Init mouse camera script

This commit is contained in:
Vortrex
2021-03-30 21:46:09 -05:00
parent e695020557
commit f2dda62c8b

View File

@@ -10,10 +10,22 @@
// ===========================================================================
// CREDITS TO LUCASC190 FOR MAKING THE MOUSE CAMERA
// WALKING CODE ADDED BY VORTREX
// WALKING CODE AND SOME FIXES ADDED BY VORTREX
function SetStandardControlsEnabled(bEnabled)
{
// ===========================================================================
let mouseCameraEnabled = false;
// ===========================================================================
function initMouseCameraScript() {
logToConsole(LOG_DEBUG, "[Asshat.MouseCamera]: Initializing mouse camera script ...");
logToConsole(LOG_DEBUG, "[Asshat.MouseCamera]: Mouse camera script initialized!");
}
// ===========================================================================
function SetStandardControlsEnabled(bEnabled) {
if (gta.standardControls === undefined)
{
console.warn("gta.standardControls not implemented");
@@ -22,20 +34,17 @@ function SetStandardControlsEnabled(bEnabled)
gta.standardControls = bEnabled;
}
function GetCurrentPlayerIndex()
{
function GetCurrentPlayerIndex() {
return 0;
}
function GetPlayerPed(uiIndex)
{
function GetPlayerPed(uiIndex) {
if (uiIndex >= 1)
throw new Error("player index out of range");
return localPlayer;
}
function GetPedVehicle(pPed)
{
function GetPedVehicle(pPed) {
return pPed.vehicle;
}
@@ -45,8 +54,7 @@ let ENTITYTYPE_PED = 3;
let ENTITYTYPE_OBJECT = 4;
let ENTITYTYPE_DUMMY = 5;
function GetEntityType(Entity)
{
function GetEntityType(Entity) {
if (Entity.isType(ELEMENT_BUILDING))
return ENTITYTYPE_BUILDING;
if (Entity.isType(ELEMENT_VEHICLE))
@@ -55,38 +63,32 @@ function GetEntityType(Entity)
return ENTITYTYPE_PED;
if (Entity.isType(ELEMENT_OBJECT))
return ENTITYTYPE_OBJECT;
//if (Entity.isType(ELEMENT_DUMMY))
// return ENTITYTYPE_DUMMY;
return undefined;
}
function GetPlaceableMatrix(pPlaceable)
{
if (pPlaceable == GetCamera())
function GetPlaceableMatrix(pPlaceable) {
if(pPlaceable == GetCamera()) {
return gta.cameraMatrix;
}
return pPlaceable.matrix;
}
function GetEntityModel(pEntity)
{
function GetEntityModel(pEntity) {
return pEntity;
}
function GetModelBoundingSphere(usModel)
{
function GetModelBoundingSphere(usModel) {
return [usModel.boundingRadius, usModel.boundingCentre.x, usModel.boundingCentre.y, usModel.boundingCentre.z];
}
function GetMouseSpeed()
{
function GetMouseSpeed() {
if (gui.cursorEnabled)
return [0,0];
let MouseSpeed = gta.getMouseSpeed();
return [MouseSpeed.x,-MouseSpeed.y];
}
function GetMouseSensitivity()
{
function GetMouseSensitivity() {
if (gta.getMouseSensitivity === undefined)
{
//console.error("gta.getMouseSensitivity not implemented");
@@ -106,20 +108,16 @@ let GetCamera;
}
}
function AreEntityCollisionsEnabled(pEntity)
{
function AreEntityCollisionsEnabled(pEntity) {
return pEntity.collisionsEnabled;
}
function SetEntityCollisionsEnabled(pEntity, bCollisionsEnabled)
{
function SetEntityCollisionsEnabled(pEntity, bCollisionsEnabled) {
pEntity.collisionsEnabled = bCollisionsEnabled;
}
function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, vecEndZ, bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera)
{
if (gta.processLineOfSight === undefined)
{
function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, vecEndZ, bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera) {
if (gta.processLineOfSight === undefined) {
console.warn("gta.processLineOfSight not implemented");
return [null];
}
@@ -129,10 +127,8 @@ function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, v
