Get rid of old death handling

This commit is contained in:
Vortrex
2023-02-15 03:17:37 -06:00
parent fd703e969a
commit f755de8de6

View File

@@ -19,24 +19,27 @@ function processSync(event, deltaTime) {
//}
}
if (localPlayer.health <= 0) {
if (!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("v.rp.playerDeath");
if (calledDeathEvent == false) {
if (localPlayer.health <= 0) {
if (!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("v.rp.playerDeath");
}
}
}
}
if (localPlayer.health <= 0) {
if (!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("v.rp.playerDeath");
}
}
//if (localPlayer.health <= 0) {
// if (!calledDeathEvent) {
// logToConsole(LOG_DEBUG, `Local player died`);
// localPlayer.clearWeapons();
// calledDeathEvent = true;
// sendNetworkEventToServer("v.rp.playerDeath");
// }
//}
if (streamingRadioElement) {
//streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);