Fix for init player on spawn
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@@ -10,7 +10,7 @@
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addEventHandler("OnPlayerJoined", function(event, client) {
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addEventHandler("OnPlayerJoined", function(event, client) {
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setTimeout(function() {
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setTimeout(function() {
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triggerNetworkEvent("ag.connectCamera", client, serverConfig.connectCameraPosition[server.game], serverConfig.connectCameraLookAt[server.game]);
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triggerNetworkEvent("ag.connectCamera", client, serverConfig.connectCameraPosition[getServerGame()], serverConfig.connectCameraLookAt[getServerGame()]);
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client.setData("ag.loginAttemptsRemaining", 3, false);
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client.setData("ag.loginAttemptsRemaining", 3, false);
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@@ -44,7 +44,7 @@ addEventHandler("OnPlayerQuit", function(event, client, quitReasonId) {
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addEventHandler("OnPedSpawn", function(event, ped) {
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addEventHandler("OnPedSpawn", function(event, ped) {
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if(ped.isType(ELEMENT_PLAYER)) {
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if(ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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let client = getClientFromPlayerElement(ped);
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//triggerNetworkEvent("ag.locations", client, serverData.policeStations[server.game], serverData.fireStations[server.game], serverData.hospitals[server.game], serverData.payAndSprays[server.game], serverData.ammunations[server.game], serverData.jobs[server.game]);
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//triggerNetworkEvent("ag.locations", client, serverData.policeStations[getServerGame()], serverData.fireStations[getServerGame()], serverData.hospitals[getServerGame()], serverData.payAndSprays[getServerGame()], serverData.ammunations[getServerGame()], serverData.jobs[getServerGame()]);
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ped.setData("ag.name", getClientSubAccountName(client), true);
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ped.setData("ag.name", getClientSubAccountName(client), true);
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}
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}
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});
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});
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