310 Commits

Author SHA1 Message Date
Vortrex
0142e369c9 Start using data indexes for IV instead of object 2022-08-14 10:54:15 -05:00
Vortrex
dc79b4b12a Update connected.js 2022-08-14 10:51:17 -05:00
Vortrex
64b5ea2fba Fix client script check when changing session (IV) 2022-08-13 13:06:27 -05:00
Vortrex
808cdfc359 Util for IV sessions 2022-08-13 13:05:53 -05:00
Vortrex
4b3c313cef Update supported features arrays 2022-08-12 18:47:52 -05:00
Vortrex
b04c2121ba Revert "Start working on body part support for skin select"
This reverts commit 82c3412598.
2022-08-12 17:58:37 -05:00
Vortrex
2e6c0b05f5 Add return func call for spawned veh 2022-08-12 11:59:50 -05:00
Vortrex
88779b3229 Add body part type consts 2022-08-12 11:59:37 -05:00
Vortrex
aa05a066e2 Add body part types array 2022-08-12 11:59:24 -05:00
Vortrex
53ebd0ebd5 Send network ID with vehicle data 2022-08-12 11:59:05 -05:00
Vortrex
9e4f1145f7 Check for server elements and use IV stuff when needed 2022-08-12 11:58:54 -05:00
Vortrex
7b7c697f87 Send IV network ID with vehicle data 2022-08-12 11:58:30 -05:00
Vortrex
82c3412598 Start working on body part support for skin select 2022-08-12 11:58:13 -05:00
Vortrex
87fed4bce9 Use natives to create vehicle 2022-08-12 11:57:58 -05:00
Vortrex
6e0bf2a8ee Add trigger consts 2022-08-10 14:18:02 -05:00
Vortrex
28111c4771 Don't spawn player, use existing one (IV) 2022-08-10 14:17:53 -05:00
Vortrex
d0748c9152 Some NPC cmds 2022-08-10 14:17:41 -05:00
Vortrex
7139f0e4bc Show name of house/biz when entering/exiting 2022-08-10 14:17:30 -05:00
Vortrex
c1c4820c45 Fix automatic bug report for missing locale string 2022-08-10 14:17:15 -05:00
Vortrex
c90932a602 Use locale string for walkie talkie channel 2022-08-10 14:17:00 -05:00
Vortrex
9cf0dc38c7 Start working on item recipe system 2022-08-10 14:16:47 -05:00
Vortrex
7a71c08c3d Check for server elements on spawn 2022-08-10 14:16:29 -05:00
Vortrex
beec73daed Comment 2022-08-10 14:15:31 -05:00
Vortrex
47c1c277af Woops don't use bool util for biz buy price save 2022-08-10 14:15:19 -05:00
Vortrex
32a2a02b52 Use skin util for skin select 2022-08-10 14:14:57 -05:00
Vortrex
efbcc8b1f9 Load and check model before setting skin (IV) 2022-08-10 14:14:47 -05:00
Vortrex
8320acb9ec Update IDEAS.md 2022-08-04 05:28:51 -05:00
Vortrex
2c67147239 Fix NaN values on new accounts 2022-08-04 05:28:47 -05:00
Vortrex
da722de87d Add dimension to feature table 2022-08-04 05:12:59 -05:00
Vortrex
3d55e70657 Feature checks 2022-08-04 05:12:48 -05:00
Vortrex
9b4ad628c8 Feature checks 2022-08-04 05:12:38 -05:00
Vortrex
e2ec0b85b6 Don't use special spawn func for Mafia 1 2022-08-04 05:12:27 -05:00
Vortrex
502b211840 Error checking 2022-08-04 05:11:46 -05:00
Vortrex
13c039d7a9 Change default client log level 2022-08-04 05:11:38 -05:00
Vortrex
3a87131185 Formatting 2022-08-01 11:36:40 -05:00
Vortrex
710f41f9da JSDoc for game config util 2022-08-01 11:36:34 -05:00
Vortrex
7ccbff0ae9 Typedef game data 2022-08-01 11:36:23 -05:00
Vortrex
7ae1b8bf48 Check for null element and needed methods/props 2022-08-01 11:36:09 -05:00
Vortrex
5be864f77c Fix player info cmd job and clan rank info 2022-08-01 11:35:44 -05:00
Vortrex
f301469072 Automated report for missing indexed locale strings 2022-08-01 11:35:32 -05:00
Vortrex
e6f5e31e98 Check command params, not temp command for keybind 2022-08-01 11:35:13 -05:00
Vortrex
98769435be Woops wrong arg + check if no job for blip update 2022-08-01 11:35:00 -05:00
Vortrex
4fac1cb350 Add remove players from house util 2022-08-01 11:34:44 -05:00
Vortrex
364e3ef3ab Display disconnect message last + fix radio playing after spawn 2022-08-01 11:34:30 -05:00
Vortrex
8b1fcc1cc1 Make player highest rank when setting as clan owner 2022-08-01 11:34:06 -05:00
Vortrex
48a5d6a543 Fix biz delete query 2022-08-01 11:33:39 -05:00
Vortrex
5e82edbf0d Use native util for veh engine 2022-08-01 11:33:30 -05:00
Vortrex
a96b7e6e2e Use locale string for "paused" status on player heads 2022-08-01 11:33:17 -05:00
Vortrex
d30116cac6 Make job blips bigger 2022-08-01 11:33:05 -05:00
Vortrex
4621048f0f Restore vehicle engine stuff (was removed for testing) 2022-08-01 11:32:55 -05:00
Vortrex
b27effbfcd Use new singular game feature names 2022-08-01 02:17:14 -05:00
Vortrex
b0602bb0ca Don't create server job markers (GTAC bug) 2022-08-01 02:16:57 -05:00
Vortrex
6981cfdc5b Rename 2022-08-01 02:16:09 -05:00
Vortrex
cb0a0f518e Don't log deaths for now (needs fixed) 2022-08-01 02:16:01 -05:00
Vortrex
6db5cad667 Job route fixes 2022-08-01 02:15:41 -05:00
Vortrex
703843549c Debug logging 2022-08-01 02:15:32 -05:00
Vortrex
2d3eb800b3 Use renamed game feature names 2022-08-01 02:15:20 -05:00
Vortrex
fd10ae6665 Use hide route location util 2022-08-01 02:14:25 -05:00
Vortrex
521b0a406c Don't handle server-side sphere for now 2022-08-01 02:14:12 -05:00
Vortrex
e94da0eb95 Use events from v-events 2022-08-01 02:13:44 -05:00
Vortrex
8e9f8eb7d8 Revert "Remove client-side job sphere"
This reverts commit 3a501f0b39.
2022-08-01 00:20:26 -05:00
Vortrex
348fb2e469 Use feature supported check util 2022-07-30 08:19:15 -05:00
Vortrex
49aa8c35fe Add spheres to game features array 2022-07-30 08:19:01 -05:00
Vortrex
dc633e7e83 Use radio station index 2022-07-30 08:18:49 -05:00
Vortrex
08b065a650 Create job route location markers 2022-07-30 08:18:41 -05:00
Vortrex
54cfcdcdc5 Check game features and null clients 2022-07-30 08:18:32 -05:00
Vortrex
425f405897 Remove some event-based net events 2022-07-30 08:18:18 -05:00
Vortrex
7569aff3d4 Use radio station index 2022-07-30 08:17:58 -05:00
Vortrex
d2452979f8 Allow console client in normal message 2022-07-30 08:17:41 -05:00
Vortrex
7ccc9d92cc Check for null client + some automatic bug reports 2022-07-30 08:17:27 -05:00
Vortrex
0b54145764 Add server job sphere, fix some route/loc cmds 2022-07-30 08:17:07 -05:00
Vortrex
ab4339c46b Use radio station index 2022-07-30 08:16:46 -05:00
Vortrex
215124a0bc Allow null client in bug/idea report func 2022-07-30 08:16:35 -05:00
Vortrex
f6614ff92b Add job sphere radius to global config 2022-07-30 08:16:19 -05:00
Vortrex
f69ca2ac59 Fix account data save bug 2022-07-30 08:16:07 -05:00
Vortrex
149e3f3fa5 Remove old event handling 2022-07-30 08:15:46 -05:00
Vortrex
ad5dd488b9 Debug logging 2022-07-30 08:15:38 -05:00
Vortrex
8de8a30d1f Lower default log level 2022-07-30 08:15:29 -05:00
Vortrex
a1e9ad0b42 Fix locale loading 2022-07-30 08:15:20 -05:00
Vortrex
0fd711dc0b Disable locale chooser for now (crashes) 2022-07-30 08:15:08 -05:00
Vortrex
3a501f0b39 Remove client-side job sphere 2022-07-30 08:14:49 -05:00
Vortrex
af699acd24 Use v-events resource 2022-07-30 08:14:39 -05:00
Vortrex
258af788c7 Update IDEAS.md 2022-07-30 08:14:09 -05:00
Vortrex
17481001b0 Check if job has any ranks before setting lowest on takejob 2022-07-28 03:20:51 -05:00
Vortrex
2c28b17047 Check if job has any ranks before resetting 2022-07-28 03:18:40 -05:00
Vortrex
2c6401e9ed Check if job has any ranks before checking level 2022-07-28 03:17:55 -05:00
Vortrex
bb4b821db7 Use locale strings 2022-07-27 00:47:18 -05:00
Vortrex
b7bc0ca8a8 Check job and rank when loading chars 2022-07-27 00:47:06 -05:00
Vortrex
a8843dba20 Fix item usage anims freezing player 2022-07-27 00:46:43 -05:00
Vortrex
945a44506b Fix player info cmd 2022-07-27 00:46:31 -05:00
Vortrex
784129e8e6 Fix wrong rank being used in clan chat text 2022-07-27 00:46:20 -05:00
Vortrex
1f381732b3 Fix unix timestamp util 2022-07-27 00:46:07 -05:00
Vortrex
277c4a2697 Change some startup log level to debug 2022-07-27 00:45:50 -05:00
Vortrex
73fbf6f655 Load job ranks + fix job uniform/equipment 2022-07-27 00:45:13 -05:00
Vortrex
da65e74ef1 Don't convert item anim names to int 2022-07-27 00:44:56 -05:00
Vortrex
900ec4ab39 Wrong game message util name 2022-07-27 00:44:37 -05:00
Vortrex
f5b388b045 Use some custom events from v-events 2022-07-27 00:44:23 -05:00
Vortrex
9cedecf40c Add clan discord webhook func 2022-07-27 00:44:07 -05:00
Vortrex
f4adc3c3e9 Manually remove and re-add help cmd handler 2022-07-27 00:43:13 -05:00
Vortrex
2efccb638f Clan MOTD + rank cmd fixes 2022-07-27 00:42:59 -05:00
Vortrex
225d78c60d Add discord echo for local chats 2022-07-27 00:42:43 -05:00
Vortrex
4d607d3c5d Some business fixes 2022-07-27 00:42:25 -05:00
Vortrex
4ede78bd7c Woops wrong db field name for acct register 2022-07-27 00:42:07 -05:00
Vortrex
468cd46750 Show/hide flag images separate from the main window 2022-07-27 00:41:45 -05:00
Vortrex
dfaf611a1e Use some custom events from v-events 2022-07-27 00:41:31 -05:00
Vortrex
f03502e380 Fix some gamedata object keys 2022-07-26 02:16:52 -05:00
Vortrex
5973553171 Woops existance is in netFlags 2022-07-26 02:16:29 -05:00
Vortrex
6970d40f42 Don't use item anims if in vehicle 2022-07-26 02:16:17 -05:00
Vortrex
13cf75262a Optional profanity filter 2022-07-26 02:16:05 -05:00
Vortrex
c486c00a02 Rename biz dealership handler name 2022-07-26 02:15:42 -05:00
Vortrex
3f0e8548d8 Add more lists to game features table 2022-07-26 01:02:04 -05:00
Vortrex
c28815b61c Add single particle effect net event 2022-07-26 01:01:52 -05:00
Vortrex
206f7e691e Add duration arg to used keybind handler 2022-07-26 01:01:42 -05:00
Vortrex
afdbbdbaa5 Don't set stuff on spawn that game doesn't support 2022-07-26 01:01:11 -05:00
Vortrex
2102d7a0d7 Hide player's own blip 2022-07-26 01:00:49 -05:00
Vortrex
d1bdc069fd Add player stream distance + fishing cast min/max strength to config 2022-07-26 01:00:25 -05:00
Vortrex
42bb527844 Rename biz dealership handler function 2022-07-26 00:57:10 -05:00
Vortrex
da6d12c8d7 Job rank class and some rank utils 2022-07-24 05:34:21 -05:00
Vortrex
07e65591d0 Fix badge item chat header 2022-07-23 17:42:51 -05:00
Vortrex
c3d0f826db Add job rank bitflags 2022-07-23 17:42:39 -05:00
Vortrex
e65cd0b4be Use 6 digit numbers for two factor code 2022-07-23 04:20:11 -05:00
Vortrex
ab697557ef Add particle effects array to game data 2022-07-23 04:19:27 -05:00
Vortrex
73757ebbc5 Update damage states util 2022-07-23 04:19:14 -05:00
Vortrex
6b73be287b Some fixes for paintball 2022-07-23 04:19:03 -05:00
Vortrex
26e5617ccb Fix player skin util (RageMP) 2022-07-23 04:18:48 -05:00
Vortrex
c73c8b6b9a Fix player skin util 2022-07-23 04:18:38 -05:00
Vortrex
ef3c8049ea Fix job route not finishing properly 2022-07-23 04:18:20 -05:00
Vortrex
2b5307077f Fix account help text 2022-07-23 04:18:06 -05:00
Vortrex
e6be16c30f Add fishing state consts 2022-07-23 04:17:57 -05:00
Vortrex
d30a3bcb29 Events + handle paintball stuff on death 2022-07-23 04:17:48 -05:00
Vortrex
2eb58fa8cf Casino data 2022-07-23 04:17:20 -05:00
Vortrex
8de1204ed7 Check for login timeout 2022-07-23 04:17:14 -05:00
Vortrex
b4b3996e00 Add A and D keys to cycle through skins 2022-07-23 04:17:05 -05:00
Vortrex
a04b442df6 Add casino script file 2022-07-23 04:16:44 -05:00
Vortrex
74062a7d36 Add cruise control command and net events 2022-07-23 04:16:19 -05:00
Vortrex
d04b5549a6 Formatting 2022-07-23 04:15:51 -05:00
Vortrex
59e704ee19 Formatting 2022-07-23 04:15:44 -05:00
Vortrex
7a89d8bcba Fix weapon damage handling 2022-07-23 04:15:36 -05:00
Vortrex
be237dc0aa Add casino script file 2022-07-23 04:15:15 -05:00
Vortrex
8785255366 Update IDEAS.md 2022-07-17 04:32:40 -05:00
Vortrex
a69aec9222 Show help text on how to select & create char 2022-07-17 04:25:45 -05:00
Vortrex
a3fe0f8708 Unlimited ammo for paintball + clear weps when leaving 2022-07-17 04:25:24 -05:00
Vortrex
9e3f5d4a8f Default server name 2022-07-17 04:25:03 -05:00
Vortrex
11685eacf6 Use new biz type stuff for paintball on enter/exit 2022-07-17 04:24:53 -05:00
Vortrex
6b914f8056 Woops wrong const name 2022-07-17 04:24:39 -05:00
Vortrex
9be2a7a95b Add fishing rod item use type 2022-07-17 04:24:28 -05:00
Vortrex
b1d8beb23b Fix fishing stuff (unfinished) 2022-07-17 04:24:18 -05:00
Vortrex
25e79b26d6 More cleanup on quit 2022-07-17 04:24:04 -05:00
Vortrex
140749e8c0 Set business to paintball cmd 2022-07-17 04:23:43 -05:00
Vortrex
25543b5f07 New chat stuff (emoji, timestamps, etc) 2022-07-17 04:23:32 -05:00
Vortrex
8ca7a8bdfd Update IDEAS.md 2022-07-17 04:22:41 -05:00
Vortrex
da7e0c35d1 Placeholder for keybind reset and copy prompts 2022-07-17 01:42:48 -05:00
Vortrex
99a21f9892 Use locale strings for keybind cmds messages 2022-07-17 01:42:30 -05:00
Vortrex
945d44d878 Move surrendered util to misc.js 2022-07-17 01:42:10 -05:00
Vortrex
a52590ea56 Add suicide command handler 2022-07-17 01:41:54 -05:00
Vortrex
713022da47 Add suicide cmd + add some aliases for others 2022-07-17 01:41:42 -05:00
Vortrex
8b66e7914d Add locale files and flag images to main meta.xml 2022-07-15 05:59:32 -05:00
Vortrex
e52c3a0e8d Add job route edit members for player data class 2022-07-15 05:59:16 -05:00
Vortrex
f83a602047 Add job route + loc cmds 2022-07-15 05:58:34 -05:00
Vortrex
34ec6e60f8 Prevent foreign key constraint errors 2022-07-15 05:58:22 -05:00
Vortrex
883cac8f47 Enable strict mode for server 2022-07-15 05:57:30 -05:00
Vortrex
e6be6d7241 Add locale data class 2022-07-15 05:57:18 -05:00
Vortrex
5c5e2d027e Use custom veh events 2022-07-15 05:57:08 -05:00
Vortrex
03febd8076 Add job route location types + utils 2022-07-15 05:57:00 -05:00
Vortrex
a37262b32f Remove old HTML test 2022-07-11 23:58:31 -05:00
Vortrex
805f843e05 Update TODO.md 2022-07-11 17:40:07 -05:00
Vortrex
087c03cae4 Fix invalid file path 2022-07-11 17:40:02 -05:00
Vortrex
a83a4f91af Add profanity filter words array 2022-07-11 17:39:55 -05:00
Vortrex
8e587b13ad Use locale strings for veh renting 2022-07-11 17:39:45 -05:00
Vortrex
cd87b90ac7 Use name from database 2022-07-11 17:39:36 -05:00
Vortrex
362f20a059 Port some natives to ragemp 2022-07-11 17:39:24 -05:00
Vortrex
315bd5f926 Add server name & pass utils 2022-07-11 17:39:14 -05:00
Vortrex
78f53f7af7 Add reset keybinds cmd 2022-07-11 17:38:59 -05:00
Vortrex
09bbca49db Add missing prompt consts 2022-07-11 17:38:47 -05:00
Vortrex
0625dcd5c1 Use name from database 2022-07-11 17:38:32 -05:00
Vortrex
1e5ea4fd87 Add new account settings cmds 2022-07-11 17:38:23 -05:00
Vortrex
74bc330596 Add new account settings bitflags 2022-07-11 17:38:12 -05:00
Vortrex
e67b3eeb23 Account settings util + new chat stuff 2022-07-11 17:38:02 -05:00
Vortrex
d5d7f8b98f Add chat states net events 2022-07-11 17:37:34 -05:00
Vortrex
2bb4e9a23b Rename chatbox.js to chat.js 2022-07-11 17:37:15 -05:00
Vortrex
1d61ec26db Fix invalid file paths 2022-07-11 17:37:00 -05:00
Vortrex
8d620882ce Update GUI script files 2022-07-08 14:36:00 -05:00
Vortrex
9285cf6fd3 Add GUI script file 2022-07-08 14:35:53 -05:00
Vortrex
8e24b35c29 Add object moving script file 2022-07-08 14:04:41 -05:00
Vortrex
2a0f2443d4 Add new GUI script files 2022-07-08 14:04:24 -05:00
Vortrex
9539eb20f8 Update header 2022-07-08 14:03:55 -05:00
Vortrex
35251372c5 Organize + some small fixes 2022-07-07 22:17:14 -05:00
Vortrex
179556b878 Add trigger stuff 2022-07-07 22:17:02 -05:00
Vortrex
eb582a666d Add login timeout (60 seconds) 2022-07-07 22:16:50 -05:00
Vortrex
2587ee6cdf Add job blip sprite to game config 2022-07-05 13:03:20 -05:00
Vortrex
340c96eab2 Check if time is supported before setting 2022-07-05 13:03:06 -05:00
Vortrex
17c342be54 Fix some outputs on player info cmd 2022-07-05 13:02:53 -05:00
Vortrex
0595f25f3f Fix job route location delay cmd output text 2022-07-05 13:02:40 -05:00
Vortrex
a9f82b4150 Add load svr cfg from game util 2022-07-05 13:02:20 -05:00
Vortrex
df949a35f7 Change prefix of consts 2022-07-02 23:38:31 -05:00
Vortrex
c5cef51655 Add JSDoc info 2022-07-02 23:32:08 -05:00
Vortrex
334a7637f6 Add JSDoc info 2022-07-02 23:32:01 -05:00
Vortrex
89bcbf9a8a Add JSDoc info and ATM cache array 2022-07-02 23:31:52 -05:00
Vortrex
0ec8608b2b Add ATM distance to global config 2022-07-02 23:31:40 -05:00
Vortrex
9c937b76fb Add JSDoc info 2022-07-02 23:31:22 -05:00
Vortrex
20502f5bca Add JSDoc info and cache ATM locations 2022-07-02 23:31:14 -05:00
Vortrex
e17f6f3c4e Add bank account owner consts 2022-07-02 23:30:51 -05:00
Vortrex
cb86419f2b Change netevent and const prefix 2022-06-30 18:29:17 -05:00
Vortrex
2f7f3a1b00 Change net event and const prefix 2022-06-30 18:29:00 -05:00
Vortrex
dd3f027c1e Add generic package item model slot for other games 2022-06-30 16:34:12 -05:00
Vortrex
beb7e2070c Use new item use type const naming 2022-06-30 16:33:55 -05:00
Vortrex
ff6768d64d Updates to chatbox timestamps display 2022-06-30 16:32:53 -05:00
Vortrex
72562688e7 Move get anim utils to shared 2022-06-30 16:32:28 -05:00
Vortrex
defee4c76e Align staff cmd funcs 2022-06-27 16:41:35 -05:00
Vortrex
66840a0de9 Woops need to cache from names table 2022-06-27 16:41:23 -05:00
Vortrex
ab7c73d7da Use new prefix for server cvars 2022-06-27 16:41:06 -05:00
Vortrex
b86d2c7bcb Use built-in veh enter/exit events 2022-06-27 16:40:54 -05:00
Vortrex
3fe5894499 Woops wrong net events arg order 2022-06-27 16:40:41 -05:00
Vortrex
ea018c7b65 Align some staff cmds 2022-06-27 16:40:25 -05:00
Vortrex
d71335ed5f Revert back to main colour in timestamp toggle cmd 2022-06-27 16:40:12 -05:00
Vortrex
5f687b7b01 Use squirrel for timestamp stuff (wtf GTAC) 2022-06-27 16:39:52 -05:00
Vortrex
91bfed4f8e Timestamp colour replace 2022-06-27 09:38:53 -05:00
Vortrex
725d7cff66 Radio station db to index util 2022-06-27 09:38:39 -05:00
Vortrex
3484602114 Fix JSDoc info for server data table + add radio stations 2022-06-27 09:38:27 -05:00
Vortrex
bfc434a38f Chatbox timestamps cmds 2022-06-27 09:37:56 -05:00
Vortrex
1d59183811 Check for valid clan ID 2022-06-27 09:37:47 -05:00
Vortrex
14148da429 Align biz radio station naming 2022-06-27 09:37:38 -05:00
Vortrex
a13dfa220d Cleanup 2022-06-27 09:36:04 -05:00
Vortrex
e017313b58 Add optional chatbox timestamps 2022-06-27 09:35:58 -05:00
Vortrex
acd03cc124 Remove veh extras for now (moving to separate table) 2022-06-26 23:12:10 -05:00
Vortrex
69dc299621 Cleanup 2022-06-26 23:11:46 -05:00
Vortrex
2b34fb708a Add payphone biz loc type 2022-06-26 14:53:41 -05:00
Vortrex
8cceaa7e6a Add business offices interior types to gamedata (VC) 2022-06-26 14:53:32 -05:00
Vortrex
2181550618 Clear weapon pickups on enter/exit (for SA) 2022-06-26 14:38:37 -05:00
Vortrex
763241d2ce Optimizations, disable some timers when server empty 2022-06-26 14:36:35 -05:00
Vortrex
0f6ab26ca9 Don't check for ammo item on non-ammo weapons 2022-06-26 14:36:11 -05:00
Vortrex
ad672a5912 Const naming 2022-06-26 13:32:25 -05:00
Vortrex
49e0c4afeb Cleanup 2022-06-26 13:32:18 -05:00
Vortrex
7883d3503a Const naming 2022-06-26 13:32:13 -05:00
Vortrex
43e41a1139 Const naming 2022-06-26 13:32:02 -05:00
Vortrex
ad1f7a3c7f Info in comment 2022-06-26 13:31:56 -05:00
Vortrex
d90dc8e7b8 Use new custom events for enter/exit veh 2022-06-26 13:31:41 -05:00
Vortrex
644a188929 Const naming 2022-06-26 13:31:22 -05:00
Vortrex
7c2249aa5d Re-add setfightstyle cmd for admin 2022-06-26 13:31:07 -05:00
Vortrex
ae1185856d Align const name format 2022-06-26 13:30:48 -05:00
Vortrex
732d268e04 Start working on banking script 2022-06-26 13:30:35 -05:00
Vortrex
931a0d5ab0 Cleanup 2022-06-26 13:30:27 -05:00
Vortrex
13267a7e32 Add native util 2022-06-22 08:30:51 -05:00
Vortrex
d7a66fb503 Move fishing collectables to fishing.js 2022-06-22 08:30:25 -05:00
Vortrex
5ba69fca4d Rename game msg util to small game msg (adding more soon) 2022-06-22 08:29:57 -05:00
Vortrex
98e936fc71 Add fishing funcs and data 2022-06-22 08:29:23 -05:00
Vortrex
71e13e2323 Add fishing distance to global config 2022-06-22 08:28:55 -05:00
Vortrex
51c01b9c94 Private message util + change tip emoji to 💡 2022-06-19 11:29:36 -05:00
Vortrex
6fa3eb9997 Debug logging 2022-06-19 11:29:13 -05:00
Vortrex
bd0a994225 Add PM to client data class 2022-06-19 11:29:02 -05:00
Vortrex
3ea19927a5 Command aliases and new handlers 2022-06-19 11:28:46 -05:00
Vortrex
16fd26dc9a More item type cmds 2022-06-19 11:28:34 -05:00
Vortrex
4c8630c174 Private message and quick reply cmds 2022-06-19 11:28:25 -05:00
Vortrex
e260d6176c Add ideas to file 2022-06-19 11:28:00 -05:00
Vortrex
7b77c99fb0 Add net event handlers in startup 2022-06-17 15:14:39 -05:00
Vortrex
f121b473aa Add debug logging 2022-06-17 15:14:17 -05:00
Vortrex
e7e2fb16d1 Fix veh in range header text to show distance 2022-06-17 13:10:01 -05:00
Vortrex
bbc41a5f3f Set pb values and add pb respawn handling util 2022-06-17 13:09:45 -05:00
Vortrex
cb029ff2e8 Formatting 2022-06-17 13:09:25 -05:00
Vortrex
a403530f11 Quit paintball when exiting business 2022-06-17 13:09:15 -05:00
Vortrex
6d826c48cc Add check for invalid item and type IDs 2022-06-17 13:08:50 -05:00
Vortrex
87ca42c48a Add check for invalid house ID 2022-06-17 13:08:39 -05:00
Vortrex
90face486b Handle respawn for paintball (don't use normal death respawn) 2022-06-17 13:08:30 -05:00
Vortrex
f1affc2f8f Add bizpaintball cmd 2022-06-17 13:08:12 -05:00
Vortrex
78005a7d17 Add paintball data to client data class 2022-06-17 13:07:45 -05:00
Vortrex
70a1520f56 Add check for invalid business ID 2022-06-17 13:07:26 -05:00
Vortrex
7373f1454e Add paintball script to meta.xml 2022-06-17 13:07:11 -05:00
Vortrex
35f9e1fe3d Add true/false string from bool util 2022-06-17 09:41:21 -05:00
Vortrex
66f351a16e Add some blip types and warehouse int to GTA3 2022-06-17 09:41:11 -05:00
Vortrex
fe42541dab Disable old ped on char create stuff (was never finished) 2022-06-17 09:40:50 -05:00
Vortrex
b7271029f7 Cache all paintball items on start 2022-06-17 09:40:26 -05:00
Vortrex
326286bdc5 Add paintball script 2022-06-17 09:40:14 -05:00
Vortrex
f9701e81a7 Rephrase logging to include correct name 2022-06-17 09:40:05 -05:00
Vortrex
282832b30a Start paintball when entering arena biz type 2022-06-17 09:39:46 -05:00
Vortrex
53eaddbfce Universal temp locker 2022-06-17 09:39:27 -05:00
Vortrex
731d0d6905 Fix wrong locale name for rules list 2022-06-17 09:39:07 -05:00
Vortrex
f0d5d6b361 Add descriptions for forensics consts types 2022-06-17 09:38:49 -05:00
Vortrex
d9c007c4bc Use new entered/exited veh events 2022-06-17 09:38:37 -05:00
Vortrex
519796fd60 Update to db query execute cmd 2022-06-17 09:38:25 -05:00
Vortrex
318a01eea1 Make temp locker universal and improve client data class 2022-06-17 09:38:11 -05:00
Vortrex
02e80a47ab Add paintball arena entrance type for biz 2022-06-17 09:37:48 -05:00
Vortrex
1e4bc2a19d Disable random tips until the locale replace is finished 2022-06-17 08:04:37 -05:00
Vortrex
4e0bce571f Cache all item's items 2022-06-17 08:04:22 -05:00
Vortrex
4392cea694 Add item cache + check item slot before put + use veh/item before biz 2022-06-17 08:04:12 -05:00
Vortrex
c8992ce2de Check if player int and vw are in main world before radio 2022-06-17 08:03:31 -05:00
Vortrex
a9e30d79e3 Add discord webhook types consts 2022-06-17 08:03:14 -05:00
Vortrex
3676e1ac85 Update server config class 2022-06-17 08:03:02 -05:00
Vortrex
a84acae095 Don't save acct chat hide (was removed) 2022-06-17 08:02:54 -05:00
Vortrex
ef19191cc9 Woops wrong name 2022-06-16 19:50:00 -05:00
Vortrex
234e50e035 Remove old unused script file 2022-06-16 19:49:53 -05:00
Vortrex
9653b7c7c5 Add client net events script file 2022-06-16 19:49:44 -05:00
Vortrex
a7e070fbe1 Add net events file to meta.xml 2022-06-16 19:49:25 -05:00
Vortrex
6b6d2ed7b8 Port item drop front distance from nightly 2022-06-16 13:21:50 -05:00
Vortrex
1380d749f4 Merge branch 'nightly' into organizing 2022-06-16 13:05:06 -05:00
Vortrex
facd9cf97f Save item type drop front distance 2022-06-16 13:04:42 -05:00
Vortrex
116865a2d9 Rename Garage int type and add Joey's 2022-06-15 14:02:34 -05:00
Vortrex
673942e945 Use player data to get locale ID 2022-06-14 17:35:18 -05:00
Vortrex
a239cd554e Send locale ID on change 2022-06-14 17:34:55 -05:00
Vortrex
e794976e50 Working on item containers (crate, box, veh trunk, etc) 2022-06-14 17:34:43 -05:00
Vortrex
7d5d660ad9 Remove unused var 2022-06-14 17:34:08 -05:00
Vortrex
eab4d6cfe8 Check game for restoring camera 2022-06-14 17:33:58 -05:00
Vortrex
a0c61c4f9c Add vehicle trunk distance to config 2022-06-14 17:33:45 -05:00
Vortrex
35f3d527c5 Add front distance to item dropping 2022-06-14 17:33:35 -05:00
Vortrex
e54cacd3d2 Delete player ped net event 2022-06-14 17:33:19 -05:00
Vortrex
7a90cbb867 Echo actions (/me, /do) to discord 2022-06-14 17:32:58 -05:00
Vortrex
dbde2ed35f Cleanup 2022-06-14 17:32:37 -05:00
Vortrex
7e7f729997 Add del local player ped util 2022-06-14 17:32:29 -05:00
Vortrex
8f02c5c3d8 Add del local player ped util 2022-06-14 17:32:24 -05:00
Vortrex
d6f767e321 Cleanup 2022-06-14 17:32:15 -05:00
Vortrex
e965e15ad2 Use more locale strings 2022-06-14 09:16:02 -05:00
127 changed files with 9253 additions and 6333 deletions

View File

@@ -14,7 +14,8 @@
### Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike.
* Procedurally generated?
---
* Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.
### Bouncers
* Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.
---
### Background ambience.
* Anonymous city traffic and pedestrians
@@ -51,9 +52,9 @@
### Vehicle Towing
* Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
* Universal command to tow/release a vehicle ( /tow ).
* Attach to nearest vehicle.
* Try attach to nearest vehicle.
---
### Item System
### Item System (FINISHED)
* Several item types, including armour, skins, weapons, drugs, materials, and more.
* Items can be dropped and picked up.
* Items can be stored in a vehicle trunk or dash compartment.
@@ -68,21 +69,21 @@
* If all are full, have a waiting list.
* Allow people to go in and lay on a bed to heal (or use a check-in system)
---
### Several NPC's
### Several NPC's (NEEDS SPAWNED)
* Paramedics/Doctors at hospitals,
* LC/VC/LS/SF/LV police dept desk clerk and dispatcher.
* Jail guard
* Interactive. Go up and talk to them for responses etc
---
### Use permissions/flag system for everything.
### Use permissions/flag system for everything (FINISHED)
* Admin abilities
* Moderation (muted/frozen/etc)
* LEO abilities
* LEO abilities (skipped for now)
* Clan abilities
* Account Settings
* etc
---
### Interiors
### Interiors (FINISHED)
* For games with interiors, properties inside of properties (possibly make it a sub-property, but using a "type" to define it. May not be necessary) AKA a business inside a business (illegal back room gambling, anyone?)
---
### Stealable skins.
@@ -174,8 +175,6 @@
* Concealable smaller weapon.
* Officers usually have a utility belt. Allow it to hold equipment as well.
---
###
---
### Vehicle Trunks
* Can hold tied up players/peds
* Can hold items
@@ -230,10 +229,10 @@
* Tweakers
* Bouncers
---
### Accents
### Accents (FINISHED)
* Shown before message ... "[Japanese] John Smith says: hello"
* Pre-set accent choices
* Custom accent
* Custom accent (skipped for now)
---
### Speakerphone
* While on a phone call, using /speakerphone or something can allow others near the person on the phone to hear and be heard over the call.
@@ -333,7 +332,8 @@
---
### Pointing
* Key to point sort of like FiveM has.
* Use a 3D primitive on the spot thats pointed to, if no anim available.
* Use a 3D primitive on the spot thats pointed to.
* Use pointing (finger?) animation if available
---
### Multi-command one-liners
Obviously this would still be using slashes for commands still. The way this works is simple: Every command returns a value `{RETURN}`, and provides indexed numerical references to it's args that can be *piped* to another command `{1}`, `{2}`, etc. For example, the /tempveh command adds a vehicle and provides both a reference to the vehicle itself (`{RETURN}`) and a reference to it's only argument (`{1}`). Some commands already implement a final, optional command to override the default chosen entity to act on (for example, `/bizname Some Business 3` will set business ID 3's name instead of the closest business to the player. Only works for staff with the manageBusinesses permission or if the player using it owns or is in the clan that owns business ID 3 and has the ability to set it's name. So this: `/tempveh infernus | /vehrgb 0 0 0 0 {RETURN} | /vehrgb 1 {2} {3} {4} {RETURN}` Would spawn a temporary infernus and immediately set both colours as completely black RGB values.
@@ -350,20 +350,20 @@ Obviously this would still be using slashes for commands still. The way this wor
* Ice cream cone
* Cotton Candy
* Snow cone
* Misc
* Gas Can
---
### Quick Reply
### Quick Reply (FINISHED)
* When somebody sends a private message, use /reply to quickly reply without having to find their ID to use the private message command
---
### Item management commands
### Item management commands (ALMOST FINISHED)
* Item Types
* Create
* Set base price
* Set model
* Set drop position offset
* Set drop rotation offset
* Set forward
---
### Tutorial
* Pick up item (grab bottle of beer off ground)
@@ -378,4 +378,22 @@ Obviously this would still be using slashes for commands still. The way this wor
### Animation/emote, action, and message menu wheels
So with new Steam Deck being available now, and all the other attempts to use mobile devices that either emulate or stream the older GTA PC games, I figure we'd need a way for players to interact with each other using them. Roleplay is usually a very chat-oriented gamemode, but I can probably make things easier with simple controls. Also customizable messages, animations, and actions for each menu/wheel slot
The inventory system is already planned to use a hotbar/wheel but I don't have all the images for it yet
---
---
### Fishing
* Fishing works near water or on a boat (I have a way to detect both)
* Use the bat swing anim for casting line, and the crouch anim for applying bait.
* Bait is used same as ammo item for a weapon. Hold the fishing rod, make sure bait is in inventory, and press use (default U) to apply bait.
* Use a "press and hold" key to cast a line to a custom distance. Show progress bar to indicate how far the line will be cast.
* Place a single-use particle effect on the water (distance to front of player) to show where the casted line hits.
* Use particle effects (water spray or splash effect) to display a fish being hooked.
* Slowly move the particle effect to the player to show it being reeled in as the player holds the reel key.
* Random selection of predefined catch items, both junk and fish.
* Player would be wise to bring a bucket or crate to keep the fish in, using existing /take and /put system like any other item.
**This will need extra stuff added to keybinds system for duration key holding**
---
### GPS indicator like the 3D Fallout games
An indicator at the bottom, showing compass direction and a dot or something in the direction of the GPS location. Like an object marker.
In-world indicator too, when player gets close and is in line of sight
---
### Item/Object pickup and move like the 3D Fallout games
Fallout 3 and New Vegas have a neat feature where you can "grab" an object and fling it around while the key is pressed. Could be implemented for items in GTACRP servers

View File

@@ -20,4 +20,7 @@
* Drug growing/manufacturing
---
== Bug Fixes
* Check natives for if player is console (getPlayerPosition, etc)
* Check natives for if player is console (getPlayerPosition, etc)
* Add command to copy account keybinds to other server(s)
* Add command to reset all account keybinds to default

View File

@@ -22,6 +22,7 @@
<script src="scripts/server/ban.js" type="server" language="javascript" />
<script src="scripts/server/bitflag.js" type="server" language="javascript" />
<script src="scripts/server/business.js" type="server" language="javascript" />
<script src="scripts/server/casino.js" type="server" language="javascript" />
<script src="scripts/server/chat.js" type="server" language="javascript" />
<script src="scripts/server/clan.js" type="server" language="javascript" />
<script src="scripts/server/client.js" type="server" language="javascript" />
@@ -47,6 +48,8 @@
<script src="scripts/server/messaging.js" type="server" language="javascript" />
<script src="scripts/server/misc.js" type="server" language="javascript" />
<script src="scripts/server/npc.js" type="server" language="javascript" />
<script src="scripts/server/netevents.js" type="server" language="javascript" />
<script src="scripts/server/paintball.js" type="server" language="javascript" />
<script src="scripts/server/race.js" type="server" language="javascript" />
<script src="scripts/server/radio.js" type="server" language="javascript" />
<script src="scripts/server/security.js" type="server" language="javascript" />
@@ -83,7 +86,8 @@
<file type="client" src="files/fonts/roboto-regular.ttf" />
<file type="client" src="files/fonts/pricedown.ttf" />
<file type="client" src="files/images/skins/none.png" />
<file type="client" src="files/images/server-logo.png" />
<!--<file type="client" src="files/images/server-logo.png" />-->
<file type="client" src="files/images/asshat-logo.png" />
<!-- GUI -->
<script src="scripts/client/gui/2fa.js" type="client" language="javascript" />
@@ -106,7 +110,7 @@
<script src="scripts/client/afk.js" type="client" language="javascript" />
<script src="scripts/client/animation.js" type="client" language="javascript" />
<script src="scripts/client/business.js" type="client" language="javascript" />
<script src="scripts/client/chatbox.js" type="client" language="javascript" />
<script src="scripts/client/chat.js" type="client" language="javascript" />
<script src="scripts/client/event.js" type="client" language="javascript" />
<script src="scripts/client/gui.js" type="client" language="javascript" />
<script src="scripts/client/gps.js" type="client" language="javascript" />
@@ -124,12 +128,40 @@
<script src="scripts/client/npc.js" type="client" language="javascript" />
<script src="scripts/client/radio.js" type="client" language="javascript" />
<script src="scripts/client/scoreboard.js" type="client" language="javascript" />
<script src="scripts/client/server.js" type="client" language="javascript" />
<script src="scripts/client/netevents.js" type="client" language="javascript" />
<script src="scripts/client/skin-select.js" type="client" language="javascript" />
<script src="scripts/client/sync.js" type="client" language="javascript" />
<script src="scripts/client/time.nut" type="client" language="squirrel" />
<script src="scripts/client/utilities.js" type="client" language="javascript" />
<script src="scripts/client/vehicle.js" type="client" language="javascript" />
<!-- Locale Files -->
<file type="client" src="config/client/locale.json" />
<file type="client" src="locale/english.json" />
<file type="client" src="locale/russian.json" />
<file type="client" src="locale/polish.json" />
<file type="client" src="locale/spanish.json" />
<file type="client" src="locale/french.json" />
<file type="client" src="locale/japanese.json" />
<file type="client" src="locale/german.json" />
<file type="client" src="locale/slovak.json" />
<file type="client" src="locale/finnish.json" />
<file type="client" src="locale/chinese.json" />
<file type="client" src="locale/arabic.json" />
<!-- International Flag Images -->
<file type="client" src="files/images/flags/uk.png" />
<file type="client" src="files/images/flags/de.png" />
<file type="client" src="files/images/flags/fr.png" />
<file type="client" src="files/images/flags/pl.png" />
<file type="client" src="files/images/flags/es.png" />
<file type="client" src="files/images/flags/jp.png" />
<file type="client" src="files/images/flags/sk.png" />
<file type="client" src="files/images/flags/sa.png" />
<file type="client" src="files/images/flags/cn.png" />
<file type="client" src="files/images/flags/fi.png" />
<file type="client" src="files/images/flags/ru.png" />
<!-- MexUI -->
<file type="client" src="third-party/mexui/Images/down-arrow.png" />
<script language="javascript" type="client" src="third-party/mexui/mexui.js" />

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: afk.js
// DESC: Provides AFK detection

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: animation.js
// DESC: Provides animation functions and usage
@@ -10,7 +11,7 @@
function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
let ped = getElementFromId(pedId);
if(ped == null) {
if (ped == null) {
return false;
}
@@ -18,37 +19,37 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
logToConsole(LOG_DEBUG, `[VRR.Animation] Playing animation ${animationData[0]} for ped ${pedId}`);
let freezePlayer = false;
switch(animationData.moveType) {
case VRR_ANIMMOVE_FORWARD: {
switch (animationData.moveType) {
case AGRP_ANIMMOVE_FORWARD: {
setElementCollisionsEnabled(ped, false);
if(ped.isSyncer) {
if (ped.isSyncer) {
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_BACK: {
case AGRP_ANIMMOVE_BACK: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
if (ped.isSyncer) {
setElementPosition(pedId, getPosBehindPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_LEFT: {
case AGRP_ANIMMOVE_LEFT: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
if (ped.isSyncer) {
setElementPosition(pedId, getPosToLeftOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_RIGHT: {
case AGRP_ANIMMOVE_RIGHT: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
if (ped.isSyncer) {
setElementPosition(pedId, getPosToRightOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
@@ -60,21 +61,21 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
}
}
if(getGame() < VRR_GAME_GTA_IV) {
if(animationData.animType == VRR_ANIMTYPE_NORMAL || animationData.animType == VRR_ANIMTYPE_SURRENDER) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
if (getGame() < AGRP_GAME_GTA_IV) {
if (animationData.animType == AGRP_ANIMTYPE_NORMAL || animationData.animType == AGRP_ANIMTYPE_SURRENDER) {
if (getGame() == AGRP_GAME_GTA_VC || getGame() == AGRP_GAME_GTA_SA) {
ped.clearAnimations();
} else {
ped.clearObjective();
}
ped.addAnimation(animationData.groupId, animationData.animId);
if(ped == localPlayer && freezePlayer == true) {
if (ped == localPlayer && freezePlayer == true) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
} else if(animationData.animType == VRR_ANIMTYPE_BLEND) {
} else if (animationData.animType == AGRP_ANIMTYPE_BLEND) {
ped.position = ped.position;
ped.blendAnimation(animationData.groupId, animationData.animId, animationData.animSpeed);
}
@@ -89,17 +90,17 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
function forcePedAnimation(pedId, animSlot) {
let ped = getElementFromId(pedId);
if(ped == null) {
if (ped == null) {
return false;
}
let animationData = getAnimationData(animSlot);
if(getGame() < VRR_GAME_GTA_IV) {
if (getGame() < AGRP_GAME_GTA_IV) {
ped.position = ped.position;
ped.addAnimation(animationData.groupId, animationData.animId);
if(ped == localPlayer) {
if (ped == localPlayer) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
@@ -115,34 +116,24 @@ function forcePedAnimation(pedId, animSlot) {
function makePedStopAnimation(pedId) {
let ped = getElementFromId(pedId);
if(ped == null) {
if (ped == null) {
return false;
}
if(getGame() != VRR_GAME_GTA_IV) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
if (getGame() != AGRP_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_VC || getGame() == AGRP_GAME_GTA_SA) {
ped.clearAnimations();
} else {
ped.clearObjective();
}
}
if(ped == localPlayer) {
if(getGame() != VRR_GAME_GTA_IV) {
if (ped == localPlayer) {
if (getGame() != AGRP_GAME_GTA_IV) {
localPlayer.collisionsEnabled = true;
}
setLocalPlayerControlState(true, false);
}
}
// ===========================================================================
/**
* @param {number} animationSlot - The slot index of the animation
* @return {AnimationData} The animation's data (array)
*/
function getAnimationData(animationSlot, gameId = getGame()) {
return getGameConfig().animations[gameId][animationSlot];
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: business.js
// DESC: Provides business functions and usage
@@ -27,8 +28,8 @@ class BusinessData {
function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
logToConsole(LOG_DEBUG, `[VRR.Business] Received business ${businessId} (${name}) from server`);
if(!areServerElementsSupported()) {
if(getBusinessData(businessId) != false) {
if (!areServerElementsSupported()) {
if (getBusinessData(businessId) != false) {
let businessData = getBusinessData(businessId);
businessData.name = name;
businessData.entrancePosition = entrancePosition;
@@ -38,10 +39,10 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
businessData.hasItems = hasItems;
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(businessData.blipId != -1) {
if (blipModel == -1) {
if (businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getBusinessData(businessId).blipId);
} else {
destroyElement(getElementFromId(blipId));
@@ -53,18 +54,18 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip is unchanged`);
}
} else {
if(businessData.blipId != -1) {
if (businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
natives.setBlipMarkerLongDistance(businessData.blipId, false);
natives.setBlipAsShortRange(tempBusinessData.blipId, true);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ..." : ""}`);
}
} else {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
if (blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -73,9 +74,9 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} doesn't exist. Adding ...`);
let tempBusinessData = new BusinessData(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
if(blipModel != -1) {
if (blipModel != -1) {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
if (blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -100,8 +101,8 @@ function getBusinessData(businessId) {
let businesses = getServerData().businesses;
for(let i in businesses) {
if(businesses[i].businessId == businessId) {
for (let i in businesses) {
if (businesses[i].businessId == businessId) {
return businesses[i];
}
}
@@ -112,7 +113,7 @@ function getBusinessData(businessId) {
// ===========================================================================
function setAllBusinessDataIndexes() {
for(let i in getServerData().businesses) {
for (let i in getServerData().businesses) {
getServerData().businesses[i].index = i;
}
}

235
scripts/client/chat.js Normal file
View File

@@ -0,0 +1,235 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: chatbox.js
// DESC: Provides extra chatbox features
// TYPE: Client (JavaScript)
// ===========================================================================
// ===========================================================================
let chatTimeStampsEnabled = false;
let chatEmojiEnabled = false;
let chatBoxHistory = [];
let bottomMessageIndex = 0;
let maxChatBoxHistory = 500;
let scrollAmount = 1;
let maxChatBoxLines = 6;
let chatAutoHideDelay = 0;
let chatLastUse = 0;
let scrollUpKey = false;
let scrollDownKey = false;
// ===========================================================================
function initChatBoxScript() {
logToConsole(LOG_DEBUG, "[VRR.Chat]: Initializing chat script ...");
scrollUpKey = getKeyIdFromParams("pageup");
scrollDownKey = getKeyIdFromParams("pagedown");
bindChatBoxKeys();
logToConsole(LOG_DEBUG, "[VRR.Chat]: Chat script initialized!");
}
// ===========================================================================
function bindChatBoxKeys() {
bindKey(toInteger(scrollUpKey), KEYSTATE_DOWN, chatBoxScrollUp);
bindKey(toInteger(scrollDownKey), KEYSTATE_DOWN, chatBoxScrollDown);
}
// ===========================================================================
function unBindChatBoxKeys() {
unbindKey(toInteger(scrollUpKey));
unbindKey(toInteger(scrollDownKey));
}
// ===========================================================================
function receiveChatBoxMessageFromServer(messageString, colour, hour, minute, second) {
logToConsole(LOG_DEBUG, `[VRR.Chat]: Received chatbox message from server: ${messageString}`);
// Just in case it's hidden by auto hide
//setChatWindowEnabled(true);
//let timeStamp = findResourceByName("agrp_time").exports.getCurrentUnixTimeStampSquirrel();
hour = fillLeadingZeros(hour, 2);
minute = fillLeadingZeros(minute, 2);
second = fillLeadingZeros(second, 2);
addToChatBoxHistory(messageString, colour, hour, minute, second);
//let unixTimeStampMS = new Date().getTime();
//let timeStampDate = new Date(unixTimeStampMS);
//let timeStampDate = new Date(timeStamp);
//let timeStampText = `${timeStampDate.getHours()}:${timeStampDate.getMinutes()}:${timeStampDate.getSeconds()}`;
let outputString = messageString;
if (chatTimeStampsEnabled == true) {
//timeStampString = `{TIMESTAMPCOLOUR}[${findResourceByName("agrp_time").exports.getTimeStampOutput(timeStamp)}]{MAINCOLOUR}`;
let timeStampString = `{TIMESTAMPCOLOUR}[${hour}:${minute}:${second}] `;
outputString = `${timeStampString}${messageString}`;
}
logToConsole(LOG_DEBUG, `[VRR.Chat]: Changed colours in string: ${outputString}`);
outputString = replaceColoursInMessage(`${outputString}`);
if (chatEmojiEnabled == true) {
logToConsole(LOG_DEBUG, `[VRR.Chat]: Enabled emoji in string: ${outputString}`);
outputString = replaceEmojiInMessage(outputString);
}
if (profanityFilterEnabled == true) {
logToConsole(LOG_DEBUG, `[VRR.Chat]: Removed profanity in string: ${outputString}`);
outputString = replaceProfanityInMessage(outputString);
}
message(outputString, colour);
bottomMessageIndex = chatBoxHistory.length - 1;
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function setChatScrollLines(amount) {
scrollAmount = amount;
}
// ===========================================================================
function setChatTimeStampsState(state) {
chatTimeStampsEnabled = state;
updateChatBox();
}
// ===========================================================================
function setChatEmojiState(state) {
chatEmojiEnabled = state;
updateChatBox();
}
// ===========================================================================
function setChatAutoHideDelay(delay) {
chatAutoHideDelay = delay * 1000;
}
// ===========================================================================
function addToChatBoxHistory(messageString, colour, hour, minute, second) {
chatBoxHistory.push([messageString, colour, hour, minute, second]);
}
// ===========================================================================
function chatBoxScrollUp() {
if (bottomMessageIndex > maxChatBoxLines) {
bottomMessageIndex = bottomMessageIndex - scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function chatBoxScrollDown() {
if (bottomMessageIndex < chatBoxHistory.length - 1) {
bottomMessageIndex = bottomMessageIndex + scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function clearChatBox() {
for (let i = 0; i <= maxChatBoxLines; i++) {
message("", COLOUR_WHITE);
}
}
// ===========================================================================
function updateChatBox() {
clearChatBox();
for (let i = bottomMessageIndex - maxChatBoxLines; i <= bottomMessageIndex; i++) {
if (typeof chatBoxHistory[i] != "undefined") {
let outputString = chatBoxHistory[i][0];
if (chatTimeStampsEnabled == true) {
//let timeStampDate = new Date(chatBoxHistory[i][2]);
//let timeStampText = `${timeStampDate.getHours()}:${timeStampDate.getMinutes()}:${timeStampDate.getSeconds()}`;
//let timeStampText = findResourceByName("agrp_time").exports.getTimeStampOutput(chatBoxHistory[i][2]);
let timeStampText = `${chatBoxHistory[i][2]}:${chatBoxHistory[i][3]}:${chatBoxHistory[i][4]}`;
outputString = `{TIMESTAMPCOLOUR}[${timeStampText}]{MAINCOLOUR} ${chatBoxHistory[i][0]}`;
}
outputString = replaceColoursInMessage(outputString);
if (chatEmojiEnabled == true) {
outputString = replaceEmojiInMessage(outputString);
}
if (profanityFilterEnabled == true) {
outputString = replaceProfanityInMessage(outputString);
}
message(outputString, chatBoxHistory[i][1]);
} else {
message("", COLOUR_WHITE);
}
}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped) {
// There isn't a way to detect whether chat input is active, but mouse cursor is forced shown when typing so ¯\_(ツ)_/¯
if (!gui.cursorEnabled) {
return false;
}
if (!flipped) {
if (deltaCoordinates.y > 0) {
chatBoxScrollUp();
} else {
chatBoxScrollDown();
}
} else {
if (deltaCoordinates.y > 0) {
chatBoxScrollDown();
} else {
chatBoxScrollUp();
}
}
}
// ===========================================================================
function checkChatAutoHide() {
return false;
// Make sure chat input isn't active
if (gui.cursorEnabled) {
return false;
}
// Don't process auto-hide if it's disabled
if (chatAutoHideDelay == 0) {
return false;
}
if (getCurrentUnixTimestamp() - chatLastUse >= chatAutoHideDelay) {
setChatWindowEnabled(false);
}
}
// ===========================================================================

