Make job blips bigger
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@@ -95,7 +95,7 @@ function blinkJobRouteLocationBlip(times, position, colour) {
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationBlip = null;
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} else {
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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jobRouteLocationBlip = game.createBlip(position, 0, 3, colour);
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}
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if (jobBlipBlinkAmount >= jobBlipBlinkTimes) {
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@@ -106,7 +106,7 @@ function blinkJobRouteLocationBlip(times, position, colour) {
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jobBlipBlinkAmount = 0;
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jobBlipBlinkTimes = 0;
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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jobRouteLocationBlip = game.createBlip(position, 0, 3, colour);
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clearInterval(jobBlipBlinkTimer);
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}
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}, jobBlipBlinkInterval);
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