Make error window dialog wider
This commit is contained in:
@@ -518,7 +518,7 @@ function initGUI() {
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// ===========================================================================
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating error GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating error GUI ...`);
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errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'ERROR', {
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errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
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main: {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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transitionTime: 500,
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transitionTime: 500,
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@@ -535,7 +535,7 @@ function initGUI() {
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},
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},
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});
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});
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errorDialog.messageLabel = errorDialog.window.text(15, 50, 370, 20, 'Error Message', {
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errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
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main: {
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main: {
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textSize: 10.0,
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textSize: 10.0,
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textAlign: 0.5,
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textAlign: 0.5,
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@@ -899,12 +899,9 @@ let checkNewCharacter = function() {
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return false;
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return false;
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}
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}
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skinId = allowedSkins[newCharacterSkinSelectorIndex][0];
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triggerNetworkEvent("ag.checkNewCharacter",
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triggerNetworkEvent("ag.checkNewCharacter",
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newCharacter.firstNameInput.lines[0],
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newCharacter.firstNameInput.lines[0],
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newCharacter.lastNameInput.lines[0],
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newCharacter.lastNameInput.lines[0],
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skinId,
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);
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);
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}
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}
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@@ -993,6 +990,7 @@ let closeAllWindows = function() {
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let yesNoDialogAnswerNo = function() {
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let yesNoDialogAnswerNo = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer NO to server prompt`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer NO to server prompt`);
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triggerNetworkEvent("ag.promptAnswerNo");
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triggerNetworkEvent("ag.promptAnswerNo");
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closeAllWindows();
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -1000,6 +998,7 @@ let yesNoDialogAnswerNo = function() {
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let yesNoDialogAnswerYes = function() {
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let yesNoDialogAnswerYes = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer YES to server prompt`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer YES to server prompt`);
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triggerNetworkEvent("ag.promptAnswerYes");
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triggerNetworkEvent("ag.promptAnswerYes");
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closeAllWindows();
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -1087,12 +1086,6 @@ let showNewCharacter = function() {
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mexui.setInput(true);
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mexui.setInput(true);
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setHUDEnabled(false);
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setHUDEnabled(false);
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usingNewCharacterSkinSelector = true;
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newCharacterSkinSelectorIndex = 0;
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newCharacterSkinSelectPed = gta.createCivilian(allowedSkins[newCharacterSkinSelectorIndex][0], newCharacterSkinSelectPosition[getGame()]);
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newCharacterSkinSelectPed.heading = newCharacterSkinSelectHeading[getGame()];
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let frontCameraPosition = getPosInFrontOfPos(newCharacterSkinSelectPed.position, newCharacterSkinSelectPed.heading, 5);
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gta.setCameraLookAt(frontCameraPosition, newCharacterSkinSelectPed.position, true);
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gui.showCursor(true, false);
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gui.showCursor(true, false);
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localPlayer.invincible = true;
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localPlayer.invincible = true;
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localPlayer.setProofs(true, true, true, true, true);
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localPlayer.setProofs(true, true, true, true, true);
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