View File

@@ -1,171 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: chatbox.js
// DESC: Provides extra chatbox features
// TYPE: Client (JavaScript)
// ===========================================================================
// ===========================================================================
let chatBoxHistory = [];
let bottomMessageIndex = 0;
let maxChatBoxHistory = 500;
let scrollAmount = 1;
let maxChatBoxLines = 6;
let chatAutoHideDelay = 0;
let chatLastUse = 0;
let scrollUpKey = false;
let scrollDownKey = false;
// ===========================================================================
function initChatBoxScript() {
logToConsole(LOG_DEBUG, "[VRR.ChatBox]: Initializing chatbox script ...");
scrollUpKey = getKeyIdFromParams("pageup");
scrollDownKey = getKeyIdFromParams("pagedown");
bindChatBoxKeys();
logToConsole(LOG_DEBUG, "[VRR.ChatBox]: Chatbox script initialized!");
}
// ===========================================================================
function bindChatBoxKeys() {
bindKey(toInteger(scrollUpKey), KEYSTATE_DOWN, chatBoxScrollUp);
bindKey(toInteger(scrollDownKey), KEYSTATE_DOWN, chatBoxScrollDown);
}
// ===========================================================================
function unBindChatBoxKeys() {
unbindKey(toInteger(scrollUpKey));
unbindKey(toInteger(scrollDownKey));
}
// ===========================================================================
function receiveChatBoxMessageFromServer(messageString, colour) {
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Received chatbox message from server: ${messageString}`);
// Just in case it's hidden by auto hide
//setChatWindowEnabled(true);
let colouredString = replaceColoursInMessage(messageString);
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Changed colours in string: ${colouredString}`);
addToChatBoxHistory(colouredString, colour);
//if(bottomMessageIndex >= chatBoxHistory.length-1) {
message(colouredString, colour);
bottomMessageIndex = chatBoxHistory.length-1;
//}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function setChatScrollLines(amount) {
scrollAmount = amount;
}
// ===========================================================================
function setChatAutoHideDelay(delay) {
chatAutoHideDelay = delay*1000;
}
// ===========================================================================
function addToChatBoxHistory(messageString, colour) {
chatBoxHistory.push([messageString, colour]);
}
// ===========================================================================
function chatBoxScrollUp() {
if(bottomMessageIndex > maxChatBoxLines) {
bottomMessageIndex = bottomMessageIndex-scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function chatBoxScrollDown() {
if(bottomMessageIndex < chatBoxHistory.length-1) {
bottomMessageIndex = bottomMessageIndex+scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function clearChatBox() {
for(let i = 0 ; i <= maxChatBoxLines ; i++) {
message("", COLOUR_WHITE);
}
}
// ===========================================================================
function updateChatBox() {
clearChatBox();
for(let i = bottomMessageIndex-maxChatBoxLines ; i <= bottomMessageIndex ; i++) {
if(typeof chatBoxHistory[i] != "undefined") {
message(chatBoxHistory[i][0], chatBoxHistory[i][1]);
} else {
message("", COLOUR_WHITE);
}
}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped) {
// There isn't a way to detect whether chat input is active, but mouse cursor is forced shown when typing so ¯\_(ツ)_/¯
if(!gui.cursorEnabled) {
return false;
}
if(!flipped) {
if(deltaCoordinates.y > 0) {
chatBoxScrollUp();
} else {
chatBoxScrollDown();
}
} else {
if(deltaCoordinates.y > 0) {
chatBoxScrollDown();
} else {
chatBoxScrollUp();
}
}
}
// ===========================================================================
function checkChatAutoHide() {
return false;
// Make sure chat input isn't active
if(gui.cursorEnabled) {
return false;
}
// Don't process auto-hide if it's disabled
if(chatAutoHideDelay == 0) {
return false;
}
if(getCurrentUnixTimestamp()-chatLastUse >= chatAutoHideDelay) {
setChatWindowEnabled(false);
}
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: content.js
// DESC: Provides connection to extra content resources
@@ -9,10 +10,10 @@
function getCustomImage(imageName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
if (contentResource != null) {
if (contentResource.isStarted) {
let image = contentResource.exports.getCustomImage(imageName);
if(image != null) {
if (image != null) {
return image;
}
}
@@ -24,10 +25,10 @@ function getCustomImage(imageName) {
function getCustomFont(fontName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
if (contentResource != null) {
if (contentResource.isStarted) {
let font = contentResource.exports.getCustomFont(fontName);
if(font != null) {
if (font != null) {
return font;
}
}
@@ -39,10 +40,10 @@ function getCustomFont(fontName) {
function getCustomAudio(audioName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
if (contentResource != null) {
if (contentResource.isStarted) {
let audioFile = contentResource.exports.getCustomAudio(audioName);
if(audioFile != null) {
if (audioFile != null) {
return audioFile;
}
}
@@ -54,8 +55,8 @@ function getCustomAudio(audioName) {
function playCustomAudio(audioName, volume = 0.5, loop = false) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
if (contentResource != null) {
if (contentResource.isStarted) {
contentResource.exports.playCustomAudio(audioName, volume, loop);
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: event.js
// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
@@ -9,71 +10,75 @@
function initEventScript() {
logToConsole(LOG_DEBUG, "[VRR.Event]: Initializing event script ...");
addCustomEvents();
addAllEventHandlers();
logToConsole(LOG_DEBUG, "[VRR.Event]: Event script initialized!");
}
// ===========================================================================
function addCustomEvents() {
addEvent("OnLocalPlayerEnterSphere", 1);
addEvent("OnLocalPlayerExitSphere", 1);
addEvent("OnLocalPlayerEnteredVehicle", 1);
addEvent("OnLocalPlayerExitedVehicle", 1);
addEvent("OnLocalPlayerSwitchWeapon", 2);
}
// ===========================================================================
function addAllEventHandlers() {
bindEventHandler("OnResourceStart", thisResource, onResourceStart);
bindEventHandler("OnResourceReady", thisResource, onResourceReady);
bindEventHandler("OnResourceStop", thisResource, onResourceStop);
addEventHandler("OnResourceStart", onResourceStart);
addEventHandler("OnResourceReady", onResourceReady);
addEventHandler("OnResourceStop", onResourceStop);
addEventHandler("OnProcess", onProcess);
addEventHandler("OnKeyUp", onKeyUp);
addEventHandler("OnDrawnHUD", onDrawnHUD);
addEventHandler("OnPedWasted", onPedWasted);
addEventHandler("OnElementStreamIn", onElementStreamIn);
addEventHandler("OnLocalPlayerEnteredVehicle", onLocalPlayerEnteredVehicle);
addEventHandler("OnLocalPlayerExitedVehicle", onLocalPlayerExitedVehicle);
addEventHandler("OnLocalPlayerEnterSphere", onLocalPlayerEnterSphere);
addEventHandler("OnLocalPlayerExitSphere", onLocalPlayerExitSphere);
addEventHandler("OnLocalPlayerSwitchWeapon", onLocalPlayerSwitchWeapon);
addEventHandler("OnPedChangeWeapon", onPedChangeWeapon);
addEventHandler("OnPedInflictDamage", onPedInflictDamage);
addEventHandler("OnLostFocus", onLostFocus);
addEventHandler("OnFocus", onFocus);
addEventHandler("OnCameraProcess", onCameraProcess);
addEventHandler("OnMouseWheel", onMouseWheel);
addEventHandler("OnEntityProcess", onEntityProcess);
if (findResourceByName("v-events") != null) {
if (findResourceByName("v-events").isStarted) {
addEventHandler("OnPedEnteredVehicleEx", onPedEnteredVehicle);
addEventHandler("OnPedExitedVehicleEx", onPedExitedVehicle);
addEventHandler("OnPedEnteredSphereEx", onPedEnteredSphere);
addEventHandler("OnPedExitedSphereEx", onPedExitedSphere);
}
}
}
// ===========================================================================
function onResourceStart(event, resource) {
sendResourceStartedSignalToServer();
if (resource == thisResource) {
sendResourceStartedSignalToServer();
}
if (resource == findResourceByName("v-events")) {
// Remove and re-add events, in case v-events was loaded after agrp_main
removeEventHandler("OnPedEnteredVehicleEx");
removeEventHandler("OnPedExitedVehicleEx");
removeEventHandler("OnPedEnteredSphereEx");
removeEventHandler("OnPedExitedSphereEx");
addEventHandler("OnPedEnteredVehicleEx", onPedEnteredVehicle);
addEventHandler("OnPedExitedVehicleEx", onPedExitedVehicle);
addEventHandler("OnPedEnteredSphereEx", onPedEnteredSphere);
addEventHandler("OnPedExitedSphereEx", onPedExitedSphere);
}
//garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
}
// ===========================================================================
function onResourceStop(event, resource) {
sendResourceStoppedSignalToServer();
if (resource == thisResource) {
sendResourceStoppedSignalToServer();
}
}
// ===========================================================================
function onResourceReady(event, resource) {
sendResourceReadySignalToServer();
if (resource == thisResource) {
sendResourceReadySignalToServer();
}
}
// ===========================================================================
@@ -90,9 +95,6 @@ function onProcess(event, deltaTime) {
processSync();
processLocalPlayerControlState();
processLocalPlayerVehicleControlState();
processLocalPlayerSphereEntryExitHandling();
processLocalPlayerVehicleEntryExitHandling();
processJobRouteSphere();
forceLocalPlayerEquippedWeaponItem();
processWantedLevelReset();
processGameSpecifics();
@@ -120,7 +122,7 @@ function onDrawnHUD(event) {
return false;
}
if (localPlayer == null) {
if (!localPlayer) {
return false;
}
@@ -149,9 +151,9 @@ function onElementStreamIn(event, element) {
// ===========================================================================
function onLocalPlayerExitedVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
function onPedExitedVehicle(event, ped, vehicle, seat) {
//logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
if (inVehicleSeat) {
parkedVehiclePosition = false;
@@ -161,19 +163,18 @@ function onLocalPlayerExitedVehicle(event, vehicle, seat) {
// ===========================================================================
function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
function onPedEnteredVehicle(event, ped, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
//sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
if (areServerElementsSupported()) {
//if(inVehicleSeat == 0) {
//setVehicleEngine(vehicle, false);
//if(!inVehicle.engine) {
// parkedVehiclePosition = inVehicle.position;
// parkedVehicleHeading = inVehicle.heading;
//}
//}
if (inVehicleSeat == 0) {
setVehicleEngine(vehicle.id, false);
if (!inVehicle.engine) {
parkedVehiclePosition = inVehicle.position;
parkedVehicleHeading = inVehicle.heading;
}
}
}
}
@@ -186,10 +187,10 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
if (!isNull(damagedEntity) && !isNull(damagerEntity)) {
if (damagedEntity.isType(ELEMENT_PLAYER)) {
if (damagedEntity == localPlayer) {
//if(!weaponDamageEnabled[damagerEntity.name]) {
preventDefaultEventAction(event);
sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
//}
if (!weaponDamageEnabled[damagerEntity.name]) {
preventDefaultEventAction(event);
}
sendNetworkEventToServer("agrp.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
}
}
}
@@ -197,8 +198,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
// ===========================================================================
function onLocalPlayerEnterSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
function onPedEnteredSphere(event, ped, sphere) {
if (sphere == jobRouteLocationSphere) {
enteredJobRouteSphere();
}
@@ -206,8 +206,8 @@ function onLocalPlayerEnterSphere(event, sphere) {
// ===========================================================================
function onLocalPlayerExitSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited sphere`);
function onPedExitedSphere(event, ped, sphere) {
}
// ===========================================================================
@@ -224,7 +224,7 @@ function onFocus(event) {
// ===========================================================================
function onLocalPlayerSwitchWeapon(oldWeapon, newWeapon) {
function onPedChangeWeapon(event, ped, oldWeapon, newWeapon) {
}
@@ -243,13 +243,7 @@ function onMouseWheel(event, mouseId, deltaCoordinates, flipped) {
// ===========================================================================
function onEntityProcess(event, entity) {
if (!isSpawned) {
return false;
}
//if(entity.isType(ELEMENT_PED) && !entity.isType(ELEMENT_PLAYER)) {
// processNPCMovement(entity);
//}
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gps.js
// DESC: Provides GPS functions and usage
@@ -17,8 +18,8 @@ let gpsBlipBlinkTimer = null;
function showGPSLocation(position, colour) {
logToConsole(LOG_DEBUG, `[VRR.GPS] Showing gps location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(getGame() == VRR_GAME_GTA_SA) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (getGame() == AGRP_GAME_GTA_SA) {
// Server-side spheres don't show in GTA SA for some reason.
gpsSphere = game.createPickup(1318, position, 1);
} else {
@@ -26,7 +27,7 @@ function showGPSLocation(position, colour) {
gpsSphere.colour = colour;
}
if(gpsBlip != null) {
if (gpsBlip != null) {
destroyElement(gpsBlip);
}
@@ -40,16 +41,16 @@ function showGPSLocation(position, colour) {
function blinkGPSBlip(times, position, colour) {
gpsBlipBlinkTimes = times;
gpsBlipBlinkTimer = setInterval(function() {
if(gpsBlip != null) {
gpsBlipBlinkTimer = setInterval(function () {
if (gpsBlip != null) {
destroyElement(gpsBlip);
gpsBlip = null;
} else {
gpsBlip = game.createBlip(position, 0, 2, colour);
}
if(gpsBlipBlinkAmount >= gpsBlipBlinkTimes) {
if(gpsBlip != null) {
if (gpsBlipBlinkAmount >= gpsBlipBlinkTimes) {
if (gpsBlip != null) {
destroyElement(gpsBlip);
gpsBlip = null;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gui.js
// DESC: Provides GUI functionality and styles (using MexUI)
@@ -68,12 +69,8 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] All GUI created successfully!`);
loadLocaleConfig();
loadAllLocaleStrings();
resetGUIStrings();
resetLocaleChooserOptions();
sendNetworkEventToServer("vrr.guiReady", true);
sendNetworkEventToServer("agrp.guiReady", true);
};
// ===========================================================================
@@ -230,7 +227,7 @@ function processGUIKeyPress(keyCode) {
function processToggleGUIKeyPress(keyCode) {
if (keyCode == disableGUIKey) {
sendNetworkEventToServer("vrr.toggleGUI");
sendNetworkEventToServer("agrp.toggleGUI");
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: 2fa.js
// DESC: Provides two factor authentication GUI
@@ -21,7 +22,7 @@ let twoFactorAuth = {
function initTwoFactorAuthenticationGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating two factor auth GUI ...`);
twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
twoFactorAuth.window = mexui.window(game.width / 2 - 150, game.height / 2 - 129, 300, 258, 'LOGIN', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -38,7 +39,7 @@ function initTwoFactorAuthenticationGUI() {
borderColour: toColour(0, 0, 0, 0),
},
});
twoFactorAuth.window.titleBarIconSize = toVector2(0,0);
twoFactorAuth.window.titleBarIconSize = toVector2(0, 0);
twoFactorAuth.window.titleBarHeight = 0;
twoFactorAuth.qrCode = twoFactorAuth.window.image(100, 20, 100, 100, mainLogoPath, {
@@ -129,7 +130,7 @@ function twoFactorAuthSuccess() {
function checkTwoFactorAuth() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking two-factor authentication with server ...`);
sendNetworkEventToServer("vrr.2fa", twoFactorAuth.codeInput.lines[0]);
sendNetworkEventToServer("agrp.2fa", twoFactorAuth.codeInput.lines[0]);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bizmgr.js
// DESC: Provides business manager GUI

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: changepass.js
// DESC: Provides change password GUI
@@ -128,7 +129,7 @@ function passwordChangeFailed(errorMessage) {
function checkChangePassword() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password change with server ...`);
sendNetworkEventToServer("vrr.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
sendNetworkEventToServer("agrp.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: charselect.js
// DESC: Provides character select GUI
@@ -23,23 +24,23 @@ let characterSelect = {
// ===========================================================================
function initCharacterSelectGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'SELECT CHARACTER', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
characterSelect.window = mexui.window(game.width / 2 - 215, game.height / 2 - 83, 430, 190, 'SELECT CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
title: {
title: {
textSize: 12.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 10.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
characterSelect.window.titleBarIconSize = toVector2(0, 0);
characterSelect.window.titleBarIconShown = false;
@@ -171,7 +172,7 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), characterSelect.window.position.y+characterSelect.window.size.y+20));
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), characterSelect.window.position.y + characterSelect.window.size.y + 20));
}
// ===========================================================================
@@ -186,21 +187,21 @@ function showNewCharacter() {
function selectNextCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
sendNetworkEventToServer("vrr.nextCharacter");
sendNetworkEventToServer("agrp.nextCharacter");
}
// ===========================================================================
function selectPreviousCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
sendNetworkEventToServer("vrr.previousCharacter");
sendNetworkEventToServer("agrp.previousCharacter");
}
// ===========================================================================
function selectThisCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
sendNetworkEventToServer("vrr.selectCharacter");
sendNetworkEventToServer("agrp.selectCharacter");
}
// ===========================================================================
@@ -214,10 +215,10 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
characterSelect.clanText.text = `Clan: ${clan}`;
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
if(characterSelect.skinImage != null) {
if (characterSelect.skinImage != null) {
characterSelect.skinImage.remove();
}
characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.skinImage = (getGame() == AGRP_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
@@ -236,11 +237,11 @@ function characterSelectSuccess() {
// ===========================================================================
function getSkinImage(skinId, gameId = getGame()) {
if(skinId < 10) {
if (skinId < 10) {
return `Skin_00${skinId}.png`;
} else if(skinId > 10 && skinId < 100) {
} else if (skinId > 10 && skinId < 100) {
return `Skin_0${skinId}.png`;
} else if(skinId > 100) {
} else if (skinId > 100) {
return `Skin_${skinId}.png`;
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: clanmgr.js
// DESC: Provides clan manager GUI

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: error.js
// DESC: Provides error box GUI
@@ -17,7 +18,7 @@ let errorDialog = {
function initErrorDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
errorDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'ERROR', {
errorDialog.window = mexui.window(getScreenWidth() / 2 - 200, getScreenHeight() / 2 - 70, 400, 140, 'ERROR', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,

View File

@@ -0,0 +1,9 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: 5cardpoker.js
// DESC: Provides 5-card poker games GUI
// TYPE: Client (JavaScript)
// ===========================================================================

View File

@@ -0,0 +1,147 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: betting.js
// DESC: Provides betting GUI (used for multiple casino games)
// TYPE: Client (JavaScript)
// ===========================================================================
let bettingGUI = {
window: null,
amountLabel: null,
fiveThousandLabel: null,
fiveThousandPlusButton: null,
fiveThousandMinusButton: null,
oneThousandLabel: null,
oneThousandPlusButton: null,
oneThousandMinusButton: null,
fiveHundredPlusButton: null,
fiveHundredMinusButton: null,
oneHundredLabel: null,
oneHundredPlusButton: null,
oneHundredMinusButton: null,
fiftyLabel: null,
fiftyPlusButton: null,
fiftyMinusButton: null,
twentyLabel: null,
twentyPlusButton: null,
twentyMinusButton: null,
tenLabel: null,
tenPlusButton: null,
tenMinusButton: null,
fiveLabel: null,
fivePlusButton: null,
fiveMinusButton: null,
oneLabel: null,
onePlusButton: null,
oneMinusButton: null,
}
// ===========================================================================
function initBettingGUI() {
bettingGUI.window = mexui.window(getScreenWidth() / 2 - 125, getScreenHeight() / 2 - 250, 250, 500, 'BETTING', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.window.titleBarIconSize = toVector2(0, 0);
bettingGUI.window.titleBarHeight = 0;
bettingGUI.window.titleBarShown = false;
bettingGUI.amountLabel = bettingGUI.window.text(10, 20, 230, 20, 'Amount: 0', {
main: {
textSize: 20.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.oneLabel = bettingGUI.window.text(10, 50, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.fiveLabel = bettingGUI.window.text(10, 65, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.tenLabel = bettingGUI.window.text(10, 80, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.fiftyLabel = bettingGUI.window.text(10, 95, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.hundredLabel = bettingGUI.window.text(10, 95, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.window.shown = false;
}
// ===========================================================================
function showBettingGUI() {
}
// ===========================================================================

View File

@@ -0,0 +1,49 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: blackjack.js
// DESC: Provides blackjack game GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let blackJackGUI = {
window: null,
dealerHand: [],
playerHand: [],
};
// ===========================================================================
let playerCards = [];
let dealerCards = [];
// ===========================================================================
function initBlackJackGUI() {
// Render a blackjack game in MexUI
//logToConsole(LOG_DEBUG, `[VRR.GUI] Creating blackjack GUI ...`);
blackJackGUI.window = mexui.window(game.width / 2 - 200, game.height - 150, 400, 400, 'Blackjack', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
blackJackGUI.window.titleBarShown = false;
blackJackGUI.window.shown = false;
//logToConsole(LOG_DEBUG, `[VRR.GUI] Created blackjack GUI`);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: housemgr.js
// DESC: Provides house manager GUI

View File

@@ -1,31 +0,0 @@
<html>
<head>
<title>Connected RP: Login</title>
<style type="text/css" rel="stylesheet">
.input-box
{
font-family: 'Roboto';
font-size: 14px;
border-style: solid;
border-colour: #0066AA;
border-radius: 2px;
color: #0066AA;
}
.button
{
font-family: "Roboto";
font-size: 14px;
border-style: solid;
border-colour: #0066AA;
border-radius: 2px;
color: #0066AA;
};
</style>
</head>
<body>
<img src="server-logo.png" />
<input type="password" placeholder="Password" id="login_input_password" />
<button class="button" id="login_input_submit">LOGIN</button>
</body>
</html>

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: info.js
// DESC: Provides info dialog box GUI
@@ -16,8 +17,8 @@ let infoDialog = {
// ===========================================================================
function initInfoDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
infoDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'Information', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
infoDialog.window = mexui.window(getScreenWidth() / 2 - 200, getScreenHeight() / 2 - 70, 400, 140, 'Information', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: list.js
// DESC: Provides simple list GUI
@@ -16,8 +17,8 @@ let listDialog = {
// ===========================================================================
function initListGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
listDialog.window = mexui.window(game.width / 2 - 200, game.height / 2 - 70, 400, 500, 'List', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
@@ -50,21 +51,21 @@ function initListGUI() {
listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
column: {
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
header: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha-50),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
header: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha - 50),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
},
cell: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
},
row: {
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
hover: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 120),
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: localechooser.js
// DESC: Provides locale chooser GUI
@@ -19,8 +20,8 @@ let flagImageGap = toVector2(5, 5);
// ===========================================================================
function initLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating locale chooser GUI ...`);
localeChooser.window = mexui.window(game.width/2-200, game.height-150, 60, 60, 'Choose a language', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating locale chooser GUI ...`);
localeChooser.window = mexui.window(game.width / 2 - 200, game.height - 150, 60, 60, 'Choose a language', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
},
@@ -37,6 +38,8 @@ function initLocaleChooserGUI() {
});
localeChooser.window.titleBarShown = false;
localeChooser.window.shown = false;
loadLocaleConfig();
logToConsole(LOG_DEBUG, `[VRR.GUI] Created locale chooser GUI`);
@@ -47,28 +50,38 @@ function initLocaleChooserGUI() {
function closeLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing locale chooser window`);
localeChooser.window.shown = false;
for (let i in localeChooser.flagImages) {
localeChooser.flagImages[i].shown = false;
}
mexui.setInput(false);
}
// ===========================================================================
function showLocaleChooserGUI(position = toVector2(0.0, 0.0)) {
if(position.x != 0.0 && position.y != 0.0) {
// Disabled for now until image loading crash can be fixed
return false;
if (position.x != 0.0 && position.y != 0.0) {
localeChooser.window.position = position;
} else {
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
localeChooser.window.position = toVector2((getScreenWidth() / 2) - (localeChooser.window.size.x / 2), getScreenHeight() - 100);
}
//closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing locale chooser window`);
mexui.setInput(true);
localeChooser.window.shown = true;
for (let i in localeChooser.flagImages) {
localeChooser.flagImages[i].shown = true;
}
}
// ===========================================================================
function toggleLocaleChooserGUI() {
if(localeChooser.window.shown) {
if (localeChooser.window.shown) {
closeLocaleChooserGUI();
} else {
showLocaleChooserGUI();
@@ -78,36 +91,38 @@ function toggleLocaleChooserGUI() {
// ===========================================================================
function localeChooserSetLocale(localeId) {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Asking server to change locale to ${localeId}`);
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.GUI] Asking server to change locale to ${localeId}`);
sendLocaleSelectToServer(localeId);
}
// ===========================================================================
function resetLocaleChooserOptions() {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Resetting locale chooser options`);
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.GUI] Resetting locale chooser options`);
// let tempLocaleOptions = getServerData().localeOptions; // getAvailableLocaleOptions();
let tempLocaleOptions = getAvailableLocaleOptions();
localeChooser.window.size = toVector2((tempLocaleOptions.length*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageSize.y+flagImageGap.y*2);
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
localeChooser.window.size = toVector2((tempLocaleOptions.length * (flagImageSize.x + flagImageGap.x)) + flagImageGap.x, flagImageSize.y + flagImageGap.y * 2);
localeChooser.window.position = toVector2((getScreenWidth() / 2) - (localeChooser.window.size.x / 2), getScreenHeight() - 100);
for(let i in localeChooser.flagImages) {
for (let i in localeChooser.flagImages) {
localeChooser.flagImages[i].remove();
}
for(let i in tempLocaleOptions) {
for (let i in tempLocaleOptions) {
let imagePath = `files/images/flags/${tempLocaleOptions[i].flagImageFile}`;
localeChooser.flagImages[i] = localeChooser.window.image((i*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageGap.y, flagImageSize.x, flagImageSize.y, imagePath, {
localeChooser.flagImages[i] = localeChooser.window.image((i * (flagImageSize.x + flagImageGap.x)) + flagImageGap.x, flagImageGap.y, flagImageSize.x, flagImageSize.y, imagePath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
}, function() {
}, function () {
localeChooserSetLocale(tempLocaleOptions[i].id);
});
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Created locale chooser option ${tempLocaleOptions[i].englishName} with image ${imagePath}`);
localeChooser.flagImages[i].shown = false;
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.GUI] Created locale chooser option ${tempLocaleOptions[i].englishName} with image ${imagePath}`);
//localeChooser.activeRingImages.push(activeRingImage);
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: login.js
// DESC: Provides login GUI
@@ -20,7 +21,7 @@ let login = {
// ===========================================================================
let loginHTML =
`<html>
`<html>
<head>
<title>Asshat Gaming Roleplay: Login</title>
<style type="text/css" rel="stylesheet">
@@ -42,8 +43,8 @@ let loginHTML =
// ===========================================================================
function initLoginGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
login.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'LOGIN', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
login.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 135, 300, 275, 'LOGIN', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -60,7 +61,7 @@ function initLoginGUI() {
borderColour: toColour(0, 0, 0, 0),
},
});
login.window.titleBarIconSize = toVector2(0,0);
login.window.titleBarIconSize = toVector2(0, 0);
login.window.titleBarHeight = 0;
login.window.titleBarShown = false;
@@ -157,7 +158,7 @@ function showLoginGUI() {
mexui.focusedControl = login.passwordInput;
guiSubmitKey = checkLogin;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), login.window.position.y+login.window.size.y+20));
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), login.window.position.y + login.window.size.y + 20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}
@@ -165,7 +166,7 @@ function showLoginGUI() {
function checkLogin() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking login with server ...`);
sendNetworkEventToServer("vrr.checkLogin", login.passwordInput.lines[0]);
sendNetworkEventToServer("agrp.checkLogin", login.passwordInput.lines[0]);
}
// ===========================================================================
@@ -191,7 +192,7 @@ function switchToPasswordResetGUI() {
//closeAllWindows();
//logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
//showResetPasswordGUI();
sendNetworkEventToServer("vrr.checkResetPassword", "");
sendNetworkEventToServer("agrp.checkResetPassword", "");
return false;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: newchar.js
// DESC: Provides new character creation GUI
@@ -20,7 +21,7 @@ let newCharacter = {
function initNewCharacterGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
newCharacter.window = mexui.window(getScreenWidth()/2-130, getScreenHeight()/2-115, 300, 230, 'NEW CHARACTER', {
newCharacter.window = mexui.window(getScreenWidth() / 2 - 130, getScreenHeight() / 2 - 115, 300, 230, 'NEW CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -122,7 +123,7 @@ function newCharacterFailed(errorMessage) {
newCharacter.firstNameInput.text = "";
newCharacter.lastNameInput.text = "";
if(!newCharacter.window.shown) {
if (!newCharacter.window.shown) {
closeAllWindows();
setChatWindowEnabled(false);
mexui.setInput(true);
@@ -135,15 +136,15 @@ function newCharacterFailed(errorMessage) {
function checkNewCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking new character with server ...`);
if(newCharacter.firstNameInput.lines[0].length < 2) {
if (newCharacter.firstNameInput.lines[0].length < 2) {
return false;
}
if(newCharacter.lastNameInput.lines[0].length < 2) {
if (newCharacter.lastNameInput.lines[0].length < 2) {
return false;
}
sendNetworkEventToServer("vrr.checkNewCharacter",
sendNetworkEventToServer("agrp.checkNewCharacter",
newCharacter.firstNameInput.lines[0],
newCharacter.lastNameInput.lines[0],
);
@@ -160,7 +161,7 @@ function showNewCharacterGUI() {
mexui.focusedInput = newCharacter.firstNameInput;
guiSubmitKey = checkNewCharacter;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), newCharacter.window.position.y+newCharacter.window.size.y+20));
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), newCharacter.window.position.y + newCharacter.window.size.y + 20));
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: register.js
// DESC: Provides account registration GUI
@@ -20,8 +21,8 @@ let register = {
// ===========================================================================
function initRegisterGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
register.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-150, 300, 300, 'Register', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
register.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 150, 300, 300, 'Register', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -37,7 +38,7 @@ function initRegisterGUI() {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
register.window.titleBarIconSize = toVector2(0,0);
register.window.titleBarIconSize = toVector2(0, 0);
register.window.titleBarHeight = 0;
register.window.titleBarShown = false;
@@ -148,7 +149,7 @@ function registrationFailed(errorMessage) {
function checkRegistration() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking registration with server ...`);
sendNetworkEventToServer("vrr.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
sendNetworkEventToServer("agrp.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
}
// ===========================================================================
@@ -162,7 +163,7 @@ function showRegistrationGUI() {
mexui.focusedControl = register.passwordInput;
guiSubmitKey = checkRegistration;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), register.window.position.y+register.window.size.y+20));
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), register.window.position.y + register.window.size.y + 20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: resetpass.js
// DESC: Provides password reset GUI
@@ -142,7 +143,7 @@ function showResetPasswordGUI() {
function checkResetPassword() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server (${passwordReset.emailInput.lines[0]}) ...`);
sendNetworkEventToServer("vrr.checkResetPassword", passwordReset.emailInput.lines[0]);
sendNetworkEventToServer("agrp.checkResetPassword", passwordReset.emailInput.lines[0]);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: yesno.js
// DESC: Provides yes/no prompt dialog GUI
@@ -9,17 +10,17 @@
let yesNoDialog = {
window: null,
messageLabel: null,
yesButton: null,
noButton: null,
window: null,
messageLabel: null,
yesButton: null,
noButton: null,
};
// ===========================================================================
function initYesNoDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
yesNoDialog.window = mexui.window(game.width / 2 - 200, game.height / 2 - 70, 400, 140, 'Question', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -79,37 +80,37 @@ function initYesNoDialogGUI() {
// ===========================================================================
function showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
mexui.setInput(true);
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
mexui.setInput(true);
yesNoDialog.messageLabel.text = "";
yesNoDialog.yesButton.text = "";
yesNoDialog.noButton.text = "";
yesNoDialog.window.title = "";
yesNoDialog.messageLabel.text = "";
yesNoDialog.yesButton.text = "";
yesNoDialog.noButton.text = "";
yesNoDialog.window.title = "";
yesNoDialog.messageLabel.text = promptMessage;
yesNoDialog.yesButton.text = yesButtonText;
yesNoDialog.noButton.text = noButtonText;
yesNoDialog.window.title = promptTitle;
yesNoDialog.messageLabel.text = promptMessage;
yesNoDialog.yesButton.text = yesButtonText;
yesNoDialog.noButton.text = noButtonText;
yesNoDialog.window.title = promptTitle;
yesNoDialog.window.shown = true;
yesNoDialog.window.shown = true;
}
// ===========================================================================
function yesNoDialogAnswerNo() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
sendNetworkEventToServer("vrr.promptAnswerNo");
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
sendNetworkEventToServer("agrp.promptAnswerNo");
closeAllWindows();
}
// ===========================================================================
function yesNoDialogAnswerYes() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
sendNetworkEventToServer("vrr.promptAnswerYes");
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
sendNetworkEventToServer("agrp.promptAnswerYes");
closeAllWindows();
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: house.js
// DESC: Provides house functions and usage
@@ -25,8 +26,8 @@ class HouseData {
function receiveHouseFromServer(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
if(!areServerElementsSupported()) {
if(getHouseData(houseId) != false) {
if (!areServerElementsSupported()) {
if (getHouseData(houseId) != false) {
let houseData = getHouseData(houseId);
houseData.description = description;
houseData.entrancePosition = entrancePosition;
@@ -35,10 +36,10 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
houseData.hasInterior = hasInterior;
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(houseData.blipId != -1) {
if (blipModel == -1) {
if (houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
} else {
destroyElement(getElementFromId(blipId));
@@ -48,18 +49,18 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip is unchanged`);
}
} else {
if(houseData.blipId != -1) {
if (houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setBlipCoordinates(houseData.blipId, houseData.entrancePosition);
natives.changeBlipSprite(houseData.blipId, houseData.blipModel);
natives.setBlipMarkerLongDistance(houseData.blipId, false);
natives.setBlipAsShortRange(houseData.blipId, true);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ...": ""}`);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ..." : ""}`);
}
} else {
let blipId = createGameBlip(houseData.blipModel, houseData.entrancePosition, houseData.name);
if(blipId != -1) {
if (blipId != -1) {
houseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -68,9 +69,9 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
let tempHouseData = new HouseData(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
if(blipModel != -1) {
if (blipModel != -1) {
let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
if(blipId != -1) {
if (blipId != -1) {
tempHouseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -89,10 +90,10 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
* @param {number} houseId - The ID of the house (initially provided by server)
* @return {HouseData} The house's data (class instance)
*/
function getHouseData(houseId) {
function getHouseData(houseId) {
let houses = getServerData().houses;
for(let i in houses) {
if(houses[i].houseId == houseId) {
for (let i in houses) {
if (houses[i].houseId == houseId) {
return houses[i];
}
}
@@ -103,7 +104,7 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
// ===========================================================================
function setAllHouseDataIndexes() {
for(let i in getServerData().houses) {
for (let i in getServerData().houses) {
getServerData().houses[i].index = i;
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: item.js
// DESC: Provides item action and hotbar functions
@@ -10,7 +11,7 @@
let itemActionDelayDuration = 0;
let itemActionDelayStart = 0;
let itemActionDelayEnabled = false;
let itemActionDelayPosition = toVector2(game.width/2-100, game.height-10);
let itemActionDelayPosition = toVector2(game.width / 2 - 100, game.height - 10);
let itemActionDelaySize = toVector2(200, 5);
// ===========================================================================
@@ -23,22 +24,22 @@ function initItemScript() {
// ===========================================================================
function processItemActionRendering() {
if(renderItemActionDelay) {
if(itemActionDelayEnabled) {
let finishTime = itemActionDelayStart+itemActionDelayDuration;
if(sdl.ticks >= finishTime) {
if (renderItemActionDelay) {
if (itemActionDelayEnabled) {
let finishTime = itemActionDelayStart + itemActionDelayDuration;
if (sdl.ticks >= finishTime) {
itemActionDelayEnabled = false;
itemActionDelayDuration = 0;
itemActionDelayStart = 0;
tellServerItemActionDelayComplete();
} else {
let currentTick = sdl.ticks-itemActionDelayStart;
let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
let currentTick = sdl.ticks - itemActionDelayStart;
let progressPercent = Math.ceil(currentTick * 100 / itemActionDelayDuration);
let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
let backgroundColour = toColour(0, 0, 0, 255);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
graphics.drawRectangle(null, [itemActionDelayPosition.x - (itemActionDelaySize.x / 2) - 1, itemActionDelayPosition.y - (itemActionDelaySize.y / 2) - 1], [itemActionDelaySize.x + 2, itemActionDelaySize.y + 2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x - (itemActionDelaySize.x / 2), itemActionDelayPosition.y - (itemActionDelaySize.y / 2) - 2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
}
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: job.js
// DESC: Provides job functions and usage
@@ -56,9 +57,10 @@ function setLocalPlayerWorkingState(tempWorking) {
// ===========================================================================
function showJobRouteLocation(position, colour) {
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(getGame() == VRR_GAME_GTA_SA) {
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location at ${position.x}, ${position.y}, ${position.z}`);
hideJobRouteLocation();
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (getGame() == AGRP_GAME_GTA_SA) {
// Server-side spheres don't show in GTA SA for some reason.
jobRouteLocationSphere = game.createPickup(1318, position, 1);
} else {
@@ -66,7 +68,7 @@ function showJobRouteLocation(position, colour) {
jobRouteLocationSphere.colour = colour;
}
if(jobRouteLocationBlip != null) {
if (jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
}
@@ -80,21 +82,7 @@ function showJobRouteLocation(position, colour) {
function enteredJobRouteSphere() {
logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
clearInterval(jobBlipBlinkTimer);
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
}
if(jobRouteLocationSphere != null) {
destroyElement(jobRouteLocationSphere);
jobRouteLocationSphere = null;
}
hideJobRouteLocation();
tellServerPlayerArrivedAtJobRouteLocation();
}
@@ -102,23 +90,23 @@ function enteredJobRouteSphere() {
function blinkJobRouteLocationBlip(times, position, colour) {
jobBlipBlinkTimes = times;
jobBlipBlinkTimer = setInterval(function() {
if(jobRouteLocationBlip != null) {
jobBlipBlinkTimer = setInterval(function () {
if (jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
} else {
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
jobRouteLocationBlip = game.createBlip(position, 0, 3, colour);
}
if(jobBlipBlinkAmount >= jobBlipBlinkTimes) {
if(jobRouteLocationBlip != null) {
if (jobBlipBlinkAmount >= jobBlipBlinkTimes) {
if (jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
}
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
jobRouteLocationBlip = game.createBlip(position, 0, 3, colour);
clearInterval(jobBlipBlinkTimer);
}
}, jobBlipBlinkInterval);
@@ -127,10 +115,24 @@ function blinkJobRouteLocationBlip(times, position, colour) {
// ===========================================================================
function hideJobRouteLocation() {
destroyElement(jobRouteLocationSphere);
destroyElement(jobRouteLocationBlip);
jobRouteLocationSphere = null;
jobRouteLocationBlip = null;
logToConsole(LOG_DEBUG, `[VRR.Job] Hiding job route location`);
if (jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
}
if (jobRouteLocationSphere != null) {
destroyElement(jobRouteLocationSphere);
jobRouteLocationSphere = null;
}
if (jobBlipBlinkTimer != null) {
clearInterval(jobBlipBlinkTimer);
}
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
}
// ===========================================================================
@@ -138,8 +140,8 @@ function hideJobRouteLocation() {
function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, pickupModel) {
logToConsole(LOG_DEBUG, `[VRR.Job] Received job ${jobId} (${name}) from server`);
if(getGame() == VRR_GAME_GTA_IV) {
if(getJobData(jobId) != false) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getJobData(jobId) != false) {
let jobData = getJobData(jobId);
jobData.jobLocationId = jobLocationId;
jobData.name = name;
@@ -148,10 +150,10 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
jobData.pickupModel = pickupModel;
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(jobData.blipId != -1) {
if (blipModel == -1) {
if (jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getJobData(jobId).blipId);
} else {
destroyElement(getElementFromId(blipId));
@@ -161,18 +163,18 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip is unchanged`);
}
} else {
if(jobData.blipId != -1) {
if (jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setBlipCoordinates(jobData.blipId, jobData.position);
natives.changeBlipSprite(jobData.blipId, jobData.blipModel);
natives.setBlipMarkerLongDistance(jobData.blipId, false);
natives.setBlipAsShortRange(jobData.blipId, true);
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ...": ""}`);
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ..." : ""}`);
}
} else {
let blipId = createGameBlip(jobData.blipModel, jobData.position, jobData.name);
if(blipId != -1) {
if (blipId != -1) {
jobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -181,9 +183,9 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} doesn't exist. Adding ...`);
let tempJobData = new JobData(jobId, jobLocationId, name, position, blipModel, pickupModel);
if(blipModel != -1) {
if (blipModel != -1) {
let blipId = createGameBlip(blipModel, tempJobData.position, tempJobData.name);
if(blipId != -1) {
if (blipId != -1) {
tempJobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -202,9 +204,9 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
* @param {number} job - The ID of the job (initially provided by server)
* @return {JobData} The job's data (class instance)
*/
function getJobData(jobId) {
for(let i in getServerData().jobs) {
if(getServerData().jobs[i].jobId == jobId) {
function getJobData(jobId) {
for (let i in getServerData().jobs) {
if (getServerData().jobs[i].jobId == jobId) {
return getServerData().jobs[i];
}
}
@@ -215,7 +217,7 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
// ===========================================================================
function setAllJobDataIndexes() {
for(let i in getServerData().jobs) {
for (let i in getServerData().jobs) {
jobs[i].index = i;
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: keybind.js
// DESC: Provides keybind features
@@ -25,13 +26,13 @@ function initKeyBindScript() {
function bindAccountKey(key, keyState) {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Binded key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
keyBinds.push(toInteger(key));
bindKey(toInteger(key), keyState, function(event) {
if(isAnyGUIActive()) {
bindKey(toInteger(key), keyState, function (event) {
if (isAnyGUIActive()) {
return false;
}
if(hasKeyBindDelayElapsed()) {
if(canLocalPlayerUseKeyBinds()) {
if (hasKeyBindDelayElapsed()) {
if (canLocalPlayerUseKeyBinds()) {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Using keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
lastKeyBindUse = sdl.ticks;
tellServerPlayerUsedKeyBind(key);
@@ -56,7 +57,7 @@ function unBindAccountKey(key) {
// ===========================================================================
function hasKeyBindDelayElapsed() {
if(sdl.ticks-lastKeyBindUse >= keyBindDelayTime) {
if (sdl.ticks - lastKeyBindUse >= keyBindDelayTime) {
return true;
}
@@ -66,15 +67,15 @@ function hasKeyBindDelayElapsed() {
// ===========================================================================
function canLocalPlayerUseKeyBinds() {
if(isAnyGUIActive()) {
if (isAnyGUIActive()) {
return false;
}
if(!isSpawned) {
if (!isSpawned) {
return false;
}
if(itemActionDelayEnabled) {
if (itemActionDelayEnabled) {
return false;
}
@@ -84,7 +85,7 @@ function canLocalPlayerUseKeyBinds() {
// ===========================================================================
function clearKeyBinds() {
for(let i in keyBinds) {
for (let i in keyBinds) {
unbindKey(keyBinds[i]);
}
keyBinds = [];

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: labels.js
// DESC: Provides functionality for world labels (3D labels)
@@ -66,25 +67,25 @@ function initLabelJobHelpFont() {
// ===========================================================================
function renderPropertyEntranceLabel(name, position, locked, isBusiness, price, rentPrice, labelInfoType) {
if(localPlayer == null) {
if (localPlayer == null) {
return false;
}
if(propertyLabelNameFont == null) {
if (propertyLabelNameFont == null) {
return false;
}
if(propertyLabelLockedFont == null) {
if (propertyLabelLockedFont == null) {
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
@@ -93,45 +94,45 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
if (screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "";
if(price > "0") {
if (price > "0") {
text = getLocaleString("PropertyForSaleLabel", price);
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
propertyLabelLockedFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
screenPosition.y -= propertyLabelPriceOffset;
}
text = "";
if(rentPrice != "0") {
if (rentPrice != "0") {
text = getLocaleString("PropertyForRentLabel", rentPrice);
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
propertyLabelLockedFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
screenPosition.y -= propertyLabelPriceOffset;
}
if(isBusiness) {
if (isBusiness) {
text = (locked) ? toUpperCase(getLocaleString("Closed")) : toUpperCase(getLocaleString("Open"));
} else {
text = (locked) ? toUpperCase(getLocaleString("Locked")) : toUpperCase(getLocaleString("Unlocked"));
}
if(!locked && labelInfoType != VRR_PROPLABEL_INFO_NONE) {
if (!locked && labelInfoType != AGRP_PROPLABEL_INFO_NONE) {
let infoText = "";
switch(labelInfoType) {
case VRR_PROPLABEL_INFO_ENTER: {
if(enterPropertyKey) {
switch (labelInfoType) {
case AGRP_PROPLABEL_INFO_ENTER: {
if (enterPropertyKey) {
infoText = getLocaleString("PropertyEnterKeyPressLabel", toUpperCase(getKeyNameFromId(enterPropertyKey)));
} else {
infoText = getLocaleString("PropertyEnterCommandLabel", "/enter");
@@ -139,33 +140,33 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
break;
}
case VRR_PROPLABEL_INFO_BUY: {
case AGRP_PROPLABEL_INFO_BUY: {
infoText = getLocaleString("BusinessBuyItemsLabel", "/buy");
break;
}
case VRR_PROPLABEL_INFO_BUYBIZ: {
case AGRP_PROPLABEL_INFO_BUYBIZ: {
infoText = getLocaleString("BuyBusinessLabel", "/bizbuy");
break;
}
case VRR_PROPLABEL_INFO_BUYHOUSE: {
case AGRP_PROPLABEL_INFO_BUYHOUSE: {
infoText = getLocaleString("BuyHouseLabel", "/housebuy");
break;
}
case VRR_PROPLABEL_INFO_RENTHOUSE: {
case AGRP_PROPLABEL_INFO_RENTHOUSE: {
infoText = getLocaleString("RentHouseLabel", "/houserent");
break;
}
case VRR_PROPLABEL_INFO_ENTERVEHICLE: {
case AGRP_PROPLABEL_INFO_ENTERVEHICLE: {
infoText = getLocaleString("VehicleDealershipLabel");
break;
}
default: {
if(enterPropertyKey) {
if (enterPropertyKey) {
infoText = getLocaleString("PropertyEnterKeyPressLabel", toUpperCase(getKeyNameFromId(enterPropertyKey)));
} else {
infoText = getLocaleString("PropertyEnterCommandLabel", "/enter");
@@ -173,45 +174,49 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
break;
}
}
if(getDistance(localPlayer.position, position) <= renderLabelDistance-2) {
if (getDistance(localPlayer.position, position) <= renderLabelDistance - 2) {
let size = propertyLabelLockedFont.measure(infoText, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(infoText, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(234, 198, 126, 255), false, true, false, true);
propertyLabelLockedFont.render(infoText, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(234, 198, 126, 255), false, true, false, true);
screenPosition.y -= propertyLabelLockedOffset;
}
}
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
propertyLabelLockedFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
screenPosition.y -= propertyLabelNameOffset;
text = name || " ";
if (profanityFilterEnabled) {
text = replaceProfanityInMessage(text);
}
size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
propertyLabelNameFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
}
// -------------------------------------------------------------------------
function renderPropertyExitLabel(position) {
if(localPlayer == null) {
if (localPlayer == null) {
return false;
}
if(propertyLabelNameFont == null) {
if (propertyLabelNameFont == null) {
return false;
}
if(propertyLabelLockedFont == null) {
if (propertyLabelLockedFont == null) {
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
@@ -220,43 +225,43 @@ function renderPropertyExitLabel(position) {
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
if (screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "EXIT";
let size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
propertyLabelNameFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
}
// -------------------------------------------------------------------------
function renderJobLabel(name, position, jobType) {
if(localPlayer == null) {
if (localPlayer == null) {
return false;
}
if(jobNameLabelFont == null) {
if (jobNameLabelFont == null) {
return false;
}
if(jobHelpLabelFont == null) {
if (jobHelpLabelFont == null) {
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
@@ -265,25 +270,25 @@ function renderJobLabel(name, position, jobType) {
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
if (screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "";
if(jobType == localPlayerJobType) {
if(localPlayerWorking) {
if (jobType == localPlayerJobType) {
if (localPlayerWorking) {
text = getLocaleString("JobEquipAndUniformLabel", "/equip", "/uniform", "/stopwork");
} else {
text = getLocaleString("StartWorkLabel", "/startwork");
}
} else {
if(localPlayerJobType == 0) {
if (localPlayerJobType == 0) {
text = getLocaleString("TakeJobLabel", "/takejob");
} else {
text = getLocaleString("NotYourJobLabel", "/quitjob");
@@ -291,37 +296,37 @@ function renderJobLabel(name, position, jobType) {
}
let size = jobHelpLabelFont.measure(text, game.width, 0.0, 0.0, jobHelpLabelFont.size, true, true);
jobHelpLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobHelpLabelFont.size, COLOUR_YELLOW, false, true, false, true);
jobHelpLabelFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, jobHelpLabelFont.size, COLOUR_YELLOW, false, true, false, true);
screenPosition.y -= 18;
text = getLocaleString("JobLabel", name);
size = jobNameLabelFont.measure(text, game.width, 0.0, 0.0, jobNameLabelFont.size, true, true);
jobNameLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
jobNameLabelFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
}
// -------------------------------------------------------------------------
function processLabelRendering() {
if(renderLabels) {
if(!areServerElementsSupported()) {
if(localPlayer != null) {
if (renderLabels) {
if (!areServerElementsSupported()) {
if (localPlayer != null) {
getServerData().businesses.forEach((business) => {
if(getDistance(localPlayer.position, business.entrancePosition) <= 75.0) {
if (getDistance(localPlayer.position, business.entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(business.entrancePosition, 1.0), 0.0, 0.0, 0, 153, 255, 255);
//renderPropertyEntranceLabel(business.name, business.entrancePosition, business.locked, true, makeLargeNumberReadable(business.price), makeLargeNumberReadable(business.rentPrice), business.labelInfoType);
}
});
getServerData().houses.forEach((house) => {
if(getDistance(localPlayer.position, house.entrancePosition) <= 75.0) {
if (getDistance(localPlayer.position, house.entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(house.entrancePosition, 1.0), 0.0, 0.0, 0, 200, 0, 255);
//renderPropertyEntranceLabel("House", house.entrancePosition, house.locked, true, makeLargeNumberReadable(house.price), makeLargeNumberReadable(house.rentPrice), 0);
}
});
getServerData().jobs.forEach((job) => {
if(getDistance(localPlayer.position, job.position) <= 75.0) {
if (getDistance(localPlayer.position, job.position) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(job.position, 1.0), 0.0, 0.0, 255, 255, 0, 255);
//renderJobLabel(job.name, job.position, job.jobType);
}
@@ -329,45 +334,45 @@ function processLabelRendering() {
}
}
if(areWorldLabelsSupported()) {
if(localPlayer != null) {
if (areWorldLabelsSupported()) {
if (localPlayer != null) {
let pickups = getElementsByType(ELEMENT_PICKUP);
for(let i in pickups) {
if(pickups[i].getData("vrr.label.type") != null) {
if(getDistance(localPlayer.position, pickups[i].position) <= renderLabelDistance) {
if(!pickups[i].isOnScreen) {
for (let i in pickups) {
if (pickups[i].getData("agrp.label.type") != null) {
if (getDistance(localPlayer.position, pickups[i].position) <= renderLabelDistance) {
if (!pickups[i].isOnScreen) {
let price = "0";
let rentPrice = "0";
let labelInfoType = VRR_PROPLABEL_INFO_NONE;
if(pickups[i].getData("vrr.label.price") != null) {
price = makeLargeNumberReadable(pickups[i].getData("vrr.label.price"));
let labelInfoType = AGRP_PROPLABEL_INFO_NONE;
if (pickups[i].getData("agrp.label.price") != null) {
price = makeLargeNumberReadable(pickups[i].getData("agrp.label.price"));
}
if(pickups[i].getData("vrr.label.rentprice") != null) {
rentPrice = makeLargeNumberReadable(pickups[i].getData("vrr.label.rentprice"));
if (pickups[i].getData("agrp.label.rentprice") != null) {
rentPrice = makeLargeNumberReadable(pickups[i].getData("agrp.label.rentprice"));
}
if(pickups[i].getData("vrr.label.help") != null) {
labelInfoType = pickups[i].getData("vrr.label.help");
if (pickups[i].getData("agrp.label.help") != null) {
labelInfoType = pickups[i].getData("agrp.label.help");
}
switch(pickups[i].getData("vrr.label.type")) {
case VRR_LABEL_BUSINESS: {
renderPropertyEntranceLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.locked"), true, price, rentPrice, labelInfoType);
switch (pickups[i].getData("agrp.label.type")) {
case AGRP_LABEL_BUSINESS: {
renderPropertyEntranceLabel(pickups[i].getData("agrp.label.name"), pickups[i].position, pickups[i].getData("agrp.label.locked"), true, price, rentPrice, labelInfoType);
break;
}
case VRR_LABEL_HOUSE: {
renderPropertyEntranceLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.locked"), false, price, rentPrice, labelInfoType);
case AGRP_LABEL_HOUSE: {
renderPropertyEntranceLabel(pickups[i].getData("agrp.label.name"), pickups[i].position, pickups[i].getData("agrp.label.locked"), false, price, rentPrice, labelInfoType);
break;
}
case VRR_LABEL_JOB: {
renderJobLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.jobType"));
case AGRP_LABEL_JOB: {
renderJobLabel(pickups[i].getData("agrp.label.name"), pickups[i].position, pickups[i].getData("agrp.label.jobType"));
break;
}
case VRR_LABEL_EXIT: {
case AGRP_LABEL_EXIT: {
renderPropertyExitLabel(pickups[i].position);
break;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: locale.js
// DESC: Provides locale functions and usage
@@ -8,18 +9,18 @@
// ===========================================================================
function getLocaleString(stringName, ...args) {
if(typeof getServerData().localeStrings[localLocaleId][stringName] == undefined) {
if (typeof getServerData().localeStrings[localLocaleId][stringName] == undefined) {
return "";
}
let tempString = getServerData().localeStrings[localLocaleId][stringName];
if(tempString == "" || tempString == null || tempString == undefined) {
if (tempString == "" || tempString == null || tempString == undefined) {
return "";
}
for(let i = 1; i <= args.length; i++) {
tempString = tempString.replace(`{${i}}`, args[i-1]);
for (let i = 1; i <= args.length; i++) {
tempString = tempString.replace(`{${i}}`, args[i - 1]);
}
return tempString;
@@ -36,19 +37,24 @@ function getAvailableLocaleOptions() {
function loadLocaleConfig() {
let configFile = loadTextFile("config/client/locale.json");
getServerData().localeOptions = JSON.parse(configFile);
resetLocaleChooserOptions();
loadAllLocaleStrings();
}
// ===========================================================================
function loadAllLocaleStrings() {
let localeOptions = getServerData().localeOptions;
for(let i in localeOptions) {
for (let i in localeOptions) {
logToConsole(LOG_INFO, `[VRR.Locale] Loading locale strings for ${localeOptions[i].englishName} (${i})`);
let localeFile = loadTextFile(`locale/${localeOptions[i].stringsFile}`);
let localeData = JSON.parse(localeFile);
getServerData().localeStrings[i] = localeData;
}
resetGUIStrings();
}
// ===========================================================================
@@ -57,6 +63,4 @@ function setLocale(tempLocaleId) {
logToConsole(LOG_DEBUG, `[VRR.Locale] Setting locale to ${tempLocaleId} (${getServerData().localeOptions[tempLocaleId].englishName})`);
localLocaleId = tempLocaleId;
resetGUIStrings();
}
// ===========================================================================
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: logo.js
// DESC: Provides logo rendering functions
@@ -8,7 +9,7 @@
// ===========================================================================
let logoImage = null;
let logoPos = toVector2(game.width-132, game.height-132);
let logoPos = toVector2(game.width - 132, game.height - 132);
let logoSize = toVector2(128, 128);
// ===========================================================================
@@ -24,7 +25,7 @@ function initLogoScript() {
function loadLogoImage() {
let logoStream = openFile(mainLogoPath);
let tempLogoImage = null;
if(logoStream != null) {
if (logoStream != null) {
tempLogoImage = graphics.loadPNG(logoStream);
logoStream.close();
}
@@ -35,8 +36,8 @@ function loadLogoImage() {
// ===========================================================================
function processLogoRendering() {
if(renderLogo) {
if(logoImage != null) {
if (renderLogo) {
if (logoImage != null) {
graphics.drawRectangle(logoImage, logoPos, logoSize);
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: main.js
// DESC: Main client script (will be reorganized into individual files later)
@@ -30,7 +31,7 @@ let renderHotBar = true;
let renderItemActionDelay = true;
let renderInteriorLights = true;
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE;
let logLevel = LOG_DEBUG;
let weaponDamageEnabled = {};
let weaponDamageEvent = {};
@@ -63,7 +64,7 @@ let mouseCameraEnabled = false;
let currentPickup = false;
let vehiclePurchaseState = VRR_VEHBUYSTATE_NONE;
let vehiclePurchaseState = AGRP_VEHBUYSTATE_NONE;
let vehiclePurchasing = null;
let vehiclePurchasePosition = null;
@@ -78,6 +79,8 @@ let guiDownKey = false;
// Pre-cache all allowed skins
let allowedSkins = getAllowedSkins(getGame());
let profanityFilterEnabled = false;
let localLocaleId = 0;
let serverData = {

