New netevents to clear stuff

This commit is contained in:
Vortrex
2023-02-15 03:17:25 -06:00
parent f3df3a37e6
commit fd703e969a

View File

@@ -29,6 +29,7 @@ function addAllNetworkHandlers() {
// Job
addNetworkEventHandler("v.rp.job", receiveJobFromServer);
addNetworkEventHandler("v.rp.removeJobs", removeJobsFromClient);
addNetworkEventHandler("v.rp.working", setLocalPlayerWorkingState);
addNetworkEventHandler("v.rp.jobType", setLocalPlayerJobType);
addNetworkEventHandler("v.rp.showJobRouteLocation", showJobRouteLocation);
@@ -64,6 +65,7 @@ function addAllNetworkHandlers() {
// Vehicle
addNetworkEventHandler("v.rp.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("v.rp.removeVehicles", removeVehiclesFromClient);
addNetworkEventHandler("v.rp.veh.lights", setVehicleLights);
addNetworkEventHandler("v.rp.veh.engine", setVehicleEngine);
addNetworkEventHandler("v.rp.veh.repair", repairVehicle);
@@ -117,9 +119,11 @@ function addAllNetworkHandlers() {
// Business
addNetworkEventHandler("v.rp.business", receiveBusinessFromServer);
addNetworkEventHandler("v.rp.removeBusinesses", removeBusinessesFromClient);
// House
addNetworkEventHandler("v.rp.house", receiveHouseFromServer);
addNetworkEventHandler("v.rp.removeHouses", removeHousesFromClient);
// GPS
addNetworkEventHandler("v.rp.showGPSBlip", showGPSLocation);
@@ -216,6 +220,7 @@ function onServerSpawnedLocalPlayer(state) {
logToConsole(LOG_DEBUG, `[V.RP.Main] Setting spawned state to ${state}`);
isSpawned = state;
setUpInitialGame();
calledDeathEvent = false;
if (state) {
setTimeout(function () {
calledDeathEvent = false;