Add consts
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@@ -152,6 +152,7 @@ const AG_ITEM_OWNER_BIZSTORAGE = 5; // Item is in a business's stora
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const AG_ITEM_OWNER_HOUSE = 6; // Item is in a house
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const AG_ITEM_OWNER_SAFE = 7; // Item is in a safe (safes can be anywhere)
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const AG_ITEM_OWNER_ITEM = 8; // Item is in another item (trashbag, briefcase, wallet, suitcase, crate/box, barrel, etc)
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const AG_ITEM_OWNER_GROUND = 9; // Item is on the ground
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// Item Use Types
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const AG_ITEM_USETYPE_NONE = 0; // Has no effect
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@@ -179,6 +180,11 @@ const AG_ITEM_USETYPE_WINE = 21; // Moderate drunk effect. Replen
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const AG_ITEM_USETYPE_LIQUOR = 22; // Heavy drunk effect. Replenishes large amount of health.
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const AG_ITEM_USETYPE_COFFEE = 23; // Replenishes moderate amount of health.
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const AG_ITEM_USETYPE_AMMO_ROUND = 23; // Bullet. Loads into magazine.
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const AG_ITEM_USETYPE_HANDCUFF = 24;
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const AG_ITEM_USETYPE_ROPE = 25;
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const AG_ITEM_USETYPE_BLINDFOLD = 26;
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const AG_ITEM_USETYPE_TAZER = 27;
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const AG_ITEM_USETYPE_ARMOUR = 28;
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// Item Drop Types
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const AG_ITEM_DROPTYPE_NONE = 0; // Can't be dropped
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@@ -216,4 +222,16 @@ const AG_JOBROUTESTATE_NONE = 0; // None
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const AG_JOBROUTESTATE_INPROGRESS = 1; // Route is in progress. Player is in between stops but not at the last one.
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const AG_JOBROUTESTATE_LASTSTOP = 2; // Player is heading to the last stop on the route
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const AG_JOBROUTESTATE_PAUSED = 3; // Route is paused for some reason. For police, this could be player accepted callout and once finished, patrol route will resume
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const AG_JOBROUTESTATE_ATSTOP = 4; // For bus/trash stops that freeze player, this is the state when they're at one
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const AG_JOBROUTESTATE_ATSTOP = 4; // For bus/trash stops that freeze player, this is the state when they're at one
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// Tutorial States
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const AG_TUTORIAL_STATE_NONE = 0;
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const AG_TUTORIAL_STATE_FINISHED = 1;
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const AG_TUTORIAL_STATE_STARTING = 2;
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const AG_TUTORIAL_STATE_PICKUPITEM = 3;
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const AG_TUTORIAL_STATE_SWITCHITEM = 4;
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const AG_TUTORIAL_STATE_USEITEM = 5;
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const AG_TUTORIAL_STATE_PUTITEM = 6;
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const AG_TUTORIAL_STATE_TAKEITEM = 7;
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const AG_TUTORIAL_STATE_EXITBIZ = 9;
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const AG_TUTORIAL_STATE_DROPITEM = 10;
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