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: messaging.js
// DESC: Provides messaging/textdraw functions and usage
@@ -33,7 +34,7 @@ function initMessagingScript() {
function loadSmallGameMessageFonts() {
let tempSmallGameMessageFonts = {};
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
if (fontStream != null) {
tempSmallGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 20.0);
fontStream.close();
}
@@ -49,7 +50,7 @@ function loadSmallGameMessageFonts() {
function loadBigGameMessageFont() {
let tempBigGameMessageFonts = {};
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
if (fontStream != null) {
tempBigGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 28.0);
fontStream.close();
}
@@ -63,10 +64,12 @@ function loadBigGameMessageFont() {
// ===========================================================================
function processSmallGameMessageRendering() {
if(renderSmallGameMessage) {
if(smallGameMessageText != "") {
if(smallGameMessageFonts[smallGameMessageFontName] != null) {
smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
logToConsole(LOG_VERBOSE, "[VRR.Messaging]: Processing small game message rendering ...");
if (renderSmallGameMessage) {
if (smallGameMessageText != "") {
logToConsole(LOG_VERBOSE, `[VRR.Messaging]: Rendering small game message: ${smallGameMessageText}`);
if (smallGameMessageFonts[smallGameMessageFontName] != null) {
smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height - 90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
}
}
}
@@ -76,7 +79,7 @@ function processSmallGameMessageRendering() {
function showSmallGameMessage(text, colour, duration, fontName) {
logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' using font ${fontName} for ${duration}ms`);
if(smallGameMessageText != "") {
if (smallGameMessageText != "") {
clearTimeout(smallGameMessageTimer);
}
@@ -84,7 +87,7 @@ function showSmallGameMessage(text, colour, duration, fontName) {
smallGameMessageColour = colour;
smallGameMessageText = text;
smallGameMessageTimer = setTimeout(function() {
smallGameMessageTimer = setTimeout(function () {
smallGameMessageText = "";
smallGameMessageColour = COLOUR_WHITE;
smallGameMessageTimer = null;

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: nametags.js
// DESC: Provides nametag rendering
@@ -43,15 +44,19 @@ function loadPausedStatusFont() {
// ===========================================================================
function updatePlayerNameTag(clientName, characterName, colour, paused, ping) {
if (profanityFilterEnabled) {
characterName = replaceProfanityInMessage(characterName);
}
playerNames[clientName] = characterName;
playerColours[clientName] = colour;
playerPaused[clientName] = paused;
playerPing[clientName] = ping;
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
let client = getPlayerFromParams(clientName);
if(client != false) {
if(getPlayerPed(client) != null) {
if (client != false) {
if (getPlayerPed(client) != null) {
getPlayerPed(client).setNametag(characterName, colour);
}
}
@@ -67,7 +72,7 @@ function updatePlayerPing(clientName, ping) {
// ===========================================================================
function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour, afk, skin) {
if(nametagFont == null) {
if (nametagFont == null) {
return false;
}
@@ -80,10 +85,10 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
// -------------------------------------------
// Health Bar
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(getGame() == VRR_GAME_GTA_III) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (getGame() == AGRP_GAME_GTA_III) {
// Mickey Hamfists is ridiculously tall. Raise the nametag for him a bit
if(skin == 109) {
if (skin == 109) {
y -= 20;
} else {
y -= 5;
@@ -95,44 +100,43 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
y -= 5;
}
if(health > 0.0) {
let hx = x-width/2;
let hy = y-10/2;
let colourB = toColour(0, 0, 0, Math.floor(255.0*alpha)); // Background colour (black)
if (health > 0.0) {
let hx = x - width / 2;
let hy = y - 10 / 2;
let colourB = toColour(0, 0, 0, Math.floor(255.0 * alpha)); // Background colour (black)
graphics.drawRectangle(null, [hx, hy], [width, 8], colourB, colourB, colourB, colourB);
let colour = toColour(Math.floor(255.0-(health*255.0)), Math.floor(health*255.0), 0, Math.floor(255.0*alpha)); // Health bar colour (varies, depending on health)
graphics.drawRectangle(null, [hx+2, hy+2], [(width-4)*health, 10-6], colour, colour, colour, colour);
let colour = toColour(Math.floor(255.0 - (health * 255.0)), Math.floor(health * 255.0), 0, Math.floor(255.0 * alpha)); // Health bar colour (varies, depending on health)
graphics.drawRectangle(null, [hx + 2, hy + 2], [(width - 4) * health, 10 - 6], colour, colour, colour, colour);
}
// Armour Bar
if (armour > 0.0)
{
if (armour > 0.0) {
// Go up 10 pixels to draw the next part
y -= 10;
let hx = x-width/2;
let hy = y-10/2;
let hx = x - width / 2;
let hy = y - 10 / 2;
let colourB = toColour(255, 0, 0, 0); // Background colour (black)
graphics.drawRectangle(null, [hx, hy], [width, 8], colourB, colourB, colourB, colourB);
let colour = toColour(255, 255, 255, 255); // Armour bar colour (white)
graphics.drawRectangle(null, [hx+2, hy+2], [(width-4)*armour, 10-6], colour, colour, colour, colour);
graphics.drawRectangle(null, [hx + 2, hy + 2], [(width - 4) * armour, 10 - 6], colour, colour, colour, colour);
}
y -= 20;
// Nametag
if(nametagFont != null) {
if (nametagFont != null) {
let size = nametagFont.measure(text, game.width, 0.0, 0.0, nametagFont.size, false, false);
nametagFont.render(text, [x-size[0]/2, y-size[1]/2], game.width, 0.0, 0.0, nametagFont.size, colour, false, false, false, true);
nametagFont.render(text, [x - size[0] / 2, y - size[1] / 2], game.width, 0.0, 0.0, nametagFont.size, colour, false, false, false, true);
}
// Go up another 10 pixels for the next part
y -= 20;
// AFK Status
if(afkStatusFont != null) {
if(afk) {
let size = afkStatusFont.measure("PAUSED", game.width, 0.0, 0.0, afkStatusFont.size, false, false);
afkStatusFont.render("PAUSED", [x-size[0]/2, y-size[1]/2], game.width, 0.0, 0.0, afkStatusFont.size, toColour(255, 0, 0, 255), false, false, false, true);
if (afkStatusFont != null) {
if (afk) {
let size = afkStatusFont.measure(getLocaleString(client, "Paused"), game.width, 0.0, 0.0, afkStatusFont.size, false, false);
afkStatusFont.render(getLocaleString(client, "Paused"), [x - size[0] / 2, y - size[1] / 2], game.width, 0.0, 0.0, afkStatusFont.size, toColour(255, 0, 0, 255), false, false, false, true);
}
}
}
@@ -140,11 +144,11 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
// ===========================================================================
function updateNametag(element) {
if(!areWorldLabelsSupported()) {
if (!areWorldLabelsSupported()) {
return false;
}
if(localPlayer != null) {
if (localPlayer != null) {
let playerPos = localPlayer.position;
let elementPos = element.position;
@@ -154,50 +158,50 @@ function updateNametag(element) {
let screenPos = getScreenFromWorldPosition(elementPos);
if (screenPos[2] >= 0.0) {
let health = element.health/100.0;
if(health > 1.0) {
let health = element.health / 100.0;
if (health > 1.0) {
health = 1.0;
}
let armour = element.armour/100.0;
if(armour > 1.0) {
let armour = element.armour / 100.0;
if (armour > 1.0) {
armour = 1.0;
}
let distance = playerPos.distance(elementPos);
if(distance <= nametagDistance) {
if(typeof game.processLineOfSight != "undefined") {
if (distance <= nametagDistance) {
if (typeof game.processLineOfSight != "undefined") {
let losCheck = game.processLineOfSight(playerPos, elementPos, true, false, false, true, true, false, true, true);
if(losCheck != null) {
if (losCheck != null) {
return false;
}
}
if(element.type == ELEMENT_PLAYER) {
if (element.type == ELEMENT_PLAYER) {
let name = element.name;
let colour = COLOUR_WHITE;
let paused = false;
let ping = -1;
if(element.isType(ELEMENT_PLAYER)) {
if(typeof playerNames[element.name] != "undefined") {
if (element.isType(ELEMENT_PLAYER)) {
if (typeof playerNames[element.name] != "undefined") {
name = playerNames[element.name];
}
if(typeof playerPaused[element.name] != "undefined") {
if (typeof playerPaused[element.name] != "undefined") {
paused = playerPaused[element.name];
}
if(typeof playerColours[element.name] != "undefined") {
if (typeof playerColours[element.name] != "undefined") {
colour = playerColours[element.name];
}
if(typeof playerPing[element.name] != "undefined") {
if (typeof playerPing[element.name] != "undefined") {
ping = playerPing[element.name];
}
}
drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0-distance/nametagDistance, distance, colour, paused, element.skin);
drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0 - distance / nametagDistance, distance, colour, paused, element.skin);
}
}
}
@@ -207,8 +211,8 @@ function updateNametag(element) {
// ===========================================================================
function getClientFromPlayer(player) {
getClients().forEach(function(client) {
if(getPlayerPed(client) == player) {
getClients().forEach(function (client) {
if (getPlayerPed(client) == player) {
return client;
}
});
@@ -221,8 +225,8 @@ function processNameTagRendering(event) {
// return false;
//}
getElementsByType(ELEMENT_PED).forEach(function(ped) {
if(ped != localPlayer) {
getElementsByType(ELEMENT_PED).forEach(function (ped) {
if (ped != localPlayer) {
updateNametag(ped);
}
});

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: connected.js
// DESC: Provides wrapped natives for GTA Connected and Mafia Connected mods
@@ -37,7 +38,7 @@ function getPlayerPosition() {
// ===========================================================================
function setPlayerPosition(position) {
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setCharCoordinates(localPlayer, position);
} else {
localPlayer.position = position;
@@ -59,11 +60,11 @@ function getElementHeading(elementId) {
// ===========================================================================
function setElementPosition(elementId, position) {
if(getElementFromId(elementId) == null) {
if (getElementFromId(elementId) == null) {
return false;
}
if(!getElementFromId(elementId).isSyncer) {
if (!getElementFromId(elementId).isSyncer) {
return false;
}
@@ -72,8 +73,8 @@ function setElementPosition(elementId, position) {
// ===========================================================================
function deleteGameElement(elementId, position) {
if(!getElementFromId(elementId).isOwner) {
function deleteGameElement(elementId, position = toVector3(0.0, 0.0, 0.0)) {
if (!getElementFromId(elementId).isOwner) {
return false;
}
@@ -82,8 +83,25 @@ function deleteGameElement(elementId, position) {
// ===========================================================================
function deleteLocalGameElement(element) {
destroyGameElement(element);
}
// ===========================================================================
function createGameVehicle(modelIndex, position, heading) {
return game.createVehicle(getGameConfig().vehicles[getGame()][modelIndex][0], position, heading);
if (getGame() != AGRP_GAME_GTA_IV) {
return game.createVehicle(getGameConfig().vehicles[getGame()][modelIndex][0], position, heading);
} else {
let modelId = getGameConfig().vehicles[getGame()][modelIndex][0];
if (natives.isModelInCdimage(modelId)) {
natives.requestModel(modelId);
natives.loadAllObjectsNow();
return natives.createCar(modelId, position, true);
}
}
return null;
}
// ===========================================================================
@@ -110,8 +128,8 @@ function getElementId(element) {
function getClientFromIndex(index) {
let clients = getClients();
for(let i in clients) {
if(clients[i].index == index) {
for (let i in clients) {
if (clients[i].index == index) {
return clients[i];
}
}
@@ -170,8 +188,8 @@ function is2dPositionOnScreen(pos2d) {
function getVehiclesInRange(position, range) {
let vehicles = getElementsByType(ELEMENT_VEHICLE);
let inRangeVehicles = [];
for(let i in vehicles) {
if(getDistance(position, vehicles[i].position) <= range) {
for (let i in vehicles) {
if (getDistance(position, vehicles[i].position) <= range) {
inRangeVehicles.push(vehicles[i]);
}
}
@@ -181,13 +199,13 @@ function getVehiclesInRange(position, range) {
// ===========================================================================
function createGameBlip(blipModel, position, name = "") {
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
let blipId = natives.addBlipForCoord(position);
if(blipId) {
if (blipId) {
natives.changeBlipSprite(blipId, blipModel);
natives.setBlipMarkerLongDistance(blipId, false);
natives.setBlipAsShortRange(blipId, true);
natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ..." : ""}`);
return blipId;
}
}
@@ -198,7 +216,7 @@ function createGameBlip(blipModel, position, name = "") {
// ===========================================================================
function setEntityData(entity, dataName, dataValue, syncToClients = true) {
if(entity != null) {
if (entity != null) {
return entity.setData(dataName, dataValue);
}
}
@@ -224,64 +242,64 @@ function repairVehicle(syncId) {
// ===========================================================================
function syncVehicleProperties(vehicle) {
if(doesEntityDataExist(vehicle, "vrr.lights")) {
let lightStatus = getEntityData(vehicle, "vrr.lights");
if (doesEntityDataExist(vehicle, "agrp.lights")) {
let lightStatus = getEntityData(vehicle, "agrp.lights");
vehicle.lights = lightStatus;
}
if(doesEntityDataExist(vehicle, "vrr.invincible")) {
let invincible = getEntityData(vehicle, "vrr.invincible");
if (doesEntityDataExist(vehicle, "agrp.invincible")) {
let invincible = getEntityData(vehicle, "agrp.invincible");
element.setProofs(invincible, invincible, invincible, invincible, invincible);
}
if(doesEntityDataExist(vehicle, "vrr.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "vrr.panelStatus");
for(let i in panelsStatus) {
if (doesEntityDataExist(vehicle, "agrp.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "agrp.panelStatus");
for (let i in panelsStatus) {
vehicle.setPanelStatus(i, panelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "vrr.wheelStatus");
for(let i in wheelsStatus) {
if (doesEntityDataExist(vehicle, "agrp.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "agrp.wheelStatus");
for (let i in wheelsStatus) {
vehicle.setWheelStatus(i, wheelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.lightStatus")) {
let lightStatus = getEntityData(vehicle, "vrr.lightStatus");
for(let i in lightStatus) {
if (doesEntityDataExist(vehicle, "agrp.lightStatus")) {
let lightStatus = getEntityData(vehicle, "agrp.lightStatus");
for (let i in lightStatus) {
vehicle.setLightStatus(i, lightStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "vrr.suspensionHeight");
if (doesEntityDataExist(vehicle, "agrp.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "agrp.suspensionHeight");
vehicle.setSuspensionHeight(suspensionHeight);
}
if(getGame() == VRR_GAME_GTA_SA) {
if (getGame() == AGRP_GAME_GTA_SA) {
let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
for(let i in allUpgrades) {
for (let i in allUpgrades) {
vehicle.removeUpgrade(i);
}
if(doesEntityDataExist(vehicle, "vrr.upgrades")) {
let upgrades = getEntityData(vehicle, "vrr.upgrades");
for(let i in upgrades) {
if(upgrades[i] != 0) {
if (doesEntityDataExist(vehicle, "agrp.upgrades")) {
let upgrades = getEntityData(vehicle, "agrp.upgrades");
for (let i in upgrades) {
if (upgrades[i] != 0) {
vehicle.addUpgrade(upgrades[i]);
}
}
}
}
if(getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(vehicle, "vrr.livery")) {
let livery = getEntityData(vehicle, "vrr.livery");
if(getGame() == VRR_GAME_GTA_SA) {
if (getGame() == AGRP_GAME_GTA_SA || getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(vehicle, "agrp.livery")) {
let livery = getEntityData(vehicle, "agrp.livery");
if (getGame() == AGRP_GAME_GTA_SA) {
vehicle.setPaintJob(livery);
} else if(getGame() == VRR_GAME_GTA_IV) {
} else if (getGame() == AGRP_GAME_GTA_IV) {
vehicle.livery = livery;
}
}
@@ -291,7 +309,7 @@ function syncVehicleProperties(vehicle) {
// ===========================================================================
function removeEntityData(entity, dataName) {
if(entity != null) {
if (entity != null) {
return entity.removeData(dataName);
}
return null;
@@ -300,7 +318,7 @@ function removeEntityData(entity, dataName) {
// ===========================================================================
function doesEntityDataExist(entity, dataName) {
if(entity != null) {
if (entity != null) {
return (entity.getData(dataName) != null);
}
return null;
@@ -309,9 +327,9 @@ function doesEntityDataExist(entity, dataName) {
// ===========================================================================
function syncCivilianProperties(civilian) {
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.scale")) {
let scaleFactor = getEntityData(civilian, "vrr.scale");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.scale")) {
let scaleFactor = getEntityData(civilian, "agrp.scale");
let tempMatrix = civilian.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = civilian.position;
@@ -321,79 +339,79 @@ function syncCivilianProperties(civilian) {
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(civilian, "vrr.fightStyle")) {
let fightStyle = getEntityData(civilian, "vrr.fightStyle");
if (getGame() == AGRP_GAME_GTA_SA) {
if (doesEntityDataExist(civilian, "agrp.fightStyle")) {
let fightStyle = getEntityData(civilian, "agrp.fightStyle");
civilian.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.walkStyle")) {
let walkStyle = getEntityData(civilian, "vrr.walkStyle");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.walkStyle")) {
let walkStyle = getEntityData(civilian, "agrp.walkStyle");
civilian.walkStyle = walkStyle;
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(civilian, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "vrr.bodyPropHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(civilian, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "agrp.bodyPropHair");
civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "vrr.bodyPropHead");
if (doesEntityDataExist(civilian, "agrp.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "agrp.bodyPropHead");
civilian.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "vrr.bodyPropEyes");
if (doesEntityDataExist(civilian, "agrp.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "agrp.bodyPropEyes");
civilian.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "vrr.bodyPropLeftHand");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "agrp.bodyPropLeftHand");
civilian.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "vrr.bodyPropRightHand");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "agrp.bodyPropRightHand");
civilian.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "vrr.bodyPropLeftWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "agrp.bodyPropLeftWrist");
civilian.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "agrp.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "agrp.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "vrr.bodyPropHip");
if (doesEntityDataExist(civilian, "agrp.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "agrp.bodyPropHip");
civilian.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "vrr.bodyPropLeftFoot");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "agrp.bodyPropLeftFoot");
civilian.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "vrr.bodyPropRightFoot");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "agrp.bodyPropRightFoot");
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
if(doesEntityDataExist(civilian, "vrr.anim")) {
let animData = getEntityData(vehicle, "vrr.anim");
if (doesEntityDataExist(civilian, "agrp.anim")) {
let animData = getEntityData(vehicle, "agrp.anim");
civilian.addAnimation(animData[0], animData[1]);
}
}
@@ -407,9 +425,9 @@ function preventDefaultEventAction(event) {
// ===========================================================================
function syncPlayerProperties(player) {
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(player, "vrr.scale")) {
let scaleFactor = getEntityData(player, "vrr.scale");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(player, "agrp.scale")) {
let scaleFactor = getEntityData(player, "agrp.scale");
let tempMatrix = player.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = player.position;
@@ -419,95 +437,95 @@ function syncPlayerProperties(player) {
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(player, "vrr.fightStyle")) {
let fightStyle = getEntityData(player, "vrr.fightStyle");
if (getGame() == AGRP_GAME_GTA_SA) {
if (doesEntityDataExist(player, "agrp.fightStyle")) {
let fightStyle = getEntityData(player, "agrp.fightStyle");
player.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
//if(getGame() == VRR_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "vrr.walkStyle")) {
// let walkStyle = getEntityData(player, "vrr.walkStyle");
//if(getGame() == AGRP_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "agrp.walkStyle")) {
// let walkStyle = getEntityData(player, "agrp.walkStyle");
// player.walkStyle = walkStyle;
// }
//}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "agrp.bodyPartHair");
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHead");
if (doesEntityDataExist(player, "agrp.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "agrp.bodyPartHead");
player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "vrr.bodyPartUpper");
if (doesEntityDataExist(player, "agrp.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "agrp.bodyPartUpper");
player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "vrr.bodyPartLower");
if (doesEntityDataExist(player, "agrp.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "agrp.bodyPartLower");
player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]);
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "vrr.bodyPropHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "agrp.bodyPropHair");
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "vrr.bodyPropHead");
if (doesEntityDataExist(player, "agrp.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "agrp.bodyPropHead");
player.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "vrr.bodyPropEyes");
if (doesEntityDataExist(player, "agrp.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "agrp.bodyPropEyes");
player.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "vrr.bodyPropLeftHand");
if (doesEntityDataExist(player, "agrp.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "agrp.bodyPropLeftHand");
player.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "vrr.bodyPropRightHand");
if (doesEntityDataExist(player, "agrp.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "agrp.bodyPropRightHand");
player.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "vrr.bodyPropLeftWrist");
if (doesEntityDataExist(player, "agrp.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "agrp.bodyPropLeftWrist");
player.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(player, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "agrp.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(player, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "agrp.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "vrr.bodyPropHip");
if (doesEntityDataExist(player, "agrp.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "agrp.bodyPropHip");
player.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "vrr.bodyPropLeftFoot");
if (doesEntityDataExist(player, "agrp.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "agrp.bodyPropLeftFoot");
player.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "vrr.bodyPropRightFoot");
if (doesEntityDataExist(player, "agrp.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "agrp.bodyPropRightFoot");
player.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
@@ -516,9 +534,9 @@ function syncPlayerProperties(player) {
// ===========================================================================
function syncObjectProperties(object) {
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
if(doesEntityDataExist(object, "vrr.scale")) {
let scaleFactor = getEntityData(object, "vrr.scale");
if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
if (doesEntityDataExist(object, "agrp.scale")) {
let scaleFactor = getEntityData(object, "agrp.scale");
let tempMatrix = object.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = object.position;
@@ -568,13 +586,13 @@ function getPlayerId(client) {
// ===========================================================================
function syncElementProperties(element) {
if(doesEntityDataExist(element, "vrr.interior")) {
if(typeof element.interior != "undefined") {
element.interior = getEntityData(element, "vrr.interior");
if (doesEntityDataExist(element, "agrp.interior")) {
if (typeof element.interior != "undefined") {
element.interior = getEntityData(element, "agrp.interior");
}
}
switch(element.type) {
switch (element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
@@ -619,23 +637,23 @@ function getScreenHeight() {
// ===========================================================================
function openAllGarages() {
switch(getGame()) {
case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) {
switch (getGame()) {
case AGRP_GAME_GTA_III:
for (let i = 0; i <= 26; i++) {
openGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_VC:
for(let i=0;i<=32;i++) {
case AGRP_GAME_GTA_VC:
for (let i = 0; i <= 32; i++) {
openGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_SA:
for(let i=0;i<=44;i++) {
case AGRP_GAME_GTA_SA:
for (let i = 0; i <= 44; i++) {
openGarage(i);
}
break;
@@ -648,23 +666,23 @@ function openAllGarages() {
// ===========================================================================
function closeAllGarages() {
switch(getGame()) {
case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) {
switch (getGame()) {
case AGRP_GAME_GTA_III:
for (let i = 0; i <= 26; i++) {
closeGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_VC:
for(let i=0;i<=32;i++) {
case AGRP_GAME_GTA_VC:
for (let i = 0; i <= 32; i++) {
closeGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_SA:
for(let i=0;i<=44;i++) {
case AGRP_GAME_GTA_SA:
for (let i = 0; i <= 44; i++) {
closeGarage(i);
}
break;
@@ -683,7 +701,7 @@ function setPedInvincible(ped, state) {
// ===========================================================================
function setPedLookAt(ped, position) {
if(getGame() == VRR_GAME_GTA_SA) {
if (getGame() == AGRP_GAME_GTA_SA) {
ped.lookAt(position, 10000);
return true;
} else {
@@ -697,4 +715,10 @@ function setElementHeading(elementId, heading) {
getElementFromId(elementId).heading = heading;
}
// ===========================================================================
function deleteLocalPlayerPed() {
destroyElement(localPlayer);
}
// ===========================================================================

438
scripts/client/netevents.js Normal file
View File

@@ -0,0 +1,438 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: netevents.js
// DESC: Provides server communication and cross-endpoint network events
// TYPE: Client (JavaScript)
// ===========================================================================
function initServerScript() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ...");
addAllNetworkHandlers();
logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!");
}
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
// Chat Box
addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible
addNetworkEventHandler("agrp.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("agrp.chatAutoHideDelay", setChatAutoHideDelay);
addNetworkEventHandler("agrp.chatTimeStamps", setChatTimeStampsState);
addNetworkEventHandler("agrp.chatEmoji", setChatEmojiState);
// Messaging (like textdraws and stuff)
addNetworkEventHandler("agrp.smallGameMessage", showSmallGameMessage);
// Job
addNetworkEventHandler("agrp.job", receiveJobFromServer);
addNetworkEventHandler("agrp.working", setLocalPlayerWorkingState);
addNetworkEventHandler("agrp.jobType", setLocalPlayerJobType);
addNetworkEventHandler("agrp.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("agrp.hideJobRouteLocation", hideJobRouteLocation);
// Local player states and values
addNetworkEventHandler("agrp.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("agrp.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("agrp.freeze", setLocalPlayerFrozenState);
addNetworkEventHandler("agrp.control", setLocalPlayerControlState);
addNetworkEventHandler("agrp.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("agrp.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("agrp.clearWeapons", clearLocalPlayerWeapons);
addNetworkEventHandler("agrp.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("agrp.position", setLocalPlayerPosition);
addNetworkEventHandler("agrp.heading", setLocalPlayerHeading);
addNetworkEventHandler("agrp.interior", setLocalPlayerInterior);
addNetworkEventHandler("agrp.spawned", onServerSpawnedLocalPlayer);
addNetworkEventHandler("agrp.money", setLocalPlayerCash);
addNetworkEventHandler("agrp.armour", setLocalPlayerArmour);
addNetworkEventHandler("agrp.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("agrp.pedSpeak", makeLocalPlayerPedSpeak);
addNetworkEventHandler("agrp.infiniteRun", setLocalPlayerInfiniteRun);
addNetworkEventHandler("agrp.playerCop", setLocalPlayerAsCopState);
addNetworkEventHandler("agrp.health", setLocalPlayerHealth);
addNetworkEventHandler("agrp.wantedLevel", setLocalPlayerWantedLevel);
addNetworkEventHandler("agrp.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("agrp.ped", setLocalPlayerPedPartsAndProps);
addNetworkEventHandler("agrp.spawn", serverRequestedLocalPlayerSpawn);
addNetworkEventHandler("agrp.clearPedState", clearLocalPedState);
addNetworkEventHandler("agrp.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("agrp.deleteLocalPlayerPed", deleteLocalPlayerPed);
// Vehicle
addNetworkEventHandler("agrp.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("agrp.veh.lights", setVehicleLights);
addNetworkEventHandler("agrp.veh.engine", setVehicleEngine);
addNetworkEventHandler("agrp.veh.repair", repairVehicle);
addNetworkEventHandler("agrp.cruiseControl", toggleVehicleCruiseControl);
// Radio
addNetworkEventHandler("agrp.radioStream", playStreamingRadio);
addNetworkEventHandler("agrp.audioFileStream", playAudioFile);
addNetworkEventHandler("agrp.stopRadioStream", stopStreamingRadio);
addNetworkEventHandler("agrp.radioVolume", setStreamingRadioVolume);
// Key Bindings
addNetworkEventHandler("agrp.delKeyBind", unBindAccountKey);
addNetworkEventHandler("agrp.addKeyBind", bindAccountKey);
addNetworkEventHandler("agrp.clearKeyBinds", clearKeyBinds);
// Weapon Damage
addNetworkEventHandler("agrp.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("agrp.weaponDamageEvent", setPlayerWeaponDamageEvent);
// GUI
addNetworkEventHandler("agrp.showRegistration", showRegistrationGUI);
addNetworkEventHandler("agrp.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("agrp.showLogin", showLoginGUI);
addNetworkEventHandler("agrp.2fa", showTwoFactorAuthGUI);
addNetworkEventHandler("agrp.showResetPasswordCodeInput", resetPasswordCodeInputGUI);
addNetworkEventHandler("agrp.showResetPasswordEmailInput", resetPasswordEmailInputGUI);
addNetworkEventHandler("agrp.showChangePassword", showChangePasswordGUI);
addNetworkEventHandler("agrp.showCharacterSelect", showCharacterSelectGUI);
addNetworkEventHandler("agrp.switchCharacterSelect", switchCharacterSelectGUI);
addNetworkEventHandler("agrp.showError", showErrorGUI);
addNetworkEventHandler("agrp.showInfo", showInfoGUI);
addNetworkEventHandler("agrp.showPrompt", showYesNoPromptGUI);
addNetworkEventHandler("agrp.loginSuccess", loginSuccess);
addNetworkEventHandler("agrp.characterSelectSuccess", characterSelectSuccess);
addNetworkEventHandler("agrp.loginFailed", loginFailed);
addNetworkEventHandler("agrp.registrationSuccess", registrationSuccess);
addNetworkEventHandler("agrp.registrationFailed", registrationFailed);
addNetworkEventHandler("agrp.newCharacterFailed", newCharacterFailed);
addNetworkEventHandler("agrp.changePassword", showChangePasswordGUI);
addNetworkEventHandler("agrp.showLocaleChooser", showLocaleChooserGUI);
addNetworkEventHandler("agrp.guiColour", setGUIColours);
// Business
addNetworkEventHandler("agrp.business", receiveBusinessFromServer);
// House
addNetworkEventHandler("agrp.house", receiveHouseFromServer);
// GPS
addNetworkEventHandler("agrp.showGPSBlip", showGPSLocation);
// Locale
addNetworkEventHandler("agrp.locale", setLocale);
addNetworkEventHandler("agrp.localeChooser", toggleLocaleChooserGUI);
// Misc
addNetworkEventHandler("agrp.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("agrp.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("agrp.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("agrp.clearPickups", clearLocalPlayerOwnedPickups);
addNetworkEventHandler("agrp.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("agrp.logo", setServerLogoRenderState);
addNetworkEventHandler("agrp.ambience", setCityAmbienceState);
addNetworkEventHandler("agrp.runCode", runClientCode);
addNetworkEventHandler("agrp.minuteDuration", setMinuteDuration);
addNetworkEventHandler("agrp.snow", setSnowState);
addNetworkEventHandler("agrp.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("agrp.skinSelect", toggleSkinSelect);
addNetworkEventHandler("agrp.hotbar", updatePlayerHotBar);
addNetworkEventHandler("agrp.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("agrp.set2DRendering", set2DRendering);
addNetworkEventHandler("agrp.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("agrp.logLevel", setLogLevel);
addNetworkEventHandler("agrp.hideAllGUI", hideAllGUI);
addNetworkEventHandler("agrp.nametag", updatePlayerNameTag);
addNetworkEventHandler("agrp.nametagDistance", setNameTagDistance);
addNetworkEventHandler("agrp.ping", updatePlayerPing);
addNetworkEventHandler("agrp.anim", makePedPlayAnimation);
addNetworkEventHandler("agrp.stopAnim", makePedStopAnimation);
addNetworkEventHandler("agrp.forceAnim", forcePedAnimation);
addNetworkEventHandler("agrp.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("agrp.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("agrp.cutsceneInterior", setCutsceneInterior);
addNetworkEventHandler("agrp.syncElement", forceSyncElementProperties);
addNetworkEventHandler("agrp.elementPosition", setElementPosition);
addNetworkEventHandler("agrp.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("agrp.vehBuyState", setVehiclePurchaseState);
addNetworkEventHandler("agrp.holdObject", makePedHoldObject);
addNetworkEventHandler("agrp.profanityFilter", setProfanityFilterState);
}
// ===========================================================================
function sendResourceReadySignalToServer() {
sendNetworkEventToServer("agrp.clientReady");
}
// ===========================================================================
function sendResourceStartedSignalToServer() {
sendNetworkEventToServer("agrp.clientStarted");
}
// ===========================================================================
function sendResourceStoppedSignalToServer() {
if (isConnected) {
sendNetworkEventToServer("agrp.clientStopped");
}
}
// ===========================================================================
function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
if (getGame() == AGRP_GAME_GTA_IV) {
natives.displayCash(hudState);
natives.displayAmmo(hudState);
natives.displayHud(hudState);
natives.displayRadar(hudState);
natives.displayAreaName(hudState);
} else {
if (typeof setHUDEnabled != "undefined") {
setHUDEnabled(hudState);
}
}
renderLabels = labelState;
renderSmallGameMessage = smallGameMessageState;
renderScoreBoard = scoreboardState;
renderHotBar = hotBarState;
renderItemActionDelay = itemActionDelayState;
}
// ===========================================================================
function onServerSpawnedLocalPlayer(state) {
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
isSpawned = state;
setUpInitialGame();
if (state) {
setTimeout(function () {
calledDeathEvent = false;
}, 1000);
getElementsByType(ELEMENT_PED).filter(ped => !ped.isType(ELEMENT_PLAYER)).forEach(ped => {
syncCivilianProperties(ped);
});
getElementsByType(ELEMENT_PLAYER).forEach(player => {
syncPlayerProperties(player);
});
getElementsByType(ELEMENT_VEHICLE).forEach(vehicle => {
syncVehicleProperties(vehicle);
});
}
}
// ===========================================================================
function tellServerPlayerUsedKeyBind(key) {
sendNetworkEventToServer("agrp.useKeyBind", key);
}
// ===========================================================================
function tellServerPlayerArrivedAtJobRouteLocation() {
sendNetworkEventToServer("agrp.arrivedAtJobRouteLocation");
}
// ===========================================================================
function tellServerItemActionDelayComplete() {
sendNetworkEventToServer("agrp.itemActionDelayComplete");
}
// ===========================================================================
function sendServerClientInfo() {
let clientVersion = "0.0.0.0";
if (typeof CLIENT_VERSION_MAJOR != "undefined") {
clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
}
sendNetworkEventToServer("agrp.clientInfo", clientVersion, game.width, game.height);
}
// ===========================================================================
function sendServerNewAFKStatus(state) {
sendNetworkEventToServer("agrp.afk", state);
}
// ===========================================================================
function anchorBoat(vehicleId) {
}
// ===========================================================================
function setEnterPropertyKey(key) {
enterPropertyKey = key;
}
// ===========================================================================
function serverRequestedClientInfo() {
sendServerClientInfo();
}
// ===========================================================================
function updateInteriorLightsState(state) {
interiorLightsEnabled = state;
}
// ===========================================================================
function forceSyncElementProperties(elementId) {
if (getElementFromId(elementId) == null) {
return false;
}
syncElementProperties(getElementFromId(elementId));
}
// ===========================================================================
function setElementCollisionsEnabled(elementId, state) {
if (getElementFromId(elementId) == null) {
return false;
}
getElementFromId(elementId).collisionsEnabled = state;
}
// ===========================================================================
function setLocalPlayerArmour(armour) {
if (typeof localPlayer.armour != "undefined") {
localPlayer.armour = armour;
}
}
// ===========================================================================
function setLocalPlayerWantedLevel(wantedLevel) {
forceWantedLevel = toInteger(wantedLevel);
}
// ===========================================================================
function setLogLevel(level) {
logLevel = level;
}
// ===========================================================================
function setLocalPlayerInfiniteRun(state) {
if (localPlayer != null) {
if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
}
}
}
// ===========================================================================
function setLocalPlayerSkin(skinId) {
logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`);
if (getGame() == AGRP_GAME_GTA_IV) {
if (natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if (natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = skinId;
}
}
// ===========================================================================
function makePedHoldObject(pedId, modelIndex) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
}
}
// ===========================================================================
function sendLocalPlayerNetworkIdToServer() {
sendNetworkEventToServer("agrp.playerPedId", natives.getNetworkIdFromPed(localPlayer));
}
// ===========================================================================
function setCutsceneInterior(cutsceneName) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (cutsceneName == "") {
natives.clearCutscene();
} else {
if (natives.isInteriorScene()) {
natives.clearCutscene();
}
natives.initCutscene(cutsceneName);
}
}
}
// ===========================================================================
function makeLocalPlayerPedSpeak(speechName) {
if (getGame() == AGRP_GAME_GTA_IV) {
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
// Only speeches with _MEGAPHONE will have the bullhorn effect
// Afaik it only works on police voices anyway
if (localPlayer.vehicle != null) {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0);
} else {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
}
} else if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
// Don't have a way to get the ped ref ID and can't use ped in arg
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
}
}
// ===========================================================================
function setLocalPlayerAsCopState(state) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setPlayerAsCop(natives.getPlayerId(), state);
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
}
}
// ===========================================================================
function serverRequestedLocalPlayerSpawn(skinId, position) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.createPlayer(skinId, position);
//if(isCustomCameraSupported()) {
// game.restoreCamera(true);
//}
}
}
// ===========================================================================
function sendLocaleSelectToServer(localeId) {
sendNetworkEventToServer("agrp.localeSelect", localeId);
}
// ===========================================================================
function clearLocalPlayerOwnedPickups() {
let pickups = getPickups().filter(pickup => pickup.isLocal == true);
for (let i in pickups) {
deleteLocalGameElement(pickups[i]);
}
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: npc.js
// DESC: Provides NPC functions and processing
@@ -9,10 +10,10 @@
function processNPCMovement(npc) {
//if(npc.isSyncer == true) {
if(getEntityData(npc, "vrr.lookAtClosestPlayer") == true) {
let closestPlayer = getClosestPlayer(getElementPosition(npc.id));
setPedLookAt(npc, getElementPosition(closestPlayer.id));
}
if (getEntityData(npc, "agrp.lookAtClosestPlayer") == true) {
let closestPlayer = getClosestPlayer(getElementPosition(npc.id));
setPedLookAt(npc, getElementPosition(closestPlayer.id));
}
//}
}

39
scripts/client/object.js Normal file
View File

@@ -0,0 +1,39 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: object.js
// DESC: Provides object functions and processing
// TYPE: Client (JavaScript)
// ===========================================================================
let movingObject = null;
// ===========================================================================
function startMovingObject(object) {
}
// ===========================================================================
function stopMovingObject(object, save = true) {
if (save) {
sendNetworkEventToServer("agrp.objectSave", object.id, object.position, object.rotation);
}
}
// ===========================================================================
function isMovingObject() {
return movingObject != null;
}
// ===========================================================================
function getMovingObject() {
return movingObject;
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: radio.js
// DESC: Provides internet streaming radio functions and usage
@@ -8,21 +9,21 @@
// ===========================================================================
function playStreamingRadio(url, loop, volume, element = false) {
if(streamingRadio != null) {
if (streamingRadio != null) {
streamingRadio.stop();
}
streamingRadioVolume = volume;
streamingRadio = audio.createSoundFromURL(url, loop);
streamingRadio.volume = volume/100;
streamingRadio.volume = volume / 100;
streamingRadio.play();
}
// ===========================================================================
function stopStreamingRadio() {
if(streamingRadio != null) {
if (streamingRadio != null) {
streamingRadio.stop();
}
streamingRadio = null;
@@ -31,16 +32,16 @@ function stopStreamingRadio() {
// ===========================================================================
function setStreamingRadioVolume(volume) {
if(streamingRadio != null) {
if (streamingRadio != null) {
streamingRadioVolume = volume;
streamingRadio.volume = volume/100;
streamingRadio.volume = volume / 100;
}
}
// ===========================================================================
function playAudioFile(audioName, loop, volume) {
findResourceByName("connectedrp-extra").exports.playCustomAudio(audioName, volume/100, loop);
findResourceByName("connectedrp-extra").exports.playCustomAudio(audioName, volume / 100, loop);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: scoreboard.js
// DESC: Provides scoreboard features and rendering
@@ -38,63 +39,63 @@ function initScoreBoardListFont() {
// ===========================================================================
function processScoreBoardRendering() {
if(isAnyGUIActive()) {
if (isAnyGUIActive()) {
return false;
}
if(renderScoreBoard) {
if(isKeyDown(SDLK_TAB)) {
if(scoreBoardListFont != null && scoreBoardTitleFont != null) {
let scoreboardStart = (game.height/2)-(Math.floor(getClients().length/2)*20);
if (renderScoreBoard) {
if (isKeyDown(SDLK_TAB)) {
if (scoreBoardListFont != null && scoreBoardTitleFont != null) {
let scoreboardStart = (game.height / 2) - (Math.floor(getClients().length / 2) * 20);
let titleSize = scoreBoardTitleFont.measure("PLAYERS", game.width, 0.0, 1.0, 10, false, false);
scoreBoardTitleFont.render("PLAYERS", [game.width/2, scoreboardStart-50], 0, 0.5, 0.0, scoreBoardTitleFont.size, COLOUR_WHITE, false, false, false, true);
scoreBoardTitleFont.render("PLAYERS", [game.width / 2, scoreboardStart - 50], 0, 0.5, 0.0, scoreBoardTitleFont.size, COLOUR_WHITE, false, false, false, true);
titleSize = scoreBoardTitleFont.measure("____________________________", game.width, 0.0, 1.0, 10, false, false);
scoreBoardTitleFont.render("____________________________", [game.width/2, scoreboardStart-35], 0, 0.5, 0.0, scoreBoardTitleFont.size, COLOUR_WHITE, false, false, false, true);
scoreBoardTitleFont.render("____________________________", [game.width / 2, scoreboardStart - 35], 0, 0.5, 0.0, scoreBoardTitleFont.size, COLOUR_WHITE, false, false, false, true);
let clients = getClients();
for(let i in clients) {
if(!clients[i].console) {
for (let i in clients) {
if (!clients[i].console) {
let name = clients[i].name;
let colour = COLOUR_WHITE;
let paused = false;
let ping = "-1";
if(typeof playerNames[clients[i].name] != "undefined") {
if (typeof playerNames[clients[i].name] != "undefined") {
name = playerNames[clients[i].name];
}
if(typeof playerPaused[clients[i].name] != "undefined") {
if (typeof playerPaused[clients[i].name] != "undefined") {
paused = playerPaused[clients[i].name];
}
if(typeof playerColours[clients[i].name] != "undefined") {
if (typeof playerColours[clients[i].name] != "undefined") {
colour = playerColours[clients[i].name];
}
if(typeof playerPing[clients[i].name] != "undefined") {
if (typeof playerPing[clients[i].name] != "undefined") {
ping = toString(playerPing[clients[i].name]);
}
// Player ID
let text = String(clients[i].index);
let size = scoreBoardListFont.measure(text, 75, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render(text, [game.width/2-100, scoreboardStart + (i*20)], 0, 0.5, 0.0, scoreBoardListFont.size, COLOUR_WHITE, false, false, false, true);
scoreBoardListFont.render(text, [game.width / 2 - 100, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, COLOUR_WHITE, false, false, false, true);
// Player Name
text = name;
size = scoreBoardListFont.measure(text, 100, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render(text, [game.width/2, scoreboardStart + (i*20)], 0, 0.5, 0.0, scoreBoardListFont.size, colour, false, false, false, true);
scoreBoardListFont.render(text, [game.width / 2, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, colour, false, false, false, true);
// Ping
text = ping;
size = scoreBoardListFont.measure(ping, 75, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render(ping, [game.width/2+100, scoreboardStart + (i*20)], 0, 0.5, 0.0, scoreBoardListFont.size, COLOUR_WHITE, false, false, false, true);
scoreBoardListFont.render(ping, [game.width / 2 + 100, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, COLOUR_WHITE, false, false, false, true);
// PAUSED Status (depends on resource "afk")
if(paused == true) {
if (paused == true) {
size = scoreBoardListFont.measure("PAUSED", 100, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render("PAUSED", [game.width/2+200, scoreboardStart + (i*20)], 0, 0.5, 0.0, scoreBoardListFont.size, pausedColour, false, false, false, true);
scoreBoardListFont.render("PAUSED", [game.width / 2 + 200, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, pausedColour, false, false, false, true);
}
}
}

