Make error window dialog wider

This commit is contained in:
Vortrex
2021-04-18 19:08:58 -05:00
parent 5727bf7211
commit dc5a19188c

View File

@@ -518,7 +518,7 @@ function initGUI() {
// ===========================================================================
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating error GUI ...`);
errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'ERROR', {
errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
transitionTime: 500,
@@ -535,7 +535,7 @@ function initGUI() {
},
});
errorDialog.messageLabel = errorDialog.window.text(15, 50, 370, 20, 'Error Message', {
errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
main: {
textSize: 10.0,
textAlign: 0.5,
@@ -899,12 +899,9 @@ let checkNewCharacter = function() {
return false;
}
skinId = allowedSkins[newCharacterSkinSelectorIndex][0];
triggerNetworkEvent("ag.checkNewCharacter",
newCharacter.firstNameInput.lines[0],
newCharacter.lastNameInput.lines[0],
skinId,
);
}
@@ -993,6 +990,7 @@ let closeAllWindows = function() {
let yesNoDialogAnswerNo = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer NO to server prompt`);
triggerNetworkEvent("ag.promptAnswerNo");
closeAllWindows();
}
// ===========================================================================
@@ -1000,6 +998,7 @@ let yesNoDialogAnswerNo = function() {
let yesNoDialogAnswerYes = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer YES to server prompt`);
triggerNetworkEvent("ag.promptAnswerYes");
closeAllWindows();
}
// ===========================================================================
@@ -1087,12 +1086,6 @@ let showNewCharacter = function() {
mexui.setInput(true);
setHUDEnabled(false);
usingNewCharacterSkinSelector = true;
newCharacterSkinSelectorIndex = 0;
newCharacterSkinSelectPed = gta.createCivilian(allowedSkins[newCharacterSkinSelectorIndex][0], newCharacterSkinSelectPosition[getGame()]);
newCharacterSkinSelectPed.heading = newCharacterSkinSelectHeading[getGame()];
let frontCameraPosition = getPosInFrontOfPos(newCharacterSkinSelectPed.position, newCharacterSkinSelectPed.heading, 5);
gta.setCameraLookAt(frontCameraPosition, newCharacterSkinSelectPed.position, true);
gui.showCursor(true, false);
localPlayer.invincible = true;
localPlayer.setProofs(true, true, true, true, true);