New netevents to clear stuff
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@@ -29,6 +29,7 @@ function addAllNetworkHandlers() {
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// Job
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// Job
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addNetworkEventHandler("v.rp.job", receiveJobFromServer);
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addNetworkEventHandler("v.rp.job", receiveJobFromServer);
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addNetworkEventHandler("v.rp.removeJobs", removeJobsFromClient);
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addNetworkEventHandler("v.rp.working", setLocalPlayerWorkingState);
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addNetworkEventHandler("v.rp.working", setLocalPlayerWorkingState);
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addNetworkEventHandler("v.rp.jobType", setLocalPlayerJobType);
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addNetworkEventHandler("v.rp.jobType", setLocalPlayerJobType);
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addNetworkEventHandler("v.rp.showJobRouteLocation", showJobRouteLocation);
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addNetworkEventHandler("v.rp.showJobRouteLocation", showJobRouteLocation);
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@@ -64,6 +65,7 @@ function addAllNetworkHandlers() {
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// Vehicle
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// Vehicle
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addNetworkEventHandler("v.rp.vehicle", receiveVehicleFromServer);
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addNetworkEventHandler("v.rp.vehicle", receiveVehicleFromServer);
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addNetworkEventHandler("v.rp.removeVehicles", removeVehiclesFromClient);
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addNetworkEventHandler("v.rp.veh.lights", setVehicleLights);
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addNetworkEventHandler("v.rp.veh.lights", setVehicleLights);
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addNetworkEventHandler("v.rp.veh.engine", setVehicleEngine);
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addNetworkEventHandler("v.rp.veh.engine", setVehicleEngine);
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addNetworkEventHandler("v.rp.veh.repair", repairVehicle);
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addNetworkEventHandler("v.rp.veh.repair", repairVehicle);
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@@ -117,9 +119,11 @@ function addAllNetworkHandlers() {
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// Business
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// Business
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addNetworkEventHandler("v.rp.business", receiveBusinessFromServer);
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addNetworkEventHandler("v.rp.business", receiveBusinessFromServer);
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addNetworkEventHandler("v.rp.removeBusinesses", removeBusinessesFromClient);
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// House
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// House
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addNetworkEventHandler("v.rp.house", receiveHouseFromServer);
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addNetworkEventHandler("v.rp.house", receiveHouseFromServer);
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addNetworkEventHandler("v.rp.removeHouses", removeHousesFromClient);
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// GPS
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// GPS
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addNetworkEventHandler("v.rp.showGPSBlip", showGPSLocation);
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addNetworkEventHandler("v.rp.showGPSBlip", showGPSLocation);
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@@ -216,6 +220,7 @@ function onServerSpawnedLocalPlayer(state) {
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logToConsole(LOG_DEBUG, `[V.RP.Main] Setting spawned state to ${state}`);
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logToConsole(LOG_DEBUG, `[V.RP.Main] Setting spawned state to ${state}`);
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isSpawned = state;
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isSpawned = state;
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setUpInitialGame();
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setUpInitialGame();
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calledDeathEvent = false;
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if (state) {
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if (state) {
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setTimeout(function () {
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setTimeout(function () {
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calledDeathEvent = false;
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calledDeathEvent = false;
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