View File

@@ -1,416 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: server.js
// DESC: Provides server communication and cross-endpoint operations
// TYPE: Client (JavaScript)
// ===========================================================================
function initServerScript() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ...");
addAllNetworkHandlers();
logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!");
}
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
// Chat history
addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible
addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("vrr.chatAutoHideDelay", setChatAutoHideDelay);
// Messaging (like textdraws and stuff)
addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage);
// Job
addNetworkEventHandler("vrr.job", receiveJobFromServer);
addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation);
// Local player states and values
addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("vrr.position", setLocalPlayerPosition);
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
addNetworkEventHandler("vrr.spawned", onServerSpawnedLocalPlayer);
addNetworkEventHandler("vrr.money", setLocalPlayerCash);
addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("vrr.pedSpeak", makeLocalPlayerPedSpeak);
addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
addNetworkEventHandler("vrr.playerCop", setLocalPlayerAsCopState);
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
addNetworkEventHandler("vrr.wantedLevel", setLocalPlayerWantedLevel);
addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
addNetworkEventHandler("vrr.spawn", serverRequestedLocalPlayerSpawn);
addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
// Vehicle
addNetworkEventHandler("vrr.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
addNetworkEventHandler("vrr.veh.repair", repairVehicle);
// Radio
addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
// Key Bindings
addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
// Weapon Damage
addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
// GUI
addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("vrr.showLogin", showLoginGUI);
addNetworkEventHandler("vrr.2fa", showTwoFactorAuthGUI);
addNetworkEventHandler("vrr.showResetPasswordCodeInput", resetPasswordCodeInputGUI);
addNetworkEventHandler("vrr.showResetPasswordEmailInput", resetPasswordEmailInputGUI);
addNetworkEventHandler("vrr.showChangePassword", showChangePasswordGUI);
addNetworkEventHandler("vrr.showCharacterSelect", showCharacterSelectGUI);
addNetworkEventHandler("vrr.switchCharacterSelect", switchCharacterSelectGUI);
addNetworkEventHandler("vrr.showError", showErrorGUI);
addNetworkEventHandler("vrr.showInfo", showInfoGUI);
addNetworkEventHandler("vrr.showPrompt", showYesNoPromptGUI);
addNetworkEventHandler("vrr.loginSuccess", loginSuccess);
addNetworkEventHandler("vrr.characterSelectSuccess", characterSelectSuccess);
addNetworkEventHandler("vrr.loginFailed", loginFailed);
addNetworkEventHandler("vrr.registrationSuccess", registrationSuccess);
addNetworkEventHandler("vrr.registrationFailed", registrationFailed);
addNetworkEventHandler("vrr.newCharacterFailed", newCharacterFailed);
addNetworkEventHandler("vrr.changePassword", showChangePasswordGUI);
addNetworkEventHandler("vrr.showLocaleChooser", showLocaleChooserGUI);
addNetworkEventHandler("vrr.guiColour", setGUIColours);
// Business
addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
// House
addNetworkEventHandler("vrr.house", receiveHouseFromServer);
// GPS
addNetworkEventHandler("vrr.showGPSBlip", showGPSLocation);
// Locale
addNetworkEventHandler("vrr.locale", setLocale);
addNetworkEventHandler("vrr.localeChooser", toggleLocaleChooserGUI);
// Misc
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
addNetworkEventHandler("vrr.runCode", runClientCode);
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
addNetworkEventHandler("vrr.snow", setSnowState);
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("vrr.set2DRendering", set2DRendering);
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("vrr.logLevel", setLogLevel);
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
addNetworkEventHandler("vrr.nametagDistance", setNameTagDistance);
addNetworkEventHandler("vrr.ping", updatePlayerPing);
addNetworkEventHandler("vrr.anim", makePedPlayAnimation);
addNetworkEventHandler("vrr.stopAnim", makePedStopAnimation);
addNetworkEventHandler("vrr.forceAnim", forcePedAnimation);
addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior);
addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
addNetworkEventHandler("vrr.elementPosition", setElementPosition);
addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
}
// ===========================================================================
function sendResourceReadySignalToServer() {
sendNetworkEventToServer("vrr.clientReady");
}
// ===========================================================================
function sendResourceStartedSignalToServer() {
sendNetworkEventToServer("vrr.clientStarted");
}
// ===========================================================================
function sendResourceStoppedSignalToServer() {
if(isConnected) {
sendNetworkEventToServer("vrr.clientStopped");
}
}
// ===========================================================================
function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
if(getGame() == VRR_GAME_GTA_IV) {
natives.displayCash(hudState);
natives.displayAmmo(hudState);
natives.displayHud(hudState);
natives.displayRadar(hudState);
natives.displayAreaName(hudState);
} else {
if(typeof setHUDEnabled != "undefined") {
setHUDEnabled(hudState);
}
}
renderLabels = labelState;
renderSmallGameMessage = smallGameMessageState;
renderScoreBoard = scoreboardState;
renderHotBar = hotBarState;
renderItemActionDelay = itemActionDelayState;
}
// ===========================================================================
function onServerSpawnedLocalPlayer(state) {
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
isSpawned = state;
setUpInitialGame();
if(state) {
setTimeout(function() {
calledDeathEvent = false;
}, 1000);
getElementsByType(ELEMENT_PED).filter(ped => !ped.isType(ELEMENT_PLAYER)).forEach(ped => {
syncCivilianProperties(ped);
});
getElementsByType(ELEMENT_PLAYER).forEach(player => {
syncPlayerProperties(player);
});
getElementsByType(ELEMENT_VEHICLE).forEach(vehicle => {
syncVehicleProperties(vehicle);
});
}
}
// ===========================================================================
function tellServerPlayerUsedKeyBind(key) {
sendNetworkEventToServer("vrr.useKeyBind", key);
}
// ===========================================================================
function tellServerPlayerArrivedAtJobRouteLocation() {
sendNetworkEventToServer("vrr.arrivedAtJobRouteLocation");
}
// ===========================================================================
function tellServerItemActionDelayComplete() {
sendNetworkEventToServer("vrr.itemActionDelayComplete");
}
// ===========================================================================
function sendServerClientInfo() {
let clientVersion = "0.0.0.0";
if(typeof CLIENT_VERSION_MAJOR != "undefined") {
clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
}
sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height);
}
// ===========================================================================
function sendServerNewAFKStatus(state) {
sendNetworkEventToServer("vrr.afk", state);
}
// ===========================================================================
function anchorBoat(vehicleId) {
}
// ===========================================================================
function setEnterPropertyKey(key) {
enterPropertyKey = key;
}
// ===========================================================================
function serverRequestedClientInfo() {
sendServerClientInfo();
}
// ===========================================================================
function updateInteriorLightsState(state) {
interiorLightsEnabled = state;
}
// ===========================================================================
function forceSyncElementProperties(elementId) {
if(getElementFromId(elementId) == null) {
return false;
}
syncElementProperties(getElementFromId(elementId));
}
// ===========================================================================
function setElementCollisionsEnabled(elementId, state) {
if(getElementFromId(elementId) == null) {
return false;
}
getElementFromId(elementId).collisionsEnabled = state;
}
// ===========================================================================
function setLocalPlayerArmour(armour) {
if(typeof localPlayer.armour != "undefined") {
localPlayer.armour = armour;
}
}
// ===========================================================================
function setLocalPlayerWantedLevel(wantedLevel) {
forceWantedLevel = toInteger(wantedLevel);
}
// ===========================================================================
function setLogLevel(level) {
logLevel = level;
}
// ===========================================================================
function setLocalPlayerInfiniteRun(state) {
if(localPlayer != null) {
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
}
}
}
// ===========================================================================
function setLocalPlayerSkin(skinId) {
logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
} else {
localPlayer.skin = skinId;
}
}
// ===========================================================================
function makePedHoldObject(pedId, modelIndex) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
}
}
// ===========================================================================
function sendLocalPlayerNetworkIdToServer() {
sendNetworkEventToServer("vrr.playerPedId", natives.getNetworkIdFromPed(localPlayer));
}
// ===========================================================================
function setCutsceneInterior(cutsceneName) {
if(getGame() == VRR_GAME_GTA_IV) {
if(cutsceneName == "") {
natives.clearCutscene();
} else {
if(natives.isInteriorScene()) {
natives.clearCutscene();
}
natives.initCutscene(cutsceneName);
}
}
}
// ===========================================================================
function makeLocalPlayerPedSpeak(speechName) {
if(getGame() == VRR_GAME_GTA_IV) {
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
// Only speeches with _MEGAPHONE will have the bullhorn effect
// Afaik it only works on police voices anyway
if(localPlayer.vehicle != null) {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0);
} else {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
}
} else if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
// Don't have a way to get the ped ref ID and can't use ped in arg
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
}
}
// ===========================================================================
function setLocalPlayerAsCopState(state) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.setPlayerAsCop(natives.getPlayerId(), state);
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
}
}
// ===========================================================================
function serverRequestedLocalPlayerSpawn(skinId, position) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.createPlayer(skinId, position);
//if(isCustomCameraSupported()) {
// game.restoreCamera(true);
//}
}
}
// ===========================================================================
function sendLocaleSelectToServer(localeId) {
sendNetworkEventToServer("vrr.localeSelect", localeId);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: skin-select.js
// DESC: Provides skin-selector functions and usage
@@ -44,53 +45,31 @@ function loadSkinSelectMessageFontBottom() {
// ===========================================================================
function processSkinSelectKeyPress(keyCode) {
if(usingSkinSelector) {
if(keyCode == SDLK_PAGEUP) {
if(skinSelectorIndex >= allowedSkins.length-1) {
if (usingSkinSelector) {
if (keyCode == SDLK_LEFT || keyCode == SDLK_A) {
if (skinSelectorIndex >= allowedSkins.length - 1) {
skinSelectorIndex = 1;
} else {
skinSelectorIndex = skinSelectorIndex + 1;
}
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
} else if(keyCode == SDLK_PAGEDOWN) {
if(skinSelectorIndex <= 0) {
skinSelectorIndex = allowedSkins.length-1;
setLocalPlayerSkin(allowedSkins[skinSelectorIndex][0]);
} else if (keyCode == SDLK_RIGHT || keyCode == SDLK_D) {
if (skinSelectorIndex <= 0) {
skinSelectorIndex = allowedSkins.length - 1;
} else {
skinSelectorIndex = skinSelectorIndex - 1;
}
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
} else if(keyCode == SDLK_RETURN) {
sendNetworkEventToServer("vrr.skinSelected", skinSelectorIndex);
setLocalPlayerSkin(allowedSkins[skinSelectorIndex][0]);
} else if (keyCode == SDLK_RETURN) {
sendNetworkEventToServer("agrp.skinSelected", skinSelectorIndex);
toggleSkinSelect(false);
return true;
} else if(keyCode == SDLK_BACKSPACE) {
sendNetworkEventToServer("vrr.skinSelected", -1);
} else if (keyCode == SDLK_BACKSPACE) {
sendNetworkEventToServer("agrp.skinSelected", -1);
toggleSkinSelect(false);
return true;
}
@@ -101,11 +80,11 @@ function processSkinSelectKeyPress(keyCode) {
// ===========================================================================
function processSkinSelectRendering() {
if(usingSkinSelector) {
if(skinSelectMessageFontTop != null && skinSelectMessageFontBottom != null) {
if(skinSelectMessageTextTop != "" && skinSelectMessageTextBottom != "") {
skinSelectMessageFontTop.render(skinSelectMessageTextTop, [0, game.height-100], game.width, 0.5, 0.0, skinSelectMessageFontTop.size, skinSelectMessageColourTop, true, true, false, true);
skinSelectMessageFontBottom.render(skinSelectMessageTextBottom, [0, game.height-65], game.width, 0.5, 0.0, skinSelectMessageFontBottom.size, skinSelectMessageColourBottom, true, true, false, true);
if (usingSkinSelector) {
if (skinSelectMessageFontTop != null && skinSelectMessageFontBottom != null) {
if (skinSelectMessageTextTop != "" && skinSelectMessageTextBottom != "") {
skinSelectMessageFontTop.render(skinSelectMessageTextTop, [0, game.height - 100], game.width, 0.5, 0.0, skinSelectMessageFontTop.size, skinSelectMessageColourTop, true, true, false, true);
skinSelectMessageFontBottom.render(skinSelectMessageTextBottom, [0, game.height - 65], game.width, 0.5, 0.0, skinSelectMessageFontBottom.size, skinSelectMessageColourBottom, true, true, false, true);
}
}
}
@@ -114,9 +93,9 @@ function processSkinSelectRendering() {
// ===========================================================================
function toggleSkinSelect(state) {
if(state) {
if (state) {
skinSelectorIndex = getAllowedSkinIndexFromSkin(localPlayer.skin);
if(!skinSelectorIndex) {
if (!skinSelectorIndex) {
skinSelectorIndex = 0;
}
@@ -124,19 +103,19 @@ function toggleSkinSelect(state) {
skinSelectPosition = localPlayer.position;
skinSelectHeading = localPlayer.heading;
if(isCustomCameraSupported()) {
if (isCustomCameraSupported()) {
let tempPosition = localPlayer.position;
tempPosition.z += 0.5;
let frontCameraPosition = getPosInFrontOfPos(tempPosition, localPlayer.heading, 3);
game.setCameraLookAt(frontCameraPosition, localPlayer.position, true);
}
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
if (natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
if (natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: startup.js
// DESC: Provides startup/shutdown procedures
@@ -25,8 +26,8 @@ function initClientScripts() {
// ===========================================================================
function setUpInitialGame() {
if(getGame() == VRR_GAME_GTA_III) {
logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA III ...");
if (getGame() == AGRP_GAME_GTA_III) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA III ...");
// Turn off unlimited sprint
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
@@ -44,8 +45,8 @@ function setUpInitialGame() {
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
} else if(getGame() == VRR_GAME_GTA_VC) {
logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
} else if (getGame() == AGRP_GAME_GTA_VC) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
// Turn off unlimited sprint
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
@@ -87,8 +88,8 @@ function setUpInitialGame() {
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
} else if(getGame() == VRR_GAME_GTA_SA) {
logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
} else if (getGame() == AGRP_GAME_GTA_SA) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
// Turn weapon skills down a bit
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
@@ -124,7 +125,7 @@ function setUpInitialGame() {
// Disables taxi/vigilante/etc and other start mission triggers
game.onMission = true;
} else if(getGame() == VRR_GAME_GTA_IV) {
} else if (getGame() == AGRP_GAME_GTA_IV) {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
@@ -186,7 +187,7 @@ function setUpInitialGame() {
// Some last steps
//natives.loadAllObjectsNow();
} else if(getGame() == VRR_GAME_MAFIA_ONE) {
} else if (getGame() == AGRP_GAME_MAFIA_ONE) {
game.mapEnabled = false;
game.setTrafficEnabled(false);
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: sync.js
// DESC: Provides some elements and data sync
@@ -8,37 +9,37 @@
// ===========================================================================
function processSync(event, deltaTime) {
if(localPlayer != null) {
if(!areServerElementsSupported()) {
sendNetworkEventToServer("vrr.plr.pos", (localPlayer.vehicle != null) ? localPlayer.vehicle.position : localPlayer.position);
sendNetworkEventToServer("vrr.plr.rot", (localPlayer.vehicle != null) ? localPlayer.vehicle.heading : localPlayer.heading);
if (localPlayer != null) {
if (!areServerElementsSupported()) {
sendNetworkEventToServer("agrp.plr.pos", (localPlayer.vehicle != null) ? localPlayer.vehicle.position : localPlayer.position);
sendNetworkEventToServer("agrp.plr.rot", (localPlayer.vehicle != null) ? localPlayer.vehicle.heading : localPlayer.heading);
//if(localPlayer.vehicle != null) {
// sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
// sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
// sendNetworkEventToServer("agrp.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
// sendNetworkEventToServer("agrp.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
//}
}
if(localPlayer.health <= 0) {
if(!calledDeathEvent) {
if (localPlayer.health <= 0) {
if (!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("vrr.playerDeath");
sendNetworkEventToServer("agrp.playerDeath");
}
}
}
if(localPlayer.health <= 0) {
if(!calledDeathEvent) {
if (localPlayer.health <= 0) {
if (!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("vrr.playerDeath");
sendNetworkEventToServer("agrp.playerDeath");
}
}
if(streamingRadioElement) {
if (streamingRadioElement) {
streamingRadio.position = getElementPosition(streamingRadioElement.id);
//streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);
}
@@ -46,27 +47,21 @@ function processSync(event, deltaTime) {
// ===========================================================================
function setVehicleEngine(vehicleId, state) {
getElementFromId(vehicleId).engine = state;
}
// ===========================================================================
function setVehicleLights(vehicleId, state) {
if(getGame() != VRR_GAME_MAFIA_ONE) {
if(!state) {
if (getGame() != AGRP_GAME_MAFIA_ONE) {
if (!state) {
getElementFromId(vehicleId).lightStatus = 2;
} else {
getElementFromId(vehicleId).lightStatus = 1;
}
} else if(getGame() == VRR_GAME_GTA_IV) {
if(!state) {
} else if (getGame() == AGRP_GAME_GTA_IV) {
if (!state) {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 0));
} else {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 1));
}
} else {
if(!state) {
if (!state) {
getElementFromId(vehicleId).lights = false;
} else {
getElementFromId(vehicleId).lights = true;
@@ -83,72 +78,72 @@ function repairVehicle(syncId) {
// ===========================================================================
function syncVehicleProperties(vehicle) {
if(!areServerElementsSupported()) {
if (!areServerElementsSupported()) {
return false;
}
if(doesEntityDataExist(vehicle, "vrr.lights")) {
let lightStatus = getEntityData(vehicle, "vrr.lights");
if(!lightStatus) {
if (doesEntityDataExist(vehicle, "agrp.lights")) {
let lightStatus = getEntityData(vehicle, "agrp.lights");
if (!lightStatus) {
vehicle.lightStatus = 2;
} else {
vehicle.lightStatus = 1;
}
}
if(doesEntityDataExist(vehicle, "vrr.invincible")) {
let invincible = getEntityData(vehicle, "vrr.invincible");
if (doesEntityDataExist(vehicle, "agrp.invincible")) {
let invincible = getEntityData(vehicle, "agrp.invincible");
element.setProofs(invincible, invincible, invincible, invincible, invincible);
}
if(doesEntityDataExist(vehicle, "vrr.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "vrr.panelStatus");
for(let i in panelsStatus) {
if (doesEntityDataExist(vehicle, "agrp.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "agrp.panelStatus");
for (let i in panelsStatus) {
vehicle.setPanelStatus(i, panelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "vrr.wheelStatus");
for(let i in wheelsStatus) {
if (doesEntityDataExist(vehicle, "agrp.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "agrp.wheelStatus");
for (let i in wheelsStatus) {
vehicle.setWheelStatus(i, wheelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.lightStatus")) {
let lightStatus = getEntityData(vehicle, "vrr.lightStatus");
for(let i in lightStatus) {
if (doesEntityDataExist(vehicle, "agrp.lightStatus")) {
let lightStatus = getEntityData(vehicle, "agrp.lightStatus");
for (let i in lightStatus) {
vehicle.setLightStatus(i, lightStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "vrr.suspensionHeight");
if (doesEntityDataExist(vehicle, "agrp.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "agrp.suspensionHeight");
vehicle.setSuspensionHeight(suspensionHeight);
}
if(getGame() == VRR_GAME_GTA_SA) {
if (getGame() == AGRP_GAME_GTA_SA) {
//let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
//for(let i in allUpgrades) {
// vehicle.removeUpgrade(i);
//}
if(doesEntityDataExist(vehicle, "vrr.upgrades")) {
let upgrades = getEntityData(vehicle, "vrr.upgrades");
for(let i in upgrades) {
if(upgrades[i] != 0) {
if (doesEntityDataExist(vehicle, "agrp.upgrades")) {
let upgrades = getEntityData(vehicle, "agrp.upgrades");
for (let i in upgrades) {
if (upgrades[i] != 0) {
vehicle.addUpgrade(upgrades[i]);
}
}
}
}
if(getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(vehicle, "vrr.livery")) {
let livery = getEntityData(vehicle, "vrr.livery");
if(getGame() == VRR_GAME_GTA_SA) {
if (getGame() == AGRP_GAME_GTA_SA || getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(vehicle, "agrp.livery")) {
let livery = getEntityData(vehicle, "agrp.livery");
if (getGame() == AGRP_GAME_GTA_SA) {
vehicle.setPaintJob(livery);
} else if(getGame() == VRR_GAME_GTA_IV) {
} else if (getGame() == AGRP_GAME_GTA_IV) {
vehicle.livery = livery;
}
}
@@ -158,13 +153,13 @@ function syncVehicleProperties(vehicle) {
// ===========================================================================
function syncCivilianProperties(civilian) {
if(!areServerElementsSupported()) {
if (!areServerElementsSupported()) {
return false;
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.scale")) {
let scaleFactor = getEntityData(civilian, "vrr.scale");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.scale")) {
let scaleFactor = getEntityData(civilian, "agrp.scale");
let tempMatrix = civilian.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = civilian.position;
@@ -174,79 +169,79 @@ function syncCivilianProperties(civilian) {
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(civilian, "vrr.fightStyle")) {
let fightStyle = getEntityData(civilian, "vrr.fightStyle");
if (getGame() == AGRP_GAME_GTA_SA) {
if (doesEntityDataExist(civilian, "agrp.fightStyle")) {
let fightStyle = getEntityData(civilian, "agrp.fightStyle");
civilian.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.walkStyle")) {
let walkStyle = getEntityData(civilian, "vrr.walkStyle");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.walkStyle")) {
let walkStyle = getEntityData(civilian, "agrp.walkStyle");
civilian.walkStyle = walkStyle;
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(civilian, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "vrr.bodyPropHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(civilian, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "agrp.bodyPropHair");
civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "vrr.bodyPropHead");
if (doesEntityDataExist(civilian, "agrp.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "agrp.bodyPropHead");
civilian.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "vrr.bodyPropEyes");
if (doesEntityDataExist(civilian, "agrp.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "agrp.bodyPropEyes");
civilian.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "vrr.bodyPropLeftHand");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "agrp.bodyPropLeftHand");
civilian.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "vrr.bodyPropRightHand");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "agrp.bodyPropRightHand");
civilian.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "vrr.bodyPropLeftWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "agrp.bodyPropLeftWrist");
civilian.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "agrp.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "agrp.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "vrr.bodyPropHip");
if (doesEntityDataExist(civilian, "agrp.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "agrp.bodyPropHip");
civilian.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "vrr.bodyPropLeftFoot");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "agrp.bodyPropLeftFoot");
civilian.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "vrr.bodyPropRightFoot");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "agrp.bodyPropRightFoot");
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
if(doesEntityDataExist(civilian, "vrr.anim")) {
let animationSlot = getEntityData(civilian, "vrr.anim");
if (doesEntityDataExist(civilian, "agrp.anim")) {
let animationSlot = getEntityData(civilian, "agrp.anim");
let animationData = getAnimationData(animationSlot);
civilian.addAnimation(animationData.groupId, animationData.animId);
}
@@ -255,13 +250,13 @@ function syncCivilianProperties(civilian) {
// ===========================================================================
function syncPlayerProperties(player) {
if(!areServerElementsSupported()) {
if (!areServerElementsSupported()) {
return false;
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(player, "vrr.scale")) {
let scaleFactor = getEntityData(player, "vrr.scale");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(player, "agrp.scale")) {
let scaleFactor = getEntityData(player, "agrp.scale");
let tempMatrix = player.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = player.position;
@@ -271,95 +266,95 @@ function syncPlayerProperties(player) {
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(player, "vrr.fightStyle")) {
let fightStyle = getEntityData(player, "vrr.fightStyle");
if (getGame() == AGRP_GAME_GTA_SA) {
if (doesEntityDataExist(player, "agrp.fightStyle")) {
let fightStyle = getEntityData(player, "agrp.fightStyle");
player.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
//if(getGame() == VRR_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "vrr.walkStyle")) {
// let walkStyle = getEntityData(player, "vrr.walkStyle");
//if(getGame() == AGRP_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "agrp.walkStyle")) {
// let walkStyle = getEntityData(player, "agrp.walkStyle");
// player.walkStyle = walkStyle;
// }
//}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "agrp.bodyPartHair");
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHead");
if (doesEntityDataExist(player, "agrp.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "agrp.bodyPartHead");
player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "vrr.bodyPartUpper");
if (doesEntityDataExist(player, "agrp.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "agrp.bodyPartUpper");
player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "vrr.bodyPartLower");
if (doesEntityDataExist(player, "agrp.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "agrp.bodyPartLower");
player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]);
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "vrr.bodyPropHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "agrp.bodyPropHair");
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "vrr.bodyPropHead");
if (doesEntityDataExist(player, "agrp.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "agrp.bodyPropHead");
player.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "vrr.bodyPropEyes");
if (doesEntityDataExist(player, "agrp.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "agrp.bodyPropEyes");
player.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "vrr.bodyPropLeftHand");
if (doesEntityDataExist(player, "agrp.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "agrp.bodyPropLeftHand");
player.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "vrr.bodyPropRightHand");
if (doesEntityDataExist(player, "agrp.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "agrp.bodyPropRightHand");
player.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "vrr.bodyPropLeftWrist");
if (doesEntityDataExist(player, "agrp.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "agrp.bodyPropLeftWrist");
player.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(player, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "agrp.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(player, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "agrp.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "vrr.bodyPropHip");
if (doesEntityDataExist(player, "agrp.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "agrp.bodyPropHip");
player.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "vrr.bodyPropLeftFoot");
if (doesEntityDataExist(player, "agrp.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "agrp.bodyPropLeftFoot");
player.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "vrr.bodyPropRightFoot");
if (doesEntityDataExist(player, "agrp.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "agrp.bodyPropRightFoot");
player.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
@@ -368,18 +363,18 @@ function syncPlayerProperties(player) {
// ===========================================================================
function syncElementProperties(element) {
if(!areServerElementsSupported()) {
if (!areServerElementsSupported()) {
return false;
}
if(doesEntityDataExist(element, "vrr.interior")) {
if(typeof element.interior != "undefined") {
element.interior = getEntityData(element, "vrr.interior");
if (doesEntityDataExist(element, "agrp.interior")) {
if (typeof element.interior != "undefined") {
element.interior = getEntityData(element, "agrp.interior");
}
}
if(getGame() == VRR_GAME_MAFIA_ONE) {
switch(element.type) {
if (getGame() == AGRP_GAME_MAFIA_ONE) {
switch (element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
@@ -396,7 +391,7 @@ function syncElementProperties(element) {
break;
}
} else {
switch(element.type) {
switch (element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
@@ -419,7 +414,7 @@ function syncElementProperties(element) {
// ===========================================================================
function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
}
}
@@ -427,11 +422,11 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
// ===========================================================================
function setLocalPlayerPedPartsAndProps(parts, props) {
for(let i in parts) {
for (let i in parts) {
localPlayer.changeBodyPart(parts[i][0], parts[i][1], parts[i][2]);
}
for(let j in props) {
for (let j in props) {
localPlayer.changeBodyProp(props[j][0], props[j][1]);
}
}

8
scripts/client/time.nut Normal file
View File

@@ -0,0 +1,8 @@
function getCurrentUnixTimeStampSquirrel() {
return time();
}
function getTimeStampOutput(timeStamp) {
local dateObj = date(timeStamp);
return dateObj.hour + ":" + dateObj.minute + ":" + dateObj.second;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: utilities.js
// DESC: Provides util functions and arrays with data
@@ -17,9 +18,9 @@ function setLocalPlayerFrozenState(state) {
function setLocalPlayerControlState(controlState, cursorState = false) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`);
controlsEnabled = controlState;
if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
game.SET_PLAYER_CONTROL(game.GET_PLAYER_ID(), boolToInt(controlState));
} else if (getGame() != VRR_GAME_GTA_IV) {
} else if (getGame() != AGRP_GAME_GTA_IV) {
setElementCollisionsEnabled(localPlayer, controlState);
setPedInvincible(localPlayer, true);
}
@@ -47,7 +48,7 @@ function removeLocalPlayerFromVehicle() {
function restoreLocalCamera() {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Camera restored`);
if (isCustomCameraSupported()) {
if (isGameFeatureSupported("customCamera")) {
game.restoreCamera(true);
}
};
@@ -75,9 +76,9 @@ function setCityAmbienceState(state, clearElements = false) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
game.setTrafficEnabled(state);
if (getMultiplayerMod() == VRR_MPMOD_GTAC) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
game.setGenerateCarsAroundCamera(state);
if (getGame() != VRR_GAME_GTA_SA) {
if (getGame() != AGRP_GAME_GTA_SA) {
game.setCiviliansEnabled(state);
}
@@ -95,7 +96,7 @@ function runClientCode(code, returnTo) {
try {
returnValue = eval("(" + code + ")");
} catch (error) {
sendNetworkEventToServer("vrr.runCodeFail", returnTo, error.toString());
sendNetworkEventToServer("agrp.runCodeFail", returnTo, error.toString());
return false;
}
let returnValueString = returnValue;
@@ -104,7 +105,7 @@ function runClientCode(code, returnTo) {
} else {
returnValueString = "null/undefined";
}
sendNetworkEventToServer("vrr.runCodeSuccess", returnTo, returnValueString);
sendNetworkEventToServer("agrp.runCodeSuccess", returnTo, returnValueString);
}
// ===========================================================================
@@ -112,19 +113,20 @@ function runClientCode(code, returnTo) {
function enterVehicleAsPassenger() {
if (localPlayer.vehicle == null) {
let tempVehicle = getClosestVehicle(localPlayer.position);
if (getGame() != VRR_GAME_GTA_IV) {
if (getGame() != AGRP_GAME_GTA_IV) {
if (tempVehicle != null) {
localPlayer.enterVehicle(tempVehicle, false);
}
} else {
// Disable for now. GTA IV has built-in passenger entry
//for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
// if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
// natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
// }
//}
}
// else {
// Disable for now. GTA IV has built-in passenger entry
//for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
// if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
// natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
// }
//}
//}
}
}
@@ -133,13 +135,13 @@ function enterVehicleAsPassenger() {
function giveLocalPlayerWeapon(weaponId, ammo, active) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Giving weapon ${weaponId} with ${ammo} ammo`);
forceWeapon = weaponId;
if (getGame() == VRR_GAME_MAFIA_ONE) {
if (getGame() == AGRP_GAME_MAFIA_ONE) {
localPlayer.giveWeapon(weaponId, 0, ammo);
forceWeaponAmmo = 0;
forceWeaponClipAmmo = ammo;
} else {
localPlayer.giveWeapon(weaponId, ammo, active);
if (getGame() < VRR_GAME_GTA_IV) {
if (getGame() < AGRP_GAME_GTA_IV) {
forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(weaponId));
forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(weaponId));
} else {
@@ -193,7 +195,7 @@ function setLocalPlayerHeading(heading) {
function setLocalPlayerInterior(interior) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting interior to ${interior}`);
if (getMultiplayerMod() == VRR_MPMOD_GTAC) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (!isGTAIV()) {
localPlayer.interior = interior;
game.cameraInterior = interior;
@@ -211,8 +213,8 @@ function setLocalPlayerInterior(interior) {
if (areServerElementsSupported() && isGameFeatureSupported("interior")) {
let vehicles = getElementsByType(ELEMENT_VEHICLE);
for (let i in vehicles) {
if (getEntityData(vehicles[i], "vrr.interior")) {
vehicles[i].interior = getEntityData(vehicles[i], "vrr.interior");
if (getEntityData(vehicles[i], "agrp.interior")) {
vehicles[i].interior = getEntityData(vehicles[i], "agrp.interior");
}
}
}
@@ -239,7 +241,7 @@ function setLocalPlayerHealth(health) {
function playPedSpeech(pedName, speechId) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Making ${pedName}'s ped talk (${speechId})`);
if (getMultiplayerMod() == VRR_MPMOD_GTAC) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
game.SET_CHAR_SAY(int, int);
}
}
@@ -260,7 +262,7 @@ function getWeaponSlot(weaponId) {
// ===========================================================================
function setLocalPlayerDrunkEffect(amount, duration) {
if (getMultiplayerMod() == VRR_MPMOD_GTAC) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Drunk effect set to ${amount} for ${duration} ms`);
drunkEffectAmount = 0;
drunkEffectDurationTimer = setInterval(function () {
@@ -348,11 +350,15 @@ function setPlayerWeaponDamageEnabled(clientName, state) {
function setLocalPlayerCash(amount) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting local player money`);
if (localPlayer == null) {
return false;
}
if (typeof localPlayer.money != "undefined") {
localPlayer.money = toInteger(amount);
}
if (getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setMultiplayerHudCash(amount);
}
}
@@ -406,8 +412,8 @@ function processWantedLevelReset() {
function processLocalPlayerVehicleControlState() {
if (areServerElementsSupported()) {
if (inVehicle && localPlayer.vehicle != null) {
if (doesEntityDataExist(localPlayer.vehicle, "vrr.engine")) {
if (getEntityData(localPlayer.vehicle, "vrr.engine") == false) {
if (doesEntityDataExist(localPlayer.vehicle, "agrp.engine")) {
if (getEntityData(localPlayer.vehicle, "agrp.engine") == false) {
localPlayer.vehicle.engine = false;
if (!localPlayer.vehicle.engine) {
if (typeof localPlayer.vehicle.velocity != "undefined") {
@@ -428,52 +434,17 @@ function processLocalPlayerVehicleControlState() {
// ===========================================================================
function processLocalPlayerSphereEntryExitHandling() {
let position = getLocalPlayerPosition();
if (areMarkersSupported()) {
getElementsByType(ELEMENT_MARKER).forEach(function (sphere) {
if (getDistance(position, sphere.position) <= sphere.radius) {
if (!inSphere) {
inSphere = sphere;
triggerEvent("OnLocalPlayerEnterSphere", null, sphere);
}
} else {
if (inSphere) {
inSphere = false;
triggerEvent("OnLocalPlayerExitSphere", null, sphere);
}
}
});
}
}
// ===========================================================================
function processJobRouteSphere() {
if (getGame() == VRR_GAME_GTA_SA) {
let position = getLocalPlayerPosition();
if (jobRouteLocationSphere != null) {
if (getDistance(position, jobRouteLocationSphere.position) <= 2.0) {
enteredJobRouteSphere();
}
}
}
}
// ===========================================================================
function forceLocalPlayerEquippedWeaponItem() {
if (typeof localPlayer.weapon != "undefined") {
if (forceWeapon != 0) {
if (localPlayer.weapon != forceWeapon) {
localPlayer.weapon = forceWeapon;
if (getGame() < VRR_GAME_GTA_IV) {
if (getGame() < AGRP_GAME_GTA_IV) {
localPlayer.setWeaponClipAmmunition(getWeaponSlot(forceWeapon), forceWeaponClipAmmo);
localPlayer.setWeaponAmmunition(getWeaponSlot(forceWeapon), forceWeaponAmmo);
}
} else {
//if(getGame() < VRR_GAME_GTA_IV) {
//if(getGame() < AGRP_GAME_GTA_IV) {
// forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(forceWeapon));
// forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(forceWeapon));
//}
@@ -499,26 +470,8 @@ function getLocalPlayerPosition() {
// ===========================================================================
function processLocalPlayerVehicleEntryExitHandling() {
if (localPlayer.vehicle) {
if (!inVehicle) {
inVehicle = localPlayer.vehicle;
inVehicleSeat = getLocalPlayerVehicleSeat();
triggerEvent("OnLocalPlayerEnteredVehicle", inVehicle, inVehicleSeat);
}
} else {
if (inVehicle) {
triggerEvent("OnLocalPlayerExitedVehicle", inVehicle, inVehicleSeat);
inVehicle = false;
inVehicleSeat = false;
}
}
}
// ===========================================================================
function getVehicleForNetworkEvent(vehicle) {
if (getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
return natives.getNetworkIdFromVehicle(vehicle);
}
return vehicle.id;
@@ -590,7 +543,7 @@ function processNearbyPickups() {
//if(pickups[i].interior == localPlayer.interior && pickups[i].dimension == localPlayer.dimension) {
if (currentPickup != pickups[i]) {
currentPickup = pickups[i];
sendNetworkEventToServer("vrr.pickup", pickups[i].id);
sendNetworkEventToServer("agrp.pickup", pickups[i].id);
}
//}
}
@@ -601,7 +554,7 @@ function processNearbyPickups() {
// ===========================================================================
function processGameSpecifics() {
if (getGame() < VRR_GAME_GTA_IV) {
if (getGame() < AGRP_GAME_GTA_IV) {
game.clearMessages();
}
@@ -614,4 +567,11 @@ function getServerData() {
return serverData;
}
// ===========================================================================
function setProfanityFilterState(state) {
profanityFilterEnabled = state;
updateChatBox();
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: vehicle.js
// DESC: Provides vehicle functions and arrays with data
@@ -29,14 +30,14 @@ class VehicleData {
// ===========================================================================
function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0, locked = false, lights = false, engine = false, licensePlate = "") {
function receiveVehicleFromServer(vehicleId, networkId, position, model, colour1, colour2, colour3 = 0, colour4 = 0, locked = false, lights = false, engine = false, licensePlate = "") {
logToConsole(LOG_DEBUG, `[VRR.Vehicle] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
if(getGame() != VRR_GAME_GTA_IV) {
if (getGame() != AGRP_GAME_GTA_IV) {
return false;
}
if(getVehicleData(vehicleId) != false) {
if (getVehicleData(vehicleId) != false) {
let vehicleData = getVehicleData(vehicleId);
//vehicleData.position = position;
//vehicleData.heading = heading;
@@ -49,8 +50,16 @@ function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2,
vehicleData.lights = lights;
vehicleData.locked = locked;
vehicleData.licensePlate = "";
vehicleData.networkId = networkId;
let vehicle = natives.getVehicleFromNetworkId(vehicleId.ivNetworkId);
if (natives.getVehicleFromNetworkId(vehicleId.ivNetworkId) != null) {
vehicleData.vehicle = natives.getVehicleFromNetworkId(vehicleId.ivNetworkId);
} else {
let vehicle = createGameVehicle(model, position, heading, colour1, colour2, colour3, colour4);
vehicleData.vehicle = vehicle;
sendNetworkEventToServer("agrp.vehicleCreated", vehicleId, natives.getNetworkIdFromVehicle(vehicle));
}
} else {
//logToConsole(LOG_DEBUG, `[VRR.Vehicle] Vehicle ${vehicleId} doesn't exist. Adding ...`);
//let tempVehicleData = new VehicleData(vehicleId, name, position, blipModel, pickupModel);
@@ -63,20 +72,20 @@ function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2,
// ===========================================================================
function processVehiclePurchasing() {
if(vehiclePurchaseState == VRR_VEHBUYSTATE_TESTDRIVE) {
if(getLocalPlayerVehicle() == false) {
vehiclePurchaseState = VRR_VEHBUYSTATE_EXITVEH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_EXITVEH);
if (vehiclePurchaseState == AGRP_VEHBUYSTATE_TESTDRIVE) {
if (getLocalPlayerVehicle() == false) {
vehiclePurchaseState = AGRP_VEHBUYSTATE_EXITVEH;
sendNetworkEventToServer("agrp.vehBuyState", AGRP_VEHBUYSTATE_EXITVEH);
return false;
} else {
if(vehiclePurchasing == getLocalPlayerVehicle()) {
if(getDistance(getLocalPlayerVehicle().position, vehiclePurchasePosition) >= 25) {
vehiclePurchaseState = VRR_VEHBUYSTATE_FARENOUGH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_FARENOUGH);
if (vehiclePurchasing == getLocalPlayerVehicle()) {
if (getDistance(getLocalPlayerVehicle().position, vehiclePurchasePosition) >= 25) {
vehiclePurchaseState = AGRP_VEHBUYSTATE_FARENOUGH;
sendNetworkEventToServer("agrp.vehBuyState", AGRP_VEHBUYSTATE_FARENOUGH);
}
} else {
vehiclePurchaseState = VRR_VEHBUYSTATE_WRONGVEH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_WRONGVEH);
vehiclePurchaseState = AGRP_VEHBUYSTATE_WRONGVEH;
sendNetworkEventToServer("agrp.vehBuyState", AGRP_VEHBUYSTATE_WRONGVEH);
}
}
}
@@ -95,7 +104,7 @@ function processVehicleBurning() {
function setVehiclePurchaseState(state, vehicleId, position) {
vehiclePurchaseState = state;
if(vehicleId != null) {
if (vehicleId != null) {
vehiclePurchasing = getElementFromId(vehicleId);
} else {
vehiclePurchasing = null;
@@ -110,9 +119,9 @@ function setVehiclePurchaseState(state, vehicleId, position) {
* @param {number} vehicleId - The ID of the job (initially provided by server)
* @return {VehicleData} The vehicle's data (class instance)
*/
function getVehicleData(vehicleId) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].vehicleId == vehicleId) {
function getVehicleData(vehicleId) {
for (let i in getServerData().vehicles) {
if (getServerData().vehicles[i].vehicleId == vehicleId) {
return getServerData().vehicles[i];
}
}
@@ -123,9 +132,45 @@ function setVehiclePurchaseState(state, vehicleId, position) {
// ===========================================================================
function setAllVehicleDataIndexes() {
for(let i in getServerData().vehicles) {
for (let i in getServerData().vehicles) {
getServerData().vehicles[i].index = i;
}
}
// ===========================================================================
function toggleVehicleCruiseControl(vehicle) {
if (!vehicle.isSyncer) {
return false;
}
cruiseControl = !cruiseControl;
}
// ===========================================================================
function getVehicleSpeed(vehicle) {
let matrix = vehicle.matrix;
let frontSpeed = true;
let vecMoveSpeed = vehicle.velocity;
let speed;
if (frontSpeed) {
speed = getDotProduct(vecMoveSpeed[0], vecMoveSpeed[1], vecMoveSpeed[2], matrix.getElement(1 * 4 + 0), matrix.getElement(1 * 4 + 1), matrix.getElement(1 * 4 + 2));
} else {
speed = getLength(vecMoveSpeed[0], vecMoveSpeed[1], vecMoveSpeed[2]);
}
if (getGame() == AGRP_GAME_GTA_IV || getGame() == AGRP_GAME_GTA_IV_EFLC) {
speed /= 40.0;
}
speed = speed * 90;
speed = Math.abs(speed);
return speed;
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: accent.js
// DESC: Provides accent functions and usage
@@ -27,7 +28,7 @@ function doesPlayerHaveAccent(client) {
function getPlayerAccentInlineOutput(client) {
let outputText = "";
if(doesPlayerHaveAccent(client)) {
if (doesPlayerHaveAccent(client)) {
outputText = `[${getPlayerAccentText(client)}] `;
}
@@ -37,14 +38,14 @@ function getPlayerAccentInlineOutput(client) {
// ===========================================================================
function setAccentCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let accentId = getAccentFromParams(params);
if(!accentId) {
if (!accentId) {
messagePlayerError(client, getLocaleString(client, "AccentNotFound"));
return false;
}
@@ -64,7 +65,7 @@ function listAccentsCommand(command, params, client) {
let chunkedList = splitArrayIntoChunks(accentList, 8);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "AccentsListHeader")));
for(let i in chunkedList) {
for (let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
}
@@ -72,14 +73,14 @@ function listAccentsCommand(command, params, client) {
// ===========================================================================
function getAccentFromParams(params) {
if(isNaN(params)) {
for(let i in getGlobalConfig().accents) {
if(toLowerCase(getGlobalConfig().accents[i]).indexOf(toLowerCase(params)) != -1) {
if (isNaN(params)) {
for (let i in getGlobalConfig().accents) {
if (toLowerCase(getGlobalConfig().accents[i]).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
} else {
if(typeof getGlobalConfig().accents[params] != "undefined") {
if (typeof getGlobalConfig().accents[params] != "undefined") {
return toInteger(params);
}
}
@@ -97,14 +98,14 @@ function reloadAccentConfigurationCommand(command, params, client) {
// ===========================================================================
function addAccentCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let newAccentName = params;
if(getAccentFromParams(newAccentName) != false) {
if (getAccentFromParams(newAccentName) != false) {
messagePlayerError(client, `That accent already exists!`)
return false;
}
@@ -117,14 +118,14 @@ function addAccentCommand(command, params, client) {
// ===========================================================================
function removeAccentCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let newAccentName = params;
if(!getAccentFromParams(newAccentName)) {
if (!getAccentFromParams(newAccentName)) {
messagePlayerError(client, `That accent doesn't exist!`)
return false;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: account.js
// DESC: Provides account functions and usage
@@ -8,35 +9,35 @@
// ===========================================================================
// Account Contact Types
const VRR_CONTACT_NONE = 0;
const VRR_CONTACT_NEUTRAL = 1; // Contact is neutral. Used for general contacts with no special additional features
const VRR_CONTACT_FRIEND = 2; // Contact is a friend. Shows when they're online.
const VRR_CONTACT_BLOCKED = 3; // Contact is blocked. Prevents all communication to/from them except for RP
const AGRP_CONTACT_NONE = 0;
const AGRP_CONTACT_NEUTRAL = 1; // Contact is neutral. Used for general contacts with no special additional features
const AGRP_CONTACT_FRIEND = 2; // Contact is a friend. Shows when they're online.
const AGRP_CONTACT_BLOCKED = 3; // Contact is blocked. Prevents all communication to/from them except for RP
// ===========================================================================
// Account Authentication Methods
const VRR_ACCT_AUTHMETHOD_NONE = 0; // None
const VRR_ACCT_AUTHMETHOD_EMAIL = 1; // Email
const VRR_ACCT_AUTHMETHOD_PHONENUM = 2; // Phone number
const VRR_ACCT_AUTHMETHOD_2FA = 3; // Two factor authentication app (authy, google authenticator, etc)
const VRR_ACCT_AUTHMETHOD_PEBBLE = 4; // Pebble watch (this one's for Vortrex but anybody with a Pebble can use)
const VRR_ACCT_AUTHMETHOD_PHONEAPP = 5; // The Android/iOS companion app (will initially be a web based thing until I can get the apps created)
const AGRP_ACCT_AUTHMETHOD_NONE = 0; // None
const AGRP_ACCT_AUTHMETHOD_EMAIL = 1; // Email
const AGRP_ACCT_AUTHMETHOD_PHONENUM = 2; // Phone number
const AGRP_ACCT_AUTHMETHOD_2FA = 3; // Two factor authentication app (authy, google authenticator, etc)
const AGRP_ACCT_AUTHMETHOD_PEBBLE = 4; // Pebble watch (this one's for Vortrex but anybody with a Pebble can use)
const AGRP_ACCT_AUTHMETHOD_PHONEAPP = 5; // The Android/iOS companion app (will initially be a web based thing until I can get the apps created)
// ===========================================================================
// Two-Factor Authentication States
const VRR_2FA_STATE_NONE = 0; // None
const VRR_2FA_STATE_CODEINPUT = 1; // Waiting on player to enter code to play
const VRR_2FA_STATE_SETUP_CODETOAPP = 2; // Providing player with a code to put in their auth app
const VRR_2FA_STATE_SETUP_CODEFROMAPP = 3; // Waiting on player to enter code from auth app to set up
const AGRP_2FA_STATE_NONE = 0; // None
const AGRP_2FA_STATE_CODEINPUT = 1; // Waiting on player to enter code to play
const AGRP_2FA_STATE_SETUP_CODETOAPP = 2; // Providing player with a code to put in their auth app
const AGRP_2FA_STATE_SETUP_CODEFROMAPP = 3; // Waiting on player to enter code from auth app to set up
// ===========================================================================
// Reset Password States
const VRR_RESETPASS_STATE_NONE = 0; // None
const VRR_RESETPASS_STATE_CODEINPUT = 1; // Waiting on player to enter code sent via email
const VRR_RESETPASS_STATE_SETPASS = 2; // Waiting on player to enter new password
const AGRP_RESETPASS_STATE_NONE = 0; // None
const AGRP_RESETPASS_STATE_CODEINPUT = 1; // Waiting on player to enter code sent via email
const AGRP_RESETPASS_STATE_SETPASS = 2; // Waiting on player to enter new password
// ===========================================================================
@@ -74,29 +75,28 @@ class AccountData {
this.locale = 0;
if (dbAssoc) {
this.databaseId = dbAssoc["acct_id"];
this.name = dbAssoc["acct_name"];
this.password = dbAssoc["acct_pass"];
this.registerDate = dbAssoc["acct_when_made"];
this.databaseId = toInteger(dbAssoc["acct_id"]);
this.name = toString(dbAssoc["acct_name"]);
this.password = toString(dbAssoc["acct_pass"]);
this.registerDate = toInteger(dbAssoc["acct_when_registered"]);
this.flags = {
moderation: dbAssoc["acct_svr_mod_flags"],
admin: dbAssoc["acct_svr_staff_flags"],
moderation: toInteger(dbAssoc["acct_svr_mod_flags"]),
admin: toInteger(dbAssoc["acct_svr_staff_flags"]),
};
this.staffTitle = dbAssoc["acct_svr_staff_title"];
this.ircAccount = dbAssoc["acct_irc"];
this.discordAccount = dbAssoc["acct_discord"];
this.settings = dbAssoc["acct_svr_settings"];
this.emailAddress = dbAssoc["acct_email"];
this.whenRegistered = dbAssoc["acct_when_registered"];
this.ipAddress = dbAssoc["acct_ip"];
this.staffTitle = toString(dbAssoc["acct_svr_staff_title"]);
this.ircAccount = toInteger(dbAssoc["acct_irc"]);
this.discordAccount = toInteger(dbAssoc["acct_discord"]);
this.settings = toInteger(dbAssoc["acct_svr_settings"]);
this.emailAddress = toString(dbAssoc["acct_email"]);
this.ipAddress = toString(dbAssoc["acct_ip"]);
this.notes = [];
this.messages = [];
this.contacts = [];
this.subAccounts = [];
this.emailVerificationCode = dbAssoc["acct_code_verifyemail"];
this.twoFactorAuthVerificationCode = dbAssoc["acct_code_2fa"];
this.emailVerificationCode = toString(dbAssoc["acct_code_verifyemail"]);
this.twoFactorAuthVerificationCode = toString(dbAssoc["acct_code_2fa"]);
this.chatScrollLines = toInteger(dbAssoc["acct_svr_chat_scroll_lines"]);
this.streamingRadioVolume = toInteger(dbAssoc["acct_streaming_radio_volume"]);
this.locale = toInteger(dbAssoc["acct_locale"]);
@@ -387,6 +387,74 @@ function toggleAccountTwoFactorAuthCommand(command, params, client) {
// ===========================================================================
function toggleChatBoxTimeStampsCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("ChatBoxTimestamps");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ChatBoxTimestampsToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
sendPlayerChatBoxTimeStampsState(client, false);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ChatBoxTimestampsToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
sendPlayerChatBoxTimeStampsState(client, true);
}
return true;
}
// ===========================================================================
function toggleAccountProfanityFilterCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("ProfanityFilter");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ProfanityFilterSet", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
sendPlayerProfanityFilterState(client, false);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ProfanityFilterSet", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
sendPlayerProfanityFilterState(client, true);
}
return true;
}
// ===========================================================================
function toggleAccountReplaceEmojiCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("ChatEmoji");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ChatEmojiSet", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
sendPlayerChatEmojiState(client, false);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "ChatEmojiSet", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
sendPlayerChatEmojiState(client, true);
}
return true;
}
// ===========================================================================
function toggleAccountHideBloodCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("NoBlood");
if (hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "HideBloodSet", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
sendPlayerChatBoxTimeStampsState(client, false);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, getLocaleString(client, "HideBloodSet", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
sendPlayerChatBoxTimeStampsState(client, true);
}
return true;
}
// ===========================================================================
function registerCommand(command, params, client) {
if (isPlayerRegistered(client)) {
messagePlayerError(client, getLocaleString(client, "AccountNameAlreadyRegistered"));
@@ -675,7 +743,7 @@ function loadAccountFromName(accountName, fullLoad = false) {
function loadAccountFromId(accountId, fullLoad = false) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQueryString = `SELECT *, acct_ip AS ipstring FROM acct_main WHERE acct_id = ${accountId} LIMIT 1;`;
let dbQueryString = `SELECT acct_main.*, acct_svr.* FROM acct_main INNER JOIN acct_svr ON acct_svr.acct_svr_acct = acct_main.acct_id AND acct_svr.acct_svr_svr = ${getServerId()} WHERE acct_id = ${accountId} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if (dbQuery) {
let dbAssoc = fetchQueryAssoc(dbQuery);
@@ -765,6 +833,11 @@ function loginSuccess(client) {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
getPlayerData(client).loggedIn = true;
if (getPlayerData(client).loginTimeout != null) {
clearTimeout(getPlayerData(client).loginTimeout);
getPlayerData(client).loginTimeout = null;
}
updateConnectionLogOnAuth(client, getPlayerData(client).accountData.databaseId);
if (doesPlayerHaveStaffPermission(client, "Developer") || doesPlayerHaveStaffPermission(client, "ManageServer")) {
@@ -794,7 +867,7 @@ function loginSuccess(client) {
if (getPlayerData(client).subAccounts.length == 0) {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerPrompt(client, getLocaleString(client, "NoCharactersGUIMessage"), getLocaleString(client, "NoCharactersGUIWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = VRR_PROMPT_CREATEFIRSTCHAR;
getPlayerData(client).promptType = AGRP_PROMPT_CREATEFIRSTCHAR;
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
} else {
messagePlayerAlert(client, getLocaleString(client, "NoCharactersChatMessage", `{ALTCOLOUR}/newchar{MAINCOLOUR}`));
@@ -847,12 +920,12 @@ function saveAccountToDatabase(accountData) {
];
let data2 = [
["acct_svr_settings", accountData.settings],
["acct_svr_staff_title", safeStaffTitle],
["acct_svr_staff_flags", accountData.flags.admin],
["acct_svr_mod_flags", accountData.flags.moderation],
["acct_svr_chat_scroll_lines", accountData.chatScrollLines],
["acct_svr_chat_auto_hide_delay", accountData.chatAutoHideDelay],
["acct_svr_settings", (accountData.settings != NaN) ? toInteger(accountData.settings) : 0],
["acct_svr_staff_title", toString(safeStaffTitle)],
["acct_svr_staff_flags", (accountData.flags.admin != NaN) ? toInteger(accountData.flags.admin) : 0],
["acct_svr_mod_flags", (accountData.flags.moderation != NaN) ? toInteger(accountData.flags.moderation) : 0],
["acct_svr_chat_scroll_lines", (accountData.chatScrollLines != NaN) ? toInteger(accountData.chatScrollLines) : 1],
//["acct_svr_chat_auto_hide_delay", accountData.chatAutoHideDelay],
];
let queryString1 = createDatabaseUpdateQuery("acct_main", data, `acct_id=${accountData.databaseId}`);
@@ -971,8 +1044,10 @@ function createAccount(name, password, email = "") {
let dbQuery = queryDatabase(dbConnection, `INSERT INTO acct_main (acct_name, acct_pass, acct_email, acct_when_registered) VALUES ('${safeName}', '${hashedPassword}', '${safeEmail}', CURRENT_TIMESTAMP())`);
if (getDatabaseInsertId(dbConnection) > 0) {
let tempAccountData = loadAccountFromId(getDatabaseInsertId(dbConnection), false);
createDefaultAccountServerData(tempAccountData.databaseId);
let insertId = getDatabaseInsertId(dbConnection);
createDefaultAccountServerData(insertId);
let tempAccountData = loadAccountFromId(insertId, false);
tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
@@ -986,7 +1061,7 @@ function createAccount(name, password, email = "") {
// ===========================================================================
async function checkLogin(client, password) {
function checkLogin(client, password) {
getPlayerData(client).loginAttemptsRemaining = getPlayerData(client).loginAttemptsRemaining - 1;
if (getPlayerData(client).loginAttemptsRemaining <= 0) {
getPlayerData(client).customDisconnectReason = "Kicked - Failed to login";
@@ -1027,9 +1102,9 @@ async function checkLogin(client, password) {
}
// Disabling email login alerts for now. It hangs the server for a couple seconds. Need a way to thread it.
//if (isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
// await sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
//}
if (isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
}
return false;
}
@@ -1044,14 +1119,15 @@ async function checkLogin(client, password) {
}
// Disabling email login alerts for now. It hangs the server for a couple seconds. Need a way to thread it.
//if (isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
// await sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
//}
if (isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
}
return false;
}
if (doesPlayerHaveTwoFactorAuthEnabled(client) && checkForSMTPModule() && getEmailConfig().enabled) {
getPlayerData(client).twoFactorAuthCode = toUpperCase(generateRandomString(6));
//getPlayerData(client).twoFactorAuthCode = toUpperCase(generateRandomString(6));
getPlayerData(client).twoFactorAuthCode = getRandom(100000, 999999);
showPlayerTwoFactorAuthenticationGUI(client);
sendAccountTwoFactorAuthCode(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerData(client).twoFactorAuthCode);
return true;
@@ -1065,7 +1141,7 @@ async function checkLogin(client, password) {
// Disabling email login alerts for now. It hangs the server for a couple seconds. Need a way to thread it.
//if (isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
// await sendAccountLoginSuccessNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
// sendAccountLoginSuccessNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
//}
}
@@ -1161,6 +1237,8 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
getPlayerData(client).accountData = accountData;
getPlayerData(client).loggedIn = true;
getPlayerData(client).accountData.settings = 0;
getPlayerData(client).accountData.needsSaved = true;
messagePlayerSuccess(client, getLocaleString(client, "RegistrationSuccess"));
if (checkForSMTPModule() && getEmailConfig().enabled) {
@@ -1191,8 +1269,8 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationSuccessGUI(client);
showPlayerPrompt(client, getLocaleString(client, "NoCharactersMessage"), getLocaleString(client, "NoCharactersWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = VRR_PROMPT_CREATEFIRSTCHAR;
showPlayerPrompt(client, getLocaleString(client, "NoCharactersGUIMessage"), getLocaleString(client, "NoCharactersGUIWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = AGRP_PROMPT_CREATEFIRSTCHAR;
} else {
messagePlayerAlert(client, getLocaleString(client, "NoCharactersChatMessage"), `{ALTCOLOUR}/newchar{MAINCOLOUR}`);
}
@@ -1207,7 +1285,7 @@ function checkAccountResetPasswordRequest(client, inputText) {
}
switch (getPlayerData(client).passwordResetState) {
case VRR_RESETPASS_STATE_EMAILCONFIRM: {
case AGRP_RESETPASS_STATE_EMAILCONFIRM: {
if (toLowerCase(getPlayerData(client).accountData.emailAddress) != toLowerCase(inputText)) {
logToConsole(LOG_INFO | LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (email not correct)`);
showPlayerErrorGUI(client, getLocaleString(client, "GUIErrorResetPasswordFailedInvalidEmail"), getLocaleString(client, "GUIErrorTitle"), getLocaleString(client, "GUIOkButton"));
@@ -1215,7 +1293,7 @@ function checkAccountResetPasswordRequest(client, inputText) {
}
let passwordResetCode = toUpperCase(generateEmailVerificationCode());
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_CODEINPUT;
getPlayerData(client).passwordResetState = AGRP_RESETPASS_STATE_CODEINPUT;
getPlayerData(client).passwordResetCode = passwordResetCode;
showPlayerResetPasswordCodeInputGUI(client);
sendPasswordResetEmail(client, passwordResetCode);
@@ -1223,11 +1301,11 @@ function checkAccountResetPasswordRequest(client, inputText) {
break;
}
case VRR_RESETPASS_STATE_CODEINPUT: {
case AGRP_RESETPASS_STATE_CODEINPUT: {
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} submitted code for password reset (${inputText}) ...`);
if (inputText != "") {
if (getPlayerData(client).passwordResetCode == toUpperCase(inputText)) {
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_SETPASS;
getPlayerData(client).passwordResetState = AGRP_RESETPASS_STATE_SETPASS;
showPlayerChangePasswordGUI(client);
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} entered the correct reset password verification code. Awaiting new password input ...`);
} else {
@@ -1244,10 +1322,10 @@ function checkAccountResetPasswordRequest(client, inputText) {
break;
}
case VRR_RESETPASS_STATE_NONE: {
case AGRP_RESETPASS_STATE_NONE: {
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} requested a password reset. Awaiting email input ...`);
showPlayerResetPasswordEmailInputGUI(client);
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_EMAILCONFIRM;
getPlayerData(client).passwordResetState = AGRP_RESETPASS_STATE_EMAILCONFIRM;
break;
}
}
@@ -1259,8 +1337,8 @@ function checkAccountResetPasswordRequest(client, inputText) {
function checkAccountChangePassword(client, newPassword, confirmNewPassword) {
if (!isPlayerLoggedIn(client)) {
if (getPlayerData(client).passwordResetState != VRR_RESETPASS_STATE_SETPASS) {
//getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_NONE;
if (getPlayerData(client).passwordResetState != AGRP_RESETPASS_STATE_SETPASS) {
//getPlayerData(client).passwordResetState = AGRP_RESETPASS_STATE_NONE;
//disconnectPlayer(client);
logToConsole(LOG_DEBUG | LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to change their password (not logged in or not using reset password)`);
return false;
@@ -1296,8 +1374,8 @@ function checkAccountChangePassword(client, newPassword, confirmNewPassword) {
saveAccountToDatabase(getPlayerData(client).accountData);
if (getPlayerData(client).passwordResetState == VRR_RESETPASS_STATE_SETPASS) {
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_NONE;
if (getPlayerData(client).passwordResetState == AGRP_RESETPASS_STATE_SETPASS) {
getPlayerData(client).passwordResetState = AGRP_RESETPASS_STATE_NONE;
}
messagePlayerSuccess(client, getLocaleString(client, "PasswordChanged"));
@@ -1338,7 +1416,7 @@ function savePlayerToDatabase(client) {
//let subAccountData = getPlayerCurrentSubAccount(client);
if (getPlayerPed(client) != null) {
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType != VRR_RETURNTO_TYPE_ADMINGET) {
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType != AGRP_RETURNTO_TYPE_ADMINGET) {
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading.z;
getPlayerCurrentSubAccount(client).interior = getPlayerData(client).returnToInterior;
@@ -1374,11 +1452,12 @@ function initClient(client) {
return false;
}
setEntityData(client, "vrr.isInitialized", true, false);
playerInitialized[client.index] = true;
sendPlayerGUIColours(client);
//setEntityData(client, "agrp.isInitialized", true, false);
logToConsole(LOG_DEBUG, `[VRR.Account] Initializing GUI for ${getPlayerDisplayForConsole(client)} ...`);
sendPlayerGUIColours(client);
sendPlayerGUIInit(client);
updatePlayerSnowState(client);
@@ -1421,8 +1500,9 @@ function initClient(client) {
// let iso = module.geoip.getCountryISO(getPlayerIP(client));
// let localeId = getLocaleFromCountryISO(iso);
//}
//showGameMessage(client, getLocaleString(client, "LocaleOffer", `/lang ${getLocaleData(localeId)[2]}`), getColourByName("white"), 10000, "Roboto");
//showSmallGameMessage(client, getLocaleString(client, "LocaleOffer", `/lang ${getLocaleData(localeId)[2]}`), getColourByName("white"), 10000, "Roboto");
}
startLoginTimeoutForPlayer(client);
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
}
} else {
@@ -1440,7 +1520,6 @@ function initClient(client) {
getServerData().clients[getPlayerId(client)].keyBinds = loadAccountKeybindsFromDatabase(getServerData().clients[getPlayerId(client)].accountData.databaseId);
sendAccountKeyBindsToClient(client);
}
}, 2500);
}
@@ -1662,7 +1741,8 @@ function setAccountEmailVerificationCode(accountData, emailVerificationCode) {
// ===========================================================================
function generateEmailVerificationCode() {
return generateRandomString(10);
//return toUpperCase(generateRandomString(6));
return getRandom(100000, 999999);
}
// ===========================================================================
@@ -1742,6 +1822,13 @@ function isAccountSettingFlagEnabled(accountData, flagValue) {
return hasBitFlag(accountData.settings, flagValue);
}
// ===========================================================================
function isPlayerAccountSettingEnabled(client, flagName) {
return hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue(flagName));
}
// ===========================================================================
function doesPlayerHaveRandomTipsDisabled(client) {
@@ -1781,4 +1868,15 @@ function sendAccountTwoFactorAuthCode(emailAddress, name, twoFactorAuthCode) {
return true;
}
// ===========================================================================
function startLoginTimeoutForPlayer(client) {
getPlayerData(client).loginTimeout = setTimeout(function () {
if (isPlayerLoggedIn(client) == false) {
getPlayerData(client).customDisconnectReason = "Kicked - Login timeout";
disconnectPlayer(client);
}
}, getGlobalConfig().loginTimeout);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: animation.js
// DESC: Provides animation functions and usage
@@ -15,7 +16,7 @@ function initAnimationScript() {
// ===========================================================================
function playPlayerAnimationCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -23,22 +24,22 @@ function playPlayerAnimationCommand(command, params, client) {
let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
let animationPositionOffset = 1;
if(!animationSlot) {
if (!animationSlot) {
messagePlayerError(client, getLocaleString(client, "InvalidAnimation"));
messagePlayerInfo(client, getLocaleString(client, "AnimationCommandTip", `{ALTCOLOUR}/animlist{MAINCOLOUR}`));
return false;
}
if(toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
if (toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
messagePlayerError(client, getLocaleString(client, "InvalidAnimationDistance"));
return false;
}
if(getAnimationData(animationSlot)[3] == VRR_ANIMTYPE_SURRENDER) {
getPlayerData(client).pedState = VRR_PEDSTATE_HANDSUP;
if (getAnimationData(animationSlot)[3] == AGRP_ANIMTYPE_SURRENDER) {
getPlayerData(client).pedState = AGRP_PEDSTATE_HANDSUP;
}
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
if (isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
@@ -50,7 +51,7 @@ function playPlayerAnimationCommand(command, params, client) {
// ===========================================================================
function stopPlayerAnimationCommand(command, params, client) {
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
if (isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
@@ -70,29 +71,19 @@ function stopPlayerAnimationCommand(command, params, client) {
// ===========================================================================
function showAnimationListCommand(command, params, client) {
let animList = getGameConfig().animations[getGame()].map(function(x) { return x.name; });
let animList = getGameConfig().animations[getGame()].map(function (x) { return x.name; });
let chunkedList = splitArrayIntoChunks(animList, 10);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAnimationsList")));
for(let i in chunkedList) {
for (let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(", "));
}
}
// ===========================================================================
/**
* @param {number} animationSlot - The slot index of the animation
* @return {Array} The animation's data (array)
*/
function getAnimationData(animationSlot, gameId = getGame()) {
return getGameConfig().animations[gameId][animationSlot];
}
// ===========================================================================
function isPlayerInForcedAnimation(client) {
return getPlayerData(client).animationForced;
}
@@ -107,9 +98,9 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).animationForced = false;
makePedPlayAnimation(getPlayerPed(client), animationSlot, offsetPosition);
setEntityData(getPlayerPed(client), "vrr.anim", animationSlot, true);
//if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
// if(getGame() < VRR_GAME_GTA_SA) {
setEntityData(getPlayerPed(client), "agrp.anim", animationSlot, true);
//if(getAnimationData(animationSlot)[9] != AGRP_ANIMMOVE_NONE) {
// if(getGame() < AGRP_GAME_GTA_SA) {
// setPlayerMouseCameraState(client, true);
// }
//}
@@ -125,7 +116,7 @@ function forcePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).animationForced = true;
setPlayerControlState(client, false);
forcePedAnimation(getPlayerPed(client), animationSlot, offsetPosition);
forcePedAnimation(getPlayerPed(client), animationSlot, offsetPosition);
}
// ===========================================================================
@@ -141,23 +132,4 @@ function makePlayerStopAnimation(client) {
getPlayerData(client).animationForced = false;
}
// ===========================================================================
function getAnimationFromParams(params) {
let animations = getGameConfig().animations[getGame()];
if(isNaN(params)) {
for(let i in animations) {
if(toLowerCase(animations[i].name).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
} else {
if(typeof getGameConfig().animations[getGame()][params] != "undefined") {
return toInteger(params);
}
}
return false;
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: anticheat.js
// DESC: Provides anticheat functions and usage
@@ -15,10 +16,10 @@ function initAntiCheatScript() {
// ===========================================================================
function clearPlayerStateToEnterExitProperty(client) {
if(getPlayerData(client).pedState != VRR_PEDSTATE_READY) {
if(getPlayerData(client).pedState == VRR_PEDSTATE_ENTERINGVEHICLE) {
if (getPlayerData(client).pedState != AGRP_PEDSTATE_READY) {
if (getPlayerData(client).pedState == AGRP_PEDSTATE_ENTERINGVEHICLE) {
sendPlayerClearPedState(client);
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
} else {
return false;
}
@@ -28,7 +29,7 @@ function clearPlayerStateToEnterExitProperty(client) {
// ===========================================================================
function isPlayerExemptFromAntiCheat(client) {
if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("ExemptFromAntiCheat"))) {
if (hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("ExemptFromAntiCheat"))) {
return true;
}
@@ -38,7 +39,7 @@ function isPlayerExemptFromAntiCheat(client) {
// ===========================================================================
function canPlayerUsePoliceJob(client) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.policeBanned) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.policeBanned) {
return false;
}
@@ -48,7 +49,7 @@ function canPlayerUsePoliceJob(client) {
// ===========================================================================
function canClientUseFireJob(client) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.fireBanned) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.fireBanned) {
return false;
}
@@ -58,7 +59,7 @@ function canClientUseFireJob(client) {
// ===========================================================================
function canClientUseAmmunations(client) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.AmmuBanned) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.AmmuBanned) {
return false;
}
@@ -68,7 +69,7 @@ function canClientUseAmmunations(client) {
// ===========================================================================
function canClientUseGuns(client) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.GunBanned) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.GunBanned) {
return false;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bans.js
// DESC: Provides ban functions and usage
@@ -8,18 +9,18 @@
// ===========================================================================
// Ban Types
const VRR_BANTYPE_NONE = 0;
const VRR_BANTYPE_ACCOUNT = 1;
const VRR_BANTYPE_SUBACCOUNT = 2;
const VRR_BANTYPE_IPADDRESS = 3;
const VRR_BANTYPE_SUBNET = 4;
const AGRP_BANTYPE_NONE = 0;
const AGRP_BANTYPE_ACCOUNT = 1;
const AGRP_BANTYPE_SUBACCOUNT = 2;
const AGRP_BANTYPE_IPADDRESS = 3;
const AGRP_BANTYPE_SUBNET = 4;
// ===========================================================================
class BanData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.type = VRR_BANTYPE_NONE;
this.type = AGRP_BANTYPE_NONE;
this.detail = "";
this.ipAddress = "";
this.name = "";
@@ -174,7 +175,7 @@ function banAccount(accountId, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_ACCOUNT}, ${accountId}, ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_ACCOUNT}, ${accountId}, ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -189,7 +190,7 @@ function banSubAccount(subAccountId, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_SUBACCOUNT}, ${subAccountId}, ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_SUBACCOUNT}, ${subAccountId}, ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -204,7 +205,7 @@ function banIPAddress(ipAddress, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_IPADDRESS}, INET_ATON(${ipAddress}), ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_IPADDRESS}, INET_ATON(${ipAddress}), ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -219,7 +220,7 @@ function banSubNet(ipAddressStart, ipAddressEnd, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_ip_start, ban_ip_end, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_SUBNET}, INET_ATON(${ipAddressStart}), INET_ATON(${ipAddressEnd}), ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_ip_start, ban_ip_end, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_SUBNET}, INET_ATON(${ipAddressStart}), INET_ATON(${ipAddressEnd}), ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -233,7 +234,7 @@ function banSubNet(ipAddressStart, ipAddressEnd, adminAccountId, reason) {
function unbanAccount(accountId, adminAccountId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_ACCOUNT} AND ban_detail=${accountId}`);
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_ACCOUNT} AND ban_detail=${accountId}`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -247,7 +248,7 @@ function unbanAccount(accountId, adminAccountId) {
function unbanSubAccount(subAccountId, adminAccountId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_SUBACCOUNT} AND ban_detail=${subAccountId}`);
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_SUBACCOUNT} AND ban_detail=${subAccountId}`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -261,7 +262,7 @@ function unbanSubAccount(subAccountId, adminAccountId) {
function unbanIPAddress(ipAddress, adminAccountId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_IPADDRESS} AND ban_detail=INET_ATON(${ipAddress})`);
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_IPADDRESS} AND ban_detail=INET_ATON(${ipAddress})`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -275,7 +276,7 @@ function unbanIPAddress(ipAddress, adminAccountId) {
function unbanSubNet(ipAddressStart, ipAddressEnd, adminAccountId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_SUBNET} AND ban_ip_start=INET_ATON(${ipAddressStart}) AND ban_ip_end=INET_ATON(${ipAddressEnd})`);
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_SUBNET} AND ban_ip_start=INET_ATON(${ipAddressStart}) AND ban_ip_end=INET_ATON(${ipAddressEnd})`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -287,7 +288,7 @@ function unbanSubNet(ipAddressStart, ipAddressEnd, adminAccountId) {
// ===========================================================================
function isAccountBanned(accountId) {
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_ACCOUNT && ban.detail === accountId);
let bans = getServerData().bans.filter(ban => ban.type === AGRP_BANTYPE_ACCOUNT && ban.detail === accountId);
if (bans.length > 0) {
return true;
}
@@ -298,7 +299,7 @@ function isAccountBanned(accountId) {
// ===========================================================================
function isSubAccountBanned(subAccountId) {
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_SUBACCOUNT && ban.detail === subAccountId);
let bans = getServerData().bans.filter(ban => ban.type === AGRP_BANTYPE_SUBACCOUNT && ban.detail === subAccountId);
if (bans.length > 0) {
return true;
}
@@ -309,7 +310,7 @@ function isSubAccountBanned(subAccountId) {
// ===========================================================================
function isIpAddressBanned(ipAddress) {
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_IPADDRESS && ban.detail === ipAddress);
let bans = getServerData().bans.filter(ban => ban.type === AGRP_BANTYPE_IPADDRESS && ban.detail === ipAddress);
if (bans.length > 0) {
return true;
}