return [Result.position.x, Result.position.y ,Result.position.z, Result.normal.x, Result.normal.y ,Result.normal.z, Result.entity];
}
function SetPlaceableMatrix(pPlaceable, mat)
{
if (pPlaceable == GetCamera())
{
function SetPlaceableMatrix(pPlaceable, mat) {
if (pPlaceable == GetCamera()) {
gta.setCameraMatrix(mat);
return;
}
@@ -145,15 +141,13 @@ let GetTickCount;
{
let FrameCount = 0;
setInterval(() =>
{
setInterval(() => {
++FrameCount;
}, 0);
let GTAFrameCount = 0;
addEventHandler("OnProcess", (event, deltaTime) =>
{
addEventHandler("OnProcess", (event, deltaTime) => {
++GTAFrameCount;
});
@@ -166,15 +160,11 @@ let GetTickCount;
}
}
function easingSinusoidalInOut(t,b,c,d)//TODO: Move this to MathUtil.js
{
function easingSinusoidalInOut(t,b,c,d) {
return -c/2 * (Math.cos((Math.PI)*t/d) - 1) + b;
}
//TODO: extract
function applyMultiplierTimeStep(m,t)//TODO: Move this to MathUtil.js
{
function applyMultiplierTimeStep(m,t) {
return Math.max(Math.min(1.0-(1.0-m)*(t),1),0);
}
@@ -188,8 +178,7 @@ function applyMultiplierTimeStep(m,t)//TODO: Move this to MathUtil.js
//TODO: confirm
const identityMatrix = new Matrix4x4();
if (identityMatrix.setIdentity === undefined)
{
if (identityMatrix.setIdentity === undefined) {
identityMatrix.m11 = 1;
identityMatrix.m12 = 0;
identityMatrix.m13 = 0;
@@ -375,7 +364,7 @@ function isCameraEasing()
}
let oldCameraTarget = null;
let OldPosition = null;//2019 Lucas was here!
let OldPosition = null;
let cameraRotZ;
let cameraRotY;
@@ -387,7 +376,7 @@ function getCameraTarget()
return vehicle;
if (playerPed != null)
{
//if (playerPed.health <= 1)//Breaks because of fade//2019 Lucas was here!
//if (playerPed.health <= 1)//Breaks because of fade
// return null;
return playerPed;
}
@@ -408,7 +397,7 @@ function isClipped(target)
return true;
}
//2019 Lucas was here!
function ShouldReturnToRestRotation(Target)
{
if (GetEntityType(Target) == ENTITYTYPE_PED)
@@ -433,10 +422,9 @@ function resetCameraRotation()
[cameraRotZ, cameraRotY] = getCameraRestRotation(getCameraTarget());
}
//2019 Lucas was here!
let DeltaTime = 0;
addEventHandler("OnProcess", (event, deltaTime) =>
{
addEventHandler("OnProcess", (event, deltaTime) => {
DeltaTime = deltaTime;
if(!localPlayer) {
return false;
@@ -446,80 +434,28 @@ addEventHandler("OnProcess", (event, deltaTime) =>
// We don't need this for GTA SA+
return false;
}
/*
if(localPlayer.vehicle == null) {
let newAngle = 0.0;
let moveKeyHeld = false;
if(isKeyDown(SDLK_w)) {
newAngle = Math.PI;
moveKeyHeld = true;
if(isKeyDown(SDLK_a)) {
newAngle = newAngle+Math.PI/4;
} else if(isKeyDown(SDLK_d)) {
newAngle = newAngle-Math.PI/4;
}
} else if(isKeyDown(SDLK_s)) {
newAngle = Math.PI*2;
moveKeyHeld = true;
if(isKeyDown(SDLK_a)) {
newAngle = newAngle-Math.PI/4;
} else if(isKeyDown(SDLK_d)) {
newAngle = newAngle+Math.PI/4;
}
} else if(isKeyDown(SDLK_a)) {
newAngle = -Math.PI/2;
moveKeyHeld = true;
} else if(isKeyDown(SDLK_d)) {
newAngle = Math.PI/2;
moveKeyHeld = true;
}
if(moveKeyHeld && !gui.cursorEnabled) {
localPlayer.heading = cameraAngle + newAngle;
}
if(sdl.getModState()&KMOD_ALT && !gui.cursorEnabled) {
if(moveKeyHeld) {
let position = getPosInFrontOfPos(localPlayer.position, localPlayer.heading, 1.0);
localPlayer.walkTo(vec3ToVec2(position));
isWalking = true;
triggerNetworkEvent("ag.walk", true);
} else {
isWalking = false;
triggerNetworkEvent("ag.walk", false);
}
} else {
isWalking = false;
triggerNetworkEvent("ag.walk", false);
}
}
*/
});
let IdleTime = 0;//2019 Lucas was here!
let IdleTime = 0;
function processReturnToRestRotation()
{
//resetCameraRotation();//2019 Lucas was here!
