -142,7 +142,7 @@ function toggleAccountTwoFactorAuthCommand(command, params, client) {
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console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
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} else {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
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messageClientSuccess(client, `You have turned off two-factor authentication for login.`);
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messageClientSuccess(client, `You have turned ${getBoolRedGreenInlineColour(false)}OFF [#FFFFFF]two-factor authentication for login.`);
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console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
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}
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return true;
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@@ -436,6 +436,8 @@ function loginSuccess(client) {
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sendRemovedWorldObjectsToPlayer(client);
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sendAllBusinessLabelsToPlayer(client);
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sendAllHouseLabelsToPlayer(client);
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message(`👋 ${client.name} has joined the server`, getColourByName("softYellow"));
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}
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// ---------------------------------------------------------------------------
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@@ -792,8 +794,8 @@ function saveSessionToDatabase(client) {
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// ---------------------------------------------------------------------------
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function createDefaultKeybindsForAccount(accountDatabaseId) {
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for(let i in getServerConfig().defaultKeybinds) {
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quickDatabaseQuery(`INSERT INTO acct_hotkey (acct_hotkey_acct, acct_hotkey_key, acct_hotkey_cmdstr, acct_hotkey_when_added) VALUES (${accountDatabaseId}, ${getServerConfig().defaultKeybinds[i].key}, '${getServerConfig().defaultKeybinds[i].commandString}', UNIX_TIMESTAMP())`);
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for(let i in getGlobalConfig().defaultKeybinds) {
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quickDatabaseQuery(`INSERT INTO acct_hotkey (acct_hotkey_acct, acct_hotkey_key, acct_hotkey_cmdstr, acct_hotkey_when_added) VALUES (${accountDatabaseId}, ${getGlobalConfig().defaultKeybinds[i].key}, '${getGlobalConfig().defaultKeybinds[i].commandString}', UNIX_TIMESTAMP())`);
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}
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}
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