80
scripts/server/bank.js Normal file
View File

@@ -0,0 +1,80 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bank.js
// DESC: Provides banking functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// House Owner Types
const AGRP_BANK_ACCT_OWNER_NONE = 0; // Not owned
const AGRP_BANK_ACCT_OWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const AGRP_BANK_ACCT_OWNER_JOB = 2; // Owned by a job
const AGRP_BANK_ACCT_OWNER_CLAN = 3; // Owned by a clan
const AGRP_BANK_ACCT_OWNER_FACTION = 4; // Owned by a faction
const AGRP_BANK_ACCT_OWNER_BIZ = 4; // Owned by a faction
const AGRP_BANK_ACCT_OWNER_PUBLIC = 5; // Is a public bank account. Technically not owned. This probably won't be used.
// ===========================================================================
function isPlayerAtBank(client) {
if (isPositionAtATM(getPlayerPosition(client))) {
return true;
}
let businessId = getPlayerBusiness(client);
if (getBusinessData(client) != false) {
if (getBusinessData(businessId).type == AGRP_BIZ_TYPE_BANK) {
return true;
}
}
return false;
}
// ===========================================================================
function isPositionAtATM(position) {
let atmId = getClosestATM(position);
let atmData = getServerData().atmLocationCache[atmId];
if (getDistance(position, atmData[2]) <= getGlobalConfig().atmDistance) {
return true;
}
return false;
}
// ===========================================================================
function getClosestATM(position) {
let atmLocations = getServerData().atmLocationCache;
let closest = 0;
for (let i in atmLocations) {
if (getDistance(position, atmLocations[i]) < getDistance(position, atmLocations[closest])) {
closest = i;
}
}
return closest;
}
// ===========================================================================
function isPositionAtATM(position) {
let atmId = getClosestATM(position);
let atmData = getServerData().atmLocationCache[atmId];
if (getDistance(position, atmData[2]) <= getGlobalConfig().atmDistance) {
return true;
}
return false;
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bitflags.js
// DESC: Provides bitwise operations, functions and usage
@@ -64,6 +65,7 @@ let serverBitFlagKeys = {
"DontSyncClientElements",
"IsTester"
],
/*
factionFlagKeys: [
"None",
"Police",
@@ -72,6 +74,7 @@ let serverBitFlagKeys = {
"Government",
"Generic",
],
*/
clanTypeFlagKeys: [
"None",
"Illegal",
@@ -101,6 +104,24 @@ let serverBitFlagKeys = {
"ManageRanks",
"Owner",
],
clanDiscordWebhookFlagKeys: [
"None",
"ClanName",
"ClanMOTD",
"ClanTag",
"ClanRankEdit",
"ClanRankSet",
"ClanVehicleEdit",
"ClanHouseEdit",
"ClanBusinessEdit",
"ClanNPCEdit",
"ClanMemberInvite",
"ClanMemberRemove",
"ClanMemberSuspend",
"ClanRankFlagSet",
"ClanTurfWar",
"ClanPointWar",
],
accountSettingsFlagKeys: [
"None",
"UseWhiteList",
@@ -117,6 +138,12 @@ let serverBitFlagKeys = {
"NoKeyBinds",
"NoRandomTips",
"NoActionTips",
"ChatBoxTimestamps",
"ProfanityFilter",
"ChatAutoHide",
"NoPlayerContent",
"ChatEmoji",
//"NoBlood",
],
// Not going to be used. Use trigger, condition, and response stuff in trigger.js
@@ -220,22 +247,38 @@ let serverBitFlagKeys = {
"ShowItemsAfterPurchase",
"BuyCommandAfterEnterBusiness",
],
jobRankKeys: [
"None",
"PublicAccess",
"WhiteList",
"BlackList",
"SetRank",
"SetPay",
"ManageUniforms",
"ManageEquipment",
"ManageVehicles",
"ManageBusinesses",
"Leader",
],
};
// ===========================================================================
function initBitFlagScript() {
logToConsole(LOG_INFO, "[VRR.BitFlag]: Initializing bit flag script ...");
logToConsole(LOG_DEBUG, "[VRR.BitFlag]: Initializing bit flag script ...");
serverBitFlags.staffFlags = createBitFlagTable(serverBitFlagKeys.staffFlagKeys);
serverBitFlags.moderationFlags = createBitFlagTable(serverBitFlagKeys.moderationFlagKeys);
serverBitFlags.accountSettingsFlags = createBitFlagTable(serverBitFlagKeys.accountSettingsFlagKeys);
//serverBitFlags.subAccountSettingsFlags = createBitFlagTable(getServerData().subAccountSettingsFlagKeys);
serverBitFlags.clanFlags = createBitFlagTable(serverBitFlagKeys.clanFlagKeys);
serverBitFlags.clanTypeFlagKeys = createBitFlagTable(serverBitFlagKeys.clanTypeFlagKeys);
serverBitFlags.factionFlags = createBitFlagTable(serverBitFlagKeys.factionFlagKeys);
serverBitFlags.clanTypeFlags = createBitFlagTable(serverBitFlagKeys.clanTypeFlagKeys);
serverBitFlags.clanDiscordWebhookFlags = createBitFlagTable(serverBitFlagKeys.clanDiscordWebhookFlagKeys);
//serverBitFlags.factionFlags = createBitFlagTable(serverBitFlagKeys.factionFlagKeys);
serverBitFlags.npcTriggerTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerTypeKeys);
serverBitFlags.npcTriggerConditionTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerConditionTypeKeys);
serverBitFlags.npcTriggerResponseTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerResponseTypeKeys);
serverBitFlags.seenHelpTips = createBitFlagTable(serverBitFlagKeys.seenHelpTipsKeys);
serverBitFlags.jobRankFlags = createBitFlagTable(serverBitFlagKeys.jobRankKeys);
logToConsole(LOG_INFO, "[VRR.BitFlag]: Bit flag script initialized successfully!");
return true;
}
@@ -243,25 +286,25 @@ function initBitFlagScript() {
// ===========================================================================
function doesPlayerHaveStaffPermission(client, requiredFlags) {
if(isConsole(client)) {
if (isConsole(client)) {
return true;
}
if(requiredFlags == getStaffFlagValue("None")) {
if (requiredFlags == getStaffFlagValue("None")) {
return true;
}
let staffFlags = 0;
if(getPlayerData(client)) {
if (getPlayerData(client)) {
staffFlags = getPlayerData(client).accountData.flags.admin;
}
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if(staffFlags == getStaffFlagValue("All")) {
if (staffFlags == getStaffFlagValue("All")) {
return true;
}
if(hasBitFlag(staffFlags, requiredFlags)) {
if (hasBitFlag(staffFlags, requiredFlags)) {
return true;
}
@@ -271,27 +314,57 @@ function doesPlayerHaveStaffPermission(client, requiredFlags) {
// ===========================================================================
function doesPlayerHaveClanPermission(client, requiredFlags) {
if(isConsole(client)) {
if (isConsole(client)) {
return true;
}
if(requiredFlags == getClanFlagValue("None")) {
if (requiredFlags == getClanFlagValue("None")) {
return true;
}
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageClans"))) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageClans"))) {
return true;
}
let clanFlags = 0;
clanFlags = getPlayerCurrentSubAccount(client).clanFlags | getClanRankFlags(getPlayerCurrentSubAccount(client).clanRank);
clanFlags = getPlayerCurrentSubAccount(client).clanFlags | getClanRankData(getPlayerClan(client), getPlayerClanRank(client)).flags;
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if(clanFlags == getClanFlagValue("All")) {
if (clanFlags == getClanFlagValue("All")) {
return true;
}
if(hasBitFlag(clanFlags, requiredFlags)) {
if (hasBitFlag(clanFlags, requiredFlags)) {
return true;
}
return false;
}
// ===========================================================================
function doesPlayerHaveJobPermission(client, requiredFlags) {
if (isConsole(client)) {
return true;
}
if (requiredFlags == getClanFlagValue("None")) {
return true;
}
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageJobs"))) {
return true;
}
let jobFlags = 0;
jobFlags = getPlayerCurrentSubAccount(client).jobFlags | getJobRankData(getPlayerJob(client), getPlayerJobRank(client)).flags;
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if (jobFlags == getJobFlagValue("All")) {
return true;
}
if (hasBitFlag(jobFlags, requiredFlags)) {
return true;
}
@@ -301,11 +374,11 @@ function doesPlayerHaveClanPermission(client, requiredFlags) {
// ===========================================================================
function getStaffFlagValue(flagName) {
if(flagName == "All") {
if (flagName == "All") {
return -1;
}
if(typeof serverBitFlags.staffFlags[flagName] == "undefined") {
if (typeof serverBitFlags.staffFlags[flagName] == "undefined") {
return false;
}
@@ -315,11 +388,11 @@ function getStaffFlagValue(flagName) {
// ===========================================================================
function getClanFlagValue(flagName) {
if(flagName == "All") {
if (flagName == "All") {
return -1;
}
if(typeof getServerBitFlags().clanFlags[flagName] == "undefined") {
if (typeof getServerBitFlags().clanFlags[flagName] == "undefined") {
return false;
}
@@ -329,11 +402,11 @@ function getClanFlagValue(flagName) {
// ===========================================================================
function getAccountSettingsFlagValue(flagName) {
if(flagName == "All") {
if (flagName == "All") {
return -1;
}
if(typeof serverBitFlags.accountSettingsFlags[flagName] == "undefined") {
if (typeof serverBitFlags.accountSettingsFlags[flagName] == "undefined") {
return false;
}
@@ -343,11 +416,11 @@ function getAccountSettingsFlagValue(flagName) {
// ===========================================================================
function getModerationFlagValue(flagName) {
if(flagName == "All") {
if (flagName == "All") {
return -1;
}
if(typeof serverBitFlags.moderationFlags[flagName] == "undefined") {
if (typeof serverBitFlags.moderationFlags[flagName] == "undefined") {
return false;
}
@@ -356,8 +429,22 @@ function getModerationFlagValue(flagName) {
// ===========================================================================
function getClanDiscordWebhookValue(flagName) {
if (flagName == "All") {
return -1;
}
if (typeof serverBitFlags.clanDiscordWebhookFlags[flagName] == "undefined") {
return false;
}
return serverBitFlags.clanDiscordWebhookFlags[flagName];
}
// ===========================================================================
function givePlayerStaffFlag(client, flagName) {
if(!getStaffFlagValue(flagName)) {
if (!getStaffFlagValue(flagName)) {
return false;
}
@@ -369,7 +456,7 @@ function givePlayerStaffFlag(client, flagName) {
function takePlayerStaffFlag(client, flagName) {
let flagValue = getStaffFlagValue(flagName);
if(!flagValue) {
if (!flagValue) {
return false;
}
@@ -380,7 +467,7 @@ function takePlayerStaffFlag(client, flagName) {
// ===========================================================================
function takePlayerStaffFlag(client, flagName) {
if(!getStaffFlagValue(flagName)) {
if (!getStaffFlagValue(flagName)) {
return false;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: business.js
// DESC: Provides business functions and usage
@@ -8,41 +9,48 @@
// ===========================================================================
// Business Types
const VRR_BIZ_TYPE_NONE = 0; // None (invalid)
const VRR_BIZ_TYPE_NORMAL = 1; // Normal business (sells items)
const VRR_BIZ_TYPE_BANK = 2; // Bank
const VRR_BIZ_TYPE_PUBLIC = 3; // Public business (Government, public service, etc)
const AGRP_BIZ_TYPE_NONE = 0; // None (invalid)
const AGRP_BIZ_TYPE_NORMAL = 1; // Normal business (sells items)
const AGRP_BIZ_TYPE_BANK = 2; // Bank
const AGRP_BIZ_TYPE_PUBLIC = 3; // Public business (Government, public service, etc)
const AGRP_BIZ_TYPE_PAINTBALL = 4; // Paintball arena. Player joins paintball/airsoft when they enter
const AGRP_BIZ_TYPE_DEALERSHIP = 5; // Vehicle Dealership (also for airplane, boat, etc)
// ===========================================================================
// Business Location Types
const VRR_BIZLOC_NONE = 0; // None
const VRR_BIZLOC_GATE = 1; // Center of any moveable gate that belongs to the biz
const VRR_BIZLOC_GARAGE = 2; // Location for attached garage (pos1 = outside, pos2 = inside). Use pos to teleport or spawn veh/ped
const VRR_BIZLOC_FUEL = 3; // Fuel pump
const VRR_BIZLOC_DRIVETHRU = 4; // Drivethrough
const VRR_BIZLOC_VENDMACHINE = 5; // Vending machine
const AGRP_BIZ_LOC_NONE = 0; // None
const AGRP_BIZ_LOC_GATE = 1; // Center of any moveable gate that belongs to the biz
const AGRP_BIZ_LOC_GARAGE = 2; // Location for attached garage (pos1 = outside, pos2 = inside). Use pos to teleport or spawn veh/ped
const AGRP_BIZ_LOC_FUEL = 3; // Fuel pump
const AGRP_BIZ_LOC_DRIVETHRU = 4; // Drivethrough
const AGRP_BIZ_LOC_VENDMACHINE = 5; // Vending machine
const AGRP_BIZ_LOC_ATM = 6; // ATM
const AGRP_BIZ_LOC_PAYPHONE = 7; // Payphone
// ===========================================================================
// Business Owner Types
const VRR_BIZOWNER_NONE = 0; // Not owned
const VRR_BIZOWNER_PLAYER = 1; // Owned by a player (character/subaccount)
const VRR_BIZOWNER_JOB = 2; // Owned by a job
const VRR_BIZOWNER_CLAN = 3; // Owned by a clan
const VRR_BIZOWNER_FACTION = 4; // Owned by a faction (not used at the moment)
const VRR_BIZOWNER_PUBLIC = 5; // Public Business. Used for goverment/official places like police, fire, city hall, DMV, etc
const AGRP_BIZ_OWNER_NONE = 0; // Not owned
const AGRP_BIZ_OWNER_PLAYER = 1; // Owned by a player (character/subaccount)
const AGRP_BIZ_OWNER_JOB = 2; // Owned by a job
const AGRP_BIZ_OWNER_CLAN = 3; // Owned by a clan
const AGRP_BIZ_OWNER_FACTION = 4; // Owned by a faction (not used at the moment)
const AGRP_BIZ_OWNER_PUBLIC = 5; // Public Business. Used for goverment/official places like police, fire, city hall, DMV, etc
// ===========================================================================
/**
* @class Representing a businesses' data. Loaded and saved in the database
* @property {Array.<BusinessLocationData>} locations
* @property {Array.<Number>} floorItemCache
* @property {Array.<Number>} storageItemCache
*/
class BusinessData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.name = "";
this.ownerType = VRR_BIZOWNER_NONE;
this.ownerType = AGRP_BIZ_OWNER_NONE;
this.ownerId = 0;
this.buyPrice = 0;
this.locked = false;
@@ -50,11 +58,12 @@ class BusinessData {
this.index = -1;
this.needsSaved = false;
this.interiorLights = true;
this.type = AGRP_BIZ_TYPE_NONE;
this.floorItemCache = [];
this.storageItemCache = [];
this.locations = [];
this.gameScripts = [];
//this.gameScripts = [];
this.entrancePosition = false;
this.entranceRotation = 0.0;
@@ -77,9 +86,10 @@ class BusinessData {
this.entranceFee = 0;
this.till = 0;
this.streamingRadioStation = -1;
this.streamingRadioStation = 0;
//this.streamingRadioStationIndex = -1;
this.labelHelpType = VRR_PROPLABEL_INFO_NONE;
this.labelHelpType = AGRP_PROPLABEL_INFO_NONE;
if (dbAssoc) {
this.databaseId = toInteger(dbAssoc["biz_id"]);
@@ -90,6 +100,7 @@ class BusinessData {
this.locked = intToBool(toInteger(dbAssoc["biz_locked"]));
this.hasInterior = intToBool(toInteger(dbAssoc["biz_has_interior"]));
this.interiorLights = intToBool(toInteger(dbAssoc["biz_interior_lights"]));
this.type = toInteger(dbAssoc["biz_type"]);
this.entrancePosition = toVector3(toFloat(dbAssoc["biz_entrance_pos_x"]), toFloat(dbAssoc["biz_entrance_pos_y"]), toFloat(dbAssoc["biz_entrance_pos_z"]));
this.entranceRotation = toInteger(dbAssoc["biz_entrance_rot_z"]);
@@ -109,7 +120,7 @@ class BusinessData {
this.till = toInteger(dbAssoc["biz_till"]);
this.labelHelpType = toInteger(dbAssoc["biz_label_help_type"]);
this.streamingRadioStation = toInteger(dbAssoc["biz_radiostation"]);
this.streamingRadioStation = toInteger(dbAssoc["biz_radio_station"]);
}
};
};
@@ -210,7 +221,7 @@ function loadBusinessesFromDatabase() {
if (dbQuery.numRows > 0) {
while (dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempBusinessData = new BusinessData(dbAssoc);
//tempBusinessData.locations = loadBusinessLocationsFromDatabase(tempBusinessData.databaseId);
tempBusinessData.locations = loadBusinessLocationsFromDatabase(tempBusinessData.databaseId);
//tempBusinessData.gameScripts = loadBusinessGameScriptsFromDatabase(tempBusinessData.databaseId);
tempBusinesses.push(tempBusinessData);
logToConsole(LOG_VERBOSE, `[VRR.Business]: Business '${tempBusinessData.name}' (ID ${tempBusinessData.databaseId}) loaded from database successfully!`);
@@ -397,8 +408,8 @@ function deleteBusinessCommand(command, params, client) {
return false;
}
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} deleted business {businessBlue}${getBusinessData(businessId).name}`);
deleteBusiness(businessId, getPlayerData(client).accountData.databaseId);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} deleted business {businessBlue}${getBusinessData(businessId).name}`);
}
// ===========================================================================
@@ -446,7 +457,7 @@ function setBusinessNameCommand(command, params, client) {
let oldBusinessName = getBusinessData(businessId).name;
getBusinessData(businessId).name = newBusinessName;
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.name", getBusinessData(businessId).name, true);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.name", getBusinessData(businessId).name, true);
getBusinessData(businessId).needsSaved = true;
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} renamed business {businessBlue}${oldBusinessName}{MAINCOLOUR} to {businessBlue}${newBusinessName}`);
}
@@ -486,7 +497,7 @@ function setBusinessOwnerCommand(command, params, client) {
return false;
}
getBusinessData(businessId).ownerType = VRR_BIZOWNER_PLAYER;
getBusinessData(businessId).ownerType = AGRP_BIZ_OWNER_PLAYER;
getBusinessData(businessId).ownerId = getPlayerCurrentSubAccount(newBusinessOwner).databaseId;
getBusinessData(businessId).needsSaved = true;
@@ -528,7 +539,7 @@ function setBusinessJobCommand(command, params, client) {
return false;
}
getBusinessData(businessId).ownerType = VRR_BIZOWNER_JOB;
getBusinessData(businessId).ownerType = AGRP_BIZ_OWNER_JOB;
getBusinessData(businessId).ownerId = getJobData(jobId).databaseId;
getBusinessData(businessId).needsSaved = true;
@@ -561,7 +572,7 @@ function setBusinessClanCommand(command, params, client) {
return false;
}
if (getBusinessData(business).ownerType != VRR_VEHOWNER_PLAYER) {
if (getBusinessData(business).ownerType != AGRP_VEHOWNER_PLAYER) {
messagePlayerError(client, getLocaleString(client, "MustOwnBusiness"));
return false;
}
@@ -572,9 +583,9 @@ function setBusinessClanCommand(command, params, client) {
}
showPlayerPrompt(client, getLocaleString(client, "SetBusinessClanConfirmMessage"), getLocaleString(client, "SetBusinessClanConfirmTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = VRR_PROMPT_BIZGIVETOCLAN;
getPlayerData(client).promptType = AGRP_PROMPT_BIZGIVETOCLAN;
//getBusinessData(businessId).ownerType = VRR_BIZOWNER_CLAN;
//getBusinessData(businessId).ownerType = AGRP_BIZ_OWNER_CLAN;
//getBusinessData(businessId).ownerId = getClanData(clanId).databaseId;
//getBusinessData(businessId).needsSaved = true;
}
@@ -605,16 +616,16 @@ function setBusinessRankCommand(command, params, client) {
return false;
}
if (getVehicleData(vehicle).ownerType == VRR_VEHOWNER_CLAN) {
let clanId = getClanIdFromDatabaseId(getBusinessData(businessId).ownerId);
if (getVehicleData(vehicle).ownerType == AGRP_VEHOWNER_CLAN) {
let clanId = getClanIndexFromDatabaseId(getBusinessData(businessId).ownerId);
rankId = getClanRankFromParams(clanId, params);
if (!getClanRankData(clanId, rankId)) {
messagePlayerError(client, getLocaleString(client, "ClanRankInvalid"));
messagePlayerError(client, getLocaleString(client, "InvalidClanRank"));
return false;
}
getBusinessData(businessId).rank = getClanRankData(clanId, rankId).databaseId;
messagePlayerSuccess(client, `{MAINCOLOUR}You set business {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}rank to {ALTCOLOUR}${getClanRankData(clanId, rankId).name} {MAINCOLOUR}of the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan!`);
} else if (getBusinessData(businessId).ownerType == VRR_VEHOWNER_JOB) {
} else if (getBusinessData(businessId).ownerType == AGRP_VEHOWNER_JOB) {
getBusinessData(businessId).rank = rankId;
messagePlayerSuccess(client, `{MAINCOLOUR}You set business {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}rank to {ALTCOLOUR}${rankId} {MAINCOLOUR}of the {jobYellow}${getJobData(getJobIdFromDatabaseId(getBusinessData(businessId).ownerId)).name} {MAINCOLOUR}job!`);
}
@@ -656,7 +667,7 @@ function setBusinessRankCommand(command, params, client) {
let clanRankId = getClanRankFromParams(clanId, params);
if (!getClanRankData(clanId, clanRankId)) {
messagePlayerError(client, getLocaleString(client, "ClanRankInvalid"));
messagePlayerError(client, getLocaleString(client, "InvalidClanRank"));
return false;
}
@@ -711,7 +722,7 @@ function setBusinessJobCommand(command, params, client) {
return false;
}
getBusinessData(businessId).ownerType = VRR_BIZOWNER_JOB;
getBusinessData(businessId).ownerType = AGRP_BIZ_OWNER_JOB;
getBusinessData(businessId).ownerId = getJobData(jobId).databaseId;
getBusinessData(businessId).needsSaved = true;
@@ -741,7 +752,7 @@ function setBusinessPublicCommand(command, params, client) {
return false;
}
getBusinessData(businessId).ownerType = VRR_BIZOWNER_PUBLIC;
getBusinessData(businessId).ownerType = AGRP_BIZ_OWNER_PUBLIC;
getBusinessData(businessId).ownerId = 0;
getBusinessData(businessId).needsSaved = true;
@@ -771,7 +782,7 @@ function removeBusinessOwnerCommand(command, params, client) {
return false;
}
getBusinessData(businessId).ownerType = VRR_BIZOWNER_NONE;
getBusinessData(businessId).ownerType = AGRP_BIZ_OWNER_NONE;
getBusinessData(businessId).ownerId = -1;
getBusinessData(businessId).needsSaved = true;
@@ -836,7 +847,36 @@ function setBusinessEntranceFeeCommand(command, params, client) {
getBusinessData(businessId).entranceFee = entranceFee;
getBusinessData(businessId).needsSaved = true;
messagePlayerSuccess(client, `{MAINCOLOUR}You set business {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}entrance fee to [#AAAAAAA]$${entranceFee}`);
messagePlayerSuccess(client, `{MAINCOLOUR}You set business {businessBlue}${getBusinessData(businessId).name}{MAINCOLOUR} entrance fee to [#AAAAAAA]$${entranceFee}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setBusinessPaintBallCommand(command, params, client) {
let businessId = getPlayerBusiness(client);
if (!getBusinessData(businessId)) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false;
}
if (!canPlayerManageBusiness(client, businessId)) {
messagePlayerError(client, getLocaleString(client, "CantModifyBusiness"));
return false;
}
getBusinessData(businessId).type = AGRP_BIZ_TYPE_PAINTBALL;
getBusinessData(businessId).needsSaved = true;
messagePlayerSuccess(client, getLocaleString(client, "BusinessIsNowPaintBall"));
}
// ===========================================================================
@@ -866,24 +906,24 @@ function getBusinessInfoCommand(command, params, client) {
let ownerName = "Unknown";
switch (businessData.ownerType) {
case VRR_BIZOWNER_CLAN:
case AGRP_BIZ_OWNER_CLAN:
ownerName = getClanData(businessData.ownerId).name;
break;
case VRR_BIZOWNER_JOB:
case AGRP_BIZ_OWNER_JOB:
ownerName = getJobData(businessData.ownerId).name;
break;
case VRR_BIZOWNER_PLAYER:
case AGRP_BIZ_OWNER_PLAYER:
let subAccountData = loadSubAccountFromId(businessData.ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
break;
case VRR_BIZOWNER_PUBLIC:
case AGRP_BIZ_OWNER_PUBLIC:
ownerName = "Public";
break;
case VRR_BIZOWNER_NONE:
case AGRP_BIZ_OWNER_NONE:
//submitBugReport(client, `[AUTOMATED REPORT] getBusinessInfoCommand() - Invalid ownerType for business ${businessId}/${getBusinessData(businessId).databaseId}`);
ownerName = "None";
break;
@@ -1236,7 +1276,7 @@ function giveDefaultItemsToBusinessCommand(command, params, client) {
let itemTypeId = getItemTypeFromParams(getGameConfig().defaultBusinessItems[getGame()][typeParam][i][0]);
let itemTypeData = getItemTypeData(itemTypeId);
if (itemTypeData) {
let newItemIndex = createItem(itemTypeId, itemTypeData.orderValue, VRR_ITEM_OWNER_BIZFLOOR, getBusinessData(businessId).databaseId, getGameConfig().defaultBusinessItems[getGame()][typeParam][i][1]);
let newItemIndex = createItem(itemTypeId, itemTypeData.orderValue, AGRP_ITEM_OWNER_BIZFLOOR, getBusinessData(businessId).databaseId, getGameConfig().defaultBusinessItems[getGame()][typeParam][i][1]);
getItemData(newItemIndex).buyPrice = applyServerInflationMultiplier(itemTypeData.orderPrice) * getGameConfig().defaultBusinessItems[getGame()][typeParam][i][2];
}
}
@@ -1257,7 +1297,7 @@ function giveDefaultItemsToBusinessCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function setBusinessEntranceLabelToDealershipCommand(command, params, client) {
function setBusinessDealershipCommand(command, params, client) {
let businessId = getPlayerBusiness(client);
if (!getBusinessData(businessId)) {
@@ -1265,7 +1305,8 @@ function setBusinessEntranceLabelToDealershipCommand(command, params, client) {
return false;
}
getBusinessData(businessId).labelHelpType == VRR_PROPLABEL_INFO_ENTERVEHICLE;
getBusinessData(businessId).labelHelpType == AGRP_PROPLABEL_INFO_ENTERVEHICLE;
getBusinessData(businessId).type = AGRP_BIZ_TYPE_DEALERSHIP;
updateBusinessPickupLabelData(businessId);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set the business type of {businessBlue}${getBusinessData(businessId).name}{MAINCOLOUR} to dealership`);
}
@@ -1407,7 +1448,7 @@ function setBusinessBuyPriceCommand(command, params, client) {
}
getBusinessData(businessId).buyPrice = amount;
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.price", getBusinessData(businessId).buyPrice, true);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.price", getBusinessData(businessId).buyPrice, true);
getBusinessData(businessId).needsSaved = true;
messagePlayerSuccess(client, `{MAINCOLOUR}You set business {businessBlue}${getBusinessData(businessId).name}'s {MAINCOLOUR}for-sale price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
@@ -1507,7 +1548,7 @@ function orderItemForBusinessCommand(command, params, client) {
let orderTotalCost = pricePerItem * amount;
//getPlayerData(client).promptType = VRR_PROMPT_BIZORDER;
//getPlayerData(client).promptType = AGRP_PROMPT_BIZORDER;
getPlayerData(client).businessOrderAmount = amount;
getPlayerData(client).businessOrderBusiness = businessId;
getPlayerData(client).businessOrderItem = itemType;
@@ -1516,7 +1557,7 @@ function orderItemForBusinessCommand(command, params, client) {
getBusinessData(businessId).needsSaved = true;
showPlayerPrompt(client, `Ordering ${amount} ${getPluralForm(getItemTypeData(itemType).name)} (${getItemValueDisplay(itemType, value)}) at $${makeLargeNumberReadable(pricePerItem)} each will cost a total of $${makeLargeNumberReadable(orderTotalCost)}`, "Business Order Cost");
getPlayerData(client).promptType = VRR_PROMPT_BIZORDER;
getPlayerData(client).promptType = AGRP_PROMPT_BIZORDER;
}
// ===========================================================================
@@ -1603,7 +1644,7 @@ function buyBusinessCommand(command, params, client) {
}
showPlayerPrompt(client, getLocaleString(client, "BuyBusinessConfirmMessage"), getLocaleString(client, "BuyBusinessConfirmTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = VRR_PROMPT_BIZBUY;
getPlayerData(client).promptType = AGRP_PROMPT_BIZBUY;
}
// ===========================================================================
@@ -1687,7 +1728,11 @@ function moveBusinessExitCommand(command, params, client) {
// ===========================================================================
function getBusinessDataFromDatabaseId(databaseId) {
let matchingBusinesses = getServerData().businesses.filter(b => b.databaseId == businessId)
if (databaseId <= 0) {
return false;
}
let matchingBusinesses = getServerData().businesses.filter(b => b.databaseId == databaseId)
if (matchingBusinesses.length == 1) {
return matchingBusinesses[0];
}
@@ -1850,7 +1895,7 @@ function saveBusinessToDatabase(businessId) {
["biz_entrance_vw", tempBusinessData.entranceDimension],
["biz_entrance_pickup", tempBusinessData.entrancePickupModel],
["biz_entrance_blip", tempBusinessData.entranceBlipModel],
["biz_entrance_cutscene", tempBusinessData.entranceCutscene],
//["biz_entrance_cutscene", tempBusinessData.entranceCutscene],
["biz_exit_pos_x", tempBusinessData.exitPosition.x],
["biz_exit_pos_y", tempBusinessData.exitPosition.y],
["biz_exit_pos_z", tempBusinessData.exitPosition.z],
@@ -1859,14 +1904,14 @@ function saveBusinessToDatabase(businessId) {
["biz_exit_vw", tempBusinessData.exitDimension],
["biz_exit_pickup", tempBusinessData.exitPickupModel],
["biz_exit_blip", tempBusinessData.exitBlipModel],
["biz_exit_cutscene", tempBusinessData.exitCutscene],
//["biz_exit_cutscene", tempBusinessData.exitCutscene],
["biz_has_interior", boolToInt(tempBusinessData.hasInterior)],
["biz_interior_lights", boolToInt(tempBusinessData.interiorLights)],
["biz_label_help_type", tempBusinessData.labelHelpType],
["biz_radiostation", tempBusinessData.streamingRadioStation],
["biz_radio_station", toInteger(tempBusinessData.streamingRadioStation)],
["biz_custom_interior", boolToInt(tempBusinessData.customInterior)],
["biz_buy_price", boolToInt(tempBusinessData.buyPrice)],
//["biz_rent_price", boolToInt(tempBusinessData.rentPrice)],
["biz_buy_price", tempBusinessData.buyPrice],
//["biz_rent_price", tempBusinessData.rentPrice],
];
let dbQuery = null;
@@ -1903,7 +1948,7 @@ function createAllBusinessPickups() {
return false;
}
if (!isGameFeatureSupported("pickups")) {
if (!isGameFeatureSupported("pickup")) {
return false;
}
@@ -1929,7 +1974,7 @@ function createAllBusinessBlips() {
return false;
}
if (!isGameFeatureSupported("blips")) {
if (!isGameFeatureSupported("blip")) {
return false;
}
@@ -1957,7 +2002,7 @@ function createBusinessEntrancePickup(businessId) {
return false;
}
if (!isGameFeatureSupported("pickups")) {
if (!isGameFeatureSupported("pickup")) {
return false;
}
@@ -2029,7 +2074,7 @@ function createBusinessEntranceBlip(businessId) {
return false;
}
if (!isGameFeatureSupported("blips")) {
if (!isGameFeatureSupported("blip")) {
return false;
}
@@ -2091,7 +2136,7 @@ function createBusinessExitPickup(businessId) {
return false;
}
if (!isGameFeatureSupported("pickups")) {
if (!isGameFeatureSupported("pickup")) {
return false;
}
@@ -2152,7 +2197,7 @@ function createBusinessExitBlip(businessId) {
return false;
}
if (!isGameFeatureSupported("blips")) {
if (!isGameFeatureSupported("blip")) {
return false;
}
@@ -2204,7 +2249,7 @@ function createBusinessExitBlip(businessId) {
*
*/
function deleteBusiness(businessId, whoDeleted = 0) {
let tempBusinessData = getServerData().businesses[businessId];
let tempBusinessData = getBusinessData(businessId);
let dbConnection = connectToDatabase();
let dbQuery = null;
@@ -2213,7 +2258,7 @@ function deleteBusiness(businessId, whoDeleted = 0) {
deleteBusinessPickups(businessId);
if (dbConnection) {
dbQuery = queryDatabase(dbConnection, `UPDATE biz_main WHERE biz_deleted = 1, biz_when_deleted = UNIX_TIMESTAMP(), biz_who_deleted = ${whoDeleted} WHERE biz_id ${tempBusinessData.databaseId}`);
dbQuery = queryDatabase(dbConnection, `UPDATE biz_main SET biz_deleted = 1, biz_when_deleted = UNIX_TIMESTAMP(), biz_who_deleted = ${whoDeleted} WHERE biz_id = ${tempBusinessData.databaseId}`);
if (dbQuery) {
freeDatabaseQuery(dbQuery);
}
@@ -2299,17 +2344,17 @@ function exitBusiness(client) {
*/
function getBusinessOwnerTypeText(ownerType) {
switch (ownerType) {
case VRR_BIZOWNER_CLAN:
case AGRP_BIZ_OWNER_CLAN:
return "clan";
case VRR_BIZOWNER_JOB:
case AGRP_BIZ_OWNER_JOB:
return "job";
case VRR_BIZOWNER_PLAYER:
case AGRP_BIZ_OWNER_PLAYER:
return "player";
case VRR_BIZOWNER_NONE:
case VRR_BIZOWNER_PUBLIC:
case AGRP_BIZ_OWNER_NONE:
case AGRP_BIZ_OWNER_PUBLIC:
return "not owned";
default:
@@ -2324,6 +2369,10 @@ function getBusinessOwnerTypeText(ownerType) {
* @return {BusinessData} The business's data (class instance)
*/
function getBusinessData(businessId) {
if (businessId == -1) {
return false;
}
if (typeof getServerData().businesses[businessId] != null) {
return getServerData().businesses[businessId];
}
@@ -2353,7 +2402,7 @@ function deleteBusinessEntrancePickup(businessId) {
return false;
}
if (!isGameFeatureSupported("pickups")) {
if (!isGameFeatureSupported("pickup")) {
return false;
}
@@ -2380,7 +2429,7 @@ function deleteBusinessExitPickup(businessId) {
return false;
}
if (!isGameFeatureSupported("pickups")) {
if (!isGameFeatureSupported("pickup")) {
return false;
}
@@ -2403,7 +2452,7 @@ function deleteBusinessEntranceBlip(businessId) {
return false;
}
if (!isGameFeatureSupported("blips")) {
if (!isGameFeatureSupported("blip")) {
return false;
}
@@ -2482,6 +2531,19 @@ function reloadAllBusinessesCommand(command, params, client) {
function setBusinessDataIndexes() {
for (let i in getServerData().businesses) {
getServerData().businesses[i].index = i;
//if (getServerData().businesses[i].streamingRadioStation > 0) {
// let radioStationIndex = getRadioStationFromDatabaseId(getServerData().businesses[i].streamingRadioStation);
// if (radioStationIndex != -1) {
// getServerData().businesses[i].streamingRadioStationIndex = radioStationIndex;
// }
//}
for (let j in getServerData().businesses[i].locations) {
if (getServerData().businesses[i].locations[j].type == AGRP_BIZ_LOC_ATM) {
getServerData().atmLocationCache.push([i, j, getServerData().businesses[i].locations[j].position]);
}
}
}
}
@@ -2494,7 +2556,7 @@ function addToBusinessInventory(businessId, itemType, amount, buyPrice) {
tempItemData.buyPrice = buyPrice;
tempItemData.itemType = getItemTypeData(itemType).databaseId;
tempItemData.ownerId = getBusinessData(business).databaseId;
tempItemData.ownerType = VRR_ITEMOWNER_BIZ;
tempItemData.ownerType = AGRP_ITEMOWNER_BIZ;
tempItemData.ownerIndex = businessId;
tempItemData.itemTypeIndex = itemType;
saveItemToDatabase(tempItemData);
@@ -2586,7 +2648,7 @@ function buyFromBusinessCommand(command, params, client) {
}
takePlayerCash(client, totalCost);
createItem(getItemData(getBusinessData(businessId).floorItemCache[itemSlot - 1]).itemTypeIndex, getItemData(getBusinessData(businessId).floorItemCache[itemSlot - 1]).value, VRR_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId, amount);
createItem(getItemData(getBusinessData(businessId).floorItemCache[itemSlot - 1]).itemTypeIndex, getItemData(getBusinessData(businessId).floorItemCache[itemSlot - 1]).value, AGRP_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId, amount);
cachePlayerHotBarItems(client);
getBusinessData(businessId).till = getBusinessData(businessId).till + totalCost;
@@ -2596,7 +2658,7 @@ function buyFromBusinessCommand(command, params, client) {
}
let useType = getItemTypeData(getItemData(getBusinessData(businessId).floorItemCache[itemSlot - 1]).itemTypeIndex).useType;
if (useType == VRR_ITEM_USETYPE_WEAPON || VRR_ITEM_USETYPE_TAZER || useType == VRR_ITEM_USETYPE_AMMO_CLIP) {
if (useType == AGRP_ITEM_USE_TYPE_WEAPON || AGRP_ITEM_USE_TYPE_TAZER || useType == AGRP_ITEM_USE_TYPE_AMMO_CLIP) {
if (isPlayerWeaponBanned(client) && !isPlayerExemptFromAntiCheat(client)) {
messagePlayerError(client, getLocaleString(client, "WeaponBanned"));
return false;
@@ -2695,7 +2757,7 @@ function storeItemInBusinessStorageCommand(command, params, client) {
return false;
}
getItemData(getBusinessData(businessId).floorItemCache[itemSlot - 1]).ownerType = VRR_ITEM_OWNER_BIZSTORAGE;
getItemData(getBusinessData(businessId).floorItemCache[itemSlot - 1]).ownerType = AGRP_ITEM_OWNER_BIZSTORAGE;
getBusinessData(businessId).storageItemCache[firstSlot] = getBusinessData(businessId).floorItemCache[itemSlot - 1];
getBusinessData(businessId).storageItemCache[itemSlot - 1] = -1;
messagePlayerSuccess(client, `You moved the ${getItemTypeData(getItemData(getBusinessData(businessId).storageItemCache[firstSlot]).itemTypeIndex).name}s in slot ${itemSlot} to the business storage in slot ${firstSlot}`);
@@ -2739,7 +2801,7 @@ function stockItemOnBusinessFloorCommand(command, params, client) {
return false;
}
getItemData(getBusinessData(businessId).storageItemCache[itemSlot - 1]).ownerType = VRR_ITEM_OWNER_BIZFLOOR;
getItemData(getBusinessData(businessId).storageItemCache[itemSlot - 1]).ownerType = AGRP_ITEM_OWNER_BIZFLOOR;
getBusinessData(businessId).floorItemCache[firstSlot] = getBusinessData(businessId).storageItemCache[itemSlot - 1];
getBusinessData(businessId).storageItemCache[itemSlot - 1] = -1;
messagePlayerSuccess(client, `You moved the ${getItemTypeData(getItemData(getBusinessData(businessId).storageItemCache[firstSlot]).itemTypeIndex).name}s in slot ${itemSlot} of the business storage to the business floor slot ${firstSlot}`);
@@ -2779,14 +2841,14 @@ function cacheBusinessItems(businessId) {
//let businessData = getBusinessData(businessId);
//logToConsole(LOG_VERBOSE, `[VRR.Business] Caching business items for business ${businessId} (${businessData.name}) ...`);
//getBusinessData(businessId).floorItemCache = getServerData().items.filter(item => item.ownerType == VRR_ITEM_OWNER_BIZFLOOR && item.ownerId == businessData.databaseId).map(i => i.index);
//getBusinessData(businessId).storageItemCache = getServerData().items.filter(item => item.ownerType == VRR_ITEM_OWNER_BIZSTORAGE && item.ownerId == businessData.databaseId);
//getBusinessData(businessId).floorItemCache = getServerData().items.filter(item => item.ownerType == AGRP_ITEM_OWNER_BIZFLOOR && item.ownerId == businessData.databaseId).map(i => i.index);
//getBusinessData(businessId).storageItemCache = getServerData().items.filter(item => item.ownerType == AGRP_ITEM_OWNER_BIZSTORAGE && item.ownerId == businessData.databaseId);
logToConsole(LOG_VERBOSE, `[VRR.Business] Caching business items for business ${businessId} (${getBusinessData(businessId).name}) ...`);
for (let i in getServerData().items) {
if (getItemData(i).ownerType == VRR_ITEM_OWNER_BIZFLOOR && getItemData(i).ownerId == getBusinessData(businessId).databaseId) {
if (getItemData(i).ownerType == AGRP_ITEM_OWNER_BIZFLOOR && getItemData(i).ownerId == getBusinessData(businessId).databaseId) {
getBusinessData(businessId).floorItemCache.push(i);
} else if (getItemData(i).ownerType == VRR_ITEM_OWNER_BIZSTORAGE && getItemData(i).ownerId == getBusinessData(businessId).databaseId) {
} else if (getItemData(i).ownerType == AGRP_ITEM_OWNER_BIZSTORAGE && getItemData(i).ownerId == getBusinessData(businessId).databaseId) {
getBusinessData(businessId).storageItemCache.push(i);
}
}
@@ -2810,50 +2872,50 @@ function updateBusinessPickupLabelData(businessId) {
}
if (getBusinessData(businessId).exitPickup != null) {
setEntityData(getBusinessData(businessId).exitPickup, "vrr.owner.type", VRR_PICKUP_BUSINESS_EXIT, false);
setEntityData(getBusinessData(businessId).exitPickup, "vrr.owner.id", businessId, false);
setEntityData(getBusinessData(businessId).exitPickup, "vrr.label.type", VRR_LABEL_EXIT, true);
setEntityData(getBusinessData(businessId).exitPickup, "agrp.owner.type", AGRP_PICKUP_BUSINESS_EXIT, false);
setEntityData(getBusinessData(businessId).exitPickup, "agrp.owner.id", businessId, false);
setEntityData(getBusinessData(businessId).exitPickup, "agrp.label.type", AGRP_LABEL_EXIT, true);
}
if (getBusinessData(businessId).entrancePickup != null) {
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.owner.type", VRR_PICKUP_BUSINESS_ENTRANCE, false);
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.owner.id", businessId, false);
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.type", VRR_LABEL_BUSINESS, true);
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.name", getBusinessData(businessId).name, true);
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.locked", getBusinessData(businessId).locked, true);
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.help", VRR_PROPLABEL_INFO_NONE, true);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.owner.type", AGRP_PICKUP_BUSINESS_ENTRANCE, false);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.owner.id", businessId, false);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.type", AGRP_LABEL_BUSINESS, true);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.name", getBusinessData(businessId).name, true);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.locked", getBusinessData(businessId).locked, true);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.help", AGRP_PROPLABEL_INFO_NONE, true);
switch (getBusinessData(businessId).labelHelpType) {
case VRR_PROPLABEL_INFO_ENTERVEHICLE: {
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.help", VRR_PROPLABEL_INFO_ENTERVEHICLE, true);
case AGRP_PROPLABEL_INFO_ENTERVEHICLE: {
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.help", AGRP_PROPLABEL_INFO_ENTERVEHICLE, true);
break;
}
case VRR_PROPLABEL_INFO_ENTER: {
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.help", VRR_PROPLABEL_INFO_ENTER, true);
case AGRP_PROPLABEL_INFO_ENTER: {
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.help", AGRP_PROPLABEL_INFO_ENTER, true);
break;
}
case VRR_PROPLABEL_INFO_REPAIR: {
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.help", VRR_PROPLABEL_INFO_REPAIR, true);
case AGRP_PROPLABEL_INFO_REPAIR: {
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.help", AGRP_PROPLABEL_INFO_REPAIR, true);
break;
}
default: {
if (getBusinessData(businessId).hasInterior) {
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.help", VRR_PROPLABEL_INFO_ENTER, true);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.help", AGRP_PROPLABEL_INFO_ENTER, true);
} else {
if (doesBusinessHaveAnyItemsToBuy(businessId)) {
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.help", VRR_PROPLABEL_INFO_BUY, true);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.help", AGRP_PROPLABEL_INFO_BUY, true);
} else {
removeEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.help");
removeEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.help");
}
}
break;
}
}
setEntityData(getBusinessData(businessId).entrancePickup, "vrr.label.price", getBusinessData(businessId).buyPrice, true);
setEntityData(getBusinessData(businessId).entrancePickup, "agrp.label.price", getBusinessData(businessId).buyPrice, true);
}
}
@@ -2931,7 +2993,7 @@ function doesBusinessHaveAnyItemsToBuy(businessId) {
//function clearPlayerBusinessGameScripts(client, businessId) {
// for(let i in getBusinessData(businessId).gameScripts) {
// sendPlayerGameScriptState(client, VRR_GAMESCRIPT_DENY);
// sendPlayerGameScriptState(client, AGRP_GAMESCRIPT_DENY);
// }
//}
@@ -2953,11 +3015,11 @@ function canPlayerWithdrawFromBusinessTill(client, businessId) {
return true;
}
if (getBusinessData(businessId).ownerType == VRR_BIZOWNER_PLAYER && getBusinessData(businessId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
if (getBusinessData(businessId).ownerType == AGRP_BIZ_OWNER_PLAYER && getBusinessData(businessId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
if (getBusinessData(businessId).ownerType == VRR_BIZOWNER_CLAN && getBusinessData(businessId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if (getBusinessData(businessId).ownerType == AGRP_BIZ_OWNER_CLAN && getBusinessData(businessId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if (doesPlayerHaveClanPermission(client, getClanFlagValue("ManageBusinesses"))) {
return true;
}
@@ -2973,11 +3035,11 @@ function canPlayerSetBusinessInteriorLights(client, businessId) {
return true;
}
if (getBusinessData(businessId).ownerType == VRR_BIZOWNER_PLAYER && getBusinessData(businessId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
if (getBusinessData(businessId).ownerType == AGRP_BIZ_OWNER_PLAYER && getBusinessData(businessId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
if (getBusinessData(businessId).ownerType == VRR_BIZOWNER_CLAN && getBusinessData(businessId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if (getBusinessData(businessId).ownerType == AGRP_BIZ_OWNER_CLAN && getBusinessData(businessId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if (doesPlayerHaveClanPermission(client, getClanFlagValue("ManageBusinesses"))) {
return true;
}
@@ -2993,11 +3055,11 @@ function canPlayerLockUnlockBusiness(client, businessId) {
return true;
}
if (getBusinessData(businessId).ownerType == VRR_BIZOWNER_PLAYER && getBusinessData(businessId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
if (getBusinessData(businessId).ownerType == AGRP_BIZ_OWNER_PLAYER && getBusinessData(businessId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
if (getBusinessData(businessId).ownerType == VRR_BIZOWNER_CLAN && getBusinessData(businessId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if (getBusinessData(businessId).ownerType == AGRP_BIZ_OWNER_CLAN && getBusinessData(businessId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if (doesPlayerHaveClanPermission(client, getClanFlagValue("ManageBusinesses"))) {
return true;
}
@@ -3013,13 +3075,13 @@ function canPlayerManageBusiness(client, businessId) {
return true;
}
if (getBusinessData(businessId).ownerType == VRR_BIZOWNER_PLAYER) {
if (getBusinessData(businessId).ownerType == AGRP_BIZ_OWNER_PLAYER) {
if (getBusinessData(businessId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
}
if (getBusinessData(businessId).ownerType == VRR_BIZOWNER_CLAN) {
if (getBusinessData(businessId).ownerType == AGRP_BIZ_OWNER_CLAN) {
if (getBusinessData(businessId).ownerId == getPlayerClan(client)) {
if (doesPlayerHaveClanPermission(client, getClanFlagValue("ManageBusinesses"))) {
return true;
@@ -3112,6 +3174,7 @@ function getClosestBusinessWithBuyableItemOfUseType(position, useType) {
function getBusinessesWithBuyableItemOfUseType(useType) {
let businesses = getServerData().businesses;
let availableBusinesses = [];
for (let i in businesses) {
if (doesBusinessHaveBuyableItemOfUseType(i, useType)) {
availableBusinesses.push(i);