//2019 Lucas was here!
function processReturnToRestRotation() {
//resetCameraRotation();
let Target = getCameraTarget();
if (!ShouldReturnToRestRotation(Target))
if(!ShouldReturnToRestRotation(Target)) {
return;
}
IdleTime += DeltaTime;
if (IdleTime > 1.5)
{
if(IdleTime > 1.5) {
let Velocity = Target.velocity;
let Matrix = Target.matrix;
let Speed = getDotProduct(Velocity.x,Velocity.y,Velocity.z,Matrix.getElement(1*4+0),Matrix.getElement(1*4+1),Matrix.getElement(1*4+2));
let AbsSpeed = Math.abs(Speed);
let Multiplier = Math.min(AbsSpeed/0.75, 1);
if (Multiplier != 0)
{
if (Multiplier != 0) {
let [TargetCameraRotZ2, TargetCameraRotY2] = getCameraRestRotation(Target);
if (Speed < 0)
if(Speed < 0) {
TargetCameraRotZ2 += Math.PI;
}
let TimeStep = gta.timeStep/50*60;
cameraRotZ += getDifferenceBetweenAngles(cameraRotZ,TargetCameraRotZ2)*applyMultiplierTimeStep(1/20,TimeStep)*Multiplier;
cameraRotY += getDifferenceBetweenAngles(cameraRotY,TargetCameraRotY2)*applyMultiplierTimeStep(1/20,TimeStep)*Multiplier;
@@ -527,18 +463,15 @@ function processReturnToRestRotation()
}
}
function cancelReturnToRestRotation()
{
IdleTime = 0;//2019 Lucas was here!
function cancelReturnToRestRotation() {
IdleTime = 0;
}
let distance;
let zIncrease;
function getCameraOffsetInfo(target)
{
if (GetEntityType(target) == ENTITYTYPE_PED)
{
function getCameraOffsetInfo(target) {
if (GetEntityType(target) == ENTITYTYPE_PED) {
let distance = 4;
let zIncrease = 0.8;
let offsetX = 0;
@@ -557,17 +490,14 @@ function getCameraOffsetInfo(target)
let offsetX;
let offsetY;
let offsetZ;
if (radius <= 3.0535011291504)
{
if(radius <= 3.0535011291504) {
minDistance = 4;
maxDistance = 8;
minZIncrease = 0.5;
maxZIncrease = 1;
minRadius = 2;
maxRadius = 3.0535011291504;
}
else
{
} else {
minDistance = 8;
maxDistance = 16;
minZIncrease = 1;
@@ -583,61 +513,56 @@ function getCameraOffsetInfo(target)
return [distance, zIncrease, offsetX, offsetY, offsetZ];
}
function update()
{
function update() {
let target = getCameraTarget();
if (target != null)
{
if (oldCameraTarget != target)
{
//if (oldCameraTarget != null)//2019 Lucas was here!
if(target != null) {
if(oldCameraTarget != target) {
//if (oldCameraTarget != null)
let Position = target.position;
if (OldPosition == null || getLength(Position.x-OldPosition.x,Position.y-OldPosition.y,Position.z-OldPosition.z) < 10)
if(OldPosition == null || getLength(Position.x-OldPosition.x,Position.y-OldPosition.y,Position.z-OldPosition.z) < 10) {
startCameraEase()
}
resetCameraRotation()
}
let [mouseSpeedX, mouseSpeedY] = GetMouseSpeed();
let [mouseSensitivityX, mouseSensitivityY] = GetMouseSensitivity();
mouseSpeedX = mouseSpeedX*mouseSensitivityX*2;
mouseSpeedY = mouseSpeedY*mouseSensitivityY*2;
if (mouseSpeedX == 0 && mouseSpeedY == 0)
{
if(mouseSpeedX == 0 && mouseSpeedY == 0) {
processReturnToRestRotation();
}
else
{
} else {
cameraRotZ = cameraRotZ-mouseSpeedX;
cameraRotY = cameraRotY-mouseSpeedY;
cancelReturnToRestRotation();
}
cameraRotY = Math.max(cameraRotY,-Math.PI/2+0.01);
if (GetEntityType(target) != ENTITYTYPE_PED)
cameraRotY = Math.min(cameraRotY,Math.PI/8.5);//2019 Lucas was here!
else
if(GetEntityType(target) != ENTITYTYPE_PED) {
cameraRotY = Math.min(cameraRotY,Math.PI/8.5);
} else {
cameraRotY = Math.min(cameraRotY,Math.PI/4);
}
let camera = GetCamera();
let targetMatrix = GetPlaceableMatrix(target);
let [distance, zIncrease, offsetX, offsetY, offsetZ] = getCameraOffsetInfo(target);
let offsetTranslationMatrix = createTranslationMatrix(offsetX, offsetY, offsetZ);
targetMatrix = createMultipliedMatrix(offsetTranslationMatrix,targetMatrix);
let targetPosX, targetPosY, targetPosZ;
if (isRelativeToTarget(target))
if(isRelativeToTarget(target)) {
[targetPosX, targetPosY, targetPosZ] = [0,0,0];
else
} else {
[targetPosX, targetPosY, targetPosZ] = [targetMatrix.m41,targetMatrix.m42,targetMatrix.m43];
}
let distanceTranslationMatrix = createTranslationMatrix(0,-distance,0);
targetPosZ = targetPosZ+zIncrease;
let targetTranslationMatrix = createTranslationMatrix(targetPosX, targetPosY, targetPosZ);
let offsetRotationX = createXRotationMatrix(cameraRotY);
let offsetRotationZ = createZRotationMatrix(cameraRotZ);
let cameraMatrix = createMultipliedMatrix(cameraIdentityMatrix,distanceTranslationMatrix,offsetRotationX,offsetRotationZ,targetTranslationMatrix);
if (isRelativeToTarget(target))
{
if(isRelativeToTarget(target)) {
cameraMatrix = createMultipliedMatrix(cameraMatrix,targetMatrix);
targetTranslationMatrix = createMultipliedMatrix(targetTranslationMatrix,targetMatrix);
}
if (isClipped(target))
{
if(isClipped(target)) {
let startX = targetTranslationMatrix.m41;
let startY = targetTranslationMatrix.m42;
let startZ = targetTranslationMatrix.m43;
@@ -652,14 +577,14 @@ function update()
let checkSeeThroughStuff = false;
let ignoreSomeObjectsForCamera = true;
let collisionsEnabled = AreEntityCollisionsEnabled(target);
if (collisionsEnabled)
if(collisionsEnabled) {
SetEntityCollisionsEnabled(target,false);
}
let [positionX,positionY,positionZ,normalX,normalY,normalZ,targetEntity] = ProcessLineOfSight(startX,startY,startZ,endX,endY,endZ,checkBuildings,checkVehicles,checkPeds,checkObjects,checkDummies,checkSeeThroughStuff,ignoreSomeObjectsForCamera);
if (collisionsEnabled)
if(collisionsEnabled) {
SetEntityCollisionsEnabled(target,true);
if (positionX != null)
{
//2019 Lucas was here!
}
if (positionX != null) {
let Distance = 0.3;
positionX += normalX*Distance;
positionY += normalY*Distance;
@@ -676,18 +601,21 @@ function update()
UpdateCamera(camera);
}
oldCameraTarget = target;
OldPosition = (target != null) ? target.position : null;//2019 Lucas was here!
OldPosition = (target != null) ? target.position : null;
return target != null;
}
addEventHandler("OnCameraProcess", (event) =>
{
// ===========================================================================
addEventHandler("OnCameraProcess", (event) => {
if(mouseCameraEnabled) {
update();
event.preventDefault();
}
});
// ===========================================================================
function getPosInFrontOfPos(pos, angle, distance) {
let x = (pos.x+((Math.cos(angle+(Math.PI/2)))*distance));
let y = (pos.y+((Math.sin(angle+(Math.PI/2)))*distance));
@@ -700,6 +628,8 @@ function vec3ToVec2(pos) {
return new Vec2(pos[0], pos[1]);
}
// ===========================================================================
/*
addEventHandler("OnEntityProcess", function(event, entity) {
if(entity.type == ELEMENT_PLAYER) {