177
scripts/server/casino.js Normal file
View File

@@ -0,0 +1,177 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: casino.js
// DESC: Provides casino games functions and commands
// TYPE: Server (JavaScript)
// ===========================================================================
const AGRP_CASINO_GAME_NONE = 0;
const AGRP_CASINO_GAME_BLACKJACK = 1;
const AGRP_CASINO_GAME_POKER = 2;
const AGRP_CASINO_GAME_BACCARAT = 3;
const AGRP_CASINO_GAME_ROULETTE = 4;
const AGRP_CASINO_GAME_CRAPS = 5;
const AGRP_CASINO_GAME_HOLDEM = 6;
// ===========================================================================
const AGRP_CASINO_DECK_SUIT_NONE = 1;
const AGRP_CASINO_DECK_SUIT_CLUBS = 1;
const AGRP_CASINO_DECK_SUIT_DIAMONDS = 2;
const AGRP_CASINO_DECK_SUIT_HEARTS = 3;
const AGRP_CASINO_DECK_SUIT_SPADES = 4;
// ===========================================================================
class DeckCard {
constructor(suit, value, imageName) {
this.suit = suit;
this.value = value;
this.imageName = imageName;
}
}
// ===========================================================================
let cardDeck = [
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 1, "deckCardClubAce"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 2, "deckCardClubTwo"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 3, "deckCardClubThree"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 4, "deckCardClubFour"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 5, "deckCardClubFive"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 6, "deckCardClubSix"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 7, "deckCardClubSeven"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 8, "deckCardClubEight"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 9, "deckCardClubNine"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 10, "deckCardClubTen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 11, "deckCardClubJack"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 12, "deckCardClubQueen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 13, "deckCardClubKing"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 1, "deckCardDiamondAce"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 2, "deckCardDiamondTwo"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 3, "deckCardDiamondThree"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 4, "deckCardDiamondFour"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 5, "deckCardDiamondFive"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 6, "deckCardDiamondSix"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 7, "deckCardDiamondSeven"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 8, "deckCardDiamondEight"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 9, "deckCardDiamondNine"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 10, "deckCardDiamondTen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 11, "deckCardDiamondJack"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 12, "deckCardDiamondQueen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 13, "deckCardDiamondKing"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 1, "deckCardHeartAce"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 2, "deckCardHeartTwo"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 3, "deckCardHeartThree"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 4, "deckCardHeartFour"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 5, "deckCardHeartFive"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 6, "deckCardHeartSix"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 7, "deckCardHeartSeven"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 8, "deckCardHeartEight"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 9, "deckCardHeartNine"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 10, "deckCardHeartTen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 11, "deckCardHeartJack"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 12, "deckCardHeartQueen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 13, "deckCardHeartKing"),
];
// ===========================================================================
function createBlackJackDeck() {
let deck = [];
for (let i in cardDeck) {
deck.push(cardDeck[i]);
}
return deck;
}
// ===========================================================================
function shuffleBlackJackDeck(deck) {
// For 1000 turns, switch the values of two random cards
// This may need to be lowered for a more optimized shuffling algorithm (reduces server load)
for (var i = 0; i < 1000; i++) {
var location1 = Math.floor((Math.random() * deck.length));
var location2 = Math.floor((Math.random() * deck.length));
var tmp = deck[location1];
deck[location1] = deck[location2];
deck[location2] = tmp;
}
}
// ===========================================================================
function blackJackHitCommand(command, params, client) {
if (!isPlayerPlayingBlackJack(client)) {
return false;
}
if (isPlayersTurnInBlackJack(client)) {
return false;
}
let hand = getPlayerData(client).casinoCardHand;
hand.push(deck.pop());
let tempHandValue = 0;
for (let i in hand) {
if (hand[i].value == 1) {
if ((tempHandValue + 11) > 21) {
tempHandValue += 1;
} else {
tempHandValue += 11;
}
} else {
tempHandValue += hand[i].value;
}
}
if (handValue > 21) {
playerBustBlackJack(client);
return false;
}
}
// ===========================================================================
function blackJackStandCommand(command, params, client) {
if (!isPlayerPlayingBlackJack(client)) {
return false;
}
if (isPlayersTurnInBlackJack(client)) {
return false;
}
return true;
}
// ===========================================================================
function blackJackHit(hand, deck) {
return handValue;
}
// ===========================================================================
function dealPlayerBlackJackHand(deck, players) {
// Alternate handing cards to each player, 2 cards each
for (var i = 0; i < 2; i++) {
for (var x = 0; x < players.length; x++) {
var card = deck.pop();
getPlayerData(players[i]).casinoCardHand.push(card);
updateCasinoCardHand(players[i]);
}
}
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: chat.js
// DESC: Provides chat functions and usage
@@ -16,23 +17,23 @@ function initChatScript() {
// ===========================================================================
function processPlayerChat(client, messageText) {
if(!isConsole(client)) {
if(!getPlayerData(client)) {
if (!isConsole(client)) {
if (!getPlayerData(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
return false;
}
if(!isPlayerLoggedIn(client)) {
if (!isPlayerLoggedIn(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
return false;
}
if(!isPlayerSpawned(client)) {
if (!isPlayerSpawned(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
return false;
}
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
@@ -61,7 +62,7 @@ function processPlayerChat(client, messageText) {
// ===========================================================================
function meActionCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -73,12 +74,12 @@ function meActionCommand(command, params, client) {
// ===========================================================================
function doActionCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -90,12 +91,12 @@ function doActionCommand(command, params, client) {
// ===========================================================================
function shoutCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -107,17 +108,17 @@ function shoutCommand(command, params, client) {
// ===========================================================================
function megaphoneChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(!canPlayerUseMegaphone(client)) {
if (!canPlayerUseMegaphone(client)) {
messagePlayerError(client, getLocaleString(client, "CantUseMegaphone"));
return false;
}
@@ -129,12 +130,12 @@ function megaphoneChatCommand(command, params, client) {
// ===========================================================================
function talkCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -146,12 +147,12 @@ function talkCommand(command, params, client) {
// ===========================================================================
function whisperCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -163,12 +164,12 @@ function whisperCommand(command, params, client) {
// ===========================================================================
function adminChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -179,12 +180,12 @@ function adminChatCommand(command, params, client) {
// ===========================================================================
function clanChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -194,24 +195,77 @@ function clanChatCommand(command, params, client) {
// ===========================================================================
function privateMessageCommand(command, params, client) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(splitParams[0]);
let messageText = splitParams.slice(1).join(" ");
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
getPlayerData(targetClient).privateMessageReplyTo = client;
messagePlayerPrivateMessage(targetClient, client, messageText);
messagePlayerTip(client, getLocaleString(client, "PrivateMessageReplyCommandTip", "{ALTCOLOUR}/reply{MAINCOLOUR}"))
}
// ===========================================================================
function replyToLastPrivateMessageCommand(command, params, client) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if (getPlayerData(client).privateMessageReplyTo == null) {
messagePlayerError(client, getLocaleString(client, "NoPrivateMessageToReply"));
return false;
}
getPlayerData(targetClient).privateMessageReplyTo = client;
messagePlayerPrivateMessage(targetClient, client, messageText);
}
// ===========================================================================
function talkToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerTalk(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`🗣️ ${getPlayerAccentInlineOutput(talkingClient)}${getClientSubAccountName(talkingClient)} says: ${messageText}`);
}
}
// ===========================================================================
function phoneOutgoingToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} {ALTCOLOUR}(to phone): {MAINCOLOUR}${messageText}`);
}
}
@@ -222,9 +276,9 @@ function phoneOutgoingToNearbyPlayers(client, messageText) {
function phoneIncomingToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().phoneSpeakerDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().phoneSpeakerDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} {ALTCOLOUR}(from phone): {MAINCOLOUR}${messageText}`);
}
}
@@ -235,91 +289,115 @@ function phoneIncomingToNearbyPlayers(client, messageText) {
function whisperToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().whisperDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().whisperDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerWhisper(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`🤫 ${getPlayerAccentInlineOutput(whisperingClient)}${getClientSubAccountName(whisperingClient)} whispers: ${messageText}`);
}
}
// ===========================================================================
function shoutToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().shoutDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().shoutDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerShout(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`🗣️ ${getPlayerAccentInlineOutput(shoutingClient)}${getClientSubAccountName(shoutingClient)} shouts: ${messageText}!`);
}
}
// ===========================================================================
function megaPhoneToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().megaphoneDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().megaphoneDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerMegaPhone(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`📢 ${getPlayerAccentInlineOutput(shoutingClient)}${getClientSubAccountName(shoutingClient)} (megaphone): ${messageText}!`);
}
}
// ===========================================================================
function doActionToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().doActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().doActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerDoAction(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendAction) {
messageDiscordChatChannel(`🙋 *${messageText} (${getCharacterFullName(client)})*`);
}
}
// ===========================================================================
function meActionToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().meActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().meActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerMeAction(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendAction) {
messageDiscordChatChannel(`🙋 *${getCharacterFullName(client)} ${messageText}*`);
}
}
// ===========================================================================
function clanChat(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || arePlayersInSameClan(client, clients[i])) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || arePlayersInSameClan(client, clients[i])) {
messagePlayerClanChat(clients[i], client, messageText);
}
}
}
//if (getGlobalConfig().discord.sendClan) {
// messageDiscordClanWebhook(getPlayerClan(client), getClanDiscordWebhookFlagValue("ClanChat"), fullString);
//}
}
// ===========================================================================
function canPlayerUseMegaphone(client) {
if(getPlayerFirstItemSlotByUseType(client, VRR_ITEM_USETYPE_MEGAPHONE) != -1) {
if(isPlayerActiveItemEnabled(client)) {
if (getPlayerFirstItemSlotByUseType(client, AGRP_ITEM_USE_TYPE_MEGAPHONE) != -1) {
if (isPlayerActiveItemEnabled(client)) {
return true;
}
}
if(getPlayerVehicle(client)) {
if(doesVehicleHaveMegaphone(getPlayerVehicle(client))) {
if (getPlayerVehicle(client)) {
if (doesVehicleHaveMegaphone(getPlayerVehicle(client))) {
return true;
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: command.js
// DESC: Provides command data, functions and usage
@@ -69,8 +70,17 @@ function loadCommands() {
new CommandData("notips", toggleNoRandomTipsCommand, "", getStaffFlagValue("None"), true, false, "Turn on and off random tips"),
new CommandData("loginalert", toggleAccountLoginAttemptNotificationsCommand, "", getStaffFlagValue("None"), true, false, "Turn on and off email notifications for attempts to login to your account"),
new CommandData("scrolllines", setAccountChatScrollLinesCommand, "<number of lines>", getStaffFlagValue("None"), true, false, "Sets how many chatbox lines to scroll at a time when using pageup/pagedown"),
new CommandData("chatscrolllines", setAccountChatScrollLinesCommand, "<number of lines>", getStaffFlagValue("None"), true, false, "Sets how many chatbox lines to scroll at a time when using pageup/pagedown"),
new CommandData("chatscroll", setAccountChatScrollLinesCommand, "<number of lines>", getStaffFlagValue("None"), true, false, "Sets how many chatbox lines to scroll at a time when using pageup/pagedown"),
new CommandData("chatautohide", setAccountChatAutoHideDelayCommand, "<time in seconds>", getStaffFlagValue("None"), true, false, "Sets how long to wait to hide the chatbox after last use (in seconds)"),
new CommandData("chattimestamp", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattimestamps", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattime", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattimes", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chatfilter", toggleAccountProfanityFilterCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off profanity filter"),
new CommandData("chatemoji", toggleAccountReplaceEmojiCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off automatic emoji"),
new CommandData("emoji", toggleAccountReplaceEmojiCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off automatic emoji"),
//new CommandData("noblood", toggleAccountHideBloodCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off blood in-game"),
],
ammunation: [],
animation: [
@@ -134,7 +144,8 @@ function loadCommands() {
new CommandData("bizdefaultitems", giveDefaultItemsToBusinessCommand, "<item template>", getStaffFlagValue("ManageItems"), true, true, "Gives the business the default items based on template name"),
new CommandData("bizdelflooritems", deleteBusinessFloorItemsCommand, "", getStaffFlagValue("ManageItems"), true, true, "Destroys all items on the business floor (for-sale items)"),
new CommandData("bizdelstorageitems", deleteBusinessStorageItemsCommand, "", getStaffFlagValue("ManageItems"), true, true, "Destroys all items in the business's storage"),
new CommandData("bizdealership", setBusinessEntranceLabelToDealershipCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Sets the business's door label to vehicle dealership"),
new CommandData("bizdealership", setBusinessDealershipCommand, "", getStaffFlagValue("None"), true, true, "Sets the business's door label to vehicle dealership"),
//new CommandData("bizpaintball", setBusinessPaintBallCommand, "", getStaffFlagValue("None"), true, true, "Sets the business to a paintball arena"),
],
chat: [
new CommandData("me", meActionCommand, "<message>", getStaffFlagValue("None"), true, false, "Shows a custom action message in chat"),
@@ -153,6 +164,10 @@ function loadCommands() {
new CommandData("a", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("achat", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("m", megaphoneChatCommand, "<message>", getStaffFlagValue("None"), true, true, "Shouts a message over a megaphone (portable bullhorn/loudspeaker)"),
new CommandData("pm", privateMessageCommand, "<player name/id> <message>", getStaffFlagValue("None"), true, true, "Sends a private message to a player"),
new CommandData("dm", privateMessageCommand, "<player name/id> <message>", getStaffFlagValue("None"), true, true, "Sends a private message to a player"),
new CommandData("msg", privateMessageCommand, "<player name/id> <message>", getStaffFlagValue("None"), true, true, "Sends a private message to a player"),
new CommandData("reply", replyToLastPrivateMessageCommand, "<message>", getStaffFlagValue("None"), true, true, "Replies to the last private message you received"),
],
clan: [
new CommandData("clans", listClansCommand, "[search text]", getStaffFlagValue("None"), true, true, "List clans (search by partial name, if provided)"),
@@ -250,6 +265,8 @@ function loadCommands() {
email: [
new CommandData("testemail", testEmailCommand, "<email address>", getStaffFlagValue("Developer"), true, true),
],
fishing: [],
forensics: [],
gate: [
new CommandData("gate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
@@ -258,8 +275,8 @@ function loadCommands() {
new CommandData("bizgate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("businessgate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("door", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("closegate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
//new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
//new CommandData("closegate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("opendoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("closedoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("garagedoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
@@ -302,6 +319,7 @@ function loadCommands() {
new CommandData("houseexit", moveHouseExitCommand, "", getStaffFlagValue("ManageHouses"), true, true, "Moves a house's exit (inside/interior location to exit the house)"),
new CommandData("houseinttype", setHouseInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageHouses"), true, true, "Sets a house's interior to a pre-defined type"),
],
insurance: [],
item: [
new CommandData("i", playerSwitchHotBarSlotCommand, "<slot id>", getStaffFlagValue("None"), true, false, "Switches to the item in the specified slot of your inventory."),
new CommandData("item", playerSwitchHotBarSlotCommand, "<slot id>", getStaffFlagValue("None"), true, false, "Switches to the item in the specified slot of your inventory."),
@@ -334,9 +352,17 @@ function loadCommands() {
new CommandData("additemtype", createItemTypeCommand, "<name>", getStaffFlagValue("ManageItems"), true, false, "Adds a new item type"),
new CommandData("itemtypeusetype", setItemTypeUseTypeCommand, "<item type> <use type>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's use-type (what kind of action is performed when using it)"),
new CommandData("itemtypeuseval", setItemTypeUseValueCommand, "<item type> <use value>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's use-value (how much gets subtracted when using it)"),
new CommandData("itemtypeorderprice", setItemTypeOrderPriceCommand, "<item type> <price>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's order price (base price when ordering for a business"),
new CommandData("itemtypeorderprice", setItemTypeOrderPriceCommand, "<item type> <order price>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's order price (base price when ordering for a business"),
new CommandData("itemtyperiskmult", setItemTypeRiskMultiplierCommand, "<item type> <risk multiplier>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's risk multiplayer (higher value for more dangerous or rare illegal items)"),
new CommandData("itemtypeenabled", toggleItemTypeEnabledCommand, "<item type>", getStaffFlagValue("ManageItems"), true, false, "Toggles an item type on or off (if off, any items with that type can't be interacted with)"),
new CommandData("itemtypedroppos", setItemTypeDropPositionCommand, "<item type> [x] [y] [z]", getStaffFlagValue("ManageItems"), true, false, "Sets the offset position for the object of an item type when dropped"),
new CommandData("itemtypedroprot", setItemTypeDropRotationCommand, "<item type> [x] [y] [z]", getStaffFlagValue("ManageItems"), true, false, "Sets the rotation for the object of an item type when dropped"),
new CommandData("itemtypedropscale", setItemTypeDropScaleCommand, "<item type> [x] [y] [z]", getStaffFlagValue("ManageItems"), true, false, "Sets the scale for the object of an item type when dropped"),
new CommandData("itemtypedropfrontdistance", setItemTypeDropFrontDistanceCommand, "<item type> <distance>", getStaffFlagValue("ManageItems"), true, false, "Sets how far in front of a player an item type will be dropped"),
new CommandData("itemtypemaxval", setItemTypeMaxValueCommand, "<item type> <max value>", getStaffFlagValue("ManageItems"), true, false, "Sets the maximum value an item type can have"),
new CommandData("itemtypeorderval", setItemTypeOrderValueCommand, "<item type> <order value>", getStaffFlagValue("ManageItems"), true, false, "Sets the initial value of an item type when ordered by a business"),
new CommandData("itemtypesize", setItemTypeSizeCommand, "<item type> <order value>", getStaffFlagValue("ManageItems"), true, false, "Sets the item type's size"),
new CommandData("itemtypecapacity", setItemTypeSizeCommand, "<item type> <order value>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's capacity (how much it can hold)"),
new CommandData("delplritem", deleteItemInPlayerInventoryCommand, "<player name/id> <item slot>", getStaffFlagValue("ManageItems"), true, false, "Removes an item by slot from a player's personal inventory"),
new CommandData("delplritems", deleteAllItemsInPlayerInventoryCommand, "<player name/id>", getStaffFlagValue("ManageItems"), true, false, "Removes all items from a player's personal inventory"),
@@ -390,11 +416,14 @@ function loadCommands() {
new CommandData("jobroutepay", setJobRoutePayCommand, "<amount>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutestartmsg", setJobRouteStartMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutefinishmsg", setJobRouteFinishMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocarrivemsg", setJobRouteLocationArriveMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocnextmsg", setJobRouteLocationNextMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutearrivemsg", setJobRouteDefaultLocationArriveMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutenextmsg", setJobRouteDefaultLocationNextMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocarrivemsg", setJobRouteNextLocationArriveMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocnextmsg", setJobRouteNextLocationGotoMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobrouteenabled", toggleJobRouteEnabledCommand, "", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutevehcolours", setJobRouteVehicleColoursCommand, "<colour 1> <colour 2>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutedelays", setJobRouteAllLocationDelaysCommand, "<time in milliseconds>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocdelay", setJobRouteNextLocationDelayCommand, "<time in milliseconds>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobcolour", setJobColourCommand, "<job id/name> <red> <green> <blue>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobblip", setJobBlipCommand, "<job id/name> <blip id/name>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobpickup", setJobPickupCommand, "<job id/name> <pickup id/name>", getStaffFlagValue("ManageJobs"), true, false),
@@ -441,7 +470,13 @@ function loadCommands() {
new CommandData("gps", gpsCommand, "[item or place name]", getStaffFlagValue("None"), true, false, "Shows you locations for special places or where to buy items"),
new CommandData("speak", playerPedSpeakCommand, "<speech name>", getStaffFlagValue("None"), true, false, "Makes your ped say something in their game voice (IV only)"),
new CommandData("lock", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("locks", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("doorlock", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("lockdoor", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("lights", lightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights for your vehicle, house, or business"),
new CommandData("light", lightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights for your vehicle, house, or business"),
new CommandData("kill", suicideCommand, "", getStaffFlagValue("None"), true, false, "Kills yourself"),
new CommandData("suicide", suicideCommand, "", getStaffFlagValue("None"), true, false, "Kills yourself"),
],
npc: [
new CommandData("addnpc", createNPCCommand, "<skin id/name>", getStaffFlagValue("ManageNPCs"), true, false, "Creates an NPC with the specified skin"),
@@ -453,6 +488,7 @@ function loadCommands() {
//new CommandData("npcrespawnall", respawnAllNPCsCommand, "", getStaffFlagValue("ManageNPCs"), true, false, "Respawns all NPCs"),
//new CommandData("npcrespawn", respawnNPCCommand, "", getStaffFlagValue("ManageNPCs"), true, false, "Respawns the nearest NPC"),
],
paintball: [],
race: [
// Unfinished!
//new CommandData("addrace", createRaceCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Creates a race"),
@@ -462,14 +498,18 @@ function loadCommands() {
//new CommandData("delracestart", deleteRaceStartPositionCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes the closest starting position for a race"),
//new CommandData("delracecp", deleteRaceCheckPointCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes the closest race checkpoint"),
//new CommandData("racename", setRaceNameCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Sets a race's name"),
//new CommandData("racestart", startRaceCommand, "", getStaffFlagValue("None"), true, false, "Starts a race"),
//new CommandData("startrace", startRaceCommand, "", getStaffFlagValue("None"), true, false, "Starts a race"),
//new CommandData("racestop", stopRaceCommand, "", getStaffFlagValue("None"), true, false, "Stops racing (forfeits if in an active race)"),
//new CommandData("stoprace", stopRaceCommand, "", getStaffFlagValue("None"), true, false, "Stops racing (forfeits if in an active race)"),
//new CommandData("stopAllRacesCommand", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops a race"),
//new CommandData("racestopall", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops all active races"),
//new CommandData("stopallraces", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops all active races"),
],
radio: [
new CommandData("radiostation", playStreamingRadioCommand, "<radio station id>", getStaffFlagValue("None"), true, false, "Plays a radio station in your vehicle, house, or business (depending on which one you're in)"),
new CommandData("radiostations", showRadioStationListCommand, "", getStaffFlagValue("None"), true, false, "Shows a list of all available radio stations"),
new CommandData("radiovolume", setStreamingRadioVolumeCommand, "<volume level>", getStaffFlagValue("None"), true, false, "Sets the radio streaming volume (for your game only)."),
new CommandData("radiovolume", setStreamingRadioVolumeCommand, "<volume level 0-100>", getStaffFlagValue("None"), true, false, "Sets the radio streaming volume (for your game only)."),
new CommandData("radiovol", setStreamingRadioVolumeCommand, "<volume level 0-100>", getStaffFlagValue("None"), true, false, "Sets the radio streaming volume (for your game only)."),
new CommandData("radioreloadall", reloadAllRadioStationsCommand, "", getStaffFlagValue("ManageServer"), true, false, "Reloads all radio stations from database (use after making changes)"),
],
security: [],
@@ -503,18 +543,25 @@ function loadCommands() {
new CommandData("int", playerInteriorCommand, "<player name/id> [interior id]", getStaffFlagValue("BasicModeration"), true, true, "Gets or sets a player's game interior."),
new CommandData("vw", playerVirtualWorldCommand, "<player name/id> [virtual world id]", getStaffFlagValue("BasicModeration"), true, true, "Gets or sets a player's virtual world/dimension."),
new CommandData("addplrstaffflag", addPlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Gives a player a staff flag by name (this server only)."),
new CommandData("addplayerstaffflag", addPlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Gives a player a staff flag by name (this server only)."),
new CommandData("addstaffflag", addPlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Gives a player a staff flag by name (this server only)."),
new CommandData("delplrstaffflag", removePlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Takes a player's staff flag by name (this server only)."),
new CommandData("plrstaffflags", getPlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all staff flags a player has (this server only)."),
new CommandData("clearstaffflags", removePlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Removes all staff flags for a player (this server only)."),
new CommandData("delstaffflag", removePlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Takes a player's staff flag by name (this server only)."),
new CommandData("getplrstaffflags", getPlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all staff flags a player has (this server only)."),
new CommandData("delplrstaffflags", removePlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Removes all staff flags for a player (this server only)."),
new CommandData("delstaffflags", removePlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Removes all staff flags for a player (this server only)."),
new CommandData("allstaffflags", getStaffFlagsCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all valid staff flag names."),
new CommandData("staffflags", getStaffFlagsCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all valid staff flag names."),
new CommandData("plrstafftitle", setPlayerStaffTitleCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Sets a player's staff title."),
new CommandData("playerstafftitle", setPlayerStaffTitleCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Sets a player's staff title."),
new CommandData("stafftitle", setPlayerStaffTitleCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Sets a player's staff title."),
new CommandData("givemoney", givePlayerMoneyCommand, "<player name/id> <amount>", getStaffFlagValue("serverManager"), true, true),
new CommandData("nonrpname", forceCharacterNameChangeCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to change their current character's name."),
new CommandData("setname", setCharacterNameCommand, "<player name/id> <first name> <last name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's name directly."),
new CommandData("setskin", setPlayerSkinCommand, "<player name/id> <skin id/name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's skin."),
new CommandData("setaccent", setPlayerAccentCommand, "<player name/id> <accent name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's accent."),
//new CommandData("setfightstyle", setPlayerFightStyleCommand, "<player name/id> <fight style name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's fight style."),
new CommandData("setstars", setPlayerWantedLevelCommand, "<player name/id> <wanted level>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to have a wanted level"),
new CommandData("setname", forceCharacterNameCommand, "<player name/id> <first name> <last name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's name directly."),
new CommandData("setskin", forcePlayerSkinCommand, "<player name/id> <skin id/name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's skin."),
new CommandData("setaccent", forcePlayerAccentCommand, "<player name/id> <accent name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's accent."),
new CommandData("setfightstyle", forcePlayerFightStyleCommand, "<player name/id> <fight style name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's fight style."),
new CommandData("setstars", forcePlayerWantedLevelCommand, "<player name/id> <wanted level>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to have a wanted level"),
new CommandData("plrinfo", getPlayerInfoCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows basic info about the specified player"),
new CommandData("playerinfo", getPlayerInfoCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows basic info about the specified player"),
new CommandData("getplrhouses", getHousesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all houses owned by the player"),
@@ -529,13 +576,20 @@ function loadCommands() {
new CommandData("getplayervehicles", getVehiclesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all vehicles owned by the player"),
new CommandData("geoip", getPlayerGeoIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves GeoIP information on a player (country & city)"),
new CommandData("ip", getPlayerIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves IP information on a player"),
new CommandData("getgeoip", getPlayerGeoIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves GeoIP information on a player (country & city)"),
new CommandData("getip", getPlayerIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves IP information on a player"),
new CommandData("plrsync", toggleSyncForElementsSpawnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Sets whether elements spawned by a player are synced (traffic, peds, etc)"),
new CommandData("health", setPlayerHealthCommand, "<player name/id> <health", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's health"),
new CommandData("armour", setPlayerArmourCommand, "<player name/id> <armour>", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's armour"),
new CommandData("health", forcePlayerHealthCommand, "<player name/id> <health", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's health"),
new CommandData("armour", forcePlayerArmourCommand, "<player name/id> <armour>", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's armour"),
new CommandData("sethealth", forcePlayerHealthCommand, "<player name/id> <health", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's health"),
new CommandData("setarmour", forcePlayerArmourCommand, "<player name/id> <armour>", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's armour"),
new CommandData("infiniterun", setPlayerInfiniteRunCommand, "<player name/id> <state>", getStaffFlagValue("BasicModeration"), true, true, "Toggles a player's infinite sprint"),
new CommandData("atbiz", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("atbusiness", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("athouse", getPlayerCurrentHouseCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which house a player is at/in"),
new CommandData("biz", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("business", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("house", getPlayerCurrentHouseCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which house a player is at/in"),
],
startup: [],
subAccount: [
@@ -655,6 +709,9 @@ function addAllCommandHandlers() {
}
}
removeCommandHandler("help");
addCommandHandler("help", helpCommand);
logToConsole(LOG_INFO, `[VRR.Command] ${commandCount} command handlers added!`);
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: config.js
// DESC: Provides server configuration
@@ -35,6 +36,8 @@ class ServerConfigData {
this.characterSelectInterior = 0;
this.characterSelectDimension = 0;
this.name = "";
this.password = "";
this.hour = 0;
this.minute = 0
this.minuteDuration = 1000;
@@ -49,7 +52,8 @@ class ServerConfigData {
this.showLogo = true;
this.inflationMultiplier = 1;
this.testerOnly = false;
this.settings = 0;
this.devServer = false;
this.nameTagDistance = 50.0;
this.antiCheat = {
enabled: false,
@@ -78,12 +82,9 @@ class ServerConfigData {
this.realTimeZone = 0;
this.discordConfig = {
eventChannelWebHookURL: "",
chatChannelWebHookURL: "",
adminChannelWebHookURL: "",
sendEvents: true,
sendChat: true,
sendAdminEvents: true,
sendAdmin: true,
};
if (dbAssoc) {
@@ -94,34 +95,54 @@ class ServerConfigData {
money: dbAssoc["svr_newchar_money"],
bank: dbAssoc["svr_newchar_bank"],
skin: dbAssoc["svr_newchar_skin"],
},
this.settings = toInteger(dbAssoc["svr_settings"]);
};
this.connectCameraPosition = toVector3(dbAssoc["svr_connectcam_pos_x"], dbAssoc["svr_connectcam_pos_y"], dbAssoc["svr_connectcam_pos_z"]);
this.connectCameraLookAt = toVector3(dbAssoc["svr_connectcam_lookat_x"], dbAssoc["svr_connectcam_lookat_y"], dbAssoc["svr_connectcam_lookat_z"]);
this.name = toInteger(dbAssoc["svr_name"]);
this.password = toInteger(dbAssoc["svr_password"]);
this.hour = toInteger(dbAssoc["svr_start_time_hour"]);
this.minute = toInteger(dbAssoc["svr_start_time_min"]);
this.minuteDuration = toInteger(dbAssoc["svr_time_min_duration"]);
this.weather = toInteger(dbAssoc["svr_start_weather"]);
this.fallingSnow = intToBool(toInteger(dbAssoc["svr_snow_falling"]));
this.groundSnow = intToBool(toInteger(dbAssoc["svr_snow_ground"]));
this.useGUI = intToBool(toInteger(dbAssoc["svr_gui"]));
this.showLogo = intToBool(toInteger(dbAssoc["svr_logo"]));
this.createJobPickups = intToBool(toInteger(dbAssoc["svr_job_pickups"]));
this.createBusinessPickups = intToBool(toInteger(dbAssoc["svr_biz_pickups"]));
this.createHousePickups = intToBool(toInteger(dbAssoc["svr_house_pickups"]));
this.createJobBlips = intToBool(toInteger(dbAssoc["svr_job_blips"]));
this.createBusinessBlips = intToBool(toInteger(dbAssoc["svr_biz_blips"]));
this.createHouseBlips = intToBool(toInteger(dbAssoc["svr_house_blips"]));
this.createPlayerBlips = intToBool(toInteger(dbAssoc["svr_player_blips"]));
this.guiColourPrimary = [toInteger(dbAssoc["svr_gui_col1_r"]), toInteger(dbAssoc["svr_gui_col1_g"]), toInteger(dbAssoc["svr_gui_col1_b"])];
this.guiColourSecondary = [toInteger(dbAssoc["svr_gui_col2_r"]), toInteger(dbAssoc["svr_gui_col2_g"]), toInteger(dbAssoc["svr_gui_col2_b"])];
this.guiTextColourPrimary = [toInteger(dbAssoc["svr_gui_textcol1_r"]), toInteger(dbAssoc["svr_gui_textcol1_g"]), toInteger(dbAssoc["svr_gui_textcol1_b"])];
//this.guiTextColourSecondary = [toInteger(dbAssoc["svr_gui_textcol2_r"]), toInteger(dbAssoc["svr_gui_textcol2_g"]), toInteger(dbAssoc["svr_gui_textcol2_b"])];
this.inflationMultiplier = toFloat(dbAssoc["svr_inflation_multiplier"]);
this.nameTagDistance = toFloat(dbAssoc["svr_nametag_distance"]);
this.discordBotToken = intToBool(dbAssoc["svr_discord_bot_token"]);
this.introMusicURL = dbAssoc["svr_intro_music"];
this.realTimeZone = dbAssoc["svr_time_realtime_timezone"];
this.discordConfig = {
eventChannelWebHookURL: dbAssoc["svr_discord_event_webhook"],
chatChannelWebHookURL: dbAssoc["svr_discord_chat_webhook"],
adminChannelWebHookURL: dbAssoc["svr_discord_admin_webhook"],
sendEvents: true,
sendChat: true,
sendAdminEvents: true,
//this.useRealTime = intToBool(toInteger(dbAssoc["svr_real_time_enabled"]));
//this.realTimeZone = dbAssoc["svr_real_time_timezone"];
this.discord = {
sendEvents: intToBool(dbAssoc["svr_discord_send_events"]),
sendChat: intToBool(dbAssoc["svr_discord_send_chat"]),
sendAdmin: intToBool(dbAssoc["svr_discord_send_admin"]),
};
this.economy = {
inflationMultiplier: toFloat(dbAssoc["svr_inflation_multiplier"]),
incomeTaxRate: toFloat(dbAssoc["svr_income_tax_rate"]),
passiveIncome: toFloat(dbAssoc["svr_passive_income"]),
}
this.devServer = intToBool(toInteger(server.getCVar("agrp_devserver")));
this.testerOnly = intToBool(toInteger(server.getCVar("agrp_testeronly")));
}
}
};
@@ -177,18 +198,18 @@ let globalConfig = {
geoIPCityDatabaseFilePath: "geoip-city.mmdb",
randomTipInterval: 600000,
weaponEquippableTypes: [
VRR_ITEM_USETYPE_WEAPON,
VRR_ITEM_USETYPE_TAZER,
VRR_ITEM_USETYPE_EXTINGUISHER,
VRR_ITEM_USETYPE_SPRAYPAINT,
VRR_ITEM_USETYPE_PEPPERSPRAY,
AGRP_ITEM_USE_TYPE_WEAPON,
AGRP_ITEM_USE_TYPE_TAZER,
AGRP_ITEM_USE_TYPE_EXTINGUISHER,
AGRP_ITEM_USE_TYPE_SPRAYPAINT,
AGRP_ITEM_USE_TYPE_PEPPERSPRAY,
],
onFootOnlyItems: [
VRR_ITEM_USETYPE_VEHREPAIR,
VRR_ITEM_USETYPE_VEHCOLOUR,
VRR_ITEM_USETYPE_VEHUPGRADE_PART,
VRR_ITEM_USETYPE_VEHLIVERY,
VRR_ITEM_USETYPE_VEHTIRE,
AGRP_ITEM_USE_TYPE_VEHREPAIR,
AGRP_ITEM_USE_TYPE_VEHCOLOUR,
AGRP_ITEM_USE_TYPE_VEHUPGRADE_PART,
AGRP_ITEM_USE_TYPE_VEHLIVERY,
AGRP_ITEM_USE_TYPE_VEHTIRE,
],
vehicleInactiveRespawnDelay: 1800000, // 20 minutes
chatSectionHeaderLength: 96,
@@ -206,6 +227,8 @@ let globalConfig = {
houseBlipStreamOutDistance: 120,
jobBlipStreamInDistance: -1,
jobBlipStreamOutDistance: -1,
playerStreamInDistance: -1,
playerStreamOutDistance: -1,
playerBlipStreamInDistance: -1,
playerBlipStreamOutDistance: -1,
handcuffPlayerDistance: 3,
@@ -216,6 +239,13 @@ let globalConfig = {
passwordRequiredSymbols: 0,
minChatLines: 1,
maxChatLines: 6,
vehicleTrunkDistance: 2.0,
fishingSpotDistance: 10.0,
atmDistance: 1.5,
loginTimeout: 60000,
fishingCastMaxStrength: 100,
fishingCastMinStrength: 30,
jobRouteLocationSphereRadius: 3,
};
// ===========================================================================
@@ -303,6 +333,26 @@ function loadServerConfigFromGameAndPort(gameId, port) {
// ===========================================================================
function loadServerConfigFromGame(gameId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if (dbQuery) {
if (dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempServerConfigData = new ServerConfigData(dbAssoc);
freeDatabaseQuery(dbQuery);
return tempServerConfigData;
}
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ===========================================================================
function loadServerConfigFromId(tempServerId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
@@ -1077,7 +1127,12 @@ function getDatabaseConfig() {
function loadServerConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading server configuration");
try {
serverConfig = loadServerConfigFromGameAndPort(getGame(), getServerPort());
if (toInteger(server.getCVar("agrp_devserver")) == 1) {
serverConfig = loadServerConfigFromGame(getGame());
} else {
serverConfig = loadServerConfigFromGameAndPort(getGame(), getServerPort());
}
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Could not load server configuration for game ${getGame()} and port ${getServerPort}`);
thisResource.stop();

View File

@@ -1,20 +1,22 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: core.js
// DESC: Provides core data structures, function, and operations
// TYPE: Server (JavaScript)
// ===========================================================================
let scriptVersion = "1.1";
let scriptVersion = "1.2";
let serverStartTime = 0;
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE; // LOG_ERROR|LOG_WARN;
let logLevel = LOG_INFO | LOG_DEBUG | LOG_VERBOSE; // LOG_ERROR|LOG_WARN;
let playerResourceReady = new Array(server.maxClients).fill(false);
let playerResourceStarted = new Array(server.maxClients).fill(false);
let playerInitialized = new Array(server.maxClients).fill(false);
let playerGUI = new Array(server.maxClients).fill(false);
let defaultNoAccountId = 479;
// ===========================================================================
@@ -28,15 +30,19 @@ let playerGUI = new Array(server.maxClients).fill(false);
* @property {Array.<ItemData>} items
* @property {Array.<ItemTypeData>} itemTypes
* @property {Array.<ClanData>} clans
* @property {Array} localeStrings
* @property {Array.<TriggerData>} triggers
* @property {Array.<NPCData>} npcs
* @property {Array.<RaceData>} races
* @property {Array.<JobData>} jobs
* @property {Array.<Gates>} gates
* @property {Array.<GateData>} gates
* @property {Array.<RadioStationData>} radioStations
* @property {Array} locales
* @property {Array} localeStrings
* @property {Array} groundItemCache
* @property {Array} groundPlantCache
* @property {Array} purchasingVehicleCache
* @property {Array} rentingVehicleCache
* @property {Array} atmLocationCache
*/
let serverData = {
vehicles: [],
@@ -47,26 +53,26 @@ let serverData = {
items: [],
itemTypes: [],
clans: [],
localeStrings: {},
cachedTranslations: [],
cachedTranslationFrom: [],
//triggers: [],
triggers: [],
npcs: [],
races: [],
jobs: [],
gates: [],
radioStations: [],
localeStrings: {},
groundItemCache: [],
groundPlantCache: [],
purchasingVehicleCache: [],
rentingVehicleCache: [],
atmLocationCache: [],
};
// ===========================================================================
/**
*
* @return {ServerData}
*
* @return {ServerData} serverData
*/
function getServerData() {
return serverData;

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: crime.js
// DESC: Provides crime data structures, functions, and operations
@@ -10,7 +11,7 @@
/**
* @class Representing a crime's data. Loaded and saved in the database
*/
class CrimeData {
class CrimeData {
constructor(suspectId, crimeType, reporterId = 0) {
this.crimeType = crimeType;
this.suspectId = suspectId;

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: database.js
// DESC: Provides database handling, functions and usage
@@ -24,13 +25,13 @@ function createDatabaseInsertQuery(tableName, data) {
let fields = [];
let values = [];
for(let i in data) {
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][0] != 'NaN') {
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
for (let i in data) {
if (data[i][1] != "undefined" && data[i][1] != NaN && data[i][0] != 'NaN') {
if (data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
fields.push(data[i][0]);
if(typeof data[i][1] == "string") {
if(data[i][1] == "{UNIXTIMESTAMP}") {
if (typeof data[i][1] == "string") {
if (data[i][1] == "{UNIXTIMESTAMP}") {
values.push("UNIX_TIMESTAMP()");
} else {
values.push(`'${data[i][1]}'`);
@@ -51,11 +52,11 @@ function createDatabaseInsertQuery(tableName, data) {
function createDatabaseUpdateQuery(tableName, data, whereClause) {
let values = [];
for(let i in data) {
if(data[i][0] != "undefined" && data[i][0] != NaN && data[i][0] != 'NaN') {
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
if(typeof data[i][1] == "string") {
if(data[i][1] == "{UNIXTIMESTAMP}") {
for (let i in data) {
if (data[i][0] != "undefined" && data[i][0] != NaN && data[i][0] != 'NaN') {
if (data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
if (typeof data[i][1] == "string") {
if (data[i][1] == "{UNIXTIMESTAMP}") {
values.push(`${data[i][0]}=UNIX_TIMESTAMP()`);
} else {
values.push(`${data[i][0]}='${data[i][1]}'`);

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: developer.js
// DESC: Provides developer operation, commands, functions and usage
@@ -120,12 +121,12 @@ function pvd(params) {
// ===========================================================================
function addLogLevelCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
switch(toLowerCase(params)) {
switch (toLowerCase(params)) {
case "debug":
logLevel = logLevel | LOG_DEBUG;
break;
@@ -151,9 +152,7 @@ function addLogLevelCommand(command, params, client) {
}
sendPlayerLogLevel(null, logLevel);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}enabled log level {ALTCOLOUR}${toLowerCase(params)}`);
return true;
}
@@ -162,40 +161,39 @@ function addLogLevelCommand(command, params, client) {
function getLogLevelCommand(command, params, client) {
let logLevels = [];
if(hasBitFlag(logLevel, LOG_DEBUG)) {
if (hasBitFlag(logLevel, LOG_DEBUG)) {
logLevels.push("debug");
}
if(hasBitFlag(logLevel, LOG_WARN)) {
if (hasBitFlag(logLevel, LOG_WARN)) {
logLevels.push("warn");
}
if(hasBitFlag(logLevel, LOG_ERROR)) {
if (hasBitFlag(logLevel, LOG_ERROR)) {
logLevels.push("error");
}
if(hasBitFlag(logLevel, LOG_INFO)) {
if (hasBitFlag(logLevel, LOG_INFO)) {
logLevels.push("info");
}
if(hasBitFlag(logLevel, LOG_VERBOSE)) {
if (hasBitFlag(logLevel, LOG_VERBOSE)) {
logLevels.push("verbose");
}
messagePlayerAlert(`{MAINCOLOUR}Current log levels: {ALTCOLOUR}${toLowerCase(logLevels.join(", "))}`);
messagePlayerAlert(client, `{MAINCOLOUR}Current log levels: {ALTCOLOUR}${toLowerCase(logLevels.join(", "))}`);
return true;
}
// ===========================================================================
function removeLogLevelCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
switch(toLowerCase(params)) {
switch (toLowerCase(params)) {
case "debug":
logLevel = logLevel & ~LOG_DEBUG;
break;
@@ -221,28 +219,26 @@ function removeLogLevelCommand(command, params, client) {
}
sendPlayerLogLevel(null, logLevel);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}disabled log level {ALTCOLOUR}${toLowerCase(params)}`);
return true;
}
// ===========================================================================
function simulateCommandForPlayerCommand(command, params, client) {
if(getCommand(command).requireLogin) {
if(!isPlayerLoggedIn(client)) {
if (getCommand(command).requireLogin) {
if (!isPlayerLoggedIn(client)) {
messagePlayerError(client, "You must be logged in to use this command!");
return false;
}
}
if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
if (!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
messagePlayerError(client, "You do not have permission to use this command!");
return false;
}
if(areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
if (areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -252,12 +248,12 @@ function simulateCommandForPlayerCommand(command, params, client) {
tempCommand.replace("/", "");
let tempParams = splitParams.slice(2).join(" ");
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, "Invalid player name or ID");
return false;
}
if(!getCommand(tempCommand)) {
if (!getCommand(tempCommand)) {
messagePlayerError(client, `The command {ALTCOLOUR}/${command} {MAINCOLOUR}does not exist! Use /help for commands and information.`);
return false;
}
@@ -270,19 +266,19 @@ function simulateCommandForPlayerCommand(command, params, client) {
// ===========================================================================
function simulateCommandForAllPlayersCommand(command, params, client) {
if(getCommand(command).requireLogin) {
if(!isPlayerLoggedIn(client)) {
if (getCommand(command).requireLogin) {
if (!isPlayerLoggedIn(client)) {
messagePlayerError(client, "You must be logged in to use this command!");
return false;
}
}
if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
if (!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
messagePlayerError(client, "You do not have permission to use this command!");
return false;
}
if(areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
if (areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -291,14 +287,14 @@ function simulateCommandForAllPlayersCommand(command, params, client) {
tempCommand.replace("/", "");
let tempParams = splitParams.slice(1).join(" ");
if(!getCommand(tempCommand)) {
if (!getCommand(tempCommand)) {
messagePlayerError(client, `The command {ALTCOLOUR}/${command} {MAINCOLOUR}does not exist! Use /help for commands and information.`);
return false;
}
let clients = getClients();
for(let i in clients) {
if(!clients[i].console) {
for (let i in clients) {
if (!clients[i].console) {
getCommand(toLowerCase(tempCommand)).handlerFunction(tempCommand, tempParams, clients[i]);
}
}
@@ -309,7 +305,7 @@ function simulateCommandForAllPlayersCommand(command, params, client) {
// ===========================================================================
function executeServerCodeCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -317,7 +313,7 @@ function executeServerCodeCommand(command, params, client) {
let returnValue = "Nothing";
try {
returnValue = eval("(" + params + ")");
} catch(error) {
} catch (error) {
messagePlayerError(client, "The code could not be executed!");
return false;
}
@@ -332,7 +328,7 @@ function executeServerCodeCommand(command, params, client) {
// ===========================================================================
function executeClientCodeCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -341,12 +337,12 @@ function executeClientCodeCommand(command, params, client) {
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let targetCode = splitParams.slice(1).join(" ");
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if(targetCode == "") {
if (targetCode == "") {
messagePlayerError(client, "You didn't enter any code!");
return false;
}
@@ -361,19 +357,19 @@ function executeClientCodeCommand(command, params, client) {
// ===========================================================================
function setPlayerTesterStatusCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if(!hasBitFlag(getPlayerData(targetClient).accountData.flags.moderation, getModerationFlagValue("IsTester"))) {
if (!hasBitFlag(getPlayerData(targetClient).accountData.flags.moderation, getModerationFlagValue("IsTester"))) {
getPlayerData(targetClient).accountData.flags.moderation = addBitFlag(getPlayerData(targetClient).accountData.flags.moderation, getModerationFlagValue("IsTester"));
} else {
getPlayerData(targetClient).accountData.flags.moderation = removeBitFlag(getPlayerData(targetClient).accountData.flags.moderation, getModerationFlagValue("IsTester"));
@@ -388,14 +384,14 @@ function setPlayerTesterStatusCommand(command, params, client) {
// ===========================================================================
function testPromptGUICommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
@@ -407,14 +403,14 @@ function testPromptGUICommand(command, params, client) {
// ===========================================================================
function testInfoGUICommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
@@ -426,14 +422,14 @@ function testInfoGUICommand(command, params, client) {
// ===========================================================================
function testErrorGUICommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
@@ -456,8 +452,8 @@ function saveServerDataCommand(command, params, client) {
function testEmailCommand(command, params, client) {
try {
messagePlayerAlert(client, `Sending test email to ${params}`);
sendEmail(params, "Player", "Test email", "Just testing the SMTP module for the server!");
} catch(error) {
sendEmail(params, "Player", "Test email", "Just testing the SMTP module for the server!");
} catch (error) {
messagePlayerError(client, "The email could not be sent! Error: ${error}");
return false;
}
@@ -477,7 +473,7 @@ function restartGameModeCommand(command, params, client) {
function clientRunCodeFail(client, returnTo, error) {
let returnClient = getClientFromIndex(returnTo);
if(!returnClient) {
if (!returnClient) {
return false;
}
@@ -488,7 +484,7 @@ function clientRunCodeFail(client, returnTo, error) {
function clientRunCodeSuccess(client, returnTo, returnVal) {
let returnClient = getClientFromIndex(returnTo);
if(!returnClient) {
if (!returnClient) {
return false;
}
@@ -500,19 +496,25 @@ function clientRunCodeSuccess(client, returnTo, returnVal) {
// ===========================================================================
function submitIdea(client, ideaText) {
let position = (getPlayerVehicle(client)) ? getVehiclePosition(getPlayerVehicle(client)) : getPlayerPosition(client);
let heading = (getPlayerVehicle(client)) ? getVehicleHeading(getPlayerVehicle(client)) : getPlayerHeading(client);
let position = toVector3(0.0, 0.0, 0.0);
let heading = 0.0;
let session = 0;
let databaseId = 0;
if(isConsole(client)) {
databaseId = -1;
if (client != null) {
if (isConsole(client)) {
databaseId = -1;
} else {
databaseId = getPlayerData(client).accountData.databaseId;
position = (getPlayerVehicle(client)) ? getVehiclePosition(getPlayerVehicle(client)) : getPlayerPosition(client);
heading = (getPlayerVehicle(client)) ? getVehicleHeading(getPlayerVehicle(client)) : getPlayerHeading(client);
}
} else {
databaseId = getPlayerData(client).accountData.databaseId;
databaseId = defaultNoAccountId;
}
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let safeIdeaMessage = escapeDatabaseString(dbConnection, ideaText);
queryDatabase(dbConnection, `INSERT INTO idea_main (idea_server, idea_script_ver, idea_who_added, idea_when_added, idea_message, idea_pos_x, idea_pos_y, idea_pos_z, idea_rot_z, idea_svr_start, idea_session) VALUES (${getServerId()}, '${scriptVersion}', ${databaseId}, NOW(), '${safeIdeaMessage}',${position.x}, ${position.y}, ${position.z}, ${heading}, ${serverStartTime}, ${session})`);
}
@@ -521,19 +523,25 @@ function submitIdea(client, ideaText) {
// ===========================================================================
function submitBugReport(client, bugText) {
let position = (getPlayerVehicle(client)) ? getVehiclePosition(getPlayerVehicle(client)) : getPlayerPosition(client);
let heading = (getPlayerVehicle(client)) ? getVehicleHeading(getPlayerVehicle(client)) : getPlayerHeading(client);
let position = toVector3(0.0, 0.0, 0.0);
let heading = 0.0;
let session = 0;
let databaseId = 0;
if(isConsole(client)) {
databaseId = -1;
if (client != null) {
if (isConsole(client)) {
databaseId = -1;
} else {
databaseId = getPlayerData(client).accountData.databaseId;
position = (getPlayerVehicle(client)) ? getVehiclePosition(getPlayerVehicle(client)) : getPlayerPosition(client);
heading = (getPlayerVehicle(client)) ? getVehicleHeading(getPlayerVehicle(client)) : getPlayerHeading(client);
}
} else {
databaseId = getPlayerData(client).accountData.databaseId;
databaseId = defaultNoAccountId;
}
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let safeBugMessage = escapeDatabaseString(dbConnection, bugText);
queryDatabase(dbConnection, `INSERT INTO bug_main (bug_server, bug_script_ver, bug_who_added, bug_when_added, bug_message, bug_pos_x, bug_pos_y, bug_pos_z, bug_rot_z, bug_svr_start, bug_session) VALUES (${getServerId()}, '${scriptVersion}', ${databaseId}, NOW(), '${safeBugMessage}', ${position.x}, ${position.y}, ${position.z}, ${heading}, ${serverStartTime}, ${session})`);
}
@@ -551,14 +559,14 @@ function migrateSubAccountsToPerServerData() {
let dbConnection = connectToDatabase();
let dbQuery = false;
let dbAssoc = false;
if(dbConnection) {
if (dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT * FROM sacct_main`);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
if (dbQuery) {
while (dbAssoc = fetchQueryAssoc(dbQuery)) {
createDefaultSubAccountServerData(dbAssoc["sacct_id"]);
let dbQuery2 = queryDatabase(dbConnection, `UPDATE sacct_svr SET sacct_svr_skin = ${dbAssoc["sacct_skin"]}, sacct_svr_job = ${dbAssoc["sacct_job"]} WHERE sacct_svr_sacct=${dbAssoc["sacct_id"]} AND sacct_svr_server=${dbAssoc["sacct_server"]}`);
if(dbQuery2) {
if (dbQuery2) {
freeDatabaseQuery(dbQuery2);
}
}
@@ -573,10 +581,10 @@ function resetAllAccountsHotkeysToDefault() {
let dbConnection = connectToDatabase();
let dbQuery = false;
let dbAssoc = false;
if(dbConnection) {
if (dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT acct_id FROM acct_main`);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
if (dbQuery) {
while (dbAssoc = fetchQueryAssoc(dbQuery)) {
createDefaultKeybindsForAccount(dbAssoc["acct_id"]);
}
freeDatabaseQuery(dbQuery);
@@ -595,9 +603,9 @@ function togglePauseSavingToDatabaseCommand(command, params, client) {
function createAccountDataForNewServer(serverId) {
let dbConnection = connectToDatabase();
let dbQuery = false;
if(dbConnection) {
if (dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT * FROM acct_main`);
if(dbQuery) {
if (dbQuery) {
let dbQueryString = `INSERT INTO acct_svr (acct_svr_acct, acct_svr_svr) VALUES (${accountDatabaseId}, ${serverId})`;
quickDatabaseQuery(dbQueryString);
}
@@ -607,7 +615,7 @@ function createAccountDataForNewServer(serverId) {
// ===========================================================================
function streamAudioURLToAllPlayersCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -621,7 +629,7 @@ function streamAudioURLToAllPlayersCommand(command, params, client) {
// ===========================================================================
function streamAudioNameToAllPlayersCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -685,28 +693,28 @@ function showLocalePickerTestCommand(command, params, client) {
// ===========================================================================
function executeDatabaseQueryCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, "That player was not found!");
return false;
}
if(targetCode == "") {
if (targetCode == "") {
messagePlayerError(client, "You didn't enter any code!");
return false;
}
let success = quickDatabaseQuery(params);
let results = quickDatabaseQueryWithResults(params);
if(!success) {
if (results == false || results == null || results == undefined) {
messagePlayerAlert(client, `Database query failed to execute: {ALTCOLOUR}${query}`);
} else if(typeof success != "boolean") {
messagePlayeSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
messagePlayerInfo(client, `Returns: ${success}`);
} else if (typeof results == "boolean") {
messagePlayerSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
messagePlayerInfo(client, `Returns: ${getTrueFalseFromBool(results)}`);
} else {
messagePlayerSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
}

View File

@@ -1,12 +1,20 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: discord.js
// DESC: Provides discord bridging and connection functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// Discord Webhook Types
const AGRP_DISCORD_WEBHOOK_NONE = 0;
const AGRP_DISCORD_WEBHOOK_LOG = 1;
const AGRP_DISCORD_WEBHOOK_ADMIN = 2;
// ===========================================================================
function initDiscordScript() {
logToConsole(LOG_INFO, "[VRR.Discord]: Initializing discord script ...");
logToConsole(LOG_INFO, "[VRR.Discord]: Discord script initialized successfully!");
@@ -102,7 +110,8 @@ function messageDiscordChatChannel(messageString) {
}
messageString = removeColoursInMessage(messageString);
triggerDiscordWebHook(messageString, getServerId(), VRR_DISCORD_WEBHOOK_LOG);
messageString = replaceProfanityInMessage(messageString);
triggerDiscordWebHook(messageString, getServerId(), AGRP_DISCORD_WEBHOOK_LOG);
}
// ===========================================================================
@@ -121,7 +130,8 @@ function messageDiscordEventChannel(messageString) {
}
messageString = removeColoursInMessage(messageString);
triggerDiscordWebHook(messageString, getServerId(), VRR_DISCORD_WEBHOOK_LOG);
messageString = replaceProfanityInMessage(messageString);
triggerDiscordWebHook(messageString, getServerId(), AGRP_DISCORD_WEBHOOK_LOG);
}
// ===========================================================================
@@ -140,12 +150,35 @@ function messageDiscordAdminChannel(messageString) {
}
messageString = removeColoursInMessage(messageString);
triggerDiscordWebHook(messageString, getServerId(), VRR_DISCORD_WEBHOOK_ADMIN);
triggerDiscordWebHook(messageString, getServerId(), AGRP_DISCORD_WEBHOOK_ADMIN);
}
// ===========================================================================
function triggerDiscordWebHook(messageString, serverId = getServerId(), type = VRR_DISCORD_WEBHOOK_LOG) {
function messageDiscordClanWebhook(clanIndex, requiredFlagValue, messageString) {
if (getServerConfig().devServer == true) {
return false;
}
if (!getGlobalConfig().discord.sendClan) {
return false;
}
if (!getServerConfig().discord.sendClan) {
return false;
}
if (!hasBitFlag(getClanData(clanIndex).discordWebhookFlags, requiredFlagValue)) {
return false;
}
messageString = removeColoursInMessage(messageString);
triggerClanDiscordWebHook(clanIndex, messageString);
}
// ===========================================================================
function triggerDiscordWebHook(messageString, serverId = getServerId(), type = AGRP_DISCORD_WEBHOOK_LOG) {
if (!getGlobalConfig().discord.webhook.enabled) {
return false;
}
@@ -167,4 +200,32 @@ function triggerDiscordWebHook(messageString, serverId = getServerId(), type = V
);
}
// ===========================================================================
function triggerClanDiscordWebHook(clanIndex, messageString) {
if (!getGlobalConfig().discord.webhook.enabled) {
return false;
}
/*
let webhookURL = getClanData(clanIndex).discordWebhookURL;
let tempURL = getGlobalConfig().discord.webhook.webhookBaseURL;
tempURL = tempURL.replace("{0}", encodeURI(messageString));
tempURL = tempURL.replace("{1}", serverId);
tempURL = tempURL.replace("{2}", type);
tempURL = tempURL.replace("{3}", getGlobalConfig().discord.webhook.pass);
httpGet(
tempURL,
"",
function (data) {
},
function (data) {
}
);
*/
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: economy.js
// DESC: Provides economy/financial utils, functions and usage
@@ -187,19 +188,19 @@ function repossessFirstAsset(client) {
// ===========================================================================
function getAllVehiclesOwnedByPlayer(client) {
return getServerData().vehicles.filter((v) => v.ownerType == VRR_VEHOWNER_PLAYER && v.ownerId == getPlayerCurrentSubAccount(client).databaseId);
return getServerData().vehicles.filter((v) => v.ownerType == AGRP_VEHOWNER_PLAYER && v.ownerId == getPlayerCurrentSubAccount(client).databaseId);
}
// ===========================================================================
function getAllBusinessesOwnedByPlayer(client) {
return getServerData().businesses.filter((b) => b.ownerType == VRR_BIZOWNER_PLAYER && b.ownerId == getPlayerCurrentSubAccount(client).databaseId);
return getServerData().businesses.filter((b) => b.ownerType == AGRP_BIZ_OWNER_PLAYER && b.ownerId == getPlayerCurrentSubAccount(client).databaseId);
}
// ===========================================================================
function getAllHousesOwnedByPlayer(client) {
return getServerData().houses.filter((h) => h.ownerType == VRR_HOUSEOWNER_PLAYER && h.ownerId == getPlayerCurrentSubAccount(client).databaseId);
return getServerData().houses.filter((h) => h.ownerType == AGRP_HOUSE_OWNER_PLAYER && h.ownerId == getPlayerCurrentSubAccount(client).databaseId);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: email.js
// DESC: Provides email handling, functions and usage

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: event.js
// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
@@ -18,11 +19,7 @@ function initEventScript() {
function addAllEventHandlers() {
addEventHandler("onResourceStart", onResourceStart);
addEventHandler("onResourceStop", onResourceStop);
addEventHandler("onServerStop", onResourceStop);
addEventHandler("onProcess", onProcess);
addEventHandler("onEntityProcess", onEntityProcess);
addEventHandler("onPlayerConnect", onPlayerConnect);
addEventHandler("onPlayerJoin", onPlayerJoin);
addEventHandler("onPlayerJoined", onPlayerJoined);
@@ -30,15 +27,12 @@ function addAllEventHandlers() {
addEventHandler("onPlayerQuit", onPlayerQuit);
addEventHandler("onElementStreamIn", onElementStreamIn);
addEventHandler("onElementStreamOut", onElementStreamOut);
addEventHandler("onPedSpawn", onPedSpawn);
addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
addEventHandler("onPedExitVehicle", onPedExitingVehicle);
addEventHandler("onPedEnteringVehicle", onPedEnteringVehicle);
addEventHandler("onPedExitingVehicle", onPedExitingVehicle);
//addEventHandler("OnPlayerCommand", onPlayerCommand);
addEventHandler("onPedEnteredVehicleEx", onPedEnteredVehicle);
addEventHandler("onPedExitedVehicleEx", onPedExitedVehicle);
addEventHandler("onPedEnteredSphereEx", onPedEnteredSphere);
addEventHandler("onPedExitedSphereEx", onPedExitedSphere);
addEventHandler("OnPickupPickedUp", onPedPickupPickedUp);
}
// ===========================================================================
@@ -56,9 +50,9 @@ function onPlayerConnect(event, ipAddress, port) {
function onPlayerJoin(event, client) {
logToConsole(LOG_INFO, `[VRR.Event] Client ${getPlayerName(client)}[${getPlayerId(client)}] joining from ${getPlayerIP(client)}`);
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
//if (isFadeCameraSupported()) {
// fadeCamera(client, true, 1.0);
//}
//if(isCustomCameraSupported()) {
// showConnectCameraToPlayer(client);
@@ -78,7 +72,7 @@ function onPlayerJoin(event, client) {
// ===========================================================================
function onPlayerJoined(event, client) {
//initClient(client);
}
// ===========================================================================
@@ -115,31 +109,52 @@ function onPlayerQuit(event, client, quitReasonId) {
}
}
messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${reasonText})`);
getClients().forEach(forClient => {
let reasonText = getGroupedLocaleString(forClient, "DisconnectReasons", quitReasonId);
messagePlayerNormal(forClient, getLocaleString(forClient, "PlayerLeftServer", getPlayerName(client), reasonText));
});
//messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
//if (isPlayerFishing(client)) {
// stopFishing(client);
//}
if (isPlayerInPaintBall(client)) {
stopPaintBall(client);
}
if (isPlayerOnJobRoute(client)) {
stopJobRoute(client);
}
if (isPlayerWorking(client)) {
stopWorking(client);
}
if (isPlayerLoggedIn(client)) {
savePlayerToDatabase(client);
resetClientStuff(client);
getServerData().clients[getPlayerId(client)] = null;
}
if (getPlayerData(client).loginTimeout != null) {
clearTimeout(getPlayerData(client).loginTimeout);
}
playerResourceReady[client.index] = false;
playerResourceStarted[client.index] = false;
playerInitialized[client.index] = false;
playerGUIReady[client.index] = false;
messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${reasonText})`);
getClients().forEach(forClient => {
let reasonText = getGroupedLocaleString(forClient, "DisconnectReasons", quitReasonId);
messagePlayerNormal(forClient, getLocaleString(forClient, "PlayerLeftServer", getPlayerName(client), reasonText));
});
getServerData().clients[getPlayerId(client)] = null;
}
// ===========================================================================
async function onPlayerChat(event, client, messageText) {
processPlayerChat(client, messageText);
event.preventDefault();
processPlayerChat(client, messageText);
}
// ===========================================================================
@@ -163,7 +178,7 @@ function onEntityProcess(event, entity) {
function onPedEnteringVehicle(event, ped, vehicle, seat) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGVEHICLE;
getPlayerData(client).pedState = AGRP_PEDSTATE_ENTERINGVEHICLE;
if (!getVehicleData(vehicle)) {
return false;
@@ -172,12 +187,12 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
if (getVehicleData(vehicle).locked) {
if (doesPlayerHaveVehicleKeys(client, vehicle)) {
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "lock")) {
messagePlayerTip(client, `🔒 This ${getVehicleName(vehicle)} is locked. Press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "lock").key))} {MAINCOLOUR}to unlock it.`);
messagePlayerTip(client, getLocaleString(client, "VehicleLockedCommandTip", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "lock").key))}{MAINCOLOUR}`));
} else {
messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`);
messagePlayerTip(client, getLocaleString(client, "VehicleLockedCommandTip", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}/lock{MAINCOLOUR}`));
}
} else {
messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`);
messagePlayerNormal(client, messagePlayerTip(client, getLocaleString(client, "VehicleLockedCantUnlock", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`)));
}
//getPlayerData(client).enteringVehicle = null;
@@ -198,7 +213,7 @@ function onPedExitingVehicle(event, ped, vehicle) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGVEHICLE;
getPlayerData(client).pedState = AGRP_PEDSTATE_EXITINGVEHICLE;
}
if (!getVehicleData(vehicle).spawnLocked) {
@@ -230,169 +245,65 @@ function onResourceStop(event, resource) {
if (resource == thisResource) {
kickAllClients();
saveServerDataToDatabase();
disconnectFromDatabase(persistentDatabaseConnection, true);
collectAllGarbage();
}
}
// ===========================================================================
function onPlayerEnteredSphere(client, sphere) {
function onPedEnteredSphere(event, ped, sphere) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
}
// ===========================================================================
function onPlayerExitedSphere(client, sphere) {
}
// ===========================================================================
async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
if (client == null) {
return false;
}
let vehicle = null;
if (getGame() == VRR_GAME_GTA_IV) {
vehicle = getVehicleFromIVNetworkId(clientVehicle);
} else {
if (getPlayerPed(client) == null) {
return false;
}
await waitUntil(() => client != null && getPlayerPed(client) != null && getPlayerVehicle(client) != null);
vehicle = getPlayerVehicle(client);
}
if (!getVehicleData(vehicle)) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
getPlayerData(client).lastVehicle = vehicle;
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
if (getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
vehicle.engine = getVehicleData(vehicle).engine;
if (getVehicleData(vehicle).buyPrice > 0) {
messagePlayerAlert(client, getLocaleString(client, "VehicleForSale", getVehicleName(vehicle), `{ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).buyPrice)}{MAINCOLOUR}`, `{ALTCOLOUR}/vehbuy{MAINCOLOUR}`));
resetVehiclePosition(vehicle);
} else if (getVehicleData(vehicle).rentPrice > 0) {
if (getVehicleData(vehicle).rentedBy != client) {
messagePlayerAlert(client, getLocaleString(client, "VehicleForRent", getVehicleName(vehicle), `{ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)}{MAINCOLOUR}`, `{ALTCOLOUR}/vehrent{MAINCOLOUR}`));
resetVehiclePosition(vehicle);
} else {
messagePlayerAlert(client, `You are renting this ${getVehicleName(vehicle)} for {ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)} per minute. {MAINCOLOUR}Use {ALTCOLOUR}/stoprent {MAINCOLOUR}if you want to stop renting it.`);
}
} else {
let ownerName = "Nobody";
let ownerType = "None";
ownerType = toLowerCase(getVehicleOwnerTypeText(getVehicleData(vehicle).ownerType));
switch (getVehicleData(vehicle).ownerType) {
case VRR_VEHOWNER_CLAN:
ownerName = getClanData(getClanIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = "clan";
break;
case VRR_VEHOWNER_JOB:
ownerName = getJobData(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = "job";
break;
case VRR_VEHOWNER_PLAYER:
let subAccountData = loadSubAccountFromId(getVehicleData(vehicle).ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName}`;
ownerType = "player";
break;
case VRR_VEHOWNER_BIZ:
ownerName = getBusinessData(getVehicleData(vehicle).ownerId).name;
ownerType = "business";
break;
default:
break;
}
messagePlayerAlert(client, `This ${getVehicleName(vehicle)} belongs to {ALTCOLOUR}${ownerName} (${ownerType})`);
}
if (!getVehicleData(vehicle).engine) {
if (getVehicleData(vehicle).buyPrice == 0 && getVehicleData(vehicle).rentPrice == 0) {
if (doesPlayerHaveVehicleKeys(client, vehicle)) {
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "engine")) {
messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "engine").key))} {MAINCOLOUR}to start it.`);
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
}
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
}
}
resetVehiclePosition(vehicle);
}
let currentSubAccount = getPlayerCurrentSubAccount(client);
if (isPlayerWorking(client)) {
if (getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) {
if (getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
messagePlayerInfo(client, `Use /startroute to start working in this vehicle`);
}
}
}
if (isPlayerWorking(client)) {
if (isPlayerOnJobRoute(client)) {
if (vehicle == getPlayerJobRouteVehicle(client)) {
stopReturnToJobVehicleCountdown(client);
}
}
}
}
if (getVehicleData(vehicle).streamingRadioStation != -1) {
if (getPlayerData(client).streamingRadioStation != getVehicleData(vehicle).streamingRadioStation) {
playRadioStreamForPlayer(client, getServerData().radioStations[getVehicleData(vehicle).streamingRadioStation].url, true, getPlayerStreamingRadioVolume(client));
}
// Handled client-side since server spheres aren't showing on GTAC atm (bug)
//if (isPlayerOnJobRoute(client)) {
// if (sphere == getJobRouteLocationData(getPlayerJob(client), getPlayerJobRoute(client), getPlayerJobRouteLocation(client)).marker) {
// playerArrivedAtJobRouteLocation(client);
// }
//}
}
}
// ===========================================================================
function onPlayerExitedVehicle(client, vehicle) {
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
stopRadioStreamForPlayer(client);
if (!getVehicleData(vehicle)) {
return false;
}
if (isPlayerWorking(client)) {
if (isPlayerOnJobRoute(client)) {
if (vehicle == getPlayerJobRouteVehicle(client)) {
startReturnToJobVehicleCountdown(client);
}
}
}
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
function onPedExitedSphere(event, ped, sphere) {
//if (ped.isType(ELEMENT_PLAYER)) {
// let client = getClientFromPlayerElement(ped);
//}
}
// ===========================================================================
function onPlayerDeath(client, position) {
function onPedPickupPickedUp(event, ped, pickup) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
//if (isPlayerOnJobRoute(client)) {
// if (pickup == getJobRouteLocationData(getPlayerJob(client), getPlayerJobRoute(client), getPlayerJobRouteLocation(client)).marker) {
// playerArrivedAtJobRouteLocation(client);
// }
//}
}
}
// ===========================================================================
function onPedWasted(event, ped, killerPed, weapon, pedPiece) {
if (ped.isType(ELEMENT_PLAYER)) {
let killerClient = null;
if (killerPed != null && killerPed.type == ELEMENT_PLAYER) {
killerClient = getClientFromPlayerElement(killerPed);
}
onPlayerWasted(getClientFromPlayerElement(ped), killerClient, weapon, pedPiece);
}
}
// ===========================================================================
function onPlayerDeath(client, killer, weapon, pedPiece) {
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} died.`);
getPlayerData(client).pedState = VRR_PEDSTATE_DEAD;
getPlayerData(client).pedState = AGRP_PEDSTATE_DEAD;
updatePlayerSpawnedState(client, false);
setPlayerControlState(client, false);
setTimeout(function () {
@@ -400,57 +311,72 @@ function onPlayerDeath(client, position) {
fadeCamera(client, false, 1.0);
}
setTimeout(function () {
if (getPlayerCurrentSubAccount(client).inJail) {
let closestJail = getClosestPoliceStation(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
if (isPlayerInPaintBall(client)) {
getPlayerData(killer).paintBallKills++;
getPlayerData(client).paintBallDeaths++;
if (isPlayerWorking(client)) {
stopWorking(client);
}
if (getPlayerData(killer).paintBallDeaths >= getGlobalConfig().paintBallMaxKills) {
let paintBallPlayers = getAllPlayersInBusiness(getPlayerData(client).paintBallBusiness);
let winner = paintBallPlayers[i];
for (let i in paintBallPlayers) {
if (getPlayerData(paintBallPlayers[i]).paintBallKills > getPlayerData(winner).paintBallKills) {
winner = paintBallPlayers[i];
}
}
if (getGame() == VRR_GAME_MAFIA_ONE) {
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestJail.position, closestJail.heading);
for (let i in paintBallPlayers) {
showSmallGameMessage(paintBallPlayers[i], `${getLocaleString(paintBallPlayers[i], "PaintBallEnded")} ${getLocaleString(paintBallPlayers[i], "Winners", `${getCharacterFullName(winner)}`)}`);
stopPaintBall(paintBallPlayers[i]);
}
} else {
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
respawnPlayerForPaintBall(client);
}
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
} else {
let closestHospital = getClosestHospital(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
if (getPlayerCurrentSubAccount(client).inJail) {
let closestJail = getClosestPoliceStation(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
if (isPlayerWorking(client)) {
stopWorking(client);
}
if (isPlayerWorking(client)) {
stopWorking(client);
}
if (getGame() == VRR_GAME_MAFIA_ONE) {
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestHospital.position, closestHospital.heading);
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
} else {
let closestHospital = getClosestHospital(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
if (isPlayerWorking(client)) {
stopWorking(client);
}
spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
}
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
}
}
}, 2000);
}, 1000);
/*
let queryData = [
["log_death_server", getServerId()]
["log_death_who_died", getPlayerCurrentSubAccount(client).databaseId],
@@ -461,6 +387,7 @@ function onPlayerDeath(client, position) {
];
let queryString = createDatabaseInsertQuery("log_death", queryData);
addToQueryQueue(queryString);
*/
}
// ===========================================================================
@@ -487,7 +414,7 @@ async function onPlayerSpawn(client) {
await waitUntil(() => client != null && getPlayerPed(client) != null);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
//logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
if (!getPlayerData(client)) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
getPlayerData(targetClient).customDisconnectReason = `Kicked - Spawn bug. Data invalid.`;
@@ -495,7 +422,7 @@ async function onPlayerSpawn(client) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s login status`);
//logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s login status`);
if (!isPlayerLoggedIn(client)) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} is NOT logged in. Despawning their player.`);
getPlayerData(targetClient).customDisconnectReason = `Kicked - Tried to force spawn without logging in.`;
@@ -503,7 +430,7 @@ async function onPlayerSpawn(client) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s selected character status`);
//logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s selected character status`);
if (getPlayerData(client).currentSubAccount == -1) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} has NOT selected a character. Despawning their player.`);
getPlayerData(targetClient).customDisconnectReason = `Kicked - Tried to force spawn without selecting a character.`;
@@ -513,26 +440,23 @@ async function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
if (getGame() == VRR_GAME_GTA_IV) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
setEntityData(getPlayerPed(client), "vrr.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
setEntityData(getPlayerPed(client), "vrr.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
if (isGameFeatureSupported("pedScale")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
setEntityData(getPlayerPed(client), "agrp.scale", getPlayerCurrentSubAccount(client).pedScale, true);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
setEntityData(getPlayerPed(client), "vrr.scale", getPlayerCurrentSubAccount(client).pedScale, true);
//if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
// logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
// return false;
//}
if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
return false;
}
if (isCustomCameraSupported()) {
if (isCustomCameraSupported() && getGame() != AGRP_GAME_GTA_IV && getGame() != AGRP_GAME_GTA_IV_EFLC) {
logToConsole(LOG_DEBUG, `[VRR.Event] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
restorePlayerCamera(client);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
if (areServerElementsSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
getPlayerData(client).ped = getPlayerPed(client);
}
@@ -541,14 +465,18 @@ async function onPlayerSpawn(client) {
//messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
//messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
if (getGame() == VRR_GAME_MAFIA_ONE) {
setPlayerPosition(client, getPlayerCurrentSubAccount(client).spawnPosition);
setPlayerHeading(client, getPlayerCurrentSubAccount(client).spawnHeading);
setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
}
// Tried this. Doesn't work for some reason.
// Mafia Connected needs fixed to set position on spawn.
//if (getGame() == AGRP_GAME_MAFIA_ONE) {
// setPlayerPosition(client, getPlayerCurrentSubAccount(client).spawnPosition);
// setPlayerHeading(client, getPlayerCurrentSubAccount(client).spawnHeading);
// setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
//}
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
if (isGameFeatureSupported("interior")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
@@ -560,30 +488,37 @@ async function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`);
setPlayerHealth(client, getPlayerCurrentSubAccount(client).health);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`);
setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour);
if (isGameFeatureSupported("pedArmour")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`);
setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job);
logToConsole(LOG_DEBUG, `[VRR.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
setPlayer2DRendering(client, true, true, true, true, true, true);
if (isGameFeatureSupported("rendering2D")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
setPlayer2DRendering(client, true, true, true, true, true, true);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
if (isSnowSupported()) {
if (isGameFeatureSupported("snow")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
updatePlayerSnowState(client);
}
if (areServerElementsSupported() && getGame() == VRR_GAME_GTA_SA) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
setEntityData(getPlayerPed(client), "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
if (areServerElementsSupported() && isGameFeatureSupported("walkStyle")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walking style for ${getPlayerDisplayForConsole(client)}`);
setEntityData(getPlayerPed(client), "agrp.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
}
if (isGameFeatureSupported("fightStyle")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player fighting style for ${getPlayerDisplayForConsole(client)}`);
setPlayerFightStyle(client, getPlayerCurrentSubAccount(client).fightStyle);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
if (getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) {
updatePlayerShowLogoState(client, true);
if (isGameFeatureSupported("rendering2D")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
updatePlayerShowLogoState(client, (getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)));
}
logToConsole(LOG_DEBUG, `[VRR.Event] Caching ${getPlayerDisplayForConsole(client)}'s hotbar items`);
@@ -602,20 +537,20 @@ async function onPlayerSpawn(client) {
}
//if(isGTAIV()) {
// setEntityData(getPlayerPed(client), "vrr.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
//}
if (isGTAIV()) {
@@ -623,7 +558,7 @@ async function onPlayerSpawn(client) {
}
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
if (areServerElementsSupported()) {
syncPlayerProperties(client);
@@ -635,11 +570,10 @@ async function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
updatePlayerCash(client);
logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
updateAllPlayerNameTags();
logToConsole(LOG_DEBUG, `[VRR.Event] Sending player nametag distance to ${getPlayerDisplayForConsole(client)}`);
sendNameTagDistanceToClient(client, getServerConfig().nameTagDistance);
if (isGameFeatureSupported("customNametag")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Sending player nametag distance to ${getPlayerDisplayForConsole(client)}`);
sendNameTagDistanceToClient(client, getServerConfig().nameTagDistance);
}
if (!areServerElementsSupported()) {
sendAllBusinessesToPlayer(client);
@@ -654,25 +588,44 @@ async function onPlayerSpawn(client) {
getPlayerData(client).payDayTickStart = sdl.ticks;
// Locales are handled via resource files now. No need to send anymore, but kept in case revert is needed.
//sendPlayerLocaleStrings(client);
// Stop playing intro music and any other radio
stopRadioStreamForPlayer(client);
logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
updateAllPlayerNameTags();
// Start playing business/house radio if in one
let businessId = getPlayerBusiness(client);
let houseId = getPlayerHouse(client);
if (businessId != -1) {
if (getBusinessData(businessId).streamingRadioStation != -1) {
playRadioStreamForPlayer(client, getRadioStationData(getBusinessData(businessId).streamingRadioStation).url, true, getPlayerStreamingRadioVolume(client), null);
}
} else if (houseId != -1) {
if (getHouseData(houseId).streamingRadioStation != -1) {
playRadioStreamForPlayer(client, getRadioStationData(getHouseData(houseId).streamingRadioStation).url, true, getPlayerStreamingRadioVolume(client), null);
setPlayerWeaponDamageEvent(client, AGRP_WEAPON_DAMAGE_EVENT_NORMAL);
if (areServerElementsSupported()) {
if (getGlobalConfig().playerStreamInDistance == -1 || getGlobalConfig().playerStreamOutDistance == -1) {
getPlayerPed(client).netFlags.distanceStreaming = false;
} else {
setElementStreamInDistance(getPlayerPed(client), getServerConfig().playerStreamInDistance);
setElementStreamOutDistance(getPlayerPed(client), getServerConfig().playerStreamOutDistance);
}
resetPlayerBlip(client);
}
resetPlayerBlip(client)
// Radio stuff must be last thing sent to client because it hangs the client for a second, which blocks processing of other incoming packets
// Start playing business/house radio if in one
if (getPlayerCurrentSubAccount(client).interior != getGameConfig().mainWorldInterior[getGame()] || getPlayerCurrentSubAccount(client).dimension != getGameConfig().mainWorldDimension[getGame()]) {
let businessId = getPlayerBusiness(client);
let houseId = getPlayerHouse(client);
if (businessId != -1) {
if (getBusinessData(businessId).streamingRadioStation != -1) {
playRadioStreamForPlayer(client, getRadioStationData(getBusinessData(businessId).streamingRadioStation).url, true, getPlayerStreamingRadioVolume(client), null);
}
} else if (houseId != -1) {
if (getHouseData(houseId).streamingRadioStation != -1) {
playRadioStreamForPlayer(client, getRadioStationData(getHouseData(houseId).streamingRadioStation).url, true, getPlayerStreamingRadioVolume(client), null);
}
} else {
stopRadioStreamForPlayer(client);
}
} else {
stopRadioStreamForPlayer(client);
}
messageDiscordEventChannel(`🧍 ${getPlayerName(client)} spawned as ${getCharacterFullName(client)}`);
}
@@ -685,4 +638,169 @@ function onPlayerCommand(event, client, command, params) {
}
}
// ===========================================================================
function onPedExitedVehicle(event, ped, vehicle, seat) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
stopRadioStreamForPlayer(client);
if (!getVehicleData(vehicle)) {
return false;
}
if (isPlayerWorking(client)) {
if (isPlayerOnJobRoute(client)) {
if (vehicle == getPlayerJobRouteVehicle(client)) {
startReturnToJobVehicleCountdown(client);
}
}
}
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("agrp.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
}
}
}
// ===========================================================================
function onPedEnteredVehicle(event, ped, vehicle, seat) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
if (getPlayerData(client) == false) {
return false;
}
if (getGame() == AGRP_GAME_GTA_IV) {
vehicle = getVehicleFromIVNetworkId(clientVehicle);
}
if (!getVehicleData(vehicle)) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("agrp.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
getPlayerData(client).lastVehicle = vehicle;
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
if (getPlayerVehicleSeat(client) == AGRP_VEHSEAT_DRIVER) {
vehicle.engine = getVehicleData(vehicle).engine;
if (getVehicleData(vehicle).buyPrice > 0) {
messagePlayerAlert(client, getLocaleString(client, "VehicleForSale", getVehicleName(vehicle), `{ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).buyPrice)}{MAINCOLOUR}`, `{ALTCOLOUR}/vehbuy{MAINCOLOUR}`));
resetVehiclePosition(vehicle);
} else if (getVehicleData(vehicle).rentPrice > 0) {
if (getVehicleData(vehicle).rentedBy != client) {
messagePlayerAlert(client, getLocaleString(client, "VehicleForRent", getVehicleName(vehicle), `{ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)}{MAINCOLOUR}`, `{ALTCOLOUR}/vehrent{MAINCOLOUR}`));
resetVehiclePosition(vehicle);
} else {
messagePlayerAlert(client, getLocaleString(client, "CurrentlyRentingThisVehicle", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)}`, `{ALTCOLOUR}/stoprent{MAINCOLOUR}`));
}
} else {
let ownerName = "Nobody";
let ownerType = getLocaleString(client, "NotOwned");
ownerType = toLowerCase(getVehicleOwnerTypeText(getVehicleData(vehicle).ownerType));
switch (getVehicleData(vehicle).ownerType) {
case AGRP_VEHOWNER_CLAN:
ownerName = getClanData(getClanIndexFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = getLocaleString(client, "Clan");
break;
case AGRP_VEHOWNER_JOB:
ownerName = getJobData(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = getLocaleString(client, "Job");
break;
case AGRP_VEHOWNER_PLAYER:
let subAccountData = loadSubAccountFromId(getVehicleData(vehicle).ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName}`;
ownerType = getLocaleString(client, "Player");
break;
case AGRP_VEHOWNER_BIZ:
ownerName = getBusinessData(getVehicleData(vehicle).ownerId).name;
ownerType = getLocaleString(client, "Business");
break;
default:
break;
}
messagePlayerAlert(client, getLocaleString(client, "VehicleBelongsTo", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}${ownerName}{MAINCOLOUR}`, `{ALTCOLOUR}${ownerType}{MAINCOLOUR}`));
}
if (!getVehicleData(vehicle).engine) {
if (getVehicleData(vehicle).buyPrice == 0 && getVehicleData(vehicle).rentPrice == 0) {
if (doesPlayerHaveVehicleKeys(client, vehicle)) {
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "engine")) {
messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "engine").key))} {MAINCOLOUR}to start it.`);
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
}
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
}
}
resetVehiclePosition(vehicle);
}
let currentSubAccount = getPlayerCurrentSubAccount(client);
if (isPlayerWorking(client)) {
if (getVehicleData(vehicle).ownerType == AGRP_VEHOWNER_JOB) {
if (getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
messagePlayerInfo(client, `Use /startroute to start working in this vehicle`);
}
}
}
if (isPlayerWorking(client)) {
if (isPlayerOnJobRoute(client)) {
if (vehicle == getPlayerJobRouteVehicle(client)) {
stopReturnToJobVehicleCountdown(client);
}
}
}
}
let radioStationIndex = getVehicleData(vehicle).streamingRadioStationIndex;
if (radioStationIndex != -1) {
if (getPlayerData(client).streamingRadioStation != radioStationIndex) {
playRadioStreamForPlayer(client, getRadioStationData(radioStationIndex).url, true, getPlayerStreamingRadioVolume(client));
}
}
}
}
}
// ===========================================================================
function onPedEnteringVehicle(event, ped, vehicle, seat) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
}
}
}
// ===========================================================================
function onPedExitingVehicle(event, ped, vehicle, seat) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
onPlayerExitingVehicle(client, vehicle, seat);
}
}
}
// ===========================================================================

View File

@@ -1,15 +1,209 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: fishing.js
// DESC: Provides fishing functions and commands
// TYPE: Server (JavaScript)
// ===========================================================================
// Fishing Catch Types (Probably not going to be used, in favor of items and their use type)
const AGRP_FISHING_CATCH_TYPE_NONE = 0;
const AGRP_FISHING_CATCH_TYPE_FISH = 1;
const AGRP_FISHING_CATCH_TYPE_JUNK = 2;
// Fishing Line States
const AGRP_FISHING_LINE_STATE_NONE = 0;
const AGRP_FISHING_LINE_STATE_READY = 1;
const AGRP_FISHING_LINE_STATE_CASTING = 2;
const AGRP_FISHING_LINE_STATE_CASTED = 3;
const AGRP_FISHING_LINE_STATE_REELING = 4;
const AGRP_FISHING_LINE_STATE_HOOKED = 5;
// ===========================================================================
let fishingCollectables = [
// Fish
["Salmon", AGRP_FISHING_CATCH_TYPE_FISH],
["Tuna", AGRP_FISHING_CATCH_TYPE_FISH],
["Crab", AGRP_FISHING_CATCH_TYPE_FISH],
["Trout", AGRP_FISHING_CATCH_TYPE_FISH],
["Sea Bass", AGRP_FISHING_CATCH_TYPE_FISH],
["Shark", AGRP_FISHING_CATCH_TYPE_FISH],
["Turtle", AGRP_FISHING_CATCH_TYPE_FISH],
["Manta Ray", AGRP_FISHING_CATCH_TYPE_FISH],
["Cat Fish", AGRP_FISHING_CATCH_TYPE_FISH],
["Blue Marlin", AGRP_FISHING_CATCH_TYPE_FISH],
// Junk
["Rusty Can", AGRP_FISHING_CATCH_TYPE_JUNK],
["Old Pants", AGRP_FISHING_CATCH_TYPE_JUNK],
["Old Shoes", AGRP_FISHING_CATCH_TYPE_JUNK],
["Garbage", AGRP_FISHING_CATCH_TYPE_JUNK],
["Baby Diaper", AGRP_FISHING_CATCH_TYPE_JUNK],
["Old Tire", AGRP_FISHING_CATCH_TYPE_JUNK],
["Old Car Battery", AGRP_FISHING_CATCH_TYPE_JUNK],
["Horse Hoove", AGRP_FISHING_CATCH_TYPE_JUNK],
["Soggy Log", AGRP_FISHING_CATCH_TYPE_JUNK],
["Soggy Dildo", AGRP_FISHING_CATCH_TYPE_JUNK],
["Clump of Seaweed", AGRP_FISHING_CATCH_TYPE_JUNK],
];
// ===========================================================================
let fishingAnimations = {
[AGRP_GAME_GTA_III]: {
"fishingLineCasting": "bathit1",
"fishingLineReeling": "aimdown",
},
[AGRP_GAME_GTA_VC]: {
"fishingLineCasting": "frontpunch",
"fishingLineReeling": "aimdown",
},
[AGRP_GAME_GTA_SA]: {
"fishingLineCasting": "none",
"fishingLineReeling": "none",
}
};
// ===========================================================================
let fishingParticleEffects = {
[AGRP_GAME_GTA_III]: {
"fishingLineCast": [
"MediumSprayingWater",
0.2,
500
],
"fishingLineReel": [
"MediumSprayingWater",
0.2,
500
]
}
};
// ===========================================================================
function initFishingScript() {
logToConsole(LOG_INFO, "[VRR.Fishing]: Initializing fishing script ...");
logToConsole(LOG_INFO, "[VRR.Fishing]: Fishing script initialized successfully!");
}
// ===========================================================================
function castFishingLineCommand(command, params, client) {
if (!isPlayerInFishingSpot(client)) {
messagePlayerError(client, getLocaleString(client, "CantFishHere"));
return false;
}
if (doesPlayerHaveItemOfUseTypeEquipped(client, AGRP_ITEM_USE_TYPE_FISHINGROD)) {
messagePlayerError(client, getLocaleString(client, "NeedFishingRod"));
return false;
}
if (doesPlayerHaveFishingLineCast(client)) {
messagePlayerError(client, getLocaleString(client, "FishingLineAlreadyCast"));
return false;
}
let maxStrength = getGlobalConfig().fishingCastMaxStrength;
let minStrength = getGlobalConfig().fishingCastMinStrength;
let keyDuration = getPlayerData(client).keyBindDuration;
let strength = Math.round((maxStrength - minStrength) * (keyDuration / getGlobalConfig().fishingLineCastDuration));
castPlayerFishingLine(client, strength);
let messageText = getLocaleString(client, "FishingCastCommandHelp");
if (doesPlayerHaveKeyBindForCommand(client, "fish")) {
messageText = getLocaleString(client, "FishingCastKeyPressHelp");
}
showSmallGameMessage(client, messageText);
}
// ===========================================================================
function resetFishingLineCommand(client) {
if (doesPlayerHaveFishingLineCast(client)) {
messagePlayerError(client, getLocaleString(client, "FishingLineNotCast"));
return false;
}
if (doesPlayerHaveItemOfUseTypeEquipped(client, AGRP_ITEM_USE_TYPE_FISHINGROD)) {
messagePlayerError(client, getLocaleString(client, "NeedFishingRod"));
return false;
}
if (!isPlayerInFishingSpot(client)) {
messagePlayerError(client, getLocaleString(client, "CantFishHere"));
return false;
}
makePedStopAnimation(getPlayerPed(client));
let messageText = getLocaleString(client, "FishingCastCommandHelp");
if (doesPlayerHaveKeyBindForCommand(client, "fish")) {
messageText = getLocaleString(client, "FishingCastKeyPressHelp");
}
showSmallGameMessage(client, messageText);
getPlayerData(client).fishingLineState = AGRP_FISHING_LINE_STATE_NONE;
getPlayerData(client).fishingLineCastStart = 0;
}
// ===========================================================================
function doesPlayerHaveFishingLineCast(client) {
return getPlayerData(client).fishingLineCastStart != 0;
}
// ===========================================================================
function castPlayerFishingLine(client, strength) {
let frontPosition = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), strength * 2);
makePlayerPlayAnimation(client, getAnimationFromParams(fishingAnimations[getGame()]["fishingLineCasting"]));
setTimeout(function () {
let particleEffectName = fishingParticleEffects[getGame()].fishingLineCast[1];
showParticleEffect(frontPosition, getGameConfig().particleEffects[getGame()][particleEffectName], fishingParticleEffects[getGame()].fishingLineCast[1], fishingParticleEffects[getGame()].fishingLineCast[2]);
getPlayerData(client).fishingLineCastPosition = frontPosition;
getPlayerData(client).fishingLineState = AGRP_FISHING_LINE_STATE_CASTED;
}, strength * 10);
}
// ===========================================================================
function isPlayerInFishingSpot(client) {
if (isPlayerOnBoat(client)) {
return true;
}
let closestFishingLocation = getClosestFishingLocation(getPlayerPosition(client));
if (closestFishingLocation != false) {
if (getDistance(getPlayerPosition(client), closestFishingLocation) < getGlobalConfig().fishingSpotDistance) {
return true;
}
}
return false;
}
// ===========================================================================
function isPlayerFishing(client) {
return (getPlayerData(client).fishingLineState != AGRP_FISHING_LINE_STATE_NONE);
}
// ===========================================================================
function isPlayerFishing(client) {
return (getPlayerData(client).fishingLineState != AGRP_FISHING_LINE_STATE_NONE);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: forensics.js
// DESC: Provides forensics functions and commands (bullet casings, blood, etc)
@@ -8,13 +9,13 @@
// ===========================================================================
// Forensic Types
const VRR_FORENSICS_NONE = 0;
const VRR_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
const VRR_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit when somebody is shot
const VRR_FORENSICS_BODY = 3; // Body. A dead body lol
const VRR_FORENSICS_HAIR = 4; // Hair. Automatically applied to
const VRR_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
const VRR_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank
const VRR_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
const AGRP_FORENSICS_NONE = 0;
const AGRP_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
const AGRP_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit and outfit worn when somebody is shot
const AGRP_FORENSICS_BODY = 3; // Body. A dead body lol
const AGRP_FORENSICS_HAIR = 4; // Hair.
const AGRP_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
const AGRP_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank and unfinished food items when eaten
const AGRP_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gate.js
// DESC: Provides gate functions and commands
@@ -8,14 +9,14 @@
// ===========================================================================
// Gate Owner Types
const VRR_GATEOWNER_NONE = 0; // Not owned
const VRR_GATEOWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const VRR_GATEOWNER_JOB = 2; // Owned by a job
const VRR_GATEOWNER_CLAN = 3; // Owned by a clan
const VRR_GATEOWNER_FACTION = 4; // Owned by a faction
const VRR_GATEOWNER_PUBLIC = 5; // Public gate. Technically not owned. This probably won't be used.
const VRR_GATEOWNER_BUSINESS = 6; // Owned by a business. Back lots, unloading areas, and other stuff like that
const VRR_GATEOWNER_HOUSE = 7; // Owned by a house. Like for mansions with closed private areas.
const AGRP_GATEOWNER_NONE = 0; // Not owned
const AGRP_GATEOWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const AGRP_GATEOWNER_JOB = 2; // Owned by a job
const AGRP_GATEOWNER_CLAN = 3; // Owned by a clan
const AGRP_GATEOWNER_FACTION = 4; // Owned by a faction
const AGRP_GATEOWNER_PUBLIC = 5; // Public gate. Technically not owned. This probably won't be used.
const AGRP_GATEOWNER_BUSINESS = 6; // Owned by a business. Back lots, unloading areas, and other stuff like that
const AGRP_GATEOWNER_HOUSE = 7; // Owned by a house. Like for mansions with closed private areas.
// ===========================================================================
@@ -27,7 +28,7 @@ class GateData {
this.enabled = false;
this.position = toVector3(0.0, 0.0, 0.0);
this.locked = true;
this.ownerType = VRR_GATEOWNER_NONE;
this.ownerType = AGRP_GATEOWNER_NONE;
this.ownerId = 0;
if (dbAssoc) {
@@ -54,17 +55,17 @@ function initGateScript() {
function doesPlayerHaveGateKeys(client, vehicle) {
let gateData = getGateData(vehicle);
if (gateData.ownerType == VRR_GATEOWNER_PUBLIC) {
if (gateData.ownerType == AGRP_GATEOWNER_PUBLIC) {
return true;
}
if (gateData.ownerType == VRR_GATEOWNER_PLAYER) {
if (gateData.ownerType == AGRP_GATEOWNER_PLAYER) {
if (gateData.ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
}
if (gateData.ownerType == VRR_GATEOWNER_CLAN) {
if (gateData.ownerType == AGRP_GATEOWNER_CLAN) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageClans"))) {
return true;
}
@@ -76,7 +77,7 @@ function doesPlayerHaveGateKeys(client, vehicle) {
}
}
if (gateData.ownerType == VRR_GATEOWNER_FACTION) {
if (gateData.ownerType == AGRP_GATEOWNER_FACTION) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageFactions"))) {
return true;
}
@@ -88,7 +89,7 @@ function doesPlayerHaveGateKeys(client, vehicle) {
}
}
if (gateData.ownerType == VRR_GATEOWNER_JOB) {
if (gateData.ownerType == AGRP_GATEOWNER_JOB) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageJobs"))) {
return true;
}
@@ -98,7 +99,7 @@ function doesPlayerHaveGateKeys(client, vehicle) {
}
}
if (gateData.ownerType == VRR_GATEOWNER_BUSINESS) {
if (gateData.ownerType == AGRP_GATEOWNER_BUSINESS) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageBusinesses"))) {
return true;
}
@@ -108,7 +109,7 @@ function doesPlayerHaveGateKeys(client, vehicle) {
}
}
if (gateData.ownerType == VRR_GATEOWNER_HOUSE) {
if (gateData.ownerType == AGRP_GATEOWNER_HOUSE) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageHouses"))) {
return true;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gps.js
// DESC: Provides GPS functions and commands
@@ -8,36 +9,36 @@
// ===========================================================================
// GPS State Types
const VRR_GPS_TYPE_NONE = 0; // None (invalid)
const VRR_GPS_TYPE_BUSINESS = 1; // Business
const VRR_GPS_TYPE_POLICE = 2; // Police Station
const VRR_GPS_TYPE_HOSPITAL = 3; // Hospital
const VRR_GPS_TYPE_JOB = 4; // Job
const VRR_GPS_TYPE_GAMELOC = 5; // Game Location
const AGRP_GPS_TYPE_NONE = 0; // None (invalid)
const AGRP_GPS_TYPE_BUSINESS = 1; // Business
const AGRP_GPS_TYPE_POLICE = 2; // Police Station
const AGRP_GPS_TYPE_HOSPITAL = 3; // Hospital
const AGRP_GPS_TYPE_JOB = 4; // Job
const AGRP_GPS_TYPE_GAMELOC = 5; // Game Location
// ===========================================================================
function gpsCommand(command, params, client) {
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBusinessList")));
let locationType = VRR_GPS_TYPE_NONE;
let useType = VRR_ITEM_USETYPE_NONE;
let locationType = AGRP_GPS_TYPE_NONE;
let useType = AGRP_ITEM_USE_TYPE_NONE;
let blipColour = "white";
switch(toLowerCase(params)) {
switch (toLowerCase(params)) {
case "police":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_POLICE;
locationType = AGRP_GPS_TYPE_POLICE;
break;
case "hospital":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_HOSPITAL;
locationType = AGRP_GPS_TYPE_HOSPITAL;
break;
case "job":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_JOB;
locationType = AGRP_GPS_TYPE_JOB;
break;
case "skin":
@@ -45,8 +46,8 @@ function gpsCommand(command, params, client) {
case "clothes":
case "player":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_SKIN;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_SKIN;
break;
case "gun":
@@ -56,29 +57,29 @@ function gpsCommand(command, params, client) {
case "wep":
case "weps":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_WEAPON;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_WEAPON;
break;
case "food":
case "eat":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_FOOD;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_FOOD;
break;
case "drink":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_DRINK;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_DRINK;
break;
case "alcohol":
case "booze":
case "bar":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_ALCOHOL;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_ALCOHOL;
break;
case "repair":
@@ -87,8 +88,8 @@ function gpsCommand(command, params, client) {
case "spray":
case "fix":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_VEHREPAIR;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_VEHREPAIR;
break;
case "vehiclecolour":
@@ -96,53 +97,53 @@ function gpsCommand(command, params, client) {
case "carcolour":
case "colour":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_VEHCOLOUR;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_VEHCOLOUR;
break;
default: {
let itemTypeId = getItemTypeFromParams(params);
if(getItemTypeData(itemTypeId) != false) {
locationType = VRR_GPS_TYPE_BUSINESS;
blipColour = "businessBlue";
if (getItemTypeData(itemTypeId) != false) {
locationType = AGRP_GPS_TYPE_BUSINESS;
blipColour = "businessBlue";
useType = getItemTypeData(itemTypeId).useType;
} else {
let gameLocationId = getGameLocationFromParams(params);
if(gameLocationId != false) {
position = getGameConfig().locations[getServerGame()][gameLocationId][1]
}
}
let gameLocationId = getGameLocationFromParams(params);
if (gameLocationId != false) {
position = getGameConfig().locations[getServerGame()][gameLocationId][1]
}
}
}
}
if(locationType == VRR_GPS_TYPE_NONE) {
if (locationType == AGRP_GPS_TYPE_NONE) {
messagePlayerError(client, getLocaleString(client, "InvalidGPSLocation"));
return false;
}
if(locationType == VRR_GPS_TYPE_BUSINESS) {
if (locationType == AGRP_GPS_TYPE_BUSINESS) {
let businessId = getClosestBusinessWithBuyableItemOfUseType(useType);
if(!businessId) {
if (!businessId) {
messagePlayerError(client, getLocaleString(client, "NoBusinessWithItemType"));
return false;
}
if(!getBusinessData(businessId)) {
if (!getBusinessData(businessId)) {
messagePlayerError(client, getLocaleString(client, "NoBusinessWithItemType"));
return false;
}
hideAllBlipsForPlayerGPS(client);
hideAllBlipsForPlayerGPS(client);
blinkGenericGPSBlipForPlayer(client, getBusinessData(businessId).entrancePosition, getBusinessData(businessId).entranceBlipModel, getColourByType(blipColour), 10);
messagePlayerSuccess(client, "Look for the blinking icon on your mini map");
messagePlayerSuccess(client, "Look for the blinking icon on your mini map");
}
if(locationType == VRR_GPS_TYPE_GAMELOC) {
hideAllBlipsForPlayerGPS(client);
blinkGenericGPSBlipForPlayer(client, position, 0, getColourByType(blipColour), 10);
messagePlayerSuccess(client, "Look for the blinking icon on your mini map");
return true;
}
if (locationType == AGRP_GPS_TYPE_GAMELOC) {
hideAllBlipsForPlayerGPS(client);
blinkGenericGPSBlipForPlayer(client, position, 0, getColourByType(blipColour), 10);
messagePlayerSuccess(client, "Look for the blinking icon on your mini map");
return true;
}
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gui.js
// DESC: Provides GUI functions and usage
@@ -8,9 +9,15 @@
// ===========================================================================
// Prompts (used for client GUI prompt responses)
const VRR_PROMPT_NONE = 0;
const VRR_PROMPT_CREATEFIRSTCHAR = 1;
const VRR_PROMPT_BIZORDER = 2;
const AGRP_PROMPT_NONE = 0;
const AGRP_PROMPT_CREATEFIRSTCHAR = 1;
const AGRP_PROMPT_BIZORDER = 2;
const AGRP_PROMPT_GIVEVEHTOCLAN = 3;
const AGRP_PROMPT_GIVEBIZTOCLAN = 4;
const AGRP_PROMPT_GIVEHOUSETOCLAN = 5;
const AGRP_PROMPT_BUYBIZ = 6;
const AGRP_PROMPT_BUYHOUSE = 7;
const AGRP_PROMPT_RESETKEYBINDS = 8;
// ===========================================================================
@@ -22,21 +29,21 @@ function initGUIScript() {
// ===========================================================================
function playerPromptAnswerNo(client) {
if (getPlayerData(client).promptType == VRR_PROMPT_NONE) {
if (getPlayerData(client).promptType == AGRP_PROMPT_NONE) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} answered NO to their prompt (${getPlayerData(client).promptType})`);
switch (getPlayerData(client).promptType) {
case VRR_PROMPT_CREATEFIRSTCHAR:
case AGRP_PROMPT_CREATEFIRSTCHAR:
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} chose not to create a first character. Kicking them from the server ...`);
showPlayerErrorGUI(client, "You don't have a character to play. Goodbye!", "No Characters");
getPlayerData(targetClient).customDisconnectReason = `Kicked - Didn't create a character`;
setTimeout(function () { disconnectPlayer(client); }, 5000);
break;
case VRR_PROMPT_BIZORDER:
case AGRP_PROMPT_BIZORDER:
if (getPlayerData(client).businessOrderAmount > 0) {
if (canPlayerUseGUI(client)) {
showPlayerErrorGUI(client, "You canceled the order.", "Business Order Canceled");
@@ -53,25 +60,25 @@ function playerPromptAnswerNo(client) {
break;
}
getPlayerData(client).promptType = VRR_PROMPT_NONE;
getPlayerData(client).promptType = AGRP_PROMPT_NONE;
}
// ===========================================================================
function playerPromptAnswerYes(client) {
if (getPlayerData(client).promptType == VRR_PROMPT_NONE) {
if (getPlayerData(client).promptType == AGRP_PROMPT_NONE) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} answered YES to their prompt (${getPlayerData(client).promptType})`);
switch (getPlayerData(client).promptType) {
case VRR_PROMPT_CREATEFIRSTCHAR: {
case AGRP_PROMPT_CREATEFIRSTCHAR: {
showPlayerNewCharacterGUI(client);
break;
}
case VRR_PROMPT_BIZORDER: {
case AGRP_PROMPT_BIZORDER: {
if (getPlayerData(client).businessOrderAmount > 0) {
if (getBusinessData(getPlayerData(client).businessOrderBusiness).till < getPlayerData(client).businessOrderCost) {
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} failed to order ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} at ${getPlayerData(client).businessOrderCost / getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness).name} (Reason: Not enough money in business till)`);
@@ -83,7 +90,7 @@ function playerPromptAnswerYes(client) {
} else {
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} successfully ordered ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} at ${getPlayerData(client).businessOrderCost / getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness).name}`);
showPlayerInfoGUI(client, `You ordered ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} (${getItemValueDisplay(getPlayerData(client).businessOrderItem, getPlayerData(client).businessOrderValue)}) for ${getPlayerData(client).businessOrderCost}!`, "Business Order Successful");
createItem(getPlayerData(client).businessOrderItem, getPlayerData(client).businessOrderValue, VRR_ITEM_OWNER_BIZFLOOR, getBusinessData(getPlayerData(client).businessOrderBusiness).databaseId, getPlayerData(client).businessOrderAmount);
createItem(getPlayerData(client).businessOrderItem, getPlayerData(client).businessOrderValue, AGRP_ITEM_OWNER_BIZFLOOR, getBusinessData(getPlayerData(client).businessOrderBusiness).databaseId, getPlayerData(client).businessOrderAmount);
cacheBusinessItems(getPlayerData(client).businessOrderBusiness);
getBusinessData(getPlayerData(client).businessOrderBusiness).till -= getPlayerData(client).businessOrderCost;
updateBusinessPickupLabelData(getPlayerData(client).businessOrderBusiness);
@@ -98,7 +105,7 @@ function playerPromptAnswerYes(client) {
break;
}
case VRR_PROMPT_GIVEVEHTOCLAN: {
case AGRP_PROMPT_GIVEVEHTOCLAN: {
if (!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicle"));
return false;
@@ -109,7 +116,7 @@ function playerPromptAnswerYes(client) {
return false;
}
if (getVehicleData(getPlayerVehicle(client)).ownerType != VRR_VEHOWNER_PLAYER) {
if (getVehicleData(getPlayerVehicle(client)).ownerType != AGRP_VEHOWNER_PLAYER) {
messagePlayerError(client, getLocaleString(client, "MustOwnVehicle"));
return false;
}
@@ -119,21 +126,21 @@ function playerPromptAnswerYes(client) {
return false;
}
getVehicleData(getPlayerVehicle(client)).ownerType = VRR_VEHOWNER_CLAN;
getVehicleData(getPlayerVehicle(client)).ownerType = AGRP_VEHOWNER_CLAN;
getVehicleData(getPlayerVehicle(client)).ownerId = getPlayerCurrentSubAccount(client).clan;
messagePlayerSuccess(client, getLocaleString(client, "GaveVehicleToClan", getVehicleName(getPlayerVehicle(client))));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break;
}
case VRR_PROMPT_GIVEHOUSETOCLAN: {
case AGRP_PROMPT_GIVEHOUSETOCLAN: {
let houseId = getPlayerHouse(client);
if (!houseId) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
return false;
}
if (getHouseData(houseId).ownerType != VRR_VEHOWNER_PLAYER) {
if (getHouseData(houseId).ownerType != AGRP_VEHOWNER_PLAYER) {
messagePlayerError(client, getLocaleString(client, "MustOwnHouse"));
return false;
}
@@ -143,21 +150,21 @@ function playerPromptAnswerYes(client) {
return false;
}
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_CLAN;
getHouseData(houseId).ownerType = AGRP_HOUSE_OWNER_CLAN;
getHouseData(houseId).ownerId = getPlayerCurrentSubAccount(client).clan;
messagePlayerSuccess(client, getLocaleString(client, "GaveHouseToClan"));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break;
}
case VRR_PROMPT_GIVEBIZTOCLAN: {
case AGRP_PROMPT_GIVEBIZTOCLAN: {
let businessId = getPlayerBusiness(client);
if (!businessId) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false;
}
if (getBusinessData(businessId).ownerType != VRR_VEHOWNER_PLAYER) {
if (getBusinessData(businessId).ownerType != AGRP_VEHOWNER_PLAYER) {
messagePlayerError(client, getLocaleString(client, "MustOwnBusiness"));
return false;
}
@@ -167,14 +174,14 @@ function playerPromptAnswerYes(client) {
return false;
}
getBusinessData(businessId).ownerType = VRR_BIZOWNER_CLAN;
getBusinessData(businessId).ownerType = AGRP_BIZ_OWNER_CLAN;
getBusinessData(businessId).ownerId = getPlayerCurrentSubAccount(client).clan;
messagePlayerSuccess(client, getLocaleString(client, "GaveBusinessToClan"));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break;
}
case VRR_PROMPT_BUYHOUSE: {
case AGRP_PROMPT_BUYHOUSE: {
let houseId = getPlayerHouse(client);
if (!houseId) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
@@ -191,7 +198,7 @@ function playerPromptAnswerYes(client) {
return false;
}
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_PLAYER;
getHouseData(houseId).ownerType = AGRP_HOUSE_OWNER_PLAYER;
getHouseData(houseId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
getHouseData(houseId).buyPrice = 0;
getHouseData(houseId).needsSaved = true;
@@ -202,7 +209,7 @@ function playerPromptAnswerYes(client) {
break;
}
case VRR_PROMPT_BUYBIZ: {
case AGRP_PROMPT_BUYBIZ: {
let businessId = getPlayerBusiness(client);
if (!businessId) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
@@ -219,7 +226,7 @@ function playerPromptAnswerYes(client) {
return false;
}
getBusinessData(businessId).ownerType = VRR_BIZOWNER_PLAYER;
getBusinessData(businessId).ownerType = AGRP_BIZ_OWNER_PLAYER;
getBusinessData(businessId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
getBusinessData(businessId).buyPrice = 0;
getBusinessData(businessId).needsSaved = true;
@@ -230,13 +237,21 @@ function playerPromptAnswerYes(client) {
break;
}
case AGRP_PROMPT_RESETKEYBINDS: {
break;
}
case AGRP_PROMPT_COPYKEYBINDSTOSERVER: {
break;
}
default: {
submitBugReport(client, `[AUTOMATED REPORT] Unknown prompt type: ${getPlayerData(client).promptType}`);
break;
}
}
getPlayerData(client).promptType = VRR_PROMPT_NONE;
getPlayerData(client).promptType = AGRP_PROMPT_NONE;
}
// ===========================================================================
@@ -266,7 +281,7 @@ function playerToggledGUI(client) {
// ===========================================================================
function showPlayerTwoFactorAuthenticationGUI(client) {
sendNetworkEventToPlayer("vrr.2fa", client);
sendNetworkEventToPlayer("agrp.2fa", client);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: help.js
// DESC: Provides update info, help commands, and documentation
@@ -48,14 +49,12 @@ let randomTips = [
// ===========================================================================
function helpCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
showMainHelpMessage(client);
return false;
}
let splitParams = params.split(" ");
switch(toLowerCase(getParam(params, " ", 1))) {
switch (toLowerCase(getParam(params, " ", 1))) {
case "account":
showAccountHelpMessage(client);
break;
@@ -195,8 +194,8 @@ function showMainHelpMessage(client) {
function showAccountHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAccountHelp")));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 0));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 1, `{ALTCOLOUR}/changepass{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 0, getServerName()));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 1, `{ALTCOLOUR}/changepass{MAINCOLOUR}`, `{ALTCOLOUR}/resetpass{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 2, `{ALTCOLOUR}/gui, /logo, /iplogin, /autolastchar, /2fa, /loginalert{MAINCOLOUR}`));
}
@@ -244,7 +243,7 @@ function showChatHelpMessage(client) {
// ===========================================================================
function showRulesHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderServerRulesList")));
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderServerRules")));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 0));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 1));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 2));
@@ -328,7 +327,7 @@ function showRadioHelpMessage(client) {
function showWealthAndTaxHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderWealthandTaxHelp")));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 0, `{ALTCOLOUR}${100*getGlobalConfig().economy.incomeTaxRate}%{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 0, `{ALTCOLOUR}${100 * getGlobalConfig().economy.incomeTaxRate}%{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 1));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 2, `{ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerVehicle}{MAINCOLOUR}`, `{ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerHouse}{MAINCOLOUR}`, `{ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerBusiness}{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 3, `{ALTCOLOUR}/wealth{MAINCOLOUR}`, `{ALTCOLOUR}/tax{MAINCOLOUR}`));
@@ -337,7 +336,7 @@ function showWealthAndTaxHelpMessage(client) {
// ===========================================================================
function showCommandHelpMessage(client, commandName) {
if(!commandName) {
if (!commandName) {
messagePlayerSyntax(client, `${getCommandSyntaxText("help")}command <command name>`);
return false;
}
@@ -345,7 +344,7 @@ function showCommandHelpMessage(client, commandName) {
commandName = toLowerCase(commandName);
commandName = commandName.trim();
if(commandName.slice(0, 1) == "/") {
if (commandName.slice(0, 1) == "/") {
commandName = commandName.slice(1);
}
@@ -355,7 +354,7 @@ function showCommandHelpMessage(client, commandName) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderCommandInfo", commandName)));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Description: ${command.helpDescription}`);
if(aliases.length > 0) {
if (aliases.length > 0) {
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Aliases: ${aliases.join(", ")}`);
} else {
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Aliases: (None)`);
@@ -394,7 +393,7 @@ function helpGetCarCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function helpGetSkinCommand(command, params, client) {
function helpGetSkinCommand(command, params, client) {
messagePlayerAlert(client, getLocaleString(client, "SkinCommandHelp", `{ALTCOLOUR}/info skin{MAINCOLOUR}`));
messagePlayerAlert(client, ``);
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: house.js
// DESC: Provides house commands, functions, and usage
@@ -8,30 +9,30 @@
// ===========================================================================
// House Location Types
const VRR_HOUSELOC_NONE = 0; // None
const VRR_HOUSELOC_GATE = 1; // Center of any moveable gate that belongs to the house
const VRR_HOUSELOC_GARAGE = 2; // Location for garage (pos1 = outside, pos2 = inside). Use pos to teleport or spawn veh/ped
const AGRP_HOUSE_LOC_NONE = 0; // None
const AGRP_HOUSE_LOC_GATE = 1; // Center of any moveable gate that belongs to the house
const AGRP_HOUSE_LOC_GARAGE = 2; // Location for garage (pos1 = outside, pos2 = inside). Use pos to teleport or spawn veh/ped
// ===========================================================================
// House Owner Types
const VRR_HOUSEOWNER_NONE = 0; // Not owned
const VRR_HOUSEOWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const VRR_HOUSEOWNER_JOB = 2; // Owned by a job
const VRR_HOUSEOWNER_CLAN = 3; // Owned by a clan
const VRR_HOUSEOWNER_FACTION = 4; // Owned by a faction
const VRR_HOUSEOWNER_PUBLIC = 5; // Is a public house. Technically not owned. This probably won't be used.
const AGRP_HOUSE_OWNER_NONE = 0; // Not owned
const AGRP_HOUSE_OWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const AGRP_HOUSE_OWNER_JOB = 2; // Owned by a job
const AGRP_HOUSE_OWNER_CLAN = 3; // Owned by a clan
const AGRP_HOUSE_OWNER_FACTION = 4; // Owned by a faction
const AGRP_HOUSE_OWNER_PUBLIC = 5; // Is a public house. Technically not owned. This probably won't be used.
// ===========================================================================
/**
* @class Representing a house's data. Loaded and saved in the database
*/
class HouseData {
class HouseData {
constructor(dbAssoc = false) {
this.databaseId = 0
this.description = "";
this.ownerType = VRR_HOUSEOWNER_NONE;
this.ownerType = AGRP_HOUSE_OWNER_NONE;
this.ownerId = 0;
this.buyPrice = 0;
this.rentPrice = 0;
@@ -64,9 +65,10 @@ const VRR_HOUSEOWNER_PUBLIC = 5; // Is a public house. Technical
this.exitPickup = null;
this.exitBlip = null;
this.streamingRadioStation = -1;
this.streamingRadioStation = 0;
this.streamingRadioStationIndex = -1;
if(dbAssoc) {
if (dbAssoc) {
this.databaseId = toInteger(dbAssoc["house_id"]);
this.description = toString(dbAssoc["house_description"]);
this.ownerType = toInteger(dbAssoc["house_owner_type"]);
@@ -115,7 +117,7 @@ class HouseLocationData {
this.interior = 0;
this.dimension = 0;
if(dbAssoc) {
if (dbAssoc) {
this.databaseId = toInteger(dbAssoc["house_loc_id"]);
this.name = toString(dbAssoc["house_loc_name"]);
this.type = toInteger(dbAssoc["house_loc_type"]);
@@ -149,7 +151,7 @@ class HouseGameScriptData {
this.houseIndex = -1;
this.needsSaved = false;
if(dbAssoc) {
if (dbAssoc) {
this.databaseId = toInteger(dbAssoc["house_script_id"]);
this.name = toString(dbAssoc["house_script_name"]);
this.state = toInteger(dbAssoc["house_script_state"]);
@@ -264,7 +266,7 @@ function setHouseDescriptionCommand(command, params, client) {
let oldDescription = getHouseData(houseId).description;
getHouseData(houseId).description = newHouseDescription;
setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.name", getHouseData(houseId).description, true);
setEntityData(getHouseData(houseId).entrancePickup, "agrp.label.name", getHouseData(houseId).description, true);
getHouseData(houseId).needsSaved = true;
@@ -297,7 +299,7 @@ function setHouseOwnerCommand(command, params, client) {
}
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageHouses"))) {
if (getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
if (getHouseData(houseId).ownerType == AGRP_HOUSE_OWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
return false;
}
@@ -305,7 +307,7 @@ function setHouseOwnerCommand(command, params, client) {
getHouseData(houseId).needsSaved = true;
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_PLAYER;
getHouseData(houseId).ownerType = AGRP_HOUSE_OWNER_PLAYER;
getHouseData(houseId).ownerId = getPlayerCurrentSubAccount(newHouseOwner).databaseId;
messagePlayerSuccess(`{MAINCOLOUR}You gave house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR} to {ALTCOLOUR}${newHouseOwner.name}`);
}
@@ -328,13 +330,13 @@ function removeHouseOwnerCommand(command, params, client) {
}
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageHouses"))) {
if (getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
if (getHouseData(houseId).ownerType == AGRP_HOUSE_OWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
return false;
}
}
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_NONE;
getHouseData(houseId).ownerType = AGRP_HOUSE_OWNER_NONE;
getHouseData(houseId).ownerId = -1;
getHouseData(houseId).needsSaved = true;
@@ -367,7 +369,7 @@ function setHouseClanCommand(command, params, client) {
return false;
}
if (getHouseData(houseId).ownerType != VRR_VEHOWNER_PLAYER) {
if (getHouseData(houseId).ownerType != AGRP_VEHOWNER_PLAYER) {
messagePlayerError(client, getLocaleString(client, "MustOwnHouse"));
return false;
}
@@ -378,7 +380,7 @@ function setHouseClanCommand(command, params, client) {
}
showPlayerPrompt(client, getLocaleString(client, "SetHouseClanConfirmMessage"), getLocaleString(client, "SetHouseClanConfirmTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = VRR_PROMPT_HOUSEGIVETOCLAN;
getPlayerData(client).promptType = AGRP_PROMPT_HOUSEGIVETOCLAN;
//messagePlayerSuccess(`{MAINCOLOUR}You gave house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR} to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan!`);
}
@@ -730,6 +732,27 @@ function removePlayerFromHouse(client) {
// ===========================================================================
/**
* Forces all players to exit a house
*
* @param {Number} houseId - The data index of the house to force all players inside to exit from
* @return {Boolean} Whether or not the players were forced to exit
*
*/
function removePlayersFromHouse(houseId) {
getClients().forEach(function (client) {
if (doesHouseHaveInterior(houseId)) {
if (getPlayerHouse(client) == houseId) {
exitHouse(client);
}
}
});
return true;
}
// ===========================================================================
/**
* This function creates a house
*
@@ -774,6 +797,10 @@ function createHouse(description, entrancePosition, exitPosition, entrancePickup
// ===========================================================================
function getHouseDataFromDatabaseId(databaseId) {
if (databaseId <= 0) {
return false;
}
let matchingHouses = getServerData().houses.filter(b => b.databaseId == databaseId)
if (matchingHouses.length == 1) {
return matchingHouses[0];
@@ -840,17 +867,18 @@ function getPlayerHouse(client) {
// ===========================================================================
function saveAllHousesToDatabase() {
logToConsole(LOG_DEBUG, `[VRR.House]: Saving all server houses to database ...`);
if (getServerConfig().devServer) {
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.House]: Aborting save all houses to database, dev server is enabled.`);
return false;
}
logToConsole(LOG_INFO, `[VRR.House]: Saving all server houses to database ...`);
for (let i in getServerData().houses) {
if (getServerData().houses[i].needsSaved) {
saveHouseToDatabase(i);
}
}
logToConsole(LOG_INFO, `[VRR.House]: Saving all server houses to database ...`);
logToConsole(LOG_INFO, `[VRR.House]: Saved all server houses to database`);
}
// ===========================================================================
@@ -862,7 +890,7 @@ function saveHouseToDatabase(houseId) {
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
logToConsole(LOG_VERBOSE, `[VRR.House]: Saving house '${tempHouseData.description}' to database ...`);
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeHouseDescription = escapeDatabaseString(dbConnection, tempHouseData.description);
@@ -882,7 +910,7 @@ function saveHouseToDatabase(houseId) {
["house_entrance_vw", tempHouseData.entranceDimension],
["house_entrance_pickup", tempHouseData.entrancePickupModel],
["house_entrance_blip", tempHouseData.entranceBlipModel],
["house_entrance_cutscene", tempHouseData.entranceCutscene],
//["house_entrance_cutscene", tempHouseData.entranceCutscene],
["house_exit_pos_x", tempHouseData.exitPosition.x],
["house_exit_pos_y", tempHouseData.exitPosition.y],
["house_exit_pos_z", tempHouseData.exitPosition.z],
@@ -891,12 +919,13 @@ function saveHouseToDatabase(houseId) {
["house_exit_vw", tempHouseData.exitDimension],
["house_exit_pickup", tempHouseData.exitPickupModel],
["house_exit_blip", tempHouseData.exitBlipModel],
["house_exit_cutscene", tempHouseData.exitCutscene],
//["house_exit_cutscene", tempHouseData.exitCutscene],
["house_buy_price", tempHouseData.buyPrice],
["house_rent_price", tempHouseData.rentPrice],
["house_has_interior", boolToInt(tempHouseData.hasInterior)],
["house_interior_lights", boolToInt(tempHouseData.interiorLights)],
["house_custom_interior", boolToInt(tempHouseData.customInterior)],
["house_radio_station", boolToInt(tempHouseData.streamingRadioStation)],
];
let dbQuery = null;
@@ -929,11 +958,9 @@ function saveHouseLocationToDatabase(houseId, locationId) {
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.House]: Saving house location '${locationId}' for house '${getHouseData(houseId).databaseId}' to database ...`);
logToConsole(LOG_VERBOSE, `[VRR.House]: Saving house location ${locationId} for house ${houseId} to database ...`);
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeHouseDescription = escapeDatabaseString(dbConnection, getHouseData(houseId).description);
let data = [
["house_loc_house", getHouseData(houseId).databaseId],
["house_loc_type", tempHouseLocationData.type],
@@ -972,7 +999,7 @@ function saveHouseLocationToDatabase(houseId, locationId) {
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_VERBOSE, `[VRR.House]: Saved house '${tempHouseData.description}' to database!`);
logToConsole(LOG_VERBOSE, `[VRR.House]: Saved location ${locationId} for house ${houseId} to database`);
return false;
}
@@ -1002,7 +1029,7 @@ function createHouseEntrancePickup(houseId) {
return false;
}
if (!isGameFeatureSupported("pickups")) {
if (!isGameFeatureSupported("pickup")) {
return false;
}
@@ -1059,7 +1086,7 @@ function createHouseEntranceBlip(houseId) {
return false;
}
if (!isGameFeatureSupported("blips")) {
if (!isGameFeatureSupported("blip")) {
return false;
}
@@ -1098,8 +1125,8 @@ function createHouseEntranceBlip(houseId) {
setElementStreamOutDistance(entranceBlip, getGlobalConfig().houseBlipStreamOutDistance);
}
setEntityData(entranceBlip, "vrr.owner.type", VRR_BLIP_HOUSE_ENTRANCE, false);
setEntityData(entranceBlip, "vrr.owner.id", houseId, false);
setEntityData(entranceBlip, "agrp.owner.type", AGRP_BLIP_HOUSE_ENTRANCE, false);
setEntityData(entranceBlip, "agrp.owner.id", houseId, false);
houseData.entranceBlip = entranceBlip;
}
@@ -1116,7 +1143,7 @@ function createHouseExitPickup(houseId) {
return false;
}
if (!isGameFeatureSupported("pickups")) {
if (!isGameFeatureSupported("pickup")) {
return false;
}
@@ -1164,7 +1191,7 @@ function createHouseExitBlip(houseId) {
return false;
}
if (!isGameFeatureSupported("blips")) {
if (!isGameFeatureSupported("blip")) {
return false;
}
@@ -1204,8 +1231,8 @@ function createHouseExitBlip(houseId) {
setElementStreamOutDistance(exitBlip, getGlobalConfig().houseBlipStreamOutDistance);
}
setElementTransient(exitBlip, false);
setEntityData(exitBlip, "vrr.owner.type", VRR_BLIP_HOUSE_EXIT, false);
setEntityData(exitBlip, "vrr.owner.id", houseId, false);
setEntityData(exitBlip, "agrp.owner.type", AGRP_BLIP_HOUSE_EXIT, false);
setEntityData(exitBlip, "agrp.owner.id", houseId, false);
getHouseData(houseId).exitBlip = exitBlip;
}
}
@@ -1214,22 +1241,22 @@ function createHouseExitBlip(houseId) {
function getHouseOwnerTypeText(ownerType) {
switch (ownerType) {
case VRR_HOUSEOWNER_CLAN:
case AGRP_HOUSE_OWNER_CLAN:
return "clan";
case VRR_HOUSEOWNER_PLAYER:
case AGRP_HOUSE_OWNER_PLAYER:
return "player";
case VRR_HOUSEOWNER_NONE:
case AGRP_HOUSE_OWNER_NONE:
return "not owned";
case VRR_HOUSEOWNER_PUBLIC:
case AGRP_HOUSE_OWNER_PUBLIC:
return "not owned";
case VRR_HOUSEOWNER_JOB:
case AGRP_HOUSE_OWNER_JOB:
return "job";
case VRR_HOUSEOWNER_BIZ:
case AGRP_HOUSE_OWNER_BIZ:
return "business";
default:
@@ -1264,28 +1291,28 @@ function getHouseInfoCommand(command, params, client) {
let ownerName = "Unknown";
switch (getHouseData(houseId).ownerType) {
case VRR_HOUSEOWNER_CLAN:
case AGRP_HOUSE_OWNER_CLAN:
ownerName = getClanData(houseData).name;
break;
case VRR_HOUSEOWNER_PLAYER:
case AGRP_HOUSE_OWNER_PLAYER:
let subAccountData = loadSubAccountFromId(houseData.ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
break;
case VRR_HOUSEOWNER_NONE:
case AGRP_HOUSE_OWNER_NONE:
ownerName = "None";
break;
case VRR_HOUSEOWNER_PUBLIC:
case AGRP_HOUSE_OWNER_PUBLIC:
ownerName = "Public";
break;
case VRR_HOUSEOWNER_BIZ:
case AGRP_HOUSE_OWNER_BIZ:
ownerName = getBusinessDataFromDatabaseId(houseData.ownerId).name;
break;
case VRR_HOUSEOWNER_JOB:
case AGRP_HOUSE_OWNER_JOB:
ownerName = getJobData(houseData.ownerId).name;
break;
}
@@ -1421,7 +1448,7 @@ function buyHouseCommand(command, params, client) {
}
showPlayerPrompt(client, getLocaleString(client, "BuyHouseConfirmMessage"), getLocaleString(client, "BuyHouseConfirmTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = VRR_PROMPT_HOUSEBUY;
getPlayerData(client).promptType = AGRP_PROMPT_HOUSEBUY;
}
// ===========================================================================
@@ -1431,6 +1458,10 @@ function buyHouseCommand(command, params, client) {
* @return {HouseData} The house's data (class instance)
*/
function getHouseData(houseId) {
if (houseId == -1) {
return false;
}
if (typeof getServerData().houses[houseId] != "undefined") {
return getServerData().houses[houseId];
}
@@ -1537,9 +1568,9 @@ function reloadAllHousesCommand(command, params, client) {
function exitHouse(client) {
let houseId = getPlayerHouse(client);
if (isPlayerSpawned(client)) {
setPlayerInterior(client, getServerData().house[houseId].entranceInterior);
setPlayerDimension(client, getServerData().house[houseId].entranceDimension);
setPlayerPosition(client, getServerData().house[houseId].entrancePosition);
setPlayerInterior(client, getServerData().houses[houseId].entranceInterior);
setPlayerDimension(client, getServerData().houses[houseId].entranceDimension);
setPlayerPosition(client, getServerData().houses[houseId].entrancePosition);
}
}
@@ -1575,7 +1606,7 @@ function cacheHouseItems(houseId) {
getHouseData(houseId).itemCache = [];
for (let i in getServerData().items) {
if (getItemData(i).ownerType == VRR_ITEM_OWNER_HOUSE && getItemData(i).ownerId == getHouseData(houseId).databaseId) {
if (getItemData(i).ownerType == AGRP_ITEM_OWNER_HOUSE && getItemData(i).ownerId == getHouseData(houseId).databaseId) {
getHouseData(houseId).itemCache.push(i);
}
}
@@ -1604,7 +1635,7 @@ function getHouseIdFromDatabaseId(databaseId) {
//function clearPlayerHouseGameScripts(client, houseId) {
// for(let i in getHouseData(houseId).gameScripts) {
// sendPlayerGameScriptState(client, VRR_GAMESCRIPT_DENY);
// sendPlayerGameScriptState(client, AGRP_GAMESCRIPT_DENY);
// }
//}
@@ -1626,11 +1657,11 @@ function canPlayerSetHouseInteriorLights(client, houseId) {
return true;
}
if (getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
if (getHouseData(houseId).ownerType == AGRP_HOUSE_OWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
if (getHouseData(houseId).ownerType == VRR_HOUSEOWNER_CLAN && getHouseData(houseId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if (getHouseData(houseId).ownerType == AGRP_HOUSE_OWNER_CLAN && getHouseData(houseId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if (doesPlayerHaveClanPermission(client, getClanFlagValue("ManageHouses"))) {
return true;
}
@@ -1646,11 +1677,11 @@ function canPlayerLockUnlockHouse(client, houseId) {
return true;
}
if (getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
if (getHouseData(houseId).ownerType == AGRP_HOUSE_OWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
if (getHouseData(houseId).ownerType == VRR_HOUSEOWNER_CLAN && getHouseData(houseId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if (getHouseData(houseId).ownerType == AGRP_HOUSE_OWNER_CLAN && getHouseData(houseId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if (doesPlayerHaveClanPermission(client, getClanFlagValue("ManageHouses"))) {
return true;
}
@@ -1700,13 +1731,13 @@ function canPlayerManageHouse(client, houseId) {
return true;
}
if (getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER) {
if (getHouseData(houseId).ownerType == AGRP_HOUSE_OWNER_PLAYER) {
if (getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
}
if (getHouseData(houseId).ownerType == VRR_HOUSEOWNER_CLAN) {
if (getHouseData(houseId).ownerType == AGRP_HOUSE_OWNER_CLAN) {
if (getHouseData(houseId).ownerId == getPlayerClan(client)) {
if (doesPlayerHaveClanPermission(client, getClanFlagValue("ManageHouses"))) {
return true;
@@ -1747,26 +1778,26 @@ function updateHousePickupLabelData(houseId) {
let houseData = getHouseData(houseId);
if (houseData.entrancePickup != null) {
setEntityData(houseData.entrancePickup, "vrr.owner.type", VRR_PICKUP_HOUSE_ENTRANCE, false);
setEntityData(houseData.entrancePickup, "vrr.owner.id", houseId, false);
setEntityData(houseData.entrancePickup, "vrr.label.type", VRR_LABEL_HOUSE, true);
setEntityData(houseData.entrancePickup, "vrr.label.name", houseData.description, true);
setEntityData(houseData.entrancePickup, "vrr.label.locked", houseData.locked, true);
setEntityData(houseData.entrancePickup, "agrp.owner.type", AGRP_PICKUP_HOUSE_ENTRANCE, false);
setEntityData(houseData.entrancePickup, "agrp.owner.id", houseId, false);
setEntityData(houseData.entrancePickup, "agrp.label.type", AGRP_LABEL_HOUSE, true);
setEntityData(houseData.entrancePickup, "agrp.label.name", houseData.description, true);
setEntityData(houseData.entrancePickup, "agrp.label.locked", houseData.locked, true);
if (houseData.buyPrice > 0) {
setEntityData(houseData.entrancePickup, "vrr.label.price", houseData.buyPrice, true);
setEntityData(houseData.entrancePickup, "vrr.label.help", VRR_PROPLABEL_INFO_BUYHOUSE, true);
setEntityData(houseData.entrancePickup, "agrp.label.price", houseData.buyPrice, true);
setEntityData(houseData.entrancePickup, "agrp.label.help", AGRP_PROPLABEL_INFO_BUYHOUSE, true);
} else {
if (houseData.rentPrice > 0) {
setEntityData(houseData.entrancePickup, "vrr.label.rentprice", houseData.rentPrice, true);
setEntityData(houseData.entrancePickup, "vrr.label.help", VRR_PROPLABEL_INFO_RENTHOUSE, true);
setEntityData(houseData.entrancePickup, "agrp.label.rentprice", houseData.rentPrice, true);
setEntityData(houseData.entrancePickup, "agrp.label.help", AGRP_PROPLABEL_INFO_RENTHOUSE, true);
}
}
}
if (houseData.exitPickup != null) {
setEntityData(houseData.exitPickup, "vrr.owner.type", VRR_PICKUP_HOUSE_EXIT, false);
setEntityData(houseData.exitPickup, "vrr.owner.id", houseId, false);
setEntityData(houseData.exitPickup, "vrr.label.type", VRR_LABEL_EXIT, true);
setEntityData(houseData.exitPickup, "agrp.owner.type", AGRP_PICKUP_HOUSE_EXIT, false);
setEntityData(houseData.exitPickup, "agrp.owner.id", houseId, false);
setEntityData(houseData.exitPickup, "agrp.label.type", AGRP_LABEL_EXIT, true);
}
}
@@ -1802,4 +1833,23 @@ function createHousePickups(houseId) {
createHouseExitPickup(houseId);
}
// ===========================================================================
/**
* Gets whether or not a client is in a business
*
* @param {Client} client - The client to check whether or not is in a business
* @return {Boolean} Whether or not the client is in a business
*
*/
function isPlayerInAnyHouse(client) {
for (let i in getServerData().houses) {
if (getServerData().houses[i].hasInterior && getServerData().houses[i].exitDimension == getPlayerDimension(client)) {
return i;
}
}
return false;
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: insurance.js
// DESC: Provides insurance commands, functions, and usage
@@ -8,33 +9,33 @@
// ===========================================================================
// Insurance Account Owner Types
const VRR_INS_ACCT_OWNER_NONE = 0; // None
const VRR_INS_ACCT_OWNER_PLAYER = 1; // Player owns insurance company
const VRR_INS_ACCT_OWNER_BIZ = 2; // Business owns insurance company
const VRR_INS_ACCT_OWNER_CLAN = 3; // Clan owns insurance company
const AGRP_INS_ACCT_OWNER_NONE = 0; // None
const AGRP_INS_ACCT_OWNER_PLAYER = 1; // Player owns insurance company
const AGRP_INS_ACCT_OWNER_BIZ = 2; // Business owns insurance company
const AGRP_INS_ACCT_OWNER_CLAN = 3; // Clan owns insurance company
// ===========================================================================
// Insurance Account Entity Types
const VRR_INS_ACCT_ENTITY_NONE = 0; // None
const VRR_INS_ACCT_ENTITY_PLAYER_HEALTH = 1; // Health Insurance
const VRR_INS_ACCT_ENTITY_PLAYER_LIFE = 2; // Life Insurance
const VRR_INS_ACCT_ENTITY_VEH = 3; // Vehicle Insurance
const VRR_INS_ACCT_ENTITY_BIZ = 4; // Business Insurance
const VRR_INS_ACCT_ENTITY_HOUSE = 5; // House Insurance
const AGRP_INS_ACCT_ENTITY_NONE = 0; // None
const AGRP_INS_ACCT_ENTITY_PLAYER_HEALTH = 1; // Health Insurance
const AGRP_INS_ACCT_ENTITY_PLAYER_LIFE = 2; // Life Insurance
const AGRP_INS_ACCT_ENTITY_VEH = 3; // Vehicle Insurance
const AGRP_INS_ACCT_ENTITY_BIZ = 4; // Business Insurance
const AGRP_INS_ACCT_ENTITY_HOUSE = 5; // House Insurance
// ===========================================================================
// Insurance Account History Types
const VRR_INS_ACCT_HISTORY_NONE = 0; // None
const VRR_INS_ACCT_HISTORY_PLAYER_MEDICAL = 1; // Medical insurance was used (player disease/injury)
const VRR_INS_ACCT_HISTORY_PLAYER_DEATH = 2; // Life insurance was used (player death)
const VRR_INS_ACCT_HISTORY_VEH_DAMAGE = 3; // Vehicle was damaged, but not destroyed
const VRR_INS_ACCT_HISTORY_VEH_WRECKED = 4; // Vehicle was completely destroyed
const VRR_INS_ACCT_HISTORY_VEH_THEFT = 5; // Vehicle was stolen
const VRR_INS_ACCT_HISTORY_BIZ_DAMAGE = 6; // Business was damaged (broken items/window/door)
const VRR_INS_ACCT_HISTORY_BIZ_THEFT = 7; // Business was stolen from
const VRR_INS_ACCT_HISTORY_HOUSE_DAMAGE = 8; // House was damaged
const VRR_INS_ACCT_HISTORY_HOUSE_THEFT = 9; // House was stolen from
const AGRP_INS_ACCT_HISTORY_NONE = 0; // None
const AGRP_INS_ACCT_HISTORY_PLAYER_MEDICAL = 1; // Medical insurance was used (player disease/injury)
const AGRP_INS_ACCT_HISTORY_PLAYER_DEATH = 2; // Life insurance was used (player death)
const AGRP_INS_ACCT_HISTORY_VEH_DAMAGE = 3; // Vehicle was damaged, but not destroyed
const AGRP_INS_ACCT_HISTORY_VEH_WRECKED = 4; // Vehicle was completely destroyed
const AGRP_INS_ACCT_HISTORY_VEH_THEFT = 5; // Vehicle was stolen
const AGRP_INS_ACCT_HISTORY_BIZ_DAMAGE = 6; // Business was damaged (broken items/window/door)
const AGRP_INS_ACCT_HISTORY_BIZ_THEFT = 7; // Business was stolen from
const AGRP_INS_ACCT_HISTORY_HOUSE_DAMAGE = 8; // House was damaged
const AGRP_INS_ACCT_HISTORY_HOUSE_THEFT = 9; // House was stolen from
// ===========================================================================

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: drink.js
// DESC: Provides features and usage for the drink item type

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: food.js
// DESC: Provides features and usage for the food item type

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: handcuff.js
// DESC: Provides features and usage for the handcuff item type
@@ -10,27 +11,21 @@
// ===========================================================================
function isPlayerHandCuffed(client) {
return (getPlayerData(client).pedState == VRR_PEDSTATE_BINDED);
return (getPlayerData(client).pedState == AGRP_PEDSTATE_BINDED);
}
// ===========================================================================
function handCuffPlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_BINDED;
getPlayerData(client).pedState = AGRP_PEDSTATE_BINDED;
setPlayerControlState(client, false);
}
// ===========================================================================
function unHandCuffPlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
setPlayerControlState(client, true);
}
// ===========================================================================
function isPlayerSurrendered(client) {
return true; //(getPlayerData(client).pedState == VRR_PEDSTATE_TAZED || getPlayerData(client).pedState == VRR_PEDSTATE_HANDSUP);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: phone.js
// DESC: Provides features and usage for the phone item type
@@ -8,9 +9,9 @@
// ===========================================================================
function getItemWithPhoneNumber(phoneNumber) {
for(let i in getServerData().items) {
if(getItemTypeData(getItemData(i).itemTypeIndex).useType == VRR_ITEM_USETYPE_PHONE) {
if(getItemData(i).value == phoneNumber) {
for (let i in getServerData().items) {
if (getItemTypeData(getItemData(i).itemTypeIndex).useType == AGRP_ITEM_USE_TYPE_PHONE) {
if (getItemData(i).value == phoneNumber) {
return i;
}
}
@@ -30,15 +31,15 @@ function ringPhoneForNearbyPlayers(itemIndex) {
/*
if(isPhoneItemEnabled(itemIndex)) {
switch(getItemData(itemIndex).ownerType) {
case VRR_ITEM_OWNER_GROUND:
case AGRP_ITEM_OWNER_GROUND:
playRingtoneForPlayersInRange(getItemData(itemIndex).position, getItemData(i).extra);
break;
case VRR_ITEM_OWNER_VEHTRUNK:
case AGRP_ITEM_OWNER_VEHTRUNK:
playRingtoneForPlayersInRange(getVehiclePosition(getItemData(itemIndex).ownerId), getItemData(i).extra);
break;
case VRR_ITEM_OWNER_VEHDASH:
case AGRP_ITEM_OWNER_VEHDASH:
playRingtoneForPlayersInRange(getVehiclePosition(getItemData(itemIndex).ownerId), getItemData(i).extra);
break;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: handcuff.js
// DESC: Provides features and usage for the handcuff item type
@@ -10,20 +11,20 @@
// ===========================================================================
function isPlayerTied(client) {
return (getPlayerData(client).pedState == VRR_PEDSTATE_BINDED);
return (getPlayerData(client).pedState == AGRP_PEDSTATE_BINDED);
}
// ===========================================================================
function ropeTiePlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_BINDED;
getPlayerData(client).pedState = AGRP_PEDSTATE_BINDED;
setPlayerControlState(client, false);
}
// ===========================================================================
function ropeUnTiePlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
setPlayerControlState(client, true);
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: tazer.js
// DESC: Provides features and usage for the tazer item type
@@ -10,21 +11,21 @@
// ===========================================================================
function isPlayerTazed(client) {
return (getPlayerData(client).pedState == VRR_PEDSTATE_TAZED);
return (getPlayerData(client).pedState == AGRP_PEDSTATE_TAZED);
}
// ===========================================================================
function tazePlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_TAZED;
getPlayerData(client).pedState = AGRP_PEDSTATE_TAZED;
setPlayerControlState(client, false);
let animationId = getAnimationFromParams("tazed");
if(animationId != false) {
if (animationId != false) {
forcePlayerPlayAnimation(client, animationId);
}
setTimeout(function() {
setTimeout(function () {
unTazePlayer(client);
doActionToNearbyPlayers(client, `The tazer effect wears off`);
}, getGlobalConfig().tazerEffectDuration);
@@ -33,7 +34,7 @@ function tazePlayer(client) {
// ===========================================================================
function unTazePlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
setPlayerControlState(client, true);
setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: walkie-talkie.js
// DESC: Provides features and usage for the walkie-talkie item type
@@ -8,11 +9,11 @@
// ===========================================================================
function getPlayerActiveWalkieTalkieFrequency(client) {
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, VRR_ITEM_USETYPE_WALKIETALKIE);
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, AGRP_ITEM_USE_TYPE_WALKIETALKIE);
if(walkieTalkieSlot != -1) {
if(getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot])) {
if(getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).enabled) {
if (walkieTalkieSlot != -1) {
if (getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot])) {
if (getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).enabled) {
return getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).value;
}
}
@@ -31,7 +32,7 @@ function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
// if(isPlayerSpawned(clients[i])) {
// if(!isSamePlayer(transmittingPlayer, clients[i])) {
// if(getPlayerActiveWalkieTalkieFrequency(clients[i]) == radioFrequency) {
// if(getItemData(getPlayerData(clients[i]).hotBarItems[getPlayerFirstItemSlotByUseType(clients[i], VRR_ITEM_USETYPE_WALKIETALKIE)]).enabled) {
// if(getItemData(getPlayerData(clients[i]).hotBarItems[getPlayerFirstItemSlotByUseType(clients[i], AGRP_ITEM_USE_TYPE_WALKIETALKIE)]).enabled) {
// walkieTalkieIncomingToNearbyPlayers(clients[i], messageText);
// }
// }
@@ -40,10 +41,10 @@ function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
//}
let items = getServerData().items;
for(let i in items) {
if(items[i].enabled) {
if(getItemTypeData(items[i].itemTypeIndex).useType == VRR_ITEM_USETYPE_WALKIETALKIE) {
if(items[i].value == radioFrequency) {
for (let i in items) {
if (items[i].enabled) {
if (getItemTypeData(items[i].itemTypeIndex).useType == AGRP_ITEM_USE_TYPE_WALKIETALKIE) {
if (items[i].value == radioFrequency) {
walkieTalkieIncomingToNearbyPlayers(null, messageText, getItemPosition(i));
}
}
@@ -55,7 +56,7 @@ function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
function walkieTalkieOutgoingToNearbyPlayers(client, messageText) {
let clients = getPlayersInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
for (let i in clients) {
messagePlayerNormal(clients[i], `[#CCCCCC]${getCharacterFullName(client)} {ALTCOLOUR}(to radio): {MAINCOLOUR}${messageText}`);
}
}
@@ -64,12 +65,12 @@ function walkieTalkieOutgoingToNearbyPlayers(client, messageText) {
function walkieTalkieIncomingToNearbyPlayers(client, messageText, position = null) {
let prefix = `{ALTCOLOUR}(Nearby radio)`;
if(client != null) {
if (client != null) {
prefix = `${getCharacterFullName(client)} {ALTCOLOUR}(from radio)`;
}
let clients = getPlayersInRange(getPlayerPosition(client), getGlobalConfig().walkieTalkieSpeakerDistance);
for(let i in clients) {
for (let i in clients) {
messagePlayerNormal(clients[i], `[#CCCCCC]${prefix}: {MAINCOLOUR}${messageText}`);
}
}
@@ -77,35 +78,35 @@ function walkieTalkieIncomingToNearbyPlayers(client, messageText, position = nul
// ===========================================================================
function setWalkieTalkieFrequencyCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(isNaN(params)) {
if (isNaN(params)) {
messagePlayerError(client, `The frequency channel must be a number!`);
return false;
}
params = toInteger(params);
if(params < 100 || params > 500) {
if (params < 100 || params > 500) {
messagePlayerError(client, `The frequency channel must be between 100 and 500!`);
return false;
}
if(!getPlayerActiveItem(client)) {
if (!getPlayerActiveItem(client)) {
messagePlayerError(client, `You aren't holding a walkie talkie!`);
return false;
}
if(!getItemData(getPlayerActiveItem(client))) {
if (!getItemData(getPlayerActiveItem(client))) {
messagePlayerError(client, `You aren't holding a walkie talkie!`);
return false;
}
if(getItemData(getPlayerActiveItem(client)).enabled) {
if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "use")) {
if (getItemData(getPlayerActiveItem(client)).enabled) {
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "use")) {
messagePlayerError(client, `Your walkie talkie is turned off. Press ${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "use")).key)} to turn it on`);
} else {
messagePlayerError(client, `Your walkie talkie is turned off. Type {ALTCOLOUR}/use {MAINCOLOUR}to turn it on`);
@@ -113,20 +114,20 @@ function setWalkieTalkieFrequencyCommand(command, params, client) {
return false;
}
getItemData(getPlayerActiveItem(client)).value = params*100;
messagePlayerSuccess(client, `You set the frequency of you walkie talkie in slot ${getPlayerData(client).activeHotBarSlot} to ${getItemValueDisplayForItem(getPlayerActiveItem(client))}`)
getItemData(getPlayerActiveItem(client)).value = params * 100;
messagePlayerSuccess(client, getLocaleString(client, "FrequencyChannelChanged", `Walkie Talkie`, `${getPlayerData(client).activeHotBarSlot + 1}`, `${getItemValueDisplayForItem(getPlayerActiveItem(client))}`));
}
// ===========================================================================
function walkieTalkieChatCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, VRR_ITEM_USETYPE_WALKIETALKIE);
if(!getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).enabled) {
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, AGRP_ITEM_USE_TYPE_WALKIETALKIE);
if (!getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).enabled) {
messagePlayerError(client, "Please turn on a walkie talkie first!");
return false;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bus.js
// DESC: Provides bus driver job functions and usage

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: drug.js
// DESC: Provides drug runner/dealer job functions and usage

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: fire.js
// DESC: Provides firefighter job functions and usage

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: garbage.js
// DESC: Provides garbage collector job functions and usage

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: medic.js
// DESC: Provides paramedic job functions and usage

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: pizza-delivery.js
// DESC: Provides pizza delivery driver job functions and usage

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: police.js
// DESC: Provides police officer job functions and usage
@@ -8,22 +9,22 @@
// ===========================================================================
function policeTazerCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
if (!canPlayerUseJobs(client)) {
messagePlayerError(client, "You are not allowed to use jobs.");
return false;
}
if(!canPlayerUsePoliceJob(client)) {
if (!canPlayerUsePoliceJob(client)) {
messagePlayerError(client, "You are not allowed to use the police job.");
return false;
}
if(!isPlayerWorking(client)) {
if (!isPlayerWorking(client)) {
messagePlayerError(client, "You are not working! Use /startwork first.");
return false;
}
if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
if (!doesPlayerHaveJobType(client, AGRP_JOB_POLICE)) {
messagePlayerError(client, "You don't have a police job.");
return false;
}
@@ -34,22 +35,22 @@ function policeTazerCommand(command, params, client) {
// ===========================================================================
function policeCuffCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
if (!canPlayerUseJobs(client)) {
messagePlayerError(client, "You are not allowed to use jobs.");
return false;
}
if(!canPlayerUsePoliceJob(client)) {
if (!canPlayerUsePoliceJob(client)) {
messagePlayerError(client, "You are not allowed to use the police job.");
return false;
}
if(!isPlayerWorking(client)) {
if (!isPlayerWorking(client)) {
messagePlayerError(client, "You are not working! Use /startwork first.");
return false;
}
if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
if (!doesPlayerHaveJobType(client, AGRP_JOB_POLICE)) {
messagePlayerError(client, "You don't have a police job.");
return false;
}
@@ -60,22 +61,22 @@ function policeCuffCommand(command, params, client) {
// ===========================================================================
function policeArrestCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
if (!canPlayerUseJobs(client)) {
messagePlayerError(client, "You are not allowed to use jobs.");
return false;
}
if(!canPlayerUsePoliceJob(client)) {
if (!canPlayerUsePoliceJob(client)) {
messagePlayerError(client, "You are not allowed to use the police job.");
return false;
}
if(!isPlayerWorking(client)) {
if (!isPlayerWorking(client)) {
messagePlayerError(client, "You are not working! Use /startwork first.");
return false;
}
if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
if (!doesPlayerHaveJobType(client, AGRP_JOB_POLICE)) {
messagePlayerError(client, "You don't have a police job.");
return false;
}
@@ -86,22 +87,22 @@ function policeArrestCommand(command, params, client) {
// ===========================================================================
function policeSearchCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
if (!canPlayerUseJobs(client)) {
messagePlayerError(client, "You are not allowed to use jobs.");
return false;
}
if(!canPlayerUsePoliceJob(client)) {
if (!canPlayerUsePoliceJob(client)) {
messagePlayerError(client, "You are not allowed to use the police job.");
return false;
}
if(!isPlayerWorking(client)) {
if (!isPlayerWorking(client)) {
messagePlayerError(client, "You are not working! Use /startwork first.");
return false;
}
if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
if (!doesPlayerHaveJobType(client, AGRP_JOB_POLICE)) {
messagePlayerError(client, "You don't have a police job.");
return false;
}
@@ -112,22 +113,22 @@ function policeSearchCommand(command, params, client) {
// ===========================================================================
function policeDragCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
if (!canPlayerUseJobs(client)) {
messagePlayerError(client, "You are not allowed to use jobs.");
return false;
}
if(!canPlayerUsePoliceJob(client)) {
if (!canPlayerUsePoliceJob(client)) {
messagePlayerError(client, "You are not allowed to use the police job.");
return false;
}
if(!isPlayerWorking(client)) {
if (!isPlayerWorking(client)) {
messagePlayerError(client, "You are not working! Use /startwork first.");
return false;
}
if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
if (!doesPlayerHaveJobType(client, AGRP_JOB_POLICE)) {
messagePlayerError(client, "You don't have a police job.");
return false;
}
@@ -138,22 +139,22 @@ function policeDragCommand(command, params, client) {
// ===========================================================================
function policeDetainCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
if (!canPlayerUseJobs(client)) {
messagePlayerError(client, "You are not allowed to use jobs.");
return false;
}
if(!canPlayerUsePoliceJob(client)) {
if (!canPlayerUsePoliceJob(client)) {
messagePlayerError(client, "You are not allowed to use the police job.");
return false;
}
if(!isPlayerWorking(client)) {
if (!isPlayerWorking(client)) {
messagePlayerError(client, "You are not working! Use /startwork first.");
return false;
}
if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
if (!doesPlayerHaveJobType(client, AGRP_JOB_POLICE)) {
messagePlayerError(client, "You don't have a police job.");
return false